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I have an idea for Missiles that won't cause everyone to ragequit

Author
John Caligan
Caldari Provisions
Caldari State
#1 - 2012-10-02 21:11:10 UTC
So I've been reading the same threads you all probably have, about qq's and ragequitting over the upcoming Heavy Missile nerfs in the upcomming Winter expansion. But that got me thinking: It's obvious that on some ships *cough* TENGU!!!! *cough* Heavy Missiles may be a tad bit more effective than most people would like. However, the upcoming changes are much too draconian and will effect more than just the problem ships, and could well make anything that previously used a heavy missile fit unviable for use in any scenario. So that got me thinking:

How do we change Missiles without causing them to be unviable?

So here's what I came up with:

Rule #1:

Missiles will have accuracy falloff:

Yes, I think that it's very possible that a missile could miss it's target through some form or another. Tracking could be disrupted in flight. A lucky laser shot could knock it off course. Even against slow-moving targets, missiles should have a chance to miss, like all other weapons.

Rule #2:

Missiles should have a damage falloff:

Again, I believe that this just makes sense. As the missile travels over time, eventually the force propelling it runs out, i.e., the missile runs out of propellant. Part of the damage the missile does is the force with which it hits, not just the pluming fireball. Though inertia will help to maintain the missile's strength, even in deep space, things are always effected by some sort of gravitational field. Over time that would slow the missile down, reducing it's effectiveness at range. Consequently, this could also mean that Missiles could get a buff at close range. Not to the level of Blasters, mind you, but it would mean that at close range, Caldari ships wouldn't be condemned to be swiss cheese on a Megathorn's blasters.

So for example:

Distance: 70-80 KM
Damage: 1/4 Normal Damage

Distance: 69-50 KM
Damage: 1/2 Normal Damage

Distance: 49-15 KM
Damage: Normal Damage

Distance: 14-6 KM
Damage: 2x Normal Damage

Distance: <6 KM
Damage: 4x Normal Damage



So, tell me if you guys thing these would be good alternative changes, and feel free to add-subtract anything.

Discuss:


Karn Dulake
Doomheim
#2 - 2012-10-02 21:13:05 UTC
It would not matter if you had solved the existance of God in your post, you are still pissing in the wind when you think about how much change this thread will make
I dont normally troll, but when i do i do it on General Discussion.
Jim Era
#3 - 2012-10-02 21:14:21 UTC
wat

Wat™

TAHKEP
Space Fiber Weavers
#4 - 2012-10-02 21:15:41 UTC
My own solution to negate the nerf to heavy missiles would be to add a 5% damage to all missile damage types, and not just kinetic. This being only for those ships that get kinetic bonuses of course.
Destination SkillQueue
Doomheim
#5 - 2012-10-02 21:20:06 UTC
So your plan is to make them more like guns, but still with delayed damage, so they would be much worse at long ranges while being ridiculously OP at short ranges. Or alternatively somewhat balanced at close range and totally useless at long range because of the non-existant damage. How exactly would this be in any way better and balanced compared to the CCP proposed system?
Lin-Young Borovskova
Doomheim
#6 - 2012-10-02 21:21:52 UTC
Jim Era wrote:
wat



What he said.

brb

0wl
Hailbird
#7 - 2012-10-02 21:23:20 UTC
The changes are fine, any decent Eve player will tell you it's about time this happened anyway.
Roll Sizzle Beef
Space Mutiny
#8 - 2012-10-02 21:25:34 UTC
OP... you seem to not notice that missiles already have a short and long range version... which all the complainers seem to not realize either. Long range missiles will no longer be compared to short range damage.
BearJews
Order of Extrodinary Gentlemen
#9 - 2012-10-02 21:31:15 UTC
The issue is blobs and pve where HMLs shine, slightly. Overall it's a bunch of whining when clearly turrets are still better in almost every aspect BUT Blobbing and PVE..

If anything they should get rid of the 10 second reload (make it 5), reduce the range, improve the speed, and take away the 2nd penalty that comes with the missiles..

Ships that use missile systems aren't even designed for these proposed TE and TC buffs.
Ranger 1
Ranger Corp
Vae. Victis.
#10 - 2012-10-02 21:43:18 UTC
Perhaps instead you could stop complaining about the inbound missile buffs and try a bit harder to actually understand them.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Karl Hobb
Imperial Margarine
#11 - 2012-10-02 21:46:19 UTC
Would prefer it if whining missile users would just rage quit.

A professional astro-bastard was not available so they sent me.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#12 - 2012-10-02 21:48:55 UTC
F1

You choke behind a smile a fake behind the fear

Because >>I is too hard

Alavaria Fera
GoonWaffe
#13 - 2012-10-02 21:55:14 UTC
BearJews wrote:
Ships that use missile systems aren't even designed for these proposed TE and TC buffs.

Oh well, I guess it's all for the best ~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ginger Barbarella
#14 - 2012-10-02 22:31:04 UTC
Jim Era wrote:
wat


Wow, such originality...

"Blow it all on Quafe and strippers." --- Sorlac

Kairos Antilles
Doomheim
#15 - 2012-10-02 22:48:48 UTC
Give missiles a damage falloff? They already have one - it's called Max Flight Range. The damage falls off to ZERO outside that range.
EI Digin
irc.zulusquad.org
#16 - 2012-10-02 22:59:40 UTC
I'm going to ragequit because you didn't nerf missiles.
Brooks Puuntai
Solar Nexus.
#17 - 2012-10-02 23:04:31 UTC
I still don't see the issue with the changes.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Roll Sizzle Beef
Space Mutiny
#18 - 2012-10-02 23:09:00 UTC
Brooks Puuntai wrote:
I still don't see the issue with the changes.

Because there isn't one.
Brisco County
Deep Core Mining Inc.
Caldari State
#19 - 2012-10-02 23:15:36 UTC
I think we're better off just completely homogenizing the weapon systems.
Grumpymunky
Monkey Steals The Peach
#20 - 2012-10-02 23:44:11 UTC
Brooks Puuntai wrote:
I still don't see the issue with the changes.
I still haven't even seen the changes. Oops

Post with your monkey.

Thread locked due to lack of pants.

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