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CCP creates unrecoverable mineral sinks

Author
Belloche
Caldari Provisions
Caldari State
#1 - 2012-09-30 12:47:48 UTC
Greetings all,
I have been thinking about this for a bit and have not seen any discussions about it here. With CCP doing the ship balancing and changing most of the bpo mineral requirements for ships by simply adding "extra materials" that are not recovered when you reprocess them, are they simply trying to stealthily add a new mineral sink to the game? Won't this eventually kill anyone that builds ships as an income source? I know that people will be using stockpiles of minerals but eventually the stockpiles will get used up. When it takes around 21M worth of minerals to build a ship that reprocesses into 6M worth of minerals and the market sells for 18, will only mining botters be making ships?

What am I missing?

Thanks for your consideration.
Gordena Gecko
Greed Ltd.
#2 - 2012-09-30 14:02:01 UTC  |  Edited by: Gordena Gecko
You are missing that the ships now selling for 18M (Retrievers?) where build/bought before the change for 6-7M per unit. Once these stockpiles are sold/used/destroyed the price will increase.

When the stockpiles are depleted and the prices are back at the usual levels CCP might fix the blueprints. Wont be that long for Retrievers, but might take a few years for Procurers.
Kara Books
Deal with IT.
#3 - 2012-09-30 15:08:19 UTC
I think the new guy starting off will benefit from increased mineral prices, the game is changing, adapting to changing conditions is the key to survival.

Im just happy ships are actually worth something now.
corestwo
Goonfleet Investment Banking
#4 - 2012-09-30 15:33:45 UTC
Gordena Gecko wrote:
You are missing that the ships now selling for 18M (Retrievers?) where build/bought before the change for 6-7M per unit. Once these stockpiles are sold/used/destroyed the price will increase.

When the stockpiles are depleted and the prices are back at the usual levels CCP might fix the blueprints. Wont be that long for Retrievers, but might take a few years for Procurers.


Right, this. CCP didn't want people like me, who built thousands of procurers before the patch, to be able to make an instant profit by just refining them. It was actually a startling amount of foresight on their part. The fact that it's a "mineral sink" is pretty much irrelevant.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Aerocuker
Global Economy Experts
#5 - 2012-09-30 19:18:32 UTC
Gordena Gecko wrote:

When the stockpiles are depleted and the prices are back at the usual levels CCP might fix the blueprints.


Is this personal speculation or has CCP said this in the past? There are other items with inconsistent reprocessing values that have been left inconsistent a long time.
Pipa Porto
#6 - 2012-09-30 21:18:08 UTC
Belloche wrote:
Greetings all,
I have been thinking about this for a bit and have not seen any discussions about it here. With CCP doing the ship balancing and changing most of the bpo mineral requirements for ships by simply adding "extra materials" that are not recovered when you reprocess them, are they simply trying to stealthily add a new mineral sink to the game? Won't this eventually kill anyone that builds ships as an income source? I know that people will be using stockpiles of minerals but eventually the stockpiles will get used up. When it takes around 21M worth of minerals to build a ship that reprocesses into 6M worth of minerals and the market sells for 18, will only mining botters be making ships?

What am I missing?

Thanks for your consideration.


If they were trying to add a mineral sink, they wouldn't have removed one. Extra Materials are a less effective mineral sink that ship destruction.

EvE: Everyone vs Everyone

-RubyPorto

LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#7 - 2012-10-01 03:29:21 UTC
Seems a little silly for CCP to have temporary changes to reprocessing.....things change in eve all the time and speculators make/lose money...why now make reprocessors now take risks and not be able to trust the normal game mechanics...
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2012-10-01 09:40:38 UTC
LuckyQuarter wrote:
Seems a little silly for CCP to have temporary changes to reprocessing.....things change in eve all the time and speculators make/lose money...why now make reprocessors now take risks and not be able to trust the normal game mechanics...



This /is/ normal game mechanics.

Nothing temporary about it.

Bombs, for example, have always been like this. As have most T2 things.


And tbh, there's no risk for reprocessors who know how the system actually works, rather than making assumptions about it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Silk daShocka
Greasy Hair Club
#9 - 2012-10-01 15:04:24 UTC
Ships that get blown up, which is way more common than reproc'ing ships, are a mineral sink.

As mentioned above it was actually good foresight by CCP to have the low reproc rate. As a builder (not only ships) rising mineral prices are exceptionally good for me since the minerals I bought last week, put into a job that finishes in a couple days, are now more expensive then before meaning not only is it likely that my profits will be larger, but I will most likely also have market security since ships that are newly built are unlikely to be put on the market under their build price.

Mineral prices going down are what will hurt a builders wallet, but this is also situational and very dependant on the time the builder takes to put her/his product on the market from the time she/he bought the minerals.