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Same old Question

Author
Dinsdale Pirannha
Pirannha Corp
#21 - 2012-10-01 18:06:56 UTC
Karl Hobb wrote:
Dinsdale Pirannha wrote:
From the view of a null sec zealot bent on wiping out high sec income, this is another step in the direction said zealot would like to see the game migrate towards.
Dinsdale Pirannha wrote:
From the view of a null sec zealot bent on wiping out high sec income
Dinsdale Pirannha wrote:
From the view of a null sec zealot
Dinsdale Pirannha wrote:
null sec zealot

******* broken record right here, folks.

Face it, high-sec income needs to be nerfed into the ground. Move L4s to low-sec, reduce L3 payouts, high-sec incursions get gate rats and reduced payouts, remove ice fields from high-sec, prohibit exhumers and Orcas from operating in high-sec... ****, just get rid of high-sec.


Behold, the null sec zealot in its purest form.

Don't worry, someday you may get your wish.
It certainly seems that enough CCP dev's share your view.
Tippia
Sunshine and Lollipops
#22 - 2012-10-01 18:12:30 UTC
Dinsdale Pirannha wrote:
Why is CCP introducing myriad changes when CCP already has identified numerous things they want fix with the existing game?
Because the myriad changes are some of the numerous things they want to fix in the existing game.
Karl Hobb
Imperial Margarine
#23 - 2012-10-01 18:12:56 UTC
Dinsdale Pirannha wrote:
Don't worry, someday you may get your wish.
It certainly seems that enough CCP dev's share your view.

You're highly mistaken, troll. CCP is hell-bent on destroying this game through its love of high-sec.

A professional astro-bastard was not available so they sent me.

Jonah Gravenstein
Machiavellian Space Bastards
#24 - 2012-10-01 18:14:26 UTC  |  Edited by: Jonah Gravenstein
Dinsdale Pirannha wrote:


It must be difficult to come up with something original instead of the standard propaganda line fed to you by the null sec zealots.


Original you say? your original post and arguments are hardly original.

FYI I'm a hisec player that runs missions etc, to be frank (hi frank 0/ you can have your name back in a bit) hisec NPC's are laughably easy to beat.

Propaganda is a tool for influencing the general populace, governments use it, companies use it and in the case of Eve the null alliances use it extremely well. If I bought into any of propaganda I read I'd spend all my cash on useless crap, play WoW and never have even heard of Eve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ACESsiggy
Deaths Consortium
#25 - 2012-10-01 18:21:07 UTC
Faction Warfare could be a game changer just like Wormholes once was.

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Xercodo
Cruor Angelicus
#26 - 2012-10-01 18:55:43 UTC
Dinsdale Pirannha wrote:
Why is CCP introducing myriad changes when CCP already has identified numerous things they want fix with the existing game?

Though some companies will continue to create new iterations of their products with the flaws of the older generation, the more successful ones will focus on fixing the flaws before releasing shiny new features.

I do recognize the appeal of the shiny new features. From a marketing perspective, it might draw new people in who have no past knowledge of some of the disastrous changes made, and merely accept these flaws (UI) as the norm.
It also is far more appealing for a dev to work on a new concept rather than fix an old one. But that is the mark of a company with poor discipline that is clearly not customer focused.

So let's see, in no particular order of chronology or importance:

1. UI: That one has been done to death, and in fairness, CCP is addressing it somewhat in this release, but IT SHOULD BE THE ONLY PRIORITY.
2. Moon Goo: CCP said months ago they wanted to ovrhaul this, but apparently it is very complicated and in the meantime we have devs burning how many cycles altering drone killing AI, ship stats, missile changes, bounties, etc etc. Clearly, these new alterations are far far more important than breaking the oligopoly on tech, right CSM?
3. Remember the talk about changing destroyer and battlecruiser skill plans? What ever happened to that concept?
4. FW, what a joke. Supposedly CCP is going to alter this, but I have seen little about hard plans for that, other than some references to "yeah, we know some people think it is broken, so we will look into it."

The list goes on with other concepts CCP has introduced, botched, and then forgot about, but this is enough.



1 - UI improvements are being done bit by bit, Inferno had the complete remake of the FW UI system and gave us kill reports and war reports, those are pretty awesome. In retribution from what we've seen so far we're getting a revamped bounty office UI and Crimewatch is getting new symbols to denote our security/criminal status.

2 - They bandaided that with the alchemy because they knew they couldn't do nothing. Based on what Soundwave has said their plans revolve around making ring mining be a new source of moon goo, problem is that the team that would be responsible for such a project is being used to revamp POSes first.

3 - These are still the come, they have already mentioned that they are holding off such a major change int he skill tree until all the ships that would be effected by such changed have been re-balenced properly

4 - I can't speak for this one as I haven't been really tearing into every resource I can about FW changes cause I don't do FW but from what I've seen on the rest of this thread there are quite a few things that have already been mentioned. And besides, with all the stuff that CCP has done with Inferno regarding FW you can hardly say they're ignoring it.

As for the general sentiment that they're adding new things instead of fixing old ones....
- CCP has stated over and over lately (especially at this year's fanfest) that they are make sure to have a better balance of new stuff and fixes, they know that doing all one or the other makes no one happy. Thus there will ALWAYS be new stuff, stop bitching about it.
- The bounty system is a VERY broken thing that is being fixed here
- Crimewatch can also be described as a fix for the existing system that has all sorts of loopholes for aggression and has confusing rules for new players to learn
- All the ship changes (aside from the new dessies) are also a fix to the existing system. 90% of the ships in the game aren't being used? Yeah that's broken. And since the old mining frigates are being respeced to be logi boats the new ORE frigate is here to replace them.
- There is also the POS revamp, again this is a fix to a horribly outdated system, ask any WHer. While this feature hasn't been mentioned as being a part of Retribution it has been talked about a lot, especially after the CSM minutes came out and could still be made part of Retribution 1.0 in the next two months, if not then maybe a 1.1 or 1.2 version. (Kinda like how Minmatar V3 was 1.1 and Angels were in 1.2 of Inferno

The Drake is a Lie

lanyaie
Nocturnal Romance
Cynosural Field Theory.
#27 - 2012-10-01 19:03:28 UTC
Same old question with the same old answer

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Jake Warbird
Republic Military School
Minmatar Republic
#28 - 2012-10-01 19:41:49 UTC
when I grow up, I wanna be a Nullsec zealot...
Jonah Gravenstein
Machiavellian Space Bastards
#29 - 2012-10-02 02:50:43 UTC
Jake Warbird wrote:
when I grow up, I wanna be a Nullsec zealot...


I just wanna fly a Zealot

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Alavaria Fera
GoonWaffe
#30 - 2012-10-02 03:03:17 UTC
Jonah Gravenstein wrote:
Jake Warbird wrote:
when I grow up, I wanna be a Nullsec zealot...

I just wanna fly a Zealot

When I saw a NC. zealot gang fighting a xxDeath zealot gang (I think they were zealots, AHACs, right?) ... it was pretty with all the lasers.

Then we dropped void bombs on the NC. side and I hear it really got them annoyed.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jonah Gravenstein
Machiavellian Space Bastards
#31 - 2012-10-02 03:10:11 UTC
Alavaria Fera wrote:
Jonah Gravenstein wrote:
Jake Warbird wrote:
when I grow up, I wanna be a Nullsec zealot...

I just wanna fly a Zealot

When I saw a NC. zealot gang fighting a xxDeath zealot gang (I think they were zealots, AHACs, right?) ... it was pretty with all the lasers.

Then we dropped void bombs on the NC. side and I hear it really got them annoyed.


Yep AHACs, lasers and missiles are a staple of scifi, I can do missiles now I want to be able to mentally shout "mah lasers go pewpewpew" when I hit f1

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Josef Djugashvilis
#32 - 2012-10-02 08:25:10 UTC
I play Eve solo. It is my choice to do so, and I have always accepted the limitations my play style imposes on me.

I fly my Navy Domi for lvl 4 missions so that I can afford to do lo-sec pvp, at which I am hopeless, but enjoy a great deal.

If it becomes insanely difficult to fly lvl 4 missions solo in a drone boat, my Eve future looks very bleak.

Trying to make pve more like pvp in the hope that it will make the 'switch' from pve to pvp easier, is in my view a mistaken approach.

Solo pvp, is as many folk have pointed out, more or less dead. So, making solo mission running more like a solo pvp is simply impossible.

I have played Eve for too long and enjoy it too much to say these proposed changed will make me quit. I hope.

This is not a signature.

Matt Grav
Wrath of the Pea
#33 - 2012-10-02 08:47:56 UTC
Tippia wrote:
Because the myriad changes are some of the numerous things they want to fix in the existing game.

^ This this this ....... this

CCP want to complete the ship re-balancing before they change the skill tree, they've said this many times.

The UI is being incremented with each release.

AI improvement is needed and that's from someone who runs Hi Sec missions and exploration. Sorry that you're going to have to manage your drones now, but the rest of us have had to deal with all the NPC ewar for ages.

Sole PVP is not dead .... you just need to be willing to lose ships to the blobs.... err often. But solo can still be a hell of a lot of fun.

As for Retribution, the message is that the dev blogs with the details will be dripped out over the coming months. So far I see very little if any brand new content, it all seems to be taking already existing features and fixing things that they are not happy with.
Garonor
Aegis Security Consulting
#34 - 2012-10-02 09:08:51 UTC
Why is it that some people are so adverse to change? I'm pretty sure that the AI-changes will affect missionrunning in a way. But in my opinion that's neither good nor bad, but just new. Missionrunners like myself will have to evaluate the changes, get used to the system and adapt their strategies. And if this whole AI-business means that missions will become more interesting and the possibility of losing my ship in a mission becomes real, that can only be a good thing. Risk/reward was always a little off in highsec-missionrunning, sice you practially can't lose your ship if you know your missions (or use eve survival) and fit your ship the way everybody tells you.

So what I'm trying to say is that up until now nobody really knows how the upcoming changes will affect the gameplay on the live-server. So we should just wait and see what really happens when the update's out.
Malcanis
Vanishing Point.
The Initiative.
#35 - 2012-10-02 09:43:40 UTC
Dinsdale Pirannha wrote:
Why is CCP introducing myriad changes when CCP already has identified numerous things they want fix with the existing game?

Though some companies will continue to create new iterations of their products with the flaws of the older generation, the more successful ones will focus on fixing the flaws before releasing shiny new features.

I do recognize the appeal of the shiny new features. From a marketing perspective, it might draw new people in who have no past knowledge of some of the disastrous changes made, and merely accept these flaws (UI) as the norm.
It also is far more appealing for a dev to work on a new concept rather than fix an old one. But that is the mark of a company with poor discipline that is clearly not customer focused.

So let's see, in no particular order of chronology or importance:

1. UI: That one has been done to death, and in fairness, CCP is addressing it somewhat in this release, but IT SHOULD BE THE ONLY PRIORITY.
2. Moon Goo: CCP said months ago they wanted to ovrhaul this, but apparently it is very complicated and in the meantime we have devs burning how many cycles altering drone killing AI, ship stats, missile changes, bounties, etc etc. Clearly, these new alterations are far far more important than breaking the oligopoly on tech, right CSM?
3. Remember the talk about changing destroyer and battlecruiser skill plans? What ever happened to that concept?
4. FW, what a joke. Supposedly CCP is going to alter this, but I have seen little about hard plans for that, other than some references to "yeah, we know some people think it is broken, so we will look into it."

The list goes on with other concepts CCP has introduced, botched, and then forgot about, but this is enough.




WHY ARE CCP FIXING PROBLEMS WHEN THEY SHOULD BE FIXING PROBLEMS?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Inquisitor Kitchner
The Executives
#36 - 2012-10-02 09:53:01 UTC
Josef Djugashvilis wrote:

I fly my Navy Domi for lvl 4 missions so that I can afford to do lo-sec pvp, at which I am hopeless, but enjoy a great deal.

If it becomes insanely difficult to fly lvl 4 missions solo in a drone boat, my Eve future looks very bleak.




I read this as:

"If my missions become more of a challenge, I think I'm going to give up the game".

I make my money from Ratting, I'll be effected by the AI change too. Also I currently use a drake to rat with HMLs, this may also change. If

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Malcanis
Vanishing Point.
The Initiative.
#37 - 2012-10-02 09:54:51 UTC
Josef Djugashvilis wrote:
I play Eve solo. It is my choice to do so, and I have always accepted the limitations my play style imposes on me.

I fly my Navy Domi for lvl 4 missions so that I can afford to do lo-sec pvp, at which I am hopeless, but enjoy a great deal.

If it becomes insanely difficult to fly lvl 4 missions solo in a drone boat, my Eve future looks very bleak.

Trying to make pve more like pvp in the hope that it will make the 'switch' from pve to pvp easier, is in my view a mistaken approach.

Solo pvp, is as many folk have pointed out, more or less dead. So, making solo mission running more like a solo pvp is simply impossible.

I have played Eve for too long and enjoy it too much to say these proposed changed will make me quit. I hope.



Er what? You're not able to use anything but drones? No missile or gunnery at all?

May I suggest that you might like to consider training either or even both, you will find them very useful for lo-sec PvP as well as missioning.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Skippermonkey
Deep Core Mining Inc.
Caldari State
#38 - 2012-10-02 10:00:46 UTC
OP should retire from posting

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#39 - 2012-10-02 10:06:52 UTC
Kudos to CCP on the approach they are taking in bringing out new content as well as fixing things. Nothing can happen all at once, with a codebase the size of EVE, it is unrealistic and impossible. One cannot simply drop development of content in order to do only fixes which are not truly game-breakers.

I look forward to the new challenges ahead, I make use of HML's as part of my arsenal, I make use of Drones as part of my Arsenal, same with Hybrids. Focus on one thing only and you are doomed to failure and boredom in EVE.

A big thank you to the CSM members as well. Their feedback into EVE has a big positive impact on the entire game.
Go Hans !!

You go, CCP !!
ugh zug
Aliastra
Gallente Federation
#40 - 2012-10-02 10:25:40 UTC
Dinsdale Pirannha wrote:
Why is CCP introducing myriad changes when CCP already has identified numerous things they want fix with the existing game?

Though some companies will continue to create new iterations of their products with the flaws of the older generation, the more successful ones will focus on fixing the flaws before releasing shiny new features.

I do recognize the appeal of the shiny new features. From a marketing perspective, it might draw new people in who have no past knowledge of some of the disastrous changes made, and merely accept these flaws (UI) as the norm.
It also is far more appealing for a dev to work on a new concept rather than fix an old one. But that is the mark of a company with poor discipline that is clearly not customer focused.

So let's see, in no particular order of chronology or importance:

1. UI: That one has been done to death, and in fairness, CCP is addressing it somewhat in this release, but IT SHOULD BE THE ONLY PRIORITY.
2. Moon Goo: CCP said months ago they wanted to ovrhaul this, but apparently it is very complicated and in the meantime we have devs burning how many cycles altering drone killing AI, ship stats, missile changes, bounties, etc etc. Clearly, these new alterations are far far more important than breaking the oligopoly on tech, right CSM?
3. Remember the talk about changing destroyer and battlecruiser skill plans? What ever happened to that concept?
4. FW, what a joke. Supposedly CCP is going to alter this, but I have seen little about hard plans for that, other than some references to "yeah, we know some people think it is broken, so we will look into it."

The list goes on with other concepts CCP has introduced, botched, and then forgot about, but this is enough.



Op i don't know what you're complaining about,
- the last few patches have been nothing but iterations on existing systems that were broken or poorly designed. and balancing that was very much needed.
- UI is still being tweaked.
- it takes time to develop changes that effect thousands of players fairly and in a balanced manner, and also time to code it without exploitation loops. be ******* patient, go skill gal carrier 5 or something and stfu.
-everything that CCP does is focused on their customers, but they can't ******* please everyone; say your piece but don't blame them for not pleasing you, master of the ******* universe sir herpa derp.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

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