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Crimewatch pointless on arrival

First post First post
Author
captain foivos
State War Academy
Caldari State
#101 - 2012-10-04 21:44:40 UTC
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.
Lin-Young Borovskova
Doomheim
#102 - 2012-10-04 21:45:49 UTC
Andski wrote:
Wait, does this mean that dudes won't be able to park their T3s in neutral Orcas which they immediately jump into hisec when a fight goes south?

Finally.


If this is [True] then: FINALLY !!

Now, nerf/burn to the ground OGB+flag (assistance) and things will get interesting.

brb

Lin-Young Borovskova
Doomheim
#103 - 2012-10-04 21:49:56 UTC
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Well you either look for pvp because you know, you're a pvp fan, and you are happy/accept any one can engage you because you'll get moar kills !!
Or you can try mining/gaz harvesting, those don't shoot back and whatever happens those are allways victims.

brb

captain foivos
State War Academy
Caldari State
#104 - 2012-10-04 21:51:20 UTC
ITT: people that think PvP is "a style of gameplay" and also "shooting someone else."

(it's not)
Tippia
Sunshine and Lollipops
#105 - 2012-10-04 21:51:23 UTC
Lin-Young Borovskova wrote:
Now, nerf/burn to the ground OGB+flag (assistance) and things will get interesting.
By the sounds of it, it's coming…

Neutral support will already be kicked in the shin (hard) in CW2.0, and they're apparently hatching plans for fleet boosting as well.
Roll Sizzle Beef
Space Mutiny
#106 - 2012-10-04 21:52:59 UTC  |  Edited by: Roll Sizzle Beef
captain foivos wrote:
ITT: people that think PvP is "a style of gameplay" and also "shooting someone else."

(it's not)

Then steal via contracts, trading and espionage. you know, things that don't cause flags.
ISD TYPE40
Imperial Shipment
Amarr Empire
#107 - 2012-10-04 21:53:57 UTC
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Someone who steals is a criminal. To draw a fairly loose comparison, in real life someone who commits a crime in one state/county is still a criminal when they cross state/county lines. This is merely an adaptation of that for EVE. How is that stupid?

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#108 - 2012-10-04 21:57:27 UTC
ISD TYPE40 wrote:
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Someone who steals is a criminal. To draw a fairly loose comparison, in real life someone who commits a crime in one state/county is still a criminal when they cross state/county lines. This is merely an adaptation of that for EVE. How is that stupid?


Unless the crime itself extended past state lines (cybercrimes have made this much easier to do) the person would need to be extradited in order to be prosecuted

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Destination SkillQueue
Doomheim
#109 - 2012-10-04 21:58:16 UTC
ISD TYPE40 wrote:
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Someone who steals is a criminal. To draw a fairly loose comparison, in real life someone who commits a crime in one state/county is still a criminal when they cross state/county lines. This is merely an adaptation of that for EVE. How is that stupid?


But surely if I steal from a person on the street, the law should protect me from all interference by third parties with the use of deadly force, right?
Khaim Khal
Perkone
Caldari State
#110 - 2012-10-04 22:01:10 UTC
CCP Greyscale wrote:
As to complexity, yes, EVE needs a certain amount of complexity, because that's necessary for the real goal, which is tactical and strategic depth. That's a goal because we want players to be winning based on having better judgment and better decision-making than the other guy/girl. Complex is NOT the same as complicated, and it's certainly not the same thing as obfuscated. The goal is to get as large a (useful) possibility space as possible out of as small a number of variables as possible, because simplicity is a virtue. Go basically has two rules. It's really goddamn simple. It's also sufficiently complex that there's no halfway-decent Go AI in existence. That's where we want to be aiming for.


I may print this onto a stick and beat people with it until they agree with me.
Darth Gustav
Sith Interstellar Tech Harvesting
#111 - 2012-10-04 22:01:45 UTC  |  Edited by: Darth Gustav
Destination SkillQueue wrote:
ISD TYPE40 wrote:
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Someone who steals is a criminal. To draw a fairly loose comparison, in real life someone who commits a crime in one state/county is still a criminal when they cross state/county lines. This is merely an adaptation of that for EVE. How is that stupid?


But surely if I steal from a person on the street, the law should protect me from all interference by third parties with the use of deadly force, right?

This.

You are not authorized to podkill a purse-snatcher as an uninvolved private citizen. That's criminal vigilantism, not law enforcement.

[Edit] You aren't even allowed to destroy their car if we're being honest. [/Edit]

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#112 - 2012-10-04 22:02:09 UTC
Destination SkillQueue wrote:
ISD TYPE40 wrote:
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Someone who steals is a criminal. To draw a fairly loose comparison, in real life someone who commits a crime in one state/county is still a criminal when they cross state/county lines. This is merely an adaptation of that for EVE. How is that stupid?


But surely if I steal from a person on the street, the law should protect me from all interference by third parties with the use of deadly force, right?


In some states, yes

In the words of certain Alabama law enforcement people...

"Aim for the leg, if you miss oh well"

and "If you shoot him on your porch, drag him inside before we get there" Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

captain foivos
State War Academy
Caldari State
#113 - 2012-10-04 22:10:52 UTC
Roll Sizzle Beef wrote:
captain foivos wrote:
ITT: people that think PvP is "a style of gameplay" and also "shooting someone else."

(it's not)

Then steal via contracts, trading and espionage. you know, things that don't cause flags.


You aren't getting what I'm saying here. Read it again.
ISD TYPE40
Imperial Shipment
Amarr Empire
#114 - 2012-10-04 22:13:57 UTC
Darth Gustav wrote:
Destination SkillQueue wrote:
ISD TYPE40 wrote:
captain foivos wrote:
Flagging someone who steals from someone else's wreck to everyone is pants-on-head stupid.

However, I expected nothing less of CCP as it was, so this change does not surprise me in the slightest.



Someone who steals is a criminal. To draw a fairly loose comparison, in real life someone who commits a crime in one state/county is still a criminal when they cross state/county lines. This is merely an adaptation of that for EVE. How is that stupid?


But surely if I steal from a person on the street, the law should protect me from all interference by third parties with the use of deadly force, right?

This.

You are not authorized to podkill a purse-snatcher as an uninvolved private citizen. That's criminal vigilantism, not law enforcement.



As I said, it was a loose comparison. In real life, many countries allow its citizens to perform a citizens arrest allowing for the detention, with use of reasonable force, of suspected criminals. The equivalent in EVE gets you shot at. Hopefully I've cleared that up for you.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#115 - 2012-10-04 22:45:07 UTC
I was trying to construct another long, argumentative response, but I simply couldn't do it. I'm speechless. The fact that Greyscale thinks that flagging petty can thieves to the whole universe is "preserving balance" and somehow isn't completely nonsensical is beyond my comprehension.

It seems to me that EVE is finally reaching its logical conclusion. The devs can try to misdirect attention to the "code" and tell us how they're only doing this to make it simpler etc etc, but the fact remains that the removal of empire aggression is clearly on their agenda. You can feed us the "if we wanted it gone, we'd just remove it" line all you want, but most of us aren't gullible enough to think that you want a slow melt instead of an avalanche. You obviously don't want to collapse the game overnight, and are spreading out your pacification strategy over a couple of years in the hope that on one will notice.

CCP Greyscale wrote:
I could give you a vague, hand-wavy explanation of roughly what it was doing, but given an arbitrary "complex situation", I couldn't tell you with real certainty what would happen if one player remote-repped another. Trust me, this system is simpler.

I can. I can tell you exactly what will happen if one player remote-repped another, because I play the game.

I can't help but wonder if you go to sleep each night with a massive grin on your face, knowing that your grand plan is finally coming to fruition.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

CCP Greyscale
C C P
C C P Alliance
#116 - 2012-10-04 22:45:16 UTC
Real life analogies have never convinced anyone of anything ever P

The reason that stealing flags you to everyone is pretty simple: there's not an obviously better solution that doesn't add a ton of complexity. We're kicking around the idea of replacing the suspect flag with an LE in this case, but it's making my spider-sense tingle, and in any case we want to use LEs as little as we can possibly get away with because they make the situation inherently less readable than global flags. We'll have a proper look at it in a couple of weeks when we have time to do a full exploration, but there's a good chance the current plan will go ahead, because it's simple and it's good enough for most of the cases we care about.
Kaildoth
Viziam
Amarr Empire
#117 - 2012-10-04 22:46:13 UTC  |  Edited by: Kaildoth
Yea because every single new player will have 10 people protecting him while he mines. So your industrial will have a hard time looting the wreck, warping to a station and docking.
Dont worry you can still do your can flips and be proud of yourself for taking the hard work of a new player....

CCP Greyscale wrote:

We're kicking around the idea of replacing the suspect flag with an LE in this case, but it's making my spider-sense tingle


No, dont remove the suspect flag for can flips, and in my opinion it should be changed to criminal flag. These risk-less isk should end.
Besides it gives a chance for other people to protect their new player friends. Suspect flag is the minimum for those can flippers.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#118 - 2012-10-04 22:50:12 UTC
CCP Greyscale wrote:
Real life analogies have never convinced anyone of anything ever P

The reason that stealing flags you to everyone is pretty simple: there's not an obviously better solution that doesn't add a ton of complexity. We're kicking around the idea of replacing the suspect flag with an LE in this case, but it's making my spider-sense tingle, and in any case we want to use LEs as little as we can possibly get away with because they make the situation inherently less readable than global flags. We'll have a proper look at it in a couple of weeks when we have time to do a full exploration, but there's a good chance the current plan will go ahead, because it's simple and it's good enough for most of the cases we care about.

You mean when the player base can test the code in client and find 25 play cases that can be exploitedTwisted
When is this code going to be playable any way, all Goliath says is no sooner then the 19th every time I askShocked

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Methesda
Sebiestor Tribe
Minmatar Republic
#119 - 2012-10-04 22:56:52 UTC
Kaildoth wrote:


No, dont remove the suspect flag for can flips, and in my opinion it should be changed to criminal flag. These risk-less isk should end.


So instead of riskless can-flipping, we have riskless solo mining. Sorry, invalid argument for me.

Eve is about the journey.  If you are so focused on making money, that you insist on having the tools to make it be made as autonomous and easy as possible, then you are never going to have as much fun as I will.

Miyammato Musashi
Freeport Exploration
Loosely Affiliated Pirates Alliance
#120 - 2012-10-04 23:00:19 UTC
I wonder why everyone is only talking about this in the context of highsec gankers... Who cares? I mean is there anyone out there that actually does piracy or gatecamps or hunts pirates that actually thinks the new crimewatch is a bad idea? It's going to give us a lot of new situations to deal with in lowsec, I'll tell you.

So when I'm sitting cloaked in Tama on Nour gate waiting to ninja someone who dies, there's already a lot going on. You'll have caldari FW guys on the gate. They generally don't enguage anyone b/c of the GCC save WTs. If pirates come in they jump away. There'sll be some Gallente FW people floating around or cloaked at a distance trying to draw caldari off gate. They won't attack any non-WTs either b/c then they might not be able to jump. There are packs of pirates just trying to land in the middle of as many ships as possible. They'll attack anything they can hit. There'll be some neutral guys watching and maybe a few guys that are "good guys" going after pirates (as long as they outnumber the pirates otherwise they are outta there). Lot of different motivations for holding fire or whatever there. The new crimewatch will bring us other "states" of aggression as well as change the damage output and behavior of gate guns (and station guns I assume). The potential combinations of "aggression states" at standoffs by lowsec gates (just for example cuz' it's what I know) will increase, leading to more possible outcomes. We can come up with new gameplay here is the long and short of it. ...maybe actually get some real changes to player behavior. I mean... when's the last time that actually happened? I think we'll wake up one morning in early December and lowsec is going to be a whole new ballgame.

I am a meat popsicle.