These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Viable ECM Counter

Author
ShenanigansBus
Know-Nothings
Negative Feedback
#1 - 2012-10-02 21:50:06 UTC  |  Edited by: ShenanigansBus
Not the worst idea for a solution:

ECCM Burst - Breaks any current active (and working) ECM on your ship, maybe an "X" second immunity on top of that? Give it a reasonable cycle time , maybe 1/2 to the same of a standard ECM module. A good ECM pilot can counter by staggering or carefully applying each ECM module. You can still get perma jammed but it requires the ECM pilot to work for it. Plus if there is an immunity attached to each cycle, a ship with sufficient mids dedicated to bursts (sacrificing tackle, tank, etc.) could potentially make themselves unjammable. It wouldn't really be a total nerf against ECM boats either, it would be a buff for combat between themselves or EC-Drones. Like logistics, an excellent pilot is what amplifies the force multiplier, not just the ship.

I like ECM, but I also want to be able to solo against it and not have it be 100% luck or as is often the case: Rock, Paper, Scissors... Chloroform.



Edit* Another option instead of an invulnerability timer is a temporary "really high sensor strength" period for part of the cycle, the magnitude of which based on a new or existing skill.

Granted it won't be enough time for a non sebo'ed BS to lock a falcon, but perhaps long enough to relock another BS or BC. However, a non blob number of frigs become somewhat viable anti-ECM or reliable tackle on other ships as they can lock within the high sensor strength period but cannot fit many ECCM Bursts due to limited mids.
Zao Amadues
DO YOU EVEN
#2 - 2012-10-02 22:24:06 UTC
the idea of an ECM counter is GREAT, not just hey CCP swing the nerf bat at ECM, but make it a viable tank/logistic mod that has a counter other than just fit ECCM. something that brings skill into both sides.
M1k3y Koontz
House of Musashi
Stay Feral
#3 - 2012-10-03 01:14:34 UTC
Zao Amadues wrote:
the idea of an ECM counter is GREAT, not just hey CCP swing the nerf bat at ECM, but make it a viable tank/logistic mod that has a counter other than just fit ECCM. something that brings skill into both sides.


ECM is a good counter to logistics.
However. When a 100mn Tengu gets webbed by a rapier, whats that Tengu pilot do? Uncloak his falcon alt, jam our the Rapier since 6 jammers will permajam any one ship, and run like hell.

Whats a pilot do when hes losing his 1v1? Uncloak a falcon alt and permajam the guy hes fighting and proceed to win.

I say make it so that just 1, ECM module from any given ship can be activated on a player. Like a Damage control, only using it on someone else.

That way it becomes more chance based rather than "Target, F1-F6, Proceed to kill Solo'er"

How much herp could a herp derp derp if a herp derp could herp derp.