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Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec

First post
Author
Lord Amaterasu
Aves Autem Obumbratio
#61 - 2012-10-09 02:18:18 UTC
Destiny Corrupted wrote:
Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference.

Yeah but your mom isn't watching over you in here. Cool

Long live the Empress Catiz of Amarr!!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#62 - 2012-10-09 02:22:53 UTC
Nobody wants highsec to be like nullsec, they just want the people in highsec to be exposed to some level of actual risk when doing hugely profitable activities and to face in-game consequences for social activity that other players want to beat their faces in for.

And that kind of thing is the exact opposite of the increasingly safe, consequence-free environment that CCP is creating in highsec. Conflict between players is increasingly discouraged via penalties, costs, increasing difficulty and badly designed mechanics and nothing is being done to balance it back out.
Darth Gustav
Sith Interstellar Tech Harvesting
#63 - 2012-10-09 02:25:28 UTC
Hecate Shaw wrote:
Destiny Corrupted wrote:
Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference.
Well, talk about straw men. Very nice. While certain parts of the sandbox do have rules that CCP determines, they seem to do a great deal to make sure that such rules are mostly dictated by setting, not just arbitrary decisions.

Eve seems to resemble (somewhat, not exactly) the early US - the further you get from "town", the more lawless things get. How would all rule of law disappearing from Empire space make the slightest bit of sense? Stronger belt rats, sure; easier to "steal" from the mines than the factories. Finite ice supplies would only drive more people to the belts as prices rise, but sure. I even agree that the "can defense" against smartbombs should be gotten rid of, as it makes NO sense at all. However, randomly plunging all of Eve into null sec rules makes no sense at all, unless something in the story destroys all four "empires". If that happens, and all of Eve becomes free-for-all PvP, expect the subscriber base to drop into the low tens of thousands.

Whoever said anything about getting rid of CONCORD is mistaken, I agree.

That's not really in the proposal, though, and I'm not finding that in anything to which you reply.

Thank you for your kind words. I very much appreciate that you agree that the majority of these changes are reasonable.

However, strawman arguments are not conducive to logical discussions.

High-sec space should continue to fall under the jurisdiction of CONCORD.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Hecate Shaw
United Freemerchants Society
#64 - 2012-10-09 02:33:02 UTC
Vimsy Vortis wrote:
Nobody wants highsec to be like nullsec, they just want the people in highsec to be exposed to some level of actual risk when doing hugely profitable activities and to face in-game consequences for social activity that other players want to beat their faces in for.
That isn't what several people in this thread have indicated. The reason people are fighting the introduction of that "risk" is that the normal means people suggest are either making highsec pointless by moving everything into low or null (read: more helpless targets for pirates) or a return to the days when a single person in a destroyer can gank anything in a belt (as dumb as the "GSC shields" from a setting perspective, and another "I want helpless targets"). It may not seem that way to those making the suggestions, but that's the way it comes across.

Vimsy Vortis wrote:
And that kind of thing is the exact opposite of the increasingly safe, consequence-free environment that CCP is creating in highsec. Conflict between players is increasingly discouraged via penalties, costs, increasing difficulty and badly designed mechanics and nothing is being done to balance it back out.
Okay, when I read the details on the new Crimewatch, it looked like they were priming highsec for more player enforced law not NPC laws. Maybe I read it wrong?
Hecate Shaw
United Freemerchants Society
#65 - 2012-10-09 02:40:37 UTC
Darth Gustav wrote:
Hecate Shaw wrote:
Destiny Corrupted wrote:
Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference.
Well, talk about straw men. Very nice. While certain parts of the sandbox do have rules that CCP determines, they seem to do a great deal to make sure that such rules are mostly dictated by setting, not just arbitrary decisions.

Eve seems to resemble (somewhat, not exactly) the early US - the further you get from "town", the more lawless things get. How would all rule of law disappearing from Empire space make the slightest bit of sense? Stronger belt rats, sure; easier to "steal" from the mines than the factories. Finite ice supplies would only drive more people to the belts as prices rise, but sure. I even agree that the "can defense" against smartbombs should be gotten rid of, as it makes NO sense at all. However, randomly plunging all of Eve into null sec rules makes no sense at all, unless something in the story destroys all four "empires". If that happens, and all of Eve becomes free-for-all PvP, expect the subscriber base to drop into the low tens of thousands.

Whoever said anything about getting rid of CONCORD is mistaken, I agree.

That's not really in the proposal, though, and I'm not finding that in anything to which you reply.

Thank you for your kind words. I very much appreciate that you agree that the majority of these changes are reasonable.

However, strawman arguments are not conducive to logical discussions.

High-sec space should continue to fall under the jurisdiction of CONCORD.


Things like this?

Quote:
You think EVE would die if the rock-humping mouthbreather derpers suddenly disappeared?


I find it hard to see how this (as one example) indicates anything other than a desire to get rid of highsec. However, if you see it as a strawman, I'm sorry, that wasn't my intention. I also do know that wasn't you, the author of the OP, making such arguments, and I believe I did mention that. Let me try a different approach, then...
Darth Gustav
Sith Interstellar Tech Harvesting
#66 - 2012-10-09 02:41:36 UTC
Hecate Shaw wrote:
Vimsy Vortis wrote:
Nobody wants highsec to be like nullsec, they just want the people in highsec to be exposed to some level of actual risk when doing hugely profitable activities and to face in-game consequences for social activity that other players want to beat their faces in for.
That isn't what several people in this thread have indicated. The reason people are fighting the introduction of that "risk" is that the normal means people suggest are either making highsec pointless by moving everything into low or null (read: more helpless targets for pirates) or a return to the days when a single person in a destroyer can gank anything in a belt (as dumb as the "GSC shields" from a setting perspective, and another "I want helpless targets"). It may not seem that way to those making the suggestions, but that's the way it comes across.

Vimsy Vortis wrote:
And that kind of thing is the exact opposite of the increasingly safe, consequence-free environment that CCP is creating in highsec. Conflict between players is increasingly discouraged via penalties, costs, increasing difficulty and badly designed mechanics and nothing is being done to balance it back out.
Okay, when I read the details on the new Crimewatch, it looked like they were priming highsec for more player enforced law not NPC laws. Maybe I read it wrong?


They are not changing the "NPC laws" at all. Only adding PC law enforcement to the mix.

So in a sense, you read it wrong. Criminals got no breaks in terms of NPCs with this deal.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Hecate Shaw
United Freemerchants Society
#67 - 2012-10-09 02:53:35 UTC
Darth Gustav wrote:
This thread will make a legitimate attempt to engage in logical discussion about changes that could be made to the system as it is to make it less lopsided with regard to risk. A lack of risk is clearly conducive to both runaway deflation (a function of Value = Demand / Supply) and to botting, due to the ease of operation.

It is my hope that this discussion will be conducted in good faith by all participants. Having said that, here are specific changes I would propose to make for more balanced gameplay in High-security space:

[list]
  • Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure. These containers' purpose was to hold additional ores and ices, allowing miners to increase their efficiency by remaining in the belts for a considerably longer time, given the size of cargo holds on the old barges and exhumers. Their volume is no longer conducive to anything approaching efficiency, and their ancillary presence is clearly laid out in the form of a giant smartbomb shield around high-security ice fields. That is broken.
  • Agreed, it also makes no sense from a setting perspective. Not sure why cans EVER gave immunity to smartbombs.
    Darth Gustav wrote:
  • Increase the yield of the Hulk by adding additional grid and cpu and an extra hardpoint to make it a more attractive option for "ninja miners." This may encourage miners to try ninja mining in a way that makes sense, thus presenting themselves as potential targets, something needed drastically to combat botting and deflation.
  • The role of the ninja miner is now played by the bottom-end barges and (supposedly) the new ORE frigate. No reason to change the hulk from it's fleet role. Personally, I think the middle barges need a bit of an HP nerf to scatter usage out and meet the goals of tiericide, but that's me.
    Darth Gustav wrote:
  • Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges.
  • Agreed, but only if there is some reasonable way for the barges to handle the tougher spawns, either with drone bays that can handle medium drones or keeping the spawns down to what a moderately tanked barge (or one with a single destroyer or cruiser escort) can handle. Let's not go wild in the opposite direction, because finding people willing to ride cover on a mining op is a royal pain.
    Darth Gustav wrote:
  • Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand.
  • This could backfire - the decreased supply of ice would drive prices skyward, sending more bots to camp the ice belts when they spawn. Might be a better plan to make ice belts semi-permanent probe sites, instead - there's a limited supply of ice in each, but there's always at least one in each system that used to have ice belts. Flux in price would be more manageable with the current crop of miners, and it would mess with the bots.
    Darth Gustav wrote:
  • Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.

  • Right now the only competition between miners seems to be in jockeying for the best position to be immune from smartbombs and the waiting game of trying to decide when, precisely to unload your ore. In order for high-sec activities to have value, there needs to be high demand for them with moderate supply. Runaway supply will always break the basic equation of economic theory.
    Problem here is that most miners aren't looking for PvP, so that would force them into a playstyle they went to mining to avoid. If the miners aren't calling for miner vs. miner conflict, why bother?
    Destiny Corrupted
    Deadly Viper Kitten Mitten Sewing Company
    Senpai's Afterschool Anime and Gaming Club
    #68 - 2012-10-09 02:54:40 UTC  |  Edited by: Destiny Corrupted
    Hecate Shaw wrote:
    Destiny Corrupted wrote:
    Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference.
    Well, talk about straw men. Very nice. While certain parts of the sandbox do have rules that CCP determines, they seem to do a great deal to make sure that such rules are mostly dictated by setting, not just arbitrary decisions.

    Eve seems to resemble (somewhat, not exactly) the early US - the further you get from "town", the more lawless things get. How would all rule of law disappearing from Empire space make the slightest bit of sense? Stronger belt rats, sure; easier to "steal" from the mines than the factories. Finite ice supplies would only drive more people to the belts as prices rise, but sure. I even agree that the "can defense" against smartbombs should be gotten rid of, as it makes NO sense at all. However, randomly plunging all of Eve into null sec rules makes no sense at all, unless something in the story destroys all four "empires". If that happens, and all of Eve becomes free-for-all PvP, expect the subscriber base to drop into the low tens of thousands.

    Look, it doesn't matter what definition the word "sandbox" has. It comes down to following one of two different game design philosophies:

    1. Playstyles are segregated. People who don't want to interact with others are able to avoid interaction. Miners can mine in peace; mission runners can do missions without the threat of interference; anyone who wants to attack other players can only do so with the other party's consent. This would also imply that people who want to do pvp should have access to ships and modules without having to grind in order to avoid interacting with the miners and mission runners who "produce" the wealth.

    2. Interaction is entirely open-ended. This means that while someone is forced to contend with others for resources or be subjected to the market rules set by other players, he is also able to affect everyone and anyone with his actions. Sure, one player might have to to buy a ship from a manufacturer, but that manufacturer isn't immune from the actions of others. No matter how you look at it, the actions of the "peaceful miner" you want to protect from other players affect everyone else in the game. Logically, it follows that that miner should in turn be able to be affected by all the people who are affected by his actions.

    Neither style is wrong, and different games can do well with either. For example, I've played WoW for quite a bit, and I can tell you that it follows the first style I outlined above. You can play through the whole game and not be affected by other people, save for the incompetence of the raid groups you have access to. In fact, with the last two expansions, you can even get pvp gear by running low-end pvp content. You never need to use the auction house to progress, unless it benefits you somehow. You don't need to do pvp, unless you want to. Seriously, you can get through the entirety of the available content with just a small group of friends. All the gear comes from drops or tokens, and while you can craft something with materials acquired by others, you're by no means obligated to, since you can collect those materials by yourself. And it works fine for WoW; the game isn't any worse off for following this style.

    What exactly is EVE, then? I can't buy a ship without putting money in the pocket of another player. I can't make my own without competing for limited resources. I can't see high-end content without exposing myself to risk from interference from people who want to kill me. I can't go into a wormhole or a 10/10 and be safe from exposure to hostile elements. I can make a million such examples, but I'm sure you get the idea.

    So tell me, how is it fair that people who live in high-sec should be free from the risk of any non-consensual player interaction? Why should people be able to mine and run missions in peace, when I can't go on a nice 0.0 sightseeing trip without getting my rear-end shanked by the second door I open? Is EVE truly a sandbox? Should people be able to turn that sandbox off when it suits them?

    You can't have both at the same time. Either it's a competitive environment that everyone is subjected to, or it isn't. You want people to mine and run missions in peace? Fine, I can accept that. But I also demand that those people be barred from using the general market and contract system, among other things.

    You can't have people playing for money and people playing for just for entertainment in the same poker game. It just doesn't work like that.

    I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

    https://truestories.eveonline.com/users/2074-destiny-corrupted

    Hypercake Mix
    #69 - 2012-10-09 03:27:24 UTC  |  Edited by: Hypercake Mix
    Darth Gustav wrote:
    You know ice comes in one block at a time, right?

    How do you diminish "one" without depleting the ice?

    I'm unaware of integers between one and zero.

    Shows you how often I mine ice.
    Could make cycles not give ice and put one of those silent messages in the middle of the screen saying something like "Your last Ice Harvester cycle failed to find suitable ice." or something
    Hecate Shaw
    United Freemerchants Society
    #70 - 2012-10-09 03:28:30 UTC
    Destiny Corrupted - Okay, we are getting to someplace where we can actually talk, here. Both of us need to dial down the rhetoric.

    As to what you said - the problem I see is that Eve seems to exist between your examples. The setting created dictates that there will be varied degrees of law. It simply doesn't make sense for the far reaches of space to have the same level of law as the centers of the empires. In that sense, it isn't a pure sandbox and should not be. There are limits imposed by the setting. The sandbox has shallow spots where the toy bulldozers aren't allowed, if you will.

    As far as the profitability of activities are concerned, as I see it they also follow the setting. The richest mining (in theory) is pushed further from the civilized centers, while manufacturing stays in those centers. The largest scale pirates and outlaws (the NPC's) are attempting to encroach and operate inside the bounds of civilization: ever hear of someone trying to lead a rebellion or rob a bank in a deep forest alone? The largest actions always take place around population centers and major capitols (in this case, in Empire space). In that sense, the higher level missions belong in empire space from a setting point of view. Conversely, I also do think that CCP is pandering a bit to the risk-adverse, simply to broaden the subscriber base. Some people may not be thrilled by that, but CCP does need to turn a profit, and I seriously doubt they could do it by hardcore PvP'ers alone without pay-to-win microtransactions. I may be wrong, but I am entitled to my opinion. Besides, all the richest probe sites, complexes, and belt-rats are in low and null, as well as the pirate corps that one can run missions for. It often seems to some of us that people who want high sec nerfed are sitting on the more lucrative areas themselves.
    Destiny Corrupted
    Deadly Viper Kitten Mitten Sewing Company
    Senpai's Afterschool Anime and Gaming Club
    #71 - 2012-10-09 03:44:18 UTC
    Okay, well, just as long as we're clear that CCP is doing it to bring in the soccer mom bucks, then.

    I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

    https://truestories.eveonline.com/users/2074-destiny-corrupted

    Karrl Tian
    Doomheim
    #72 - 2012-10-09 04:01:00 UTC
    Bring back mines P
    Pipa Porto
    #73 - 2012-10-09 04:21:43 UTC
    Vincent Athena wrote:
    Vimsy Vortis wrote:
    CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make.

    Any why should they? If a given player does not like high, they can fly elsewhere. No one is forcing you to live in high sec and deal with the players there. You may say "But low sec is undesirable due to reasons xxx and yyy". Well if high sec was turned into low sec, it would gain those exact same problems!


    Someone doesn't understand how EVE's market works.

    EvE: Everyone vs Everyone

    -RubyPorto

    Kara Vix
    Perkone
    Caldari State
    #74 - 2012-10-09 04:26:37 UTC
    Gogela wrote:
    Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...

    Will solve *most* problems.


    Yes, will solve the perceived problem by destroying the game, no game, no problem. If you don't like hi-sec, move to low or null and leave hi-sec alone.
    Asuka Solo
    I N E X T R E M I S
    Tactical Narcotics Team
    #75 - 2012-10-09 04:27:33 UTC
    I guess FA doesnt keep you busy enough with nullsec pew pew if your running around trying to change the way miners play their game.

    Eve is about Capital ships, WiS, Boobs, PI and Isk!

    Alavaria Fera
    GoonWaffe
    #76 - 2012-10-09 04:27:54 UTC
    Kara Vix wrote:
    Gogela wrote:
    Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...

    Will solve *most* problems.

    Yes, will solve the perceived problem by destroying the game, no game, no problem. If you don't like hi-sec, move to low or null and leave hi-sec alone.

    Haha, using this defense in an interconnected EVE.

    No.

    Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

    Jorma Morkkis
    State War Academy
    Caldari State
    #77 - 2012-10-09 04:32:16 UTC  |  Edited by: Jorma Morkkis
    Darth Gustav wrote:
  • Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges.

  • High: cruisers/BCs
    Low: BSs with one triage carrier
    Null: 5-10 BSs,3-4 triage Carriers and 1-2 motherships

    Could sound fun...
    Kara Vix
    Perkone
    Caldari State
    #78 - 2012-10-09 04:34:11 UTC  |  Edited by: Kara Vix
    Alavaria Fera wrote:
    Kara Vix wrote:
    Gogela wrote:
    Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...

    Will solve *most* problems.

    Yes, will solve the perceived problem by destroying the game, no game, no problem. If you don't like hi-sec, move to low or null and leave hi-sec alone.

    Haha, using this defense in an interconnected EVE.

    No.


    I don't have to defend anything, I am happy with the way things are. You people who want to destroy hi-sec are the ones who need defend your position and I have yet to read a valid arguement, it all boils down to spoiled children upset that others enjoy a game in a different manner than themselves, failing to realize that it won't force people into low and null, it will cause them to simply leave. A game as fragile as EVE (as far as subscription numbers) cannot afford to alienate any of their player base.
    Thor Kerrigan
    Guardians of Asceticism
    #79 - 2012-10-09 04:34:11 UTC
    Vertisce Soritenshi wrote:
    The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die.


    There is such a thing as a non-PVP character in EVE? Must have missed the button in the character creation screen. If only I could go back and select it, I too would enjoy the advantages of risk-free income and complete immunity. My buddies would love me as I would provide them with accurate intel on the enemy without risking my ship. I too would enjoy not playing the 0.01 isk game in trade hubs. I too would be able to haul 200 plexes in an ibis on autopilot from Jita to Amarr. I too would be perfectly immune to bumping. I too would not see scams in Jita local. I too would be able to fly a fully Estamel-Fit Tengu and leave it 23/7 AFK for all to see. I too could enjoy playing a game that could as well be playable offline.
    Alavaria Fera
    GoonWaffe
    #80 - 2012-10-09 04:36:10 UTC
    Thor Kerrigan wrote:
    Vertisce Soritenshi wrote:
    The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die.

    There is such a thing as a non-PVP character in EVE? Must have missed the button in the character creation screen. If only I could go back and select it, I too would enjoy the advantages of risk-free income and complete immunity. My buddies would love me as I would provide them with accurate intel on the enemy without risking my ship. I too would enjoy not playing the 0.01 isk game in trade hubs. I too would be able to haul 200 plexes in an ibis on autopilot from Jita to Amarr. I too would be perfectly immune to bumping. I too would not see scams in Jita local. I too would be able to fly a fully Estamel-Fit Tengu and leave it 23/7 AFK for all to see. I too could enjoy playing a game that could as well be playable offline.

    Coming Soon to and EVE Online near you.

    Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?