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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Noemi Nagano
Perkone
Caldari State
#4341 - 2012-10-07 12:59:01 UTC
S4nn4 wrote:

All the top ranking ships belong to fleet doctrines. The list is a fun piece of statistics. But it doesn't actually show if any particular weapon is overpowerd (by say +20% compared to the others). What it does show is that EVE has a rock, paper, scissor situation.

The fact that the Zealot is so dominant right now might look like it is OP. But neither the hull nor it's weapons or modules are clearly superior to other choices, it's just the sum that is. In my subjective opionion the Zealot is just a good counter to the shield/HML boats (lasers work good against shields and the AB fitted Zealots cut incoming HML damage in half from speedtanking). The reason why the Zealot can dominate the rankings is just another indication of how popular the shield/HML fits are.

I am going out on really deep water now: What we might see is 1) HML nerf 2) drake loose popularity, and then a lot of blame on how CCP overdid things once again. But maybe this ranking is also showing that there is a current shift in doctrines that will reduce the popularity of the Drake regardless of this nerf. But only maybe, it's harder to find Zealot pilots than Drake pilots after all, and Drakes might still be cost effective even if they die a bit more.


Nice posting, indeed. What I see there is this: there are people who dont cry, they dont die, they adapt! And, voila, they found something which works. After this there will be another ship which is maybe good in countering the Zealots, or not ,... we will see.

my resume: investigate things, but keep the whole picture in mind. Atm Drakes dont seem to be ruler of nullsec anymore, and no nerf was needed ... I agree with you in the point its harder to find Zealots than Drakes, and they are also more expensive to replace. So my bet would still go for a tech 1 hull counter, best missile based :) Either way, the players with skills show we dont need nerfbats normally, but just time to adapt ..

although I admit, some issues should be adressed, and again, I am the last one to object to a reasonable adjustment. It should leave the ships in a decent shape though, and if one ship is 4th of 4 in one aspect then the fact its 1st of 4 in another aspect does NOT give a reason for a nerf, but just shows overall there is balance.

best regards
Unseen Spectre
Shadow Eye Ops
#4342 - 2012-10-07 13:48:34 UTC
@Lili Lu
As for the statistics. You are of course correct that period of reference is too short for the data to be representative. I thought I had indicated that in the post, but obviously not. So point taken.
As for “drake apologist”. True I like both the drake and the tengu. However, that is not to say that they should not be changed to be more in line with other similar ships, as long as it is done in a balanced way. Personally, I think the second proposal is better than the first, but it is not necessarily perfect. I hope that in the end (after balancing of the ships themselves) the overall performance of the drake and tengu will be at the same general level as other similar ships (not worse or better), and the missile changes are just the first step.
In the end CCP that will do the balance (presumably based on posts in this mega-thread) and we will have to live with it whether we like it or not. As players we need to adjust to these changes either by cross training skills, adjusting fits etc. This has not been the first time and will probably not be the last.
Onictus
Federal Navy Academy
Gallente Federation
#4343 - 2012-10-07 14:14:09 UTC  |  Edited by: Onictus
Noemi Nagano wrote:


The fact that the Zealot is so dominant right now might look like it is OP. But neither the hull nor it's weapons or modules are clearly superior to other choices, it's just the sum that is. In my subjective opionion the Zealot is just a good counter to the shield/HML boats (lasers work good against shields and the AB fitted Zealots cut incoming HML damage in half from speedtanking). The reason why the Zealot can dominate the rankings is just another indication of how popular the shield/HML fits are.


Yes popular, why would that be?
I doubt you have fought GSF....looting the field after a battle with them is pointless. Its a lot of meta 2 and 3 crap that you would never fit. So yeah, Zealots are boss, simply because they have a significant SP advantage.

Noemi Nagano wrote:
Nice posting, indeed. What I see there is this: there are people who dont cry, they dont die, they adapt! And, voila, they found something which works. After this there will be another ship which is maybe good in countering the Zealots, or not ,... we will see.


So you mean cry or agree......I don't agree with the najority of your points at all. I'm for what CCP is doing now, and I've spent half of the last year in either a Drake or a Tengu.

...and my killboards are public, this is my main.

Noemi Nagano wrote:

my resume: investigate things, but keep the whole picture in mind. Atm Drakes dont seem to be ruler of nullsec anymore, and no nerf was needed ... I agree with you in the point its harder to find Zealots than Drakes, and they are also more expensive to replace. So my bet would still go for a tech 1 hull counter, best missile based :) Either way, the players with skills show we dont need nerfbats normally, but just time to adapt ..


Yeah, its not king because GSF isn't terribly agile with their fittings. ....which goes back to the lower SP line pilot. I'm sure they woudld love to crush a system with 300 Tengues, but they are backed into a corner by virtue of their SRP and lack of pilots that have the support skills to an acceptable level to bring a T3 fleet.

TEST swapped to Foxcats to stop our Tengus, a meta that relies on cap superiority to work.

Noemi Nagano wrote:

although I admit, some issues should be adressed, and again, I am the last one to object to a reasonable adjustment. It should leave the ships in a decent shape though, and if one ship is 4th of 4 in one aspect then the fact its 1st of 4 in another aspect does NOT give a reason for a nerf, but just shows overall there is balance.



Again, they are being adressed. HMLs are being brought into line with the rest of the weapon systems. Drake will still be the boss of T2 BCs, and Tengu will still be rediculous,
Noemi Nagano
Perkone
Caldari State
#4344 - 2012-10-07 14:24:37 UTC  |  Edited by: Noemi Nagano
@ Onictus, the first is not a quote of mine. You messed up quoting there ..

Onictus wrote:


Yes popular, why would that be?
I doubt you have fought GSF....looting the field after a battle with them is pointless. Its a lot of meta 2 and 3 crap that you would never fit. So yeah, Zealots are boss, simply because they have a significant SP advantage.


Has been named before. You can field quite cheap ships with pretty low SP reqs, and still have something half useful. This means for a Alliance with big numbers this is a good "basic combat" vessel.

Onictus wrote:

Again, they are being adressed. HMLs are being brought into line with the rest of the weapon systems. Drake will still be the boss of T2 BCs, and Tengu will still be rediculous,


The Drake is not the boss of tier 2 BCs now, and wont be the boss of them after. This point of yours will not get correct when you repeat it again and again. I remind you of that posting of your AAA mate who said he would prefer the Cane over the Drake for PvP any day of the week. Thats how many people in lowsec feel.

Which does not mean, the Drake has no use. Its boss of long range DPS/tank in tier 2 BC. But that doesnt make it overall champion :)

About the post patch Drake and Tengu I dont share your optimistic view. I think they might be both no longer of value in PvP. But we will see.

Anyway, the real problem lies in all other missile systems medium and large: if one or 2 of them would be useful (and the ships which use them would work, Raven!!!), then I am *sure* there wouldnt be so many HML users (and since HML only work in Drakes at tech 1 - Drake users!). It would be more spread over shipclasses and weapon systems, which would be good for Eve.

But like it is atm HML are the only viable PvP option for a missile trained Caldari in medium/large size battle. Thats what should be adressed *first*. And it would fix so many things .... you have to do a smarter approach on that fixing stuff then though ;)
Onictus
Federal Navy Academy
Gallente Federation
#4345 - 2012-10-07 14:41:41 UTC  |  Edited by: Onictus
Noemi Nagano wrote:
@ Onictus, the first is not a quote of mine. You messed up quoting there ..

Onictus wrote:


Yes popular, why would that be?
I doubt you have fought GSF....looting the field after a battle with them is pointless. Its a lot of meta 2 and 3 crap that you would never fit. So yeah, Zealots are boss, simply because they have a significant SP advantage.


Has been named before. You can field quite cheap ships with pretty low SP reqs, and still have something half useful. This means for a Alliance with big numbers this is a good "basic combat" vessel.

Onictus wrote:

Again, they are being adressed. HMLs are being brought into line with the rest of the weapon systems. Drake will still be the boss of T2 BCs, and Tengu will still be rediculous,


The Drake is not the boss of tier 2 BCs now, and wont be the boss of them after. This point of yours will not get correct when you repeat it again and again. I remind you of that posting of your AAA mate who said he would prefer the Cane over the Drake for PvP any day of the week. Thats how many people in lowsec feel.

Which does not mean, the Drake has no use. Its boss of long range DPS/tank in tier 2 BC. But that doesnt make it overall champion :)

About the post patch Drake and Tengu I dont share your optimistic view. I think they might be both no longer of value in PvP. But we will see.

Anyway, the real problem lies in all other missile systems medium and large: if one or 2 of them would be useful (and the ships which use them would work, Raven!!!), then I am *sure* there wouldnt be so many HML users (and since HML only work in Drakes at tech 1 - Drake users!). It would be more spread over shipclasses and weapon systems, which would be good for Eve.

But like it is atm HML are the only viable PvP option for a missile trained Caldari in medium/large size battle. Thats what should be adressed *first*. And it would fix so many things .... you have to do a smarter approach on that fixing stuff then though ;)


I MUCH prefer the cane to a drake.

Sadly I'm not flying in groups of 5 most of the time, I NEED to be able to take 25 ships at a time, so that means Drake. In a nutshell.

When I came off trial I had 0 caldari or armarr skilss, the comment made was "holy **** you love Hurricanes" Because I couldn't fly a lot of the doctrines, but I had a logi 5 alt, so I got by.
S4nn4
24th Imperial Crusade
Amarr Empire
#4346 - 2012-10-07 14:49:05 UTC
Noemi Nagano wrote:
my resume: investigate things, but keep the whole picture in mind. Atm Drakes dont seem to be ruler of nullsec anymore, and no nerf was needed ... I agree with you in the point its harder to find Zealots than Drakes, and they are also more expensive to replace. So my bet would still go for a tech 1 hull counter, best missile based :) Either way, the players with skills show we dont need nerfbats normally, but just time to adapt ..

although I admit, some issues should be adressed, and again, I am the last one to object to a reasonable adjustment. It should leave the ships in a decent shape though, and if one ship is 4th of 4 in one aspect then the fact its 1st of 4 in another aspect does NOT give a reason for a nerf, but just shows overall there is balance.

best regards


I agree with you on everything, but I think the Drake needs a nerf even if they have been toppled by counterfits.

Smart ship choices and clever fittings can easily hide built in imbalances. Bringing HML's back in line will help CCP to balance the missile ships properly (with the number of weapon slots and good hull bonuses). Unfortunately the HML nerf will have immediate negative consequences for us players, but only in a short term perspective. We shouldn't forget that the ship balancing is a long term project with the aim of making all ships viable choices, different but competitive. To get a good long term result I think we need this nerf. But as someone said previously (some early post, too lazy to dig it out), perhaps the HML nerf could have waited until the BC balancing changes. It would have made the transition smoother perhaps, but the Drake/Tengu would have ended up on the chopping block sooner or later anyway with painful results for everyone who loves them.

Personally I think that missiles in general needs to be looked at again. I hope that this HML nerf will bring attention to that. To quickly compare turrets and missiles: short range turrets have good tracking to hit fast targets, but for missiles it is the long range weapons that are good against fast targets (rockets are the only exception, and this is because they were fixed). I thought this reverse situation was strange and surprising the first time I noticed it, and it could explain (partially) why HAMs perform badly in practice.
Harvey James
The Sengoku Legacy
#4347 - 2012-10-07 14:52:26 UTC
S4nn4 wrote:
Noemi Nagano wrote:
my resume: investigate things, but keep the whole picture in mind. Atm Drakes dont seem to be ruler of nullsec anymore, and no nerf was needed ... I agree with you in the point its harder to find Zealots than Drakes, and they are also more expensive to replace. So my bet would still go for a tech 1 hull counter, best missile based :) Either way, the players with skills show we dont need nerfbats normally, but just time to adapt ..

although I admit, some issues should be adressed, and again, I am the last one to object to a reasonable adjustment. It should leave the ships in a decent shape though, and if one ship is 4th of 4 in one aspect then the fact its 1st of 4 in another aspect does NOT give a reason for a nerf, but just shows overall there is balance.

best regards


I agree with you on everything, but I think the Drake needs a nerf even if they have been toppled by counterfits.

Smart ship choices and clever fittings can easily hide built in imbalances. Bringing HML's back in line will help CCP to balance the missile ships properly (with the number of weapon slots and good hull bonuses). Unfortunately the HML nerf will have immediate negative consequences for us players, but only in a short term perspective. We shouldn't forget that the ship balancing is a long term project with the aim of making all ships viable choices, different but competitive. To get a good long term result I think we need this nerf. But as someone said previously (some early post, too lazy to dig it out), perhaps the HML nerf could have waited until the BC balancing changes. It would have made the transition smoother perhaps, but the Drake/Tengu would have ended up on the chopping block sooner or later anyway with painful results for everyone who loves them.

Personally I think that missiles in general needs to be looked at again. I hope that this HML nerf will bring attention to that. To quickly compare turrets and missiles: short range turrets have good tracking to hit fast targets, but for missiles it is the long range weapons that are good against fast targets (rockets are the only exception, and this is because they were fixed). I thought this reverse situation was strange and surprising the first time I noticed it, and it could explain (partially) why HAMs perform badly in practice.


HAMS perform well in the role they are meant to be used i.e. heavily tackled bc so a HAM drake using webs work effectively

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

S4nn4
24th Imperial Crusade
Amarr Empire
#4348 - 2012-10-07 15:50:04 UTC
Harvey James wrote:
HAMS perform well in the role they are meant to be used i.e. heavily tackled bc so a HAM drake using webs work effectively


I disagree with that. It is a cruiser sized weapon, all other cruiser sized weapons work good against cruisers, but HAMs only start to work good against BC targets or bigger (without liberal application of webs/TP). If they were optimized to kill the bigger BC's one would expect more damage than cruiser sized weapon damage out from them. To me, this doesn't feel right at all.
Harvey James
The Sengoku Legacy
#4349 - 2012-10-07 15:56:44 UTC
S4nn4 wrote:
Harvey James wrote:
HAMS perform well in the role they are meant to be used i.e. heavily tackled bc so a HAM drake using webs work effectively


I disagree with that. It is a cruiser sized weapon, all other cruiser sized weapons work good against cruisers, but HAMs only start to work good against BC targets or bigger (without liberal application of webs/TP). If they were optimized to kill the bigger BC's one would expect more damage than cruiser sized weapon damage out from them. To me, this doesn't feel right at all.


Well damage application will improve with the GMP skill and when they do TE's TC's but atm they do well enough against bc's and cruisers especially as cruisers tank is so poor atm.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#4350 - 2012-10-07 15:59:51 UTC
also i do think they should make light assaults to replace firing light missiles in RML's which would be more cruiser friendly for less dps instead of firing frig ammo.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Arduemont
Rotten Legion
#4351 - 2012-10-07 16:04:14 UTC
I've been watching this thread, and I just wanted to say I am happy to see the proposal has changed.

All of my original concerns have pretty much been addressed. I doubt many people ever bother to post to say thanks to CCP for paying attention to our concerns, because as soon as they see that their concerns are addressed they just stop watching the thread.

So I want to take this operability to say thanks, for myself, but also for all the people too lazy to say it themselves.

Pirate

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

ORCACommander
Obsidian Firelance Technologies
#4352 - 2012-10-07 16:33:21 UTC
Biggest problem is that a weapons effectiveness is based on 4 fronts. the first three have to do with the weapons system design itself. First here it needs to be balanced against those in the same category versus those that are smaller and larger than itself. then it needs to be balanced in regard to short range high damage vs long range lower damage. Finally it gets balanced against other weapon categories in this case missiles VS guns, vs, lasers, vs hybrids. The last facet is the bonuses from ship specific hulls. This part can not be done first first the weapons system must be balanced against itself and others by their bare bones unaltered unskilled stats. then the ship based balancing can begin which will allow for a lot more fine tuning.

in the abstract consider this, something always need to be better than something else and something always has to be worse, otherwise you are making direct clones of the same thing and you will have no variety and no incentive choose anything over another choice
Noemi Nagano
Perkone
Caldari State
#4353 - 2012-10-07 16:47:32 UTC  |  Edited by: Noemi Nagano
ORCACommander wrote:
Biggest problem is that a weapons effectiveness is based on 4 fronts. the first three have to do with the weapons system design itself. First here it needs to be balanced against those in the same category versus those that are smaller and larger than itself. then it needs to be balanced in regard to short range high damage vs long range lower damage. Finally it gets balanced against other weapon categories in this case missiles VS guns, vs, lasers, vs hybrids. The last facet is the bonuses from ship specific hulls. This part can not be done first first the weapons system must be balanced against itself and others by their bare bones unaltered unskilled stats. then the ship based balancing can begin which will allow for a lot more fine tuning.

in the abstract consider this, something always need to be better than something else and something always has to be worse, otherwise you are making direct clones of the same thing and you will have no variety and no incentive choose anything over another choice


Basically I agree with you here - there has to be something which is better, and something which is worse if we dont do all the same. My concerns (and those of others) for those changes which are planned are though, that missile will not be on the better end anywhere afterwards, bt instead be always a worse choice than guns. Atm missiles are fine for one thing, and worse for all others. This one thing which they are fine at (speaking of meds and larges!) is what should get nerfed according to CCP.

Although I would like to see a more balanced Eve in the end, I fear they mess it up somewhere in between. :)
ORCACommander
Obsidian Firelance Technologies
#4354 - 2012-10-07 17:04:59 UTC
I will slightly disagree with you though. missiles are good at 2 things PVE, because of swappable damage, low barrier to entry, ease of use and range. and from what i have been reading of the specific pvp application of HM. I agree in the range nerf on the Heavy missile since it goes toward addressing the disparity between Cruise missiles and Heavy Missiles. the damage decrease i don't agree with, at least for this large a percentage.

only thing i am terribly concerned about is that as a torpedo user i do not compare against large autocannons in a meaningful way. I would trade all these buffs to them for comparable range without having to give my golem two tech 2 range rigs
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#4355 - 2012-10-07 17:19:49 UTC
Harvey James wrote:
also i do think they should make light assaults to replace firing light missiles in RML's which would be more cruiser friendly for less dps instead of firing frig ammo.


With LM's getting a 10 percent buff in damage accross the board, fury LM's in RLML's might be pretty good at not only damage projection (in a velocity bonus hull) and application of that damage. I am certainly going to give them a try in the new Caracal. It's dps will be low up close, but once you pass falloff in a comparable Medium turret, you will still be able to apply full damage with the proper ammo. Faction should hit in a Caracal from around 45 km or so. It will also rip apart frigs and destroyers, and be fairly mobile at the same time (gunna nano mine).

From Fozzie's spreadsheet, it looks like Faction ammo is the desired ammo for same size / ranged engagements. Precision for a size below, and Fury for a size above / heavy webbed and painted targets. 12 ammo choices per launcher type is pretty flexible. Even the nerfed heavy missiles will have many uses and applications. Need some more in your face damage to a BC in your face use fury.

Oh and HAMs and Torps will apply there damage better with Guided Missile precision.

Maybe it would be a good time to continue the theme of the RMLM to BS sized weaponry. It has been suggested before, but I believe a Rapid Heavy Missile Launcher would be great. Have around 20% faster rate of fire than a HML, but have fitting requirements along the lines of the dual 425 autocannons (1000-1200 PG 25-35 cpu). Would give another option to BS to close the gap for longer range than torps but better applied damage, but lose out to cruise past 60km or so.
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
#4356 - 2012-10-07 17:21:46 UTC
ORCACommander wrote:
I will slightly disagree with you though. missiles are good at 2 things PVE, because of swappable damage, low barrier to entry, ease of use and range. and from what i have been reading of the specific pvp application of HM. I agree in the range nerf on the Heavy missile since it goes toward addressing the disparity between Cruise missiles and Heavy Missiles. the damage decrease i don't agree with, at least for this large a percentage.

only thing i am terribly concerned about is that as a torpedo user i do not compare against large autocannons in a meaningful way. I would trade all these buffs to them for comparable range without having to give my golem two tech 2 range rigs



Torps are going to be affected by Guided Missile Precision, giving a pretty good buff to applied damage. I agree, though, that an increase to velocity on torps is necessary to bring things into line for torps.

Stealth bombers get a buff by this as well......
Lili Lu
#4357 - 2012-10-07 17:24:04 UTC
Arduemont wrote:
I've been watching this thread, and I just wanted to say I am happy to see the proposal has changed.

All of my original concerns have pretty much been addressed. I doubt many people ever bother to post to say thanks to CCP for paying attention to our concerns, because as soon as they see that their concerns are addressed they just stop watching the thread.

So I want to take this operability to say thanks, for myself, but also for all the people too lazy to say it themselves.

Pirate

Well, thank you for thanking CCP. But think what you want as far as what their reaction was. I doubt it was the volume of whining that changed things. I think the TD/TE/TC delay was done out of some concern that they needed to do more testing on the numbers for those. Because they are introducing two new missile destroyers that have an explosion bonus and if those were augmented with too much from TE or TC they could be too good in their role as frig killers.

As for the changes on HMs themselves I'm glad part of the changes were a big reduction in range on the tech II high damage ammo, mirroring what occurs with turret ammo. Regardless this was never presented solely as a total nerf to missiles it is a project to bring them in line with turrets. In that they will eventually have to live with needing to fit TE and TC to get them to perform in certain ways and conversely other (hopefully only the specilized ships) ships will be able to fubar the missiles just as they can now fubar turrets with TDs.
Jorma Morkkis
State War Academy
Caldari State
#4358 - 2012-10-07 17:25:18 UTC
Noemi Nagano wrote:
Basically I agree with you here - there has to be something which is better, and something which is worse if we dont do all the same. My concerns (and those of others) for those changes which are planned are though, that missile will not be on the better end anywhere afterwards, bt instead be always a worse choice than guns. Atm missiles are fine for one thing, and worse for all others. This one thing which they are fine at (speaking of meds and larges!) is what should get nerfed according to CCP.

Although I would like to see a more balanced Eve in the end, I fear they mess it up somewhere in between. :)


If you think HML problem would be easy to fix just by changing Drake/Tengu, what changes would you do to Drake/Tengu so that there would not be any reason to change HMLs?
Noemi Nagano
Perkone
Caldari State
#4359 - 2012-10-07 18:27:49 UTC
Jorma Morkkis wrote:


If you think HML problem would be easy to fix just by changing Drake/Tengu, what changes would you do to Drake/Tengu so that there would not be any reason to change HMLs?


I.

I think there *is* no HML problem. If there would be a HML problem in a way they would be far OP in comparison to other stuff, then

1) everyone in lowsec would fly HML-Drakes instead of Canes, but in fact the numbers show its the other way round
2) the bonused hulls which can use HML would be all usable or OP, in fact just 2 of them are used regularly

short resume - HML are not OP IMO

II.

I agree HML are stronger than medium turrets, but IMO in a way this is not yet completely out of line or OP. As far as I see this, the medium long range turrets are able to deal more DPS in ranges below 35km and above ~70km (for a not sniper-rigged Drake). Although this might seem to be a huge advantage in fact current meta game of Eve doesnt favour this kind of engagement range too much apart from null sec blob fights.

this could be adressed by changing medium long range turrets, and or adjusting some things for HML .. for example long range t2 ammo with less DPS for HML, so in the end there would be 2 range-windows which favour HML (for example 35-50 and then 65-80 or so) and the others are better for turrets. Not sure if this is viable or not.

III.

For the Tengu I am not sure if maybe the missile subsystems boni have to be adjusted, so the ranges dont get so high.

IV.

Drake nullsec blobs could be solved by fixing CMs and Ravens for PvP - something which will hopefully happen anyway. Atm there seems to be a quite popular counter to Drakes in nullsec anyway, and everywhere else except in PvE the Drake is not OP.

In one thing I agree to Lili Lu btw, putting Fury t2s to short range makes sense. I fear they will not work though due to their hard nerfs on every soft stat. And it would be maybe smart to make flight time even smaller but adjust all velocities, so missiles have the similar range but much less time in air (=less load, more use in mixed fleets). If thing should be brought in line, then this important stat should not be neglected.

Fly safe all ..

PS: I just used my Machariel and Vargur to earn some ISK the last days and ... OMG are they op. I mean .. doing the same stuff with a perfect Tengu, counting salvoes and knowing about every thing which is needed to speed up a mission its still so far behind the Machariel and Vargur :D (which is ok per se, t3 *cruiser* shouldnt be on par with a pirate BS. But the Tengu is the best missioner with missiles by a quite big margin .... ;) )
ORCACommander
Obsidian Firelance Technologies
#4360 - 2012-10-07 18:40:50 UTC  |  Edited by: ORCACommander
MotorBoatMe WithYourFace wrote:
ORCACommander wrote:
I will slightly disagree with you though. missiles are good at 2 things PVE, because of swappable damage, low barrier to entry, ease of use and range. and from what i have been reading of the specific pvp application of HM. I agree in the range nerf on the Heavy missile since it goes toward addressing the disparity between Cruise missiles and Heavy Missiles. the damage decrease i don't agree with, at least for this large a percentage.

only thing i am terribly concerned about is that as a torpedo user i do not compare against large autocannons in a meaningful way. I would trade all these buffs to them for comparable range without having to give my golem two tech 2 range rigs



Torps are going to be affected by Guided Missile Precision, giving a pretty good buff to applied damage. I agree, though, that an increase to velocity on torps is necessary to bring things into line for torps.

Stealth bombers get a buff by this as well......


that skill was never a problem for me really. most hq incursion fleets have the 2 webs i need to bring a frigate down to below ex0losion velocity