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Player Features and Ideas Discussion

 
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Making a true player controlled market for skill books

First post
Author
c 3 po
League 0f Shad0ws
#1 - 2012-10-04 05:42:20 UTC
I have recently had an idea that im not entirely sure hasnt been though of before but none the less will share anyway.
So here it is. skillbooks in eve one of the most important items in the universe I think it would be safe to say. However up until this point skillbooks have been completely suplied by npc corporations and the only potential to profit with them (apart from obviously using skilled chars to make isk) has come from either moving skillbooks around or selling trained toons on the character bazzar and so i present to you an idea for a 6th level of skill training.

This 6th levels training time could be varied in accordance with community feedback I myself would say possibly double the time it takes to train that skill to level 5. This 6th level of training doesnt offer any further bonuses normally related to that skill but does give the character with it "mastery" over whatever it is, and what would a player do with this seemingly useless master skill level ? He/she could then in turn produce these skillbooks perhaps through similar mechanics of copying blueprints and sell them for a profit effectively turning one of the most important item classes in the game into a player driven market something eve prides itself on.

Tweak ideas are more than welcome to avoid massive iflation in skillbook prices ect. ect. and i need the communities feedback on this issue to hopefully create a new way to make money off your skills.

ಠ_ರೃ

Alex Grison
Grison Universal
#2 - 2012-10-04 05:58:08 UTC
One idea I just had was, Instead of training to lvl 6 and having mastered the skill forever. You can just keep training level 5 and build up skill points. With these excess skillpoints you could then turn them into new skillbooks of that type.

yes

Tippia
Sunshine and Lollipops
#3 - 2012-10-04 06:10:25 UTC  |  Edited by: Tippia
c 3 po wrote:
This 6th levels training time could be varied in accordance with community feedback I myself would say possibly double the time it takes to train that skill to level 5. This 6th level of training doesnt offer any further bonuses normally related to that skill but does give the character with it "mastery" over whatever it is, and what would a player do with this seemingly useless master skill level ? He/she could then in turn produce these skillbooks perhaps through similar mechanics of copying blueprints and sell them for a profit effectively turning one of the most important item classes in the game into a player driven market something eve prides itself on.
No. Skill books remain one of the more important ISK sinks in the game and need to remain an NPC business unless you want to make them require NPC-seeded materials that cover pretty much the exact same costs, which would require increase in prices for people to make them.

Moreover, there's no reason why this last level shouldn't follow the pattern for previous levels ( i.e. 2^(2.5×[lvl -1]) × Rank × 250), meaning another ~5 times longer than lvl V (so about 100 days for a Rank 5 skill).

Yes, it would give people something new to train for but it can't be done without making everything more expensive and skill books probably just too fundamental to be turned over to players.
ISD TYPE40
Imperial Shipment
Amarr Empire
#4 - 2012-10-04 09:55:26 UTC
Thread moved from Skill Discussions to F&I - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

c 3 po
League 0f Shad0ws
#5 - 2012-10-04 13:13:37 UTC
The issue of isk sink did not uccure to me when writing this post however I still think there is room for a mechanic like this

ಠ_ರೃ

Crispin McTarmac
School of Applied Knowledge
Caldari State
#6 - 2012-10-04 13:36:39 UTC
Quote:
The issue of isk sink did not uccure to me

That's because it's not an issue. If inflation ever becomes a problem, the best solution is to reduce isk fountains, not create more isk sinks
On the other hand though I don't think capsuleers should be able to just pop skillbooks out of their heads, no matter how long it takes. Every item you can produce on your own in a station is an opportunity for interaction and space adventures wasted. Perhaps they could be produced on planets somehow? It makes sense as the sort of business you would want to set up on a planet, because the mass of exported items is very low and much cheaper to throw into orbit.
Goldensaver
Maraque Enterprises
Just let it happen
#7 - 2012-10-04 15:19:31 UTC
Crispin McTarmac wrote:
Quote:
The issue of isk sink did not uccure to me

That's because it's not an issue. If inflation ever becomes a problem, the best solution is to reduce isk fountains, not create more isk sinks
On the other hand though I don't think capsuleers should be able to just pop skillbooks out of their heads, no matter how long it takes. Every item you can produce on your own in a station is an opportunity for interaction and space adventures wasted. Perhaps they could be produced on planets somehow? It makes sense as the sort of business you would want to set up on a planet, because the mass of exported items is very low and much cheaper to throw into orbit.


Simply reducing ISK fountains doesn't fix the issue. It would be kinda like BP just putting a cap on the leak, and then saying "There we go, problem solved!". Once the ISK is in the game, it takes it a long time to bleed out and come down to a natural level. Especially since merchants will be holding on to their ISK as long as they possibly can, knowing that as the money leaves the system, every little bit they have becomes more valuable.

What we need are sinks that are specially designed to make us WANT to throw money at problems, and rewards us suitably for throwing money at it. As it is now, there aren't enough things, nor enough incentive to throw money at NPC's, and the various ISK sinks that do exist.

The oil is in the ocean, and the only people making an effort to clean it up are a few beachcombing hobos and hermits. We need a global effort to clean the ocean.

Anywho, that's my "oilspill" analogy, and I'm sticking to it.
Zhilia Mann
Tide Way Out Productions
#8 - 2012-10-04 20:49:59 UTC
Forgot to reply to this thread after petitioning to have it moved. Oops.

Umm. It's a novel idea, I'll give it that. But I think Tippia hit on the single biggest problem. See below.

I think there's another one though: it's one more advantage given to older players that doesn't really need to be there. I have 135 skills trained to 5 right now. That gives me a huge array of options on what I could produce in a minimal amount of time under this scheme. And frankly I don't need another source of passive ISK.

Crispin McTarmac wrote:
Quote:
The issue of isk sink did not uccure to me

That's because it's not an issue. If inflation ever becomes a problem, the best solution is to reduce isk fountains, not create more isk sinks


This is horribly wrong. As long as money is entering the economy there must be tools to remove it. Skill books play a huge role in this. In fact, it's the only sink that applies to all players regardless of their activities.

Besides which, do you have any idea what happens when the amount of money in the economy is fixed? It accumulates. In few places. Everyone else is poor. There's no growing out of that recession. Which of course has an obvious RL analogy, but let's not sidetrack too far....