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Salvage drones - The final nail in the coffin for marauders?

Author
feihcsiM
THE B0YS
#21 - 2012-10-02 12:37:38 UTC
John Ratcliffe wrote:
No offence at all intended to the OP, but you'd have to be a complete tard to salvage using a Marauder. It's always going to be more efficient to take an appropriately fitted Cormorant or Noctis along on an alt and use that instead.

And while we're talking about the Class type, why has the Golem only got 4 launchers FFS? It should have at least 5 and I'd prefer 6, with the last High being used for a Drone link.



I don't - see original post Smile

The 100% damage boost role bonus is why the Golem has 4 launchers.... although i like your suggestion, a 12 effective launcher, 2kdps golem with no room for it's bonused tractors or salvagers would be a MUCH better ship!

It's the end of the world as we know it and I feel fine.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#22 - 2012-10-02 13:21:08 UTC
feihcsiM wrote:
The 100% damage boost role bonus is why the Golem has 4 launchers.... although i like your suggestion, a 12 effective launcher, 2kdps golem with no room for it's bonused tractors or salvagers would be a MUCH better ship!


The salvage and tractor bonuses should be removed.

Plus ça change, plus c'est la même chose

Zyella Stormborn
Green Seekers
#23 - 2012-10-02 15:29:51 UTC
John Ratcliffe wrote:
feihcsiM wrote:
The 100% damage boost role bonus is why the Golem has 4 launchers.... although i like your suggestion, a 12 effective launcher, 2kdps golem with no room for it's bonused tractors or salvagers would be a MUCH better ship!


The salvage and tractor bonuses should be removed.



I disagree. When I mission, its just me, not alts. This is the one ship class that lets me do that without having to jump back to stations to switch out ships.

I DO feel the marauders need some work though, and maybe add a bonus to salvager drones if / when they go live.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Ginger Barbarella
#24 - 2012-10-02 16:53:01 UTC
Alexa Coates wrote:
see the problem with faction bs's is that they all cost 1b+ while a marauder costs +-800m, and can (arguably) tank better, which is what matters when you're flying a shiny ship like that.


It's cute how you ignore virtually everything except cost... Really, it's cute. :)

"Blow it all on Quafe and strippers." --- Sorlac

Dinsdale Pirannha
Pirannha Corp
#25 - 2012-10-02 17:03:53 UTC
Do you guys seriously believe that CCP cares one whit about the Marauder class?

Every one of their most recent actions is a blatant attack on mission based ISK.

Let's see: wiping out Meta 0 loot, obliterating drone damage etc.
The dev's themselves have said that they want to migrate all mission boats into PvP fits.
How many PvP fits have salvagers and tractors?

High sec missioning will be a thing of the past within 3 more releases. The null sec zealots are making sure of it.
Zhilia Mann
Tide Way Out Productions
#26 - 2012-10-02 17:08:45 UTC
Dinsdale Pirannha wrote:
Do you guys seriously believe that CCP cares one whit about the Marauder class?


Yes.

Dinsdale Pirannha wrote:
Every one of their most recent actions is a blatant attack on mission based ISK.

Let's see: wiping out Meta 0 loot, obliterating drone damage etc.
The dev's themselves have said that they want to migrate all mission boats into PvP fits.
How many PvP fits have salvagers and tractors?

High sec missioning will be a thing of the past within 3 more releases. The null sec zealots are making sure of it.


Your tinfoil is slipping. Maybe put your head in a microwave instead.
Bugsy VanHalen
Society of lost Souls
#27 - 2012-10-02 18:25:02 UTC
John Ratcliffe wrote:
feihcsiM wrote:
The 100% damage boost role bonus is why the Golem has 4 launchers.... although i like your suggestion, a 12 effective launcher, 2kdps golem with no room for it's bonused tractors or salvagers would be a MUCH better ship!


The salvage and tractor bonuses should be removed.

I agree that the salvage and tractor bonuses on marauders should be removed. This has been a common belief since the noctis was introduced.

But Marauders are still great mission runners. since the golem was mentioned we will stick to that for now. A normal Raven has 6 launcher hard points, a CNR has 7 launcher hard points, while a Golem has 4 with a 100% damage boost, effectively equal to 8 launchers at 50% of the fitting cost. This leaves more CPU/PG for tank and damage mods. The other Marauders are in a similar situation.

Personally I believe the Marauders as They sit are great mission boats. At least as good if not better than their faction equivalents. My only major complaint is the weak sensors. Why does a T2 ship have way worse sensors than its T1 version? I think a scanning bonus would be a nice fit.
La Nariz
Aliastra
Gallente Federation
#28 - 2012-10-02 19:48:41 UTC
I really wish I had investing in aluminum at this point. You highsec pubbies just keep making hats. Frankly none of us give a care that you mission in highsec, the only problem we have with it is that you can make the same as we do out in nullsec with considerably less risk.

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Kusum Fawn
Perkone
Caldari State
#29 - 2012-10-02 20:17:38 UTC
How about buffing the ships bonuses?

buff the tractor bonus
add salvager/salvager drone duration reduction bonus
giving it an 8th utility highslot
changing the damage bonus to 225% instead of the 200% it currently has, (changing the damage from equivalent 8 weapons to 9)

shouldnt make it op for pvp as it doesnt change any of the reasons its bad for pvp but it makes it as good for most of the pve that it faces as any of the pirate faction bs if not better. while maintaining the mission focus. there are a few tweaks individual marauders that also need to get done, but mostly in pg/cpu or cap fittings.

and yes CCP is going after hisec missions, Nullsec cares what happens in hisec, and goons are terrible liars. what else is new though?
I dont know what CCP is intending to happen, i can only trust that they know, and that they will do a bad enough job of it that it hurts everyone equally.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Songbird
#30 - 2012-10-02 21:07:04 UTC  |  Edited by: Songbird
mmm free meal.... mmmm meth....mmmm considerably less risk... shiny game :)
Lin-Young Borovskova
Doomheim
#31 - 2012-10-02 21:33:01 UTC
If you read CCP blogs about ships revamping you should know by know this winter is about cruisers and battle cruisers revamping.
After that it's Battleship class revamp time with some promissing words here and there about Marauders serious revamp, Black Ops with probably 2 different hulls, one combat suited and another support suited.
Several people seem to agree T3 ships are an awesome training time investment despite huge drawbacks, maybe, I really mean maybe and perhaps we could see a new T3 BS show up and THIS my friends, I hope it will be worthy of each second spent training those subs and ship skill.

Atm marauders are worst than Faction BS, CCP is revamping ships and soon it will be BS time. Just wait a little bit or you can give me your stufz.

brb

Val'Dore
PlanetCorp InterStellar
#32 - 2012-10-03 00:52:25 UTC
Alexa Coates wrote:
see the problem with faction bs's is that they all cost 1b+ while a marauder costs +-800m, and can (arguably) tank better, which is what matters when you're flying a shiny ship like that.


I need to sell my Navy Scorp. I'll give you a discounted price of 900 million.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Veryez
Hidden Agenda
Deep Space Engineering
#33 - 2012-10-03 21:01:45 UTC  |  Edited by: Veryez
Dinsdale Pirannha wrote:
Do you guys seriously believe that CCP cares one whit about the Marauder class?

Every one of their most recent actions is a blatant attack on mission based ISK.

Let's see: wiping out Meta 0 loot, obliterating drone damage etc.
The dev's themselves have said that they want to migrate all mission boats into PvP fits.
How many PvP fits have salvagers and tractors?

High sec missioning will be a thing of the past within 3 more releases. The null sec zealots are making sure of it.


Perhaps a bit overzealous, but yes CCP does not like mission runners. Nonetheless, many players use mission runners to fund other more fun activities. The more of a grind CCP makes missions, the longer those players have to go to have fun. CCP seems to have forgotten the days of less than 10k people online. Here's a thought for the CCP nullbears, make it impossible to make isk except in player controlled nullsec, then lets see how long your game lasts....

To the OP, I actually see salvager drones as a boost to marauders, as the noctis doesn't have a drone bay. With the new NPC ai coming out, marauders will need multiple sets of light drones, less you lose your set and sit there scrambled in a mission until next dt (sounds like fun). Most marauders can carry 2 sets of lights and a set of salvagers, though "salvage on the go" will be impossible w/the new ai. Nonetheless, marauders need work, not as much as people think, but they all need some tweaks.

The golem, is the worst of the lot as it has to rely on 2 underpowered systems, torps and target painters. The pathetic range on torps, necessitates fitting range rigs, and using t2 torps for the longer NPC's. The need for 3 target painters to match the damage of other marauders (as well as 4 BCU's), gimps any fit hard (not to mention trying to shoehorn in a prop mod, as flying a mission w/o a prop mod is pure pain). Lets not mention their completely lack lustre performance against Caldari's natural NPC's guristas. Can't complain as I dumped mine years ago.

The Vargur certainly performs adequately against angels, but serps are a pain and guristas agony, as fitting ECCM normally requires loss of range or DPS. It's pathetic powergrid means artillery is a complete no-no and MWD's are very difficult to fit w/o other compromises (still worried about a neuting monster CCP?, that hasn't prompted you to nerf the bhaal yet).

The Kronos is actually a good ship (rail fit) it normally has the mids to fit ECCM or a SeBo so can fight guristas or Serps. The rails give it very good damage projection (and it has the grid to fit a MWD). Sadly the tank is a bit weak using blasters (unless you want to give up DPS), as you need to travel through a lot of DPS to apply yours.

The paladin is another nice ship, I hate having to use a fitting mod on PvE ships to use tachs, but the pulse/MWD setup is good. Sadly it didn't get the apoc's range bonus which would easily move it to the head of the marauder pile.

The logistics of wh's result in rarely using marauders against sleepers (unless they are in your wh), where their large cargo bays would be a very welcome addition to any traveling fleet (and looting is still profitable). Perhaps the best boost CCP could give them is to reduce their mass to a typical BC and boost their lock times....oh well one can dream.

La Nariz wrote:
I really wish I had investing in aluminum at this point. You highsec pubbies just keep making hats. Frankly none of us give a care that you mission in highsec, the only problem we have with it is that you can make the same as we do out in nullsec with considerably less risk.


Complete BS, if you're making as much as a highsec mission runner it's because you need to learn how to play EvE. Even running belts you should blow away highsec missions, lets not even talk about running plexes. Yeah it's so tough in nullsec, I watched a carrier, a mach, a Vindi, a Nighthawk and an Absol leave a plex and POS up when I jumped a Manticore in. Having Local is beyond lame, with instant intel like that, making silly isk in null is really just a matter of logging in and watching your wallet flash...Roll
Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#34 - 2012-10-03 21:21:05 UTC
La Nariz wrote:
I really wish I had investing in aluminum at this point. You highsec pubbies just keep making hats. Frankly none of us give a care that you mission in highsec, the only problem we have with it is that you can make the same as we do out in nullsec with considerably less risk.


lolwut?

Null-sec blue space is dangerous?

To be fair, though, high-sec missioning isn't dangerous at all, unless you're in a pimped out PVE-boat that is gankworthy. I just don't think that a good chunk of the PvE done in nullsec is all that dangerous either. And the rewards are significantly higher to reward you for the effort to conquer, secure, defend and supply that space.
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#35 - 2012-10-03 22:19:12 UTC  |  Edited by: Skurja Volpar
If your running missions on just one account I can see the appeal, but drones should out killing. And even if you are using salvage drones, are people going to fly from wreck to wreck in a bs hull to loot? Don't think it'll happen.

I think people would just like to see T2 BS's that are less are less specific and situational than the current ones. And if marauders got decent sensor strength you could get a nasty spider tank out of them, and maybe just maybe you'd see them outside of missions.

Maybe swapping out the tractor bonus for Cap transfer mods or something. Still wouldn't be cost effective but who wants to die rich.
Malcanis
Vanishing Point.
The Initiative.
#36 - 2012-10-03 22:49:02 UTC
Dinsdale Pirannha wrote:
Do you guys seriously believe that CCP cares one whit about the Marauder class?

Every one of their most recent actions is a blatant attack on mission based ISK.

Let's see: wiping out Meta 0 loot, obliterating drone damage etc.
The dev's themselves have said that they want to migrate all mission boats into PvP fits.
How many PvP fits have salvagers and tractors?

High sec missioning will be a thing of the past within 3 more releases. The null sec zealots are making sure of it.



And then don't forget the time they boosted all the agents to +20 effective quality.

THOSE BASTARDS

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#37 - 2012-10-03 22:49:48 UTC
Bugsy VanHalen wrote:
John Ratcliffe wrote:
feihcsiM wrote:
The 100% damage boost role bonus is why the Golem has 4 launchers.... although i like your suggestion, a 12 effective launcher, 2kdps golem with no room for it's bonused tractors or salvagers would be a MUCH better ship!


The salvage and tractor bonuses should be removed.

I agree that the salvage and tractor bonuses on marauders should be removed. This has been a common belief since the noctis was introduced.

But Marauders are still great mission runners. since the golem was mentioned we will stick to that for now. A normal Raven has 6 launcher hard points, a CNR has 7 launcher hard points, while a Golem has 4 with a 100% damage boost, effectively equal to 8 launchers at 50% of the fitting cost. This leaves more CPU/PG for tank and damage mods. The other Marauders are in a similar situation.

Personally I believe the Marauders as They sit are great mission boats. At least as good if not better than their faction equivalents. My only major complaint is the weak sensors. Why does a T2 ship have way worse sensors than its T1 version? I think a scanning bonus would be a nice fit.



The Raven has 8 effective launchers. The CNR has 10.5

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bart Starr
Aggressive Structural Steel Expediting Services
#38 - 2012-10-03 23:38:40 UTC
So ninja salvaging got a buff?

Now all ninjas need to do is fly into the mission and let the salvage drones rip, while the mission runner's drones are 4 killing frigs or other NPCs?

LOL.

Between this an the new AI, should be interesting to see how ninja tactics change.

Oh wait, I forgot. Crimewatch is going to kill the profession dead. Oh well.
Val'Dore
PlanetCorp InterStellar
#39 - 2012-10-03 23:44:38 UTC
Salvage drones will probably work like mining drones. If I had to guess, they will loot and salvage the wreck.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Jojo Jackson
Dead Red Eye
#40 - 2012-10-04 01:38:37 UTC  |  Edited by: Jojo Jackson
I don't see why they should kill Marauders. All CCP need to do is to extend the salvage bonus to salvage drones too (move speed, salvage speed, control range or something like that).

Instead of 2 Tractors + 1 Salvager fitted you now use 3 Tractors + 5 salvage Drones which might be even faster then 2+1 (IF the drones are smart enough to focus on a) closest wreak first and b) empty / looted wreaks and c) do their job automatic (ak no need to target+hand direct the drones)).

If you are comfortable with 2 Tractors you then might use 1 NOS or if you fly with a friend 1 remote energy / rep /shield boost instead of the Salvager as all Marauders have enough drone bay for at last 1 set of fighter drones and 1 set of salvager drones.

PS: and Marauders are still the best ships if you own just one ACC!
+ Big cargo
+ fighter + salvager + looter in one ship -> faster then ANY faction + loot ship combination
+ no need to cross train
+ style ;)

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

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