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Limited Adaptive Invulnerability Field vs Adaptive Invulnerability Field

Author
Tasage Tivuri
Doomheim
#1 - 2012-10-05 02:14:45 UTC  |  Edited by: Tasage Tivuri
Anyone know?
Tasage Tivuri
Doomheim
#2 - 2012-10-05 02:26:55 UTC
What I'm looking for specifically is if the two shield hardeners perform any differently apart from their CPU requirements and duration/cycle time.
Goldensaver
Maraque Enterprises
Just let it happen
#3 - 2012-10-05 03:08:44 UTC  |  Edited by: Goldensaver
I'm pretty sure the Adaptive Invuln 1 has 20% resists, Limited has 25%, and the T2 has 30%.

Also: not sure if trolling?


Edit: nope, I'm wrong. Guess it is just the CPU difference.
Tasage Tivuri
Doomheim
#4 - 2012-10-05 03:12:26 UTC
Goldensaver wrote:
I'm pretty sure the Adaptive Invuln 1 has 20% resists, Limited has 25%, and the T2 has 30%.

Also: not sure if trolling?

Not trolling, haven't played this game in almost two years. Saw the new Limited Adaptive Invulnerability Field which has 25% resistance across all four damage types, same as the Adaptive Invulnerability Field I, that's why I'm asking.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2012-10-05 04:39:11 UTC  |  Edited by: Tau Cabalander
Limited:
* Less capacitor usage (-3.33 GJ/s vs -4 GJ/s)
* Higher heat damage.
* Less CPU (-6 TF)
Goldensaver
Maraque Enterprises
Just let it happen
#6 - 2012-10-05 04:41:25 UTC  |  Edited by: Goldensaver
Tasage Tivuri wrote:
Goldensaver wrote:
I'm pretty sure the Adaptive Invuln 1 has 20% resists, Limited has 25%, and the T2 has 30%.

Also: not sure if trolling?

Not trolling, haven't played this game in almost two years. Saw the new Limited Adaptive Invulnerability Field which has 25% resistance across all four damage types, same as the Adaptive Invulnerability Field I, that's why I'm asking.


Ah. Well that's meta equipment for you, sometimes it's better than the T2, sometimes it's just the T1 stuff fancied up with lower fitting requirements.

Fair enough.

Edit: not to mention that I haven't used the meta/t1 version of this module in years. I thought it was better than the t1 in almost every way, myself.
Zukaris Ijonen
Jitter Necks
#7 - 2012-10-05 04:50:34 UTC
The limited one also has a longer cycle time meaning that it will also save cap by having that longer cycle time.
Tasage Tivuri
Doomheim
#8 - 2012-10-05 05:14:38 UTC  |  Edited by: Tasage Tivuri
Thanks for the replies, I guess that pretty much makes the 'Adaptive Invulnerability Field I' obsolete considering that the Limited version is less CPU and cap demanding, not to mention vastly cheaper as well the last time I saw the market prices.

In retrospect, I do wish CCP could have at least beefed up the standard Adaptive version to 27.5-30% resistance across the board, or lowered the Limited version to 22.5-20%, or both. So that at least there is a plausible reason for having the two shield hardener modules which are otherwise functionally identical in terms of their resistance strengths right now.
Derath Ellecon
University of Caille
Gallente Federation
#9 - 2012-10-05 05:30:21 UTC
Tasage Tivuri wrote:
Goldensaver wrote:
I'm pretty sure the Adaptive Invuln 1 has 20% resists, Limited has 25%, and the T2 has 30%.

Also: not sure if trolling?

Not trolling, haven't played this game in almost two years. Saw the new Limited Adaptive Invulnerability Field which has 25% resistance across all four damage types, same as the Adaptive Invulnerability Field I, that's why I'm asking.


In game there is now this awesome feature. on the show info for a mod, go to the variations tab and click the compare button. You can look at the differences side by side.
Marc Callan
Center for Advanced Studies
Gallente Federation
#10 - 2012-10-05 12:28:55 UTC
There are two other things about the basic Tech-1 Invulnerability Field: they can be manufactured from minerals, not being dependent on rat drops, and they are the base component of Tech-2 and faction (especially Caldari Navy) Invulnerability Fields.

There's no inherent advantage in fitting the basic Tech-1 Invul as opposed to the Limited. The Tech-2 Invul gives superior resists, though, and is generally worth the price if you've got the skills to fit it ... the CN Invul gives even better resists (37.5% across the board), but at half a billion ISK per module, yuo've really got to think hard about whether it's worth it.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#11 - 2012-10-05 17:20:56 UTC
I don't think the CN/dread guristas is worth it anymore, spend a bit more ISK and get a C-type hardener, 40+ resists across the board.


There's pretty much no point in using meta0 modules - unless you have the blueprint and access to a manufacturing facility, and there are no meta1-4/T2 items available


Its supply and demand.... meta items drop from missions, basic t1 do not. Basic T1 must be manufactured, and yield more minerals when reprocessed - and are often used to "compress" minerals for transport.

It is weird that meta 1-2 items are generally cheaper than meta0 (while meta 3 is affordable and meta4 is often expensive, at least for the larger turrets of each size class)

I would advise new players with limited cash to use nothing but meta 2 items (for items that have meta 1-4, else, use the only meta version)

New players with a relative excess of cash (such as those that may start with 250 mill as a result of someone honoring a "accept my buddy invite then subscribe, and get 250 million ISK), use all meta 4/ highest non faction/deadspace meta. (skip the faction frigates, they take relatively high skill to fly right, and skip the faction cruisers, get a BC instead)
Jacob Holland
Weyland-Vulcan Industries
#12 - 2012-10-07 10:36:42 UTC
Just to clarify...

Neither of these modules is "new", they just suffered a rename. The Adaptive Invulnerability Field I is simply the Invulnerability Field I you might have used 2 years ago while the Limited is what used to be called the V-315(or somthing) Braced Multispectral dohickey.

As then the named module (the limited) has lower fitting requirements and improved cap cost over the Meta0 but it's not until you hit T2 that you see an improvement in protection.
Muad 'dib
State War Academy
Caldari State
#13 - 2012-10-07 11:07:26 UTC
theres a compare button for all modules on the last tab 'variations', i suggest you use it.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Tasage Tivuri
Doomheim
#14 - 2012-10-08 03:15:38 UTC
Jacob Holland wrote:
Just to clarify...

Neither of these modules is "new", they just suffered a rename. The Adaptive Invulnerability Field I is simply the Invulnerability Field I you might have used 2 years ago while the Limited is what used to be called the V-315(or somthing) Braced Multispectral dohickey.

As then the named module (the limited) has lower fitting requirements and improved cap cost over the Meta0 but it's not until you hit T2 that you see an improvement in protection.

I see. Well I hope in future patches/expansions they could tweak the two modules (Limited Adaptive Invulnerability Field & Adaptive Invulnerability Field I) a bit so as to make them stand out a bit more, as it would give pilots incentives to use either one or the other.
Marcus Gideon
Triglavian Assembly
#15 - 2012-10-08 04:20:29 UTC
The incentive was...

Meta items didn't rain from the heavens quite as plentifully as they do lately.

So plain T1 items were in abundance.

Then, if you spent the time training... and another player somewhere in the 'verse made it, you could use the T2.

If you didn't have the skills yet, you could hunt down a meta variant that did the job about as well. But those were rare and hard to come by (read: expensive).


Now that metas drop from any given belt rat, and T1s are only player crafted... Metas will be the standard to base everything else from, and T1s are just another material needed in crafting a T2.