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Player Features and Ideas Discussion

 
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Warp to Zero

First post
Author
Souisa
Subhypersonics
#101 - 2012-10-03 01:32:00 UTC
I think people use it to avoid the relentless clicking, but its so slow its only viable if you are Afk

o/

Lord Zim
Gallente Federation
#102 - 2012-10-03 01:36:17 UTC
Souisa wrote:
I think people use it to avoid the relentless clicking, but its so slow its only viable if you are Afk

Nope, they use it so they can go afk. 2 clicks pr gate isn't "relentless".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#103 - 2012-10-03 01:38:12 UTC
Btw. its not just 2 clicks per jump, its checking warp status, window tabbing etc. all in all its just sucky and there should be a skill to improve autopilot

o/

Lord Zim
Gallente Federation
#104 - 2012-10-03 01:39:44 UTC
Souisa wrote:
Btw. its not just 2 clicks per jump, its checking warp status, window tabbing etc. all in all its just sucky and there should be a skill to improve autopilot

It's 2 clicks. You select the gate or station in the overview, and you press D. It isn't sucky, and there shouldn't be a skill to improve autopilot.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#105 - 2012-10-03 01:42:56 UTC  |  Edited by: Souisa
The thing is if auto pilot was able to be improved, though not to the point it was superior to manual travel, people who dont need to get from a to b in a hurry gets time to focus on other activities. Would be nice with an actual useful autopilot

o/

Lord Zim
Gallente Federation
#106 - 2012-10-03 01:46:03 UTC
Souisa wrote:
The thing is if auto pilot was able to be improved, though not to the point it was superior to manual travel, people who dont need to get from a to b in a hurry gets time to focus on other activities. Would be nice with an actual useful autopilot :)

People who don't need to get from a to b in a hurry can use the autopilot to do exactly that, right now.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Commander Ted
Caldari Provisions
Caldari State
#107 - 2012-10-03 01:54:07 UTC
Paul Oliver wrote:


Their does come a point where a game becomes so dumbed down and "convenient" that any sort of challenge related adrenaline rush ceases, leaving nothing to do but tedious farming for tedious pvp, and when a game reaches that stage it's membership numbers usually sink like the Titanic.

Please don't step over that ledge CCP, challenge is what makes an MMO worth playing.


Because forcing you to click a stupid button every few minutes isn't hard its tedious. Making PvP mechanics simplified is making the game to easy. Making it so I don't have to click a button on my computer ever minute so i can get to where i need to drop off my badger full of cargo while i take a dump isn't.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Lord Zim
Gallente Federation
#108 - 2012-10-03 01:57:47 UTC
Commander Ted wrote:
Because forcing you to click a stupid button every few minutes isn't hard its tedious. Making PvP mechanics simplified is making the game to easy. Making it so I don't have to click a button on my computer ever minute so i can get to where i need to drop off my badger full of cargo while i take a dump isn't.

Good news: this functionality is already in the game!

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Souisa
Subhypersonics
#109 - 2012-10-03 02:01:12 UTC
Tedius clicking is not good gameplay, it doesent add anything to the game, originally manual travel was not intended to be faster than autopilot. It was suppose to be the same speed. I dont agree on this, because if you travel manually you should be able to arrive faster than someone who is just AFK. However, the current autopilot is way to slow to be considered by anyone who is not able to be logged in 24/7

o/

Lord Zim
Gallente Federation
#110 - 2012-10-03 02:31:41 UTC
Souisa wrote:
However, the current autopilot is way to slow to be considered by anyone who is not able to be logged in 24/7

Good news: you don't have to be logged in 24/7 to use the autopilot. I've used it tons of times while moving a freighter, while I went to make supper.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Roderick Grey
Koenigsbergers
#111 - 2012-10-03 03:23:09 UTC
Lord Zim wrote:
Roderick Grey wrote:
You mean besides making travel less of a bore? Being able to do more faster?

Want to do more? Travel manually. Want to be less bored? Autopilot and do something else. Moving resources is supposed to be an undertaking.


Dedicating more time to something doesn't free it up.

“We could learn a lot from crayons; some are sharp, some are pretty, some are dull, while others bright, some have weird names, but they all have learned to live together in the same box.” - Special needs division of Fcon.

Abbey Montauk
Vita Post Mortem
#112 - 2012-10-03 04:48:50 UTC
Paul Oliver wrote:
Souisa wrote:
I guess people would train it to make the auto pilot more convenient, and thus traveling in general.
At what point do things become too convenient?

Their does come a point where a game becomes so dumbed down and "convenient" that any sort of challenge related adrenaline rush ceases, leaving nothing to do but tedious farming for tedious pvp, and when a game reaches that stage it's membership numbers usually sink like the Titanic.

Please don't step over that ledge CCP, challenge is what makes an MMO worth playing.


My adrenaline rushes ceased the moment solo pvp died to blobbers.
Lord Zim
Gallente Federation
#113 - 2012-10-03 07:41:10 UTC
Roderick Grey wrote:
Lord Zim wrote:
Roderick Grey wrote:
You mean besides making travel less of a bore? Being able to do more faster?

Want to do more? Travel manually. Want to be less bored? Autopilot and do something else. Moving resources is supposed to be an undertaking.

Dedicating more time to something doesn't free it up.

Travelling manually frees up more time to do whatever it is you were travelling to your destination for. Travelling via autopilot frees up more time to do things away from the game, while still getting to your destination.

Choose your poison.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Roderick Grey
Koenigsbergers
#114 - 2012-10-03 10:49:42 UTC
Lord Zim wrote:
Roderick Grey wrote:
Lord Zim wrote:
Roderick Grey wrote:
You mean besides making travel less of a bore? Being able to do more faster?

Want to do more? Travel manually. Want to be less bored? Autopilot and do something else. Moving resources is supposed to be an undertaking.

Dedicating more time to something doesn't free it up.

Travelling manually frees up more time to do whatever it is you were travelling to your destination for. Travelling via autopilot frees up more time to do things away from the game, while still getting to your destination.

Choose your poison.


And it would be one of the highest crimes to tweak it abit for those wanted to invest in a faster autopilot?

“We could learn a lot from crayons; some are sharp, some are pretty, some are dull, while others bright, some have weird names, but they all have learned to live together in the same box.” - Special needs division of Fcon.

Lord Zim
Gallente Federation
#115 - 2012-10-03 11:26:21 UTC
Roderick Grey wrote:
And it would be one of the highest crimes to tweak it abit for those wanted to invest in a faster autopilot?

Considering we're talking about buffing AFK play, yes.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Leysritt
The Last Remnant
#116 - 2012-10-03 11:53:26 UTC
Ah EVE ONLINE. The game that I actually can't be bother to play.

The forums and chat are great to make fun of dumb monkeys.
Souisa
Subhypersonics
#117 - 2012-10-04 01:30:30 UTC  |  Edited by: Souisa
The slower your ship is, the bigger the incentive to manual travel is, even if you spent the ~14 days training the skill to level 5. But the whole point is to free up time to focus on other activities while traveling, as having to click WTZ and Jump continuously to get anywhere in a timely fashion does not add anything to the game

o/

Astroniomix
School of Applied Knowledge
Caldari State
#118 - 2012-10-04 01:53:15 UTC
Souisa wrote:
Manual travel will still be faster, but you can train to improve the auto-pilot. The slower your ship are, the bigger the incentive to manual travel is, even if you spent the ~14 days training it to level 5. Wether or not it buffs AFK play is irrelevant, because travel is a big part of EVE and there is no reason it shouldnt be somewhat convenient

Traveling long distances is actually supposed to be a rather big pain in the ass. Especially when the game is doing the traveling for you.
Souisa
Subhypersonics
#119 - 2012-10-04 01:54:26 UTC  |  Edited by: Souisa
Why is traveling long distances supposed to be a pain in the ass? Regardless, with this skill implemented, the longer you travel, the longer it takes

o/

Lord Zim
Gallente Federation
#120 - 2012-10-04 02:01:39 UTC
Souisa wrote:
Why is traveling long distances supposed to be a pain in the ass?

Because, space is vast, and moving things around isn't supposed to be something you do on a complete whim.

Souisa wrote:
Regardless, with this skill implemented, the longer you travel, the longer it takes

And without this skill implemented, the longer you travel, the longer it takes. You'll still get there without doing any work whatsoever (as if 2 clicks pr jump is "a lot of work").

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat