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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Jorma Morkkis
State War Academy
Caldari State
#4361 - 2012-10-07 18:50:58 UTC
Noemi Nagano wrote:
this could be adressed by changing medium long range turrets, and or adjusting some things for HML .. for example long range t2 ammo with less DPS for HML, so in the end there would be 2 range-windows which favour HML (for example 35-50 and then 65-80 or so) and the others are better for turrets. Not sure if this is viable or not.

...

Drake nullsec blobs could be solved by fixing CMs and Ravens for PvP - something which will hopefully happen anyway. Atm there seems to be a quite popular counter to Drakes in nullsec anyway, and everywhere else except in PvE the Drake is not OP.


That's not how you fix the problem. You don't fix problems with nerfing weapon systems you don't use.

With those ranges medium long range turrets would be good only at 30-35 km. Below 30 km and you start having tracking problems. Ever tried 720mm Cane?
Onictus
Federal Navy Academy
Gallente Federation
#4362 - 2012-10-07 19:02:34 UTC
Noemi Nagano wrote:
Jorma Morkkis wrote:


If you think HML problem would be easy to fix just by changing Drake/Tengu, what changes would you do to Drake/Tengu so that there would not be any reason to change HMLs?


I.

I think there *is* no HML problem. If there would be a HML problem in a way they would be far OP in comparison to other stuff, then

1) everyone in lowsec would fly HML-Drakes instead of Canes, but in fact the numbers show its the other way round
2) the bonused hulls which can use HML would be all usable or OP, in fact just 2 of them are used regularly

short resume - HML are not OP IMO

II.

I agree HML are stronger than medium turrets, but IMO in a way this is not yet completely out of line or OP. As far as I see this, the medium long range turrets are able to deal more DPS in ranges below 35km and above ~70km (for a not sniper-rigged Drake). Although this might seem to be a huge advantage in fact current meta game of Eve doesnt favour this kind of engagement range too much apart from null sec blob fights.

this could be adressed by changing medium long range turrets, and or adjusting some things for HML .. for example long range t2 ammo with less DPS for HML, so in the end there would be 2 range-windows which favour HML (for example 35-50 and then 65-80 or so) and the others are better for turrets. Not sure if this is viable or not.i

III.

For the Tengu I am not sure if maybe the missile subsystems boni have to be adjusted, so the ranges dont get so high.

IV.

Drake nullsec blobs could be solved by fixing CMs and Ravens for PvP - something which will hopefully happen anyway. Atm there seems to be a quite popular counter to Drakes in nullsec anyway, and everywhere else except in PvE the Drake is not OP.

In one thing I agree to Lili Lu btw, putting Fury t2s to short range makes sense. I fear they will not work though due to their hard nerfs on every soft stat. And it would be maybe smart to make flight time even smaller but adjust all velocities, so missiles have the similar range but much less time in air (=less load, more use in mixed fleets). If thing should be brought in line, then this important stat should not be neglected.

Fly safe all ..

PS: I just used my Machariel and Vargur to earn some ISK the last days and ... OMG are they op. I mean .. doing the same stuff with a perfect Tengu, counting salvoes and knowing about every thing which is needed to speed up a mission its still so far behind the Machariel and Vargur :D (which is ok per se, t3 *cruiser* shouldnt be on par with a pirate BS. But the Tengu is the best missioner with missiles by a quite big margin .... ;) )



Again, you compare a faction BS and a dedicated PvE battleship ......to a cruiser.

You live in a fantasy land, your....opinions......are suspect.

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#4363 - 2012-10-07 19:39:40 UTC  |  Edited by: MotorBoatMe WithYourFace
ORCACommander wrote:
MotorBoatMe WithYourFace wrote:
ORCACommander wrote:
I will slightly disagree with you though. missiles are good at 2 things PVE, because of swappable damage, low barrier to entry, ease of use and range. and from what i have been reading of the specific pvp application of HM. I agree in the range nerf on the Heavy missile since it goes toward addressing the disparity between Cruise missiles and Heavy Missiles. the damage decrease i don't agree with, at least for this large a percentage.

only thing i am terribly concerned about is that as a torpedo user i do not compare against large autocannons in a meaningful way. I would trade all these buffs to them for comparable range without having to give my golem two tech 2 range rigs



Torps are going to be affected by Guided Missile Precision, giving a pretty good buff to applied damage. I agree, though, that an increase to velocity on torps is necessary to bring things into line for torps.

Stealth bombers get a buff by this as well......


that skill was never a problem for me really. most hq incursion fleets have the 2 webs i need to bring a frigate down to below ex0losion velocity


When I saw the TE/TC changes I was really looking forward to using a torp ship, but with them not being included into the mix they will still just be too short on range. 2x TE effecting missiles would have solved your problem as the AC user is going to have 2 of them most likely.

Again I believe the solution is a velocity buff to unguided missiles esp. torps and hams. Or just include the TE/TC changes.
Barrak
The Painted Ones
#4364 - 2012-10-07 19:50:59 UTC  |  Edited by: Barrak
I think the one thing that people tend to forget with Missiles is that their skill tree is dedicated to ONLY missiles. Thus Missiles should be more power OR the skill requirements considerable lower.

Now you want people to train for a set of support skills that support only one weapon type and you are nerfing many many aspects of how it works.

Before others post about DRONES. Nearly every ship uses drones, thus training in Drones supports just about every ship.

I don't care what you chaps wrap this up as, for me this is a purely ISK control change. I'd much rather you just come out and say it.

*EDIT*

When you chaps do bring in the TE/TD changes, and we all know you will as the only reason you won't now is that you will highly likely face to many sub cancelations, is it going to affect ALL missiles?

Not sure if you know or not, but we have a few varieties of missiles.... guided and unguided. If you are going to apply EWar to both of these sets then I do hope that us pilots that have put a LOT of time into training the Missile supports get the benefit of our supports to ALL of our missiles.
ORCACommander
Obsidian Firelance Technologies
#4365 - 2012-10-07 19:53:33 UTC
ehhh i don't really want to see those changes and have the turret ewar mods completely screw over missiles however i would love a 30% velocity increase on every missile and a 30% decrease on flight time to keep ranges as they are but reduce the dps lag.
Bouh Revetoile
In Wreck we thrust
#4366 - 2012-10-07 19:54:25 UTC
Noemi Nagano wrote:

II.

I agree HML are stronger than medium turrets, but IMO in a way this is not yet completely out of line or OP. As far as I see this, the medium long range turrets are able to deal more DPS in ranges below 35km and above ~70km (for a not sniper-rigged Drake). Although this might seem to be a huge advantage in fact current meta game of Eve doesnt favour this kind of engagement range too much apart from null sec blob fights.

this could be adressed by changing medium long range turrets, and or adjusting some things for HML .. for example long range t2 ammo with less DPS for HML, so in the end there would be 2 range-windows which favour HML (for example 35-50 and then 65-80 or so) and the others are better for turrets. Not sure if this is viable or not.

IV.

Drake nullsec blobs could be solved by fixing CMs and Ravens for PvP - something which will hopefully happen anyway. Atm there seems to be a quite popular counter to Drakes in nullsec anyway, and everywhere else except in PvE the Drake is not OP.

In one thing I agree to Lili Lu btw, putting Fury t2s to short range makes sense. I fear they will not work though due to their hard nerfs on every soft stat. And it would be maybe smart to make flight time even smaller but adjust all velocities, so missiles have the similar range but much less time in air (=less load, more use in mixed fleets). If thing should be brought in line, then this important stat should not be neglected.

Point II is plain wrong : a tier 2 BC with LR turrets have between 400 and 450 dps. It then have absolutely no tank, and it cannot hit anything moving at less than 20km. So a drake will outdps such a ship at approximately 25km (yes, because a drake can reach 400dps) if doesn't already outdps the turrets boats. In the same time, the drake sport an amazing tank (like twice a turret medium LR boat).

I don't care about everything else, this is not balance ; HML are OP, because that's not really the drake that allow for these stats, but the weapons themselves, as it has been showed numerous times before with weapons stats (the drake is only a revelator of the problem) ; but some continue to ignore them completely and bring some silly arguments about other missiles (which are all buffed amazingly) and whine that HML is the only usable missile system (a wrong assertion once again, proved numerous times before).

Point IV is garbage : T2 ammo with long range would be OP considering how they work with missiles. T2 short range ammo on LR turrets are *very* short range. Javelin on medium railguns give you 9km range with all 5 skills. T2 missiles with skills will have more than 20km range... This range justify the few percent dps they lack compared to turrets, even after the changes (yes, because a 35% damage bonus over T1 ammo is almost more than what they are doing now).

As for the statistics we saw, the only thing we can say about them is that they seem to be some large zealot fleet used, probably in nullsec, this week. There were also some Naga fleets. And some others. But that tell us more about nullsec politic than balance.
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#4367 - 2012-10-07 20:03:34 UTC
ORCACommander wrote:
ehhh i don't really want to see those changes and have the turret ewar mods completely screw over missiles however i would love a 30% velocity increase on every missile and a 30% decrease on flight time to keep ranges as they are but reduce the dps lag.


Sounds pretty good to me, although I would do 30% velocity and a 15% flight time decrease to unguided types to give them a range buff.
ORCACommander
Obsidian Firelance Technologies
#4368 - 2012-10-07 20:08:11 UTC
trust me i want a range buff on my torps i was merely making that as a statement to repair the gap between instant damage of turret systems and missile delayed damage
I'm Down
Macabre Votum
Northern Coalition.
#4369 - 2012-10-07 20:17:27 UTC  |  Edited by: I'm Down
If anyone even did a small bit of research on eve history, you'd realize that the only reason drakes became popular was b/c of the speed nerf when HMLs actually lost their main counter.

Maybe Fozzie should do his research and realize that the reason they have been buffed to **** up til now is b/c they were so horrible before. If he'd just fix the damn ships that were the problem, he would see how much better the platform would be w/o doing more than a range nerf... but that would require playing the game, and actually knowing anything about it.

Maybe you guys should pull back a bit on the whole speed nerf thing that oh yeah, got a massive rage thread too b/c it was so heavy handed and has crushed almost any speed design left in game besides high dollar oversized AB/Agility fits.


Yet, I don't hear fozzie saying, oh yeah, maybe we should nerf webs a bit, or oh yeah, maybe we shoud rethink the MWD killing scrams, or the slow as **** AB on almost any ship but a T3 and limited hac fits.

Doing anything but a range nerf to start is just bad and it's tragic that the devs can't see this.

By thier own admission [the 2 ships that are causing the problem] should be reason 1 why doing any more changes to HML's w/o fixing the ships first is a tragic error in judgement.

I've never said this should make missiles immune to more nerfs or changes, but **** sake, learn how to do things properly.... start small and make moves as necessary.
Barrak
The Painted Ones
#4370 - 2012-10-07 20:24:43 UTC  |  Edited by: Barrak
I'm curious.

Back before the initial post was changed I got the impression from the actual post and from others in the game that other than the Heavy Missiles, most other things were receiving a buff..... so that got me to looking at your chart closely and I have put the following information together which makes for pretty dismal reading if you have points in Missiles.

I was going to put comments in against changes, but I think they showed my view to much, so I have left it as pure figures.


Heavy Missiles:

Negative:
  • Have received an AVERAGE negative change to the value of 22.7%.
  • Across all of the Heavy Missile types there is a total of 725.% drop in stats.

Positive:
  1. Have received an AVERAGE positive change to the value of 13.3%
  2. Across all of the Heavy Missile types there is a total of 132.% increase in stats.

Balance:
Average change -9.4%
Total Change -593%

Other T2 Missiles:

Negative:
  • Have received an AVERAGE negative change to the value of 19%.
  • Across all of the Heavy Missile types there is a total of 304.5% drop in stats.

Positive:
  1. Have received an AVERAGE positive change to the value of 10.4%
  2. Across all of the Heavy Missile types there is a total of 114.8% increase in stats.

Balance:
Average change -8.6%
Total Change -189.7%

Make of it what you will..............

Regards

Barrak
ORCACommander
Obsidian Firelance Technologies
#4371 - 2012-10-07 20:34:34 UTC
I'm Down wrote:
If anyone even did a small bit of research on eve history, you'd realize that the only reason drakes became popular was b/c of the speed nerf when HMLs actually lost their main counter.

Maybe Fozzie should do his research and realize that the reason they have been buffed to **** up til now is b/c they were so horrible before. If he'd just fix the damn ships that were the problem, he would see how much better the platform would be w/o doing more than a range nerf... but that would require playing the game, and actually knowing anything about it.

Maybe you guys should pull back a bit on the whole speed nerf thing that oh yeah, got a massive rage thread too b/c it was so heavy handed and has crushed almost any speed design left in game besides high dollar oversized AB/Agility fits.


Yet, I don't hear fozzie saying, oh yeah, maybe we should nerf webs a bit, or oh yeah, maybe we shoud rethink the MWD killing scrams, or the slow as **** AB on almost any ship but a T3 and limited hac fits.

Doing anything but a range nerf to start is just bad and it's tragic that the devs can't see this.

By thier own admission [the 2 ships that are causing the problem] should be reason 1 why doing any more changes to HML's w/o fixing the ships first is a tragic error in judgement.

I've never said this should make missiles immune to more nerfs or changes, but **** sake, learn how to do things properly.... start small and make moves as necessary.


if you are going to rebuild the entire system, by this i mean their entire tiericide plan and what looks to be a comprehensive overhaul of missiles as well then historical patterns will be worthless to look at as in the new environment you are now at base 0. Current fleet and player trends will be meaningless because they are based off the old model and the effect of the changes can not be measured until you see how the player base adapted themselves to the new situation. small changes right now can not work because of the massive redesign. small changes only work if you are tweaking an existing system not writing a new one. Honestly i think the entire tiereicide and weapons overhauls should of been sorted out as a single expansion and watch the entire player base sink and swim but that would ruin ccp's time loved expansion schedule since.
Buzz Skywalker
Sebiestor Tribe
Minmatar Republic
#4372 - 2012-10-07 20:49:25 UTC
Barrak: what I make of that is you don't know how to do analysis, as your numbers are meaningless.
Noemi Nagano
Perkone
Caldari State
#4373 - 2012-10-07 21:46:21 UTC
Onictus wrote:



Again, you compare a faction BS and a dedicated PvE battleship ......to a cruiser.

You live in a fantasy land, your....opinions......are suspect.



Ok, Mr. Onictus - go tell me which Caldari ship (and yes, name ANY) does perform better than a Tengu in regards of mission efficiency? (and no, I dont want Eve to be balanced around PvE!)

I can tell you, its not the dedicated PvE battleship. Nor is it the faction tier 2 BS. Nor the faction tier 1 BS. Nor the tier 3 BS. There is no Caldari BS which can be on par with the Tengu in average missions, and the Tengu is quite a lot behind the best. The Tengu is, admitted, a fair bit better than all other t3s in PvE missions, although in other areas of PvE its not the best.

This shows 2 things. First: Caldari have the most efficient l4 mission runner for t3s. Hooray. Second: Caldaris best ships are not on par with the best others. And furthermore, their battleships perform so much worse due to their completely broken weapon systems even their t3 can be in front.

Its not *my fault* CCP is not able to make CNRs and Golems work like they should. I gladly would take a Golem (which I can use with perfect skills) or a CNR (same) instead of my Tengu when I feel like doing a mission. If I want to max my ISK/h I have to leave my caldari ships in hangar though and have to use Winmatar/Angel. Or my Nightmare. Do you think this is ok? I dont. Especially not when I think of all those fanatics around who claim how "OP" and "gamebreaking" the incredible HML system is ..... its not. It can be dealt with. It is not overused anywhere apart from nullsec blobs. And even those seem to be countered now.

On paper stats say nothing. The game says all. Ask PvP vets in low, which ship they want to fly - I bet its a minority who says "Drake". Just because the Drake is not bad (and it is not) does not mean it really rules. Its solid, but a one trick pony. If you want to fly the best people choose other ships first.

But Drakes are good for new players, because they can still contribute a bit even with not so high skills. And its easy to use a Drake too. All those "strongpoints" are also its weakness though: you cant really surprise someone with a Drake. You know what you get when you see one.
Noemi Nagano
Perkone
Caldari State
#4374 - 2012-10-07 22:00:06 UTC
Bouh Revetoile wrote:


Point II is plain wrong : a tier 2 BC with LR turrets have between 400 and 450 dps. It then have absolutely no tank, and it cannot hit anything moving at less than 20km. So a drake will outdps such a ship at approximately 25km (yes, because a drake can reach 400dps) if doesn't already outdps the turrets boats. In the same time, the drake sport an amazing tank (like twice a turret medium LR boat).


Compare the weapon stats like you guys always do. Or compare fitted ships, then we have a different scenario. In this other aspects like Drone bay (yes, on 20km Drones DO play a role), speed and the like play a big role.

Bouh Revetoile wrote:

I don't care about everything else, this is not balance ;


Thats your problem. You are focussed on one aspect and not seeing the big picture. Poor you.

Bouh Revetoile wrote:

HML are OP, because that's not really the drake that allow for these stats, but the weapons themselves, as it has been showed numerous times before with weapons stats (the drake is only a revelator of the problem) ; but some continue to ignore them completely and bring some silly arguments about other missiles (which are all buffed amazingly) and whine that HML is the only usable missile system (a wrong assertion once again, proved numerous times before).


Why does the Caracal then not own Cruiser PvP? Why isnt the NH better than Sleipnir or Absolution?

Besides - no other missiles are buffed. And atm there is no other MEDIUM or LARGE missile system usable in terms of PLAYING A ROLE in PvP.

And: we dont know yet IF this will change after the patch. I think it wont really change, except HML will also not be used in numbers anymore.

I understand *very well* though that you as a Gallentean Pilot dont like missile PvP too much :)

Bouh Revetoile wrote:

Point IV is garbage : T2 ammo with long range would be OP considering how they work with missiles.


Do you actually understand what I wanted to achieve with this proposal? Define OP? Your statement is complete nonsense, seriously.


Bouh Revetoile wrote:


As for the statistics we saw, the only thing we can say about them is that they seem to be some large zealot fleet used, probably in nullsec, this week. There were also some Naga fleets. And some others. But that tell us more about nullsec politic than balance.


See, there were stats used before - Drake was number 1 there, and HML were used more. Everyone said "proof, this stats clearly show how OP" and so on. Some people tried to explain how they were made, and although we gave reasonable arguments for this point of view the anti-HML-fanatics wouldnt listen and claim "those are the best stats we have".

Now we have different stats, which give a different picture. Maybe invalidate a bit what the stats before showed ... and magically those new stats "show nothing", which explain maybe "nullsec politic" but dont show if something is broken or not.

You dont see what you dont want to see. I see HML are not out of line in terms of gamebreaking. You think they are in a certain role. I agree they are strong in that role, never denied that (in fact, I said that already when EVERYONE in Eve seemed to say "Drakes suck in PvP"). But they are not strong in others (naturally), and their short range pendant is not working as well as the Cane does with ACs. Or the Myrm does (with ACs). And I know people who will kill any PvP HAM Drake 1on1 with any other tier 1 or tier 2 BC except Prophecy maybe ... so no. The Drake is not OP, nor are HML. HML have a role where they are good, Drakes have roles where they are good. But so do MANY other ships in Eve too. But not so many Caldari ships, and no Caldari missile ship in PvP. Except the Drake (and, even when its more expensive and for sure not affordable for everyone, the Tengu).

So go on, fanatics. But be honest about your intentions - you dont want balance, you just dont like how missiles own you in PvP in certain situations :) because, if you were looking for balance, you would like to adress the *real* issues in this game.

Best regards
serras bang
Caldari Provisions
Caldari State
#4375 - 2012-10-07 22:09:33 UTC
Arduemont wrote:
I've been watching this thread, and I just wanted to say I am happy to see the proposal has changed.

All of my original concerns have pretty much been addressed. I doubt many people ever bother to post to say thanks to CCP for paying attention to our concerns, because as soon as they see that their concerns are addressed they just stop watching the thread.

So I want to take this operability to say thanks, for myself, but also for all the people too lazy to say it themselves.

Pirate


thing is they havent been ccp simply went away and said how can we achieve the same nerf we wanted but present it in a differant way with the sig radius and the flight time being so heavily nerfed we are losing the same dmg expecialy with the radius all criuser sized ships should have the sig radius after basic skills to lay full dmg on there class size simple as that reguardless if there t2 or not and tbh the distance nerf is to much.
serras bang
Caldari Provisions
Caldari State
#4376 - 2012-10-07 22:14:08 UTC
push back any changes to missles untill all t1 ships are rebalanced with the winter expansion caldari (dont know about other races) but caldari will not have a reliable ship that can even complete all missions dreed pirate scarlet for instance even a cnr will not be able to complete that mission.
ORCACommander
Obsidian Firelance Technologies
#4377 - 2012-10-07 22:17:11 UTC
serras you can't balance the ships until the weapons themselves have a base balance because of all the bonuses the hulls get are built around the weapons systems and defense systems
Ajunta Pal
Sith Wannabies Annonymous
#4378 - 2012-10-07 22:45:21 UTC
Noemi Nagano wrote:


Ok, Mr. Onictus - go tell me which Caldari ship (and yes, name ANY) does perform better than a Tengu in regards of mission efficiency? (and no, I dont want Eve to be balanced around PvE!)

I can tell you, its not the dedicated PvE battleship. Nor is it the faction tier 2 BS. Nor the faction tier 1 BS. Nor the tier 3 BS. There is no Caldari BS which can be on par with the Tengu in average missions, and the Tengu is quite a lot behind the best. The Tengu is, admitted, a fair bit better than all other t3s in PvE missions, although in other areas of PvE its not the best.

...


Ok, personal experience having flown almost every caldari ship in missions, raven - sucks compared to tengu, CNR and Golem - better DPS worse tank (they do the missions alot faster), CNS - similar DPS and tank to a Tengu, Rattlesnake - greater DPS and similar tank to a Tengu, Gila - slightly weaker than a Tengu.

Note: These are Hi-Sec MISSION fit ships - NOT for use where you think you might loose them in PvP.

Basically, of the ones I mentioned there are only two that are worse than a tengu, and only one of those shouldn't be. All the rest perform better. Where they lack is in the ability to be fit inside an Orca hanger for mission runners - which is the ONLY reason I fly a tengu for missions.
Noemi Nagano
Perkone
Caldari State
#4379 - 2012-10-07 23:00:02 UTC
Ajunta Pal wrote:
Noemi Nagano wrote:


Ok, Mr. Onictus - go tell me which Caldari ship (and yes, name ANY) does perform better than a Tengu in regards of mission efficiency? (and no, I dont want Eve to be balanced around PvE!)

I can tell you, its not the dedicated PvE battleship. Nor is it the faction tier 2 BS. Nor the faction tier 1 BS. Nor the tier 3 BS. There is no Caldari BS which can be on par with the Tengu in average missions, and the Tengu is quite a lot behind the best. The Tengu is, admitted, a fair bit better than all other t3s in PvE missions, although in other areas of PvE its not the best.

...


Ok, personal experience having flown almost every caldari ship in missions, raven - sucks compared to tengu, CNR and Golem - better DPS worse tank (they do the missions alot faster), CNS - similar DPS and tank to a Tengu, Rattlesnake - greater DPS and similar tank to a Tengu, Gila - slightly weaker than a Tengu.

Note: These are Hi-Sec MISSION fit ships - NOT for use where you think you might loose them in PvP.

Basically, of the ones I mentioned there are only two that are worse than a tengu, and only one of those shouldn't be. All the rest perform better. Where they lack is in the ability to be fit inside an Orca hanger for mission runners - which is the ONLY reason I fly a tengu for missions.


I would like to see some of your DPS/Tank numbers, and ships speed, same with a collection of some mission completion times. I fly/own DS-pimped CNRs and Golems, same as a Rattlesnake. None of them is able to do for example Worlds Collide Guri/Serp in a similar speed as a Tengu. A Golem can be fitted to have better on paper DPS, right. In fact, even CM fitted it can have good numbers, but in game it will not be as good as the Tengu. I have one Torp Golem (t2 rigged)... and there are not really many missions where it can actually do its damage well ... range is just so much of an issue, and speed doesnt favour the Golem either. When I compare that to my Machariel or Vargur I simply have to cry.

So no, I dont subscribe to this pov. I think you made this mistake because either you fitted your Tengu wrong or dont know how to max ISK/h ...

Best regards.
Onictus
Federal Navy Academy
Gallente Federation
#4380 - 2012-10-07 23:25:28 UTC
Noemi Nagano wrote:


Ok, Mr. Onictus - go tell me which Caldari ship (and yes, name ANY) does perform better than a Tengu in regards of mission efficiency? (and no, I dont want Eve to be balanced around PvE!)


I imagine an active Golem. Tengu doesn't come CLOSE to most battleship performance without faction launchers and a deadspace tank. At which point you may as well use....well a battleship, any battleship. Oh and did I mention the ammo costs for a Tengu are up there with an AC Maelstrom or Macharial, they chew ammo like mad.


Noemi Nagano wrote:

I can tell you, its not the dedicated PvE battleship. Nor is it the faction tier 2 BS. Nor the faction tier 1 BS. Nor the tier 3 BS. There is no Caldari BS which can be on par with the Tengu in average missions, and the Tengu is quite a lot behind the best. The Tengu is, admitted, a fair bit better than all other t3s in PvE missions, although in other areas of PvE its not the best.


Yeah so, you guys complained until they pulled the thing that would have buffed it. I was LOOKING FORWARD to seeing what a Torp Phoon could do with three BCS, two tracking comps and a a few neuts.

Noemi Nagano wrote:

This shows 2 things. First: Caldari have the most efficient l4 mission runner for t3s. Hooray. Second: Caldaris best ships are not on par with the best others. And furthermore, their battleships perform so much worse due to their completely broken weapon systems even their t3 can be in front.


No one runs level 4s in ANY of the other T3s. I'vbe seen loki's plexing and prots doing lv 5s with logis but nothing like you see from Tengus. Hell you can run 8/10s with solo tengus.....none of the other T3s can manage that....why would that be. (Its not rate of fire)


Its not *my fault* CCP is not able to make CNRs and Golems work like they should. I gladly would take a Golem (which I can use with perfect skills) or a CNR (same) instead of my Tengu when I feel like doing a mission. If I want to max my ISK/h I have to leave my caldari ships in hangar though and have to use Winmatar/Angel. Or my Nightmare. Do you think this is ok? I dont. Especially not when I think of all those fanatics around who claim how "OP" and "gamebreaking" the incredible HML system is ..... its not. It can be dealt with. It is not overused anywhere apart from nullsec blobs. And even those seem to be countered now.

Noemi Nagano wrote:

On paper stats say nothing. The game says all. Ask PvP vets in low, which ship they want to fly - I bet its a minority who says "Drake". Just because the Drake is not bad (and it is not) does not mean it really rules. Its solid, but a one trick pony. If you want to fly the best people choose other ships first.


GTFO because my killboard is out there ....unlike yours..... you can see I lived in Low for quite some time, and guess what Drakes where everywhere and they were a force to be reconed with my FIRST ship loss was to a drake.

Noemi Nagano wrote:

But Drakes are good for new players, because they can still contribute a bit even with not so high skills. And its easy to use a Drake too. All those "strongpoints" are also its weakness though: you cant really surprise someone with a Drake. You know what you get when you see one.


Apparently not, for all of the people that didn't think a drake could hit past 100km or thta HAMs needed 4 fitting mods to get onboard.

Like I said. I have a stack of kills in both Drake and Tengu in the last month. Post your **** or STFU.