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Player Features and Ideas Discussion

 
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[Winter] Combat Cruisers

First post
Author
JamesCLK
#341 - 2012-10-03 17:57:18 UTC
Tsubutai wrote:
If the thorax is the 'attack' cruiser and the vexor is the 'combat' one, why are their speeds so similar? For shield tanked setups with no speed-affecting mods, the thorax MWDs at 1.99 km/s while the vexor does 1.91. That's hardly a decisive difference.


The Vexor has a lower mass than the Thorax, ergo it gains more from a prop mod, ergo mass needs to be re-balanced as much as the rest of the stats. Unfortunately, ship mass seems to be one of those overlooked stats.

Essentially, the 20 m/s base speed advantage of the Thorax over the Vexor isn't enough to overcome the increase in speed that a Vexor gains from a MWD compared to a Thorax due to ship mass. This is also the reason why the Vexor will be roughly as fast as the Rupture post change.

I'd like to see Gallente ships have the lowest ship mass across the board, so that they are the fastest ships under the use of a prop mod, but don't accelerate or orbit as fast as say, the Minmatar. It would provide good synergy with Hybrid weapons without dethroning the Minmatar.

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Wivabel
Federal Defense Union
Gallente Federation
#342 - 2012-10-03 18:20:27 UTC  |  Edited by: Wivabel
Sure many people love the 800 paper dps that the proposed Vexor will do shield ganked with void and a 2-2-1 drone setup. 1900 m/s is pretty nice but you just are not going to be able to consistantly apply that DPS at kiting ranges. Without tracking enhancers null will have a hard time reaching far outside scram range and ogres hammers and hobs don't apply damage well without webs or against fast ships. Inside scram range your tank is rubish. A shield Deimos has a better tank and DPS, it still wtf dies inside scram range.

Shield Myrms and Domis get wtf barbecue DPS still Nobody flies em.

I see this ship being more effective armor tanked well atleast at applying dps. Shield tanked it will fall more inline with other cruisers because of damage projection.

It actually may be able to armor tank and not be totally gimped. Stop trying to pre gimp the ship because of EFT theoretical DPS and perceived ability.

I am not sure if I am going to log in anymore.......

Ruareve
Caldari Provisions
Caldari State
#343 - 2012-10-03 18:36:16 UTC
4 mids on the Moa is bad. It needs 5 minimum. I'd drop the utility high and put it in the mid slot. While some argue the high slot has value I'm of the opinion I'd rather have my utility in the mids and drop some dps if I want a neut ship.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

I'm Down
Macabre Votum
Northern Coalition.
#344 - 2012-10-03 19:04:14 UTC  |  Edited by: I'm Down
MOA is highly unoriginal and defeats the purpose of Caldari rail boats.

I would sugguest the following to make it more original:

10% Optimal per level
5% resistance per level

6/5/2 slot layout:

6 Turrets
+250 Powergrid


This allows the ship to get a damage boost w/o requiring the ship bonuses to change, and it gives it a more desired mid slot layout for range/tank boosting depending on the build you go.

It keeps it's damage boost for the most part as 6 turrets would be 20% damage boost, but does not lose it's optimal bonus, which is the whole allure of Rails.
Major Killz
inglorious bastards.
#345 - 2012-10-03 19:40:59 UTC  |  Edited by: Major Killz
I too want Caldari ships to go back to thier optimal range bonus. Including the Merlin. CCP seems intent on abandoning the optimal range bonus to overlap bonuses with Gallente for some reason. Gallente have always focused on damage bonuses for thier turret ships and Caldari focused on optimal range.

Also, I'm glad others are starting to notice the fact the Vexor seems really powerful. It's the only ship in the list that stands far apart from all other tech 1 cruisers. If you were focusing on the Rupture and didn't suggest the Vexor was silly overpowered I wrote you off.

The Vexor and the Rupture are the most viable tech 1 cruisers ingame NOW. If CCP was to listen to 1 poster here and do the Rifter treatment to tech 1 cruisers. Then the Vexor and Rupture would or should remain the same and others should be BOOSTED. However, then the attack cruisers would over shadow the Combat cruisers completely...

All the massive changes have been done to every other ship other than the Rupture. All it got was an extra mid and had it's velocity boosted with every other tech 1 cruiser.


Every other tech 1 cruiser either had a massive increase in damage or an extra slot or slots in both thier mids or low slots OR ALL OF THE ABOVE if you're the Vexor.

[u]Ich bin ein Pirat ![/u]

Alara IonStorm
#346 - 2012-10-03 19:45:16 UTC
I'm Down wrote:

10% Optimal per level
5% resistance per level

6/5/2 slot layout:

6 Turrets
+250 Powergrid


This allows the ship to get a damage boost w/o requiring the ship bonuses to change, and it gives it a more desired mid slot layout for range/tank boosting depending on the build you go.

It loses said Dmg boost with only have 1 slot sans Dmg Control for Dmg while current Moa has 3. What is more it has 1 less slot then current and 1 less then the Rupture and Maller withou the large Drone Bay of the Vexor.

If anything it should have a third low.
I'm Down
Macabre Votum
Northern Coalition.
#347 - 2012-10-03 20:32:23 UTC  |  Edited by: I'm Down
Nah, giving it 3 lows and 4 mids would make it too much tank and gank with the option for 2 Mags and a DCU. Choice needs to be made, 2 Mags or 1 Mag/1 DCU b/c with 6 turrets, the blaster fit would be way too much tank and gank for that combo.

giving it 2 lows with a 6/5/2 layout allows it to do decent rail damage/range and still solid blaster damage up to 501 with void/perfect skills... all the while giving it unique caldari bonuses and not just making it a shield thorax.


My choice is to do what the devs seem incapable of, make unique ships with actual choices rather than stale ships that all look identical on paper.
Alara IonStorm
#348 - 2012-10-03 20:40:39 UTC  |  Edited by: Alara IonStorm
I'm Down wrote:
Nah, giving it 3 lows and 4 mids would make it too much tank and gank with the option for 2 Mags and a DCU. Choice needs to be made, 2 Mags or 1 Mag/1 DCU b/c with 6 turrets, the blaster fit would be way too much tank and gank for that combo.

Noooooo...

It really would not.

I'm Down wrote:

giving it 2 lows with a 6/5/2 layout allows it to do decent rail damage/range and still solid blaster damage up to 501 with void/perfect skills... all the while giving it unique caldari bonuses and not just making it a shield thorax.

Your decent rail Dmg is less Dmg then a Thorax does with Rails. 304 Dmg CM Antimatter with 250mm eating all the Grid and that is with no DCU. So no your Moa would never be Rail Fit.

I'm Down wrote:

My choice is to do what the devs seem incapable of, make unique ships with actual choices rather than stale ships that all look identical on paper.

Hope you were not including Rails in that "choice" because your ship would have terrible Dmg.

Way to actually do a Rail Moa.

6 Highs 6 Turrets
5 Mids
3 Lows

Opt Bonus + Dmg Bonus / No Drones / Lower Medium LR Gun Fitting and Cap Use to around Short Range Weapons.
I'm Down
Macabre Votum
Northern Coalition.
#349 - 2012-10-03 20:42:29 UTC  |  Edited by: I'm Down
Alara IonStorm wrote:
I'm Down wrote:
Nah, giving it 3 lows and 4 mids would make it too much tank and gank with the option for 2 Mags and a DCU. Choice needs to be made, 2 Mags or 1 Mag/1 DCU b/c with 6 turrets, the blaster fit would be way too much tank and gank for that combo.

Noooooo...

It really would not.

I'm Down wrote:

giving it 2 lows with a 6/5/2 layout allows it to do decent rail damage/range and still solid blaster damage up to 501 with void/perfect skills... all the while giving it unique caldari bonuses and not just making it a shield thorax.

Your decent rail Dmg is less Dmg then a Thorax does with Rails. 304 Dmg CM Antimatter with 250mm eating all the Grid and that is with no DCU. So no your Moa would never be Rail Fit.


you didn't see the massive PG boost I gave the ship? and of course the rax does slightly more damage, but at much shittier optimals, hence, tradeoffs.
Alara IonStorm
#350 - 2012-10-03 20:45:11 UTC  |  Edited by: Alara IonStorm
I'm Down wrote:

you didn't see the massive PG boost I gave the ship?

I did. It would be enough to fit now that I remember the engineering bonus it would not eat up the grid but it would still have terrible DPS.
Alticus C Bear
University of Caille
Gallente Federation
#351 - 2012-10-03 21:01:26 UTC
Drone Speeds

Valk II 3150m/s

Infiltrator II 2850m/s

Vespa II 2400m/s

Hammerhead II 2100m/s

Most of the cruisers on overheat, especially the attack cruisers are going to be able to outrun Hammerheads and probably Vespas as the medium sized drone weapon system do these speeds need adjusting in line with the new cruisers?
Harvey James
The Sengoku Legacy
#352 - 2012-10-03 21:04:40 UTC
Alticus C Bear wrote:
Drone Speeds

Valk II 3150m/s

Infiltrator II 2850m/s

Vespa II 2400m/s

Hammerhead II 2100m/s

Most of the cruisers on overheat, especially the attack cruisers are going to be able to outrun Hammerheads and probably Vespas as the medium sized drone weapon system do these speeds need adjusting in line with the new cruisers?


Amongst a million and one things they need to do to drones

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alara IonStorm
#353 - 2012-10-03 21:06:19 UTC
Harvey James wrote:
Alticus C Bear wrote:

Valk II 3150m/s

Infiltrator II 2850m/s

Vespa II 2400m/s


Hammerhead II 2100m/s

Amongst a million and one things they need to do to drones

For starters what are these. Lol
Omnathious Deninard
University of Caille
Gallente Federation
#354 - 2012-10-03 21:51:55 UTC
Alara IonStorm wrote:
Harvey James wrote:
Alticus C Bear wrote:

Valk II 3150m/s

Infiltrator II 2850m/s

Vespa II 2400m/s


Hammerhead II 2100m/s

Amongst a million and one things they need to do to drones

For starters what are these. Lol

Check out the link in my signature, it has a lot of "things" that would help dronesBig smile

If you don't follow the rules, neither will I.

I'm Down
Macabre Votum
Northern Coalition.
#355 - 2012-10-03 21:52:27 UTC
Alara IonStorm wrote:
I'm Down wrote:

you didn't see the massive PG boost I gave the ship?

I did. It would be enough to fit now that I remember the engineering bonus it would not eat up the grid but it would still have terrible DPS.


it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps
Alara IonStorm
#356 - 2012-10-03 22:02:35 UTC  |  Edited by: Alara IonStorm
I'm Down wrote:

it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps

That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit.
Aglais
Ice-Storm
#357 - 2012-10-03 22:28:45 UTC  |  Edited by: Aglais
I'm Down wrote:

6/5/2
slow railgun ship with no damage bonus and fitting problems


...I can't even.

I literally cannot even BEGIN to fathom how utterly terrible this idea is. A cruiser? With TWO LOW SLOTS? WITH THE LOWEST DPS WEAPONS IN THE GAME?

ARE YOU HIGH? Please, give me a hit of whatever you're on so I can expand my mind to comprehend the nature of your "improvement" here.

The ONLY real option for slot shuffling for the Moa is 5/5/4. If you get rid of a lowslot you're going to make it far less capable when compared to the other three combat cruisers in terms of damage application, grid improving or mobility improvement (which the Moa will need ALOT if it wants to even think about fighting in close range).

All of you people are also getting rather sidetracked by thinking that the Moa is utterly banned from using Blasters despite both of these weapons being hybrid turrets. A 5/5/4 Moa has easily the most adaptability for fitting, meaning you can easily build a decent long range or short range cruiser.

Another possible but incredibly unlikely option.

By default, give the entirety of the Merlin, Cormorant, Moa, Ferox, Rokh line the benefit of, by default, having a 5% bonus to shield resistance per level built into the hull (meaning that by default they have the +25% resists). Then give them both a 10% optimal range to hybrid turrets per level of Caldari X, and a 5% damage bonus as well. This, in addition to the Moa having a 5/5/4 layout. You have a solid combat cruiser that adheres to Caldari design principles. Naturally strong shield tank, better application of damage at range, and, thanks to that damage bonus there, maybe they'll actually hurt when using railguns, who knows.
Alara IonStorm
#358 - 2012-10-03 22:35:46 UTC  |  Edited by: Alara IonStorm
Aglais wrote:

By default, give the entirety of the Merlin, Cormorant, Moa, Ferox, Rokh line the benefit of, by default, having a 5% bonus to shield resistance built into the hull. Then give them both a 10% optimal range to hybrid turrets per level of Caldari X, and a 5% damage bonus as well. This, in addition to the Moa having a 5/5/4 layout. You have a solid combat cruiser that adheres to Caldari design principles. Naturally strong shield tank, better application of damage at range, and, thanks to that damage bonus there, maybe they'll actually hurt when using railguns, who knows.

I would prefer they just Naga the bonuses.

Moa with 5 Mids would have an acceptable tank without the extra resists. Same with a 6th mid Ferox and 7th mid 4 low Rokh.

They don't really need the extra resists to fight in the close range, but would be better as a long range boat as it should be.

Preferred Moa design.

6 Highs 6 Turrets
5 Mids
3 Lows

Opt Bonus + Dmg Bonus / No Drones / Lower Medium LR Gun Fitting and Cap Use to around Short Range Weapons.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#359 - 2012-10-03 22:43:38 UTC
Aglais wrote:
and, thanks to that damage bonus there, maybe they'll actually hurt when using railguns, who knows.



My moa already does 300 dps at 20km and has 30k ehp + hot resists. It would actually be really good if cruiser gangs were hip and its cap less bad.
I'm Down
Macabre Votum
Northern Coalition.
#360 - 2012-10-03 23:34:35 UTC
Alara IonStorm wrote:
I'm Down wrote:

it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps

That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit.



It's a statement based on base statistics of 6 guns w/o a bonus vs 5 with a 25%. Basic math is hard?