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Ship spinning feedback

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XrizZ
Slow Match
#21 - 2011-10-14 19:00:23 UTC
Andreus Ixiris wrote:
XrizZ wrote:
I like it, exactly like the old view..
I never understood though, why you can't go below 0° with the tilt? I wanna see the belly of my ship too.. and whats on the ceiling of the station :D


There's a method for being able to see the station ceiling, at least. Click and hold the left mouse button to orbit your camera "up" as far as it will go, until you're looking straight down at the dorsal surface (top) of your ship. Then click and hold the right mouse button to rotate the facing of your camera until you can see the ceiling.

The right mouse button's use in camera control is a surprisingly well-kept secret in EVE Online. No tutorial talks about it and there's very little discussion of its uses on the forums.

Here's another trick for you to try: click and hold the left mouse button and then click and hold the right one, and you'll move your camera closer or further away from your ship (or camera target, if you're in space and looking at something else). But if you click and hold the right mouse button first, and then click and hold the left mouse button, you'll zoom your camera in and out while staying in the same relative position to the ship. This can be useful if you want to see the fancy new guns up close on large ships.

Hope that helps!


Cool stuff! Thanks! :)
Maul555
Xen Investments
#22 - 2011-10-14 20:40:00 UTC  |  Edited by: Maul555
I just tested it. Looking very good, and glad to see it back. I noticed only 2 issues upon first glance. The ship does not float on the platform, it just sits there, unnaturally motionless... The other issue is that there is a giant empty void where my CQ is supposed to be according to the view from my balcony. Please consider either adding structures in the hangars where CQ's are supposed to be, or reposition the CQ view to match up with existing hangar structures. Also, on a more minor note, I liked your earlier screenshots where you had blue arrows facing the opposite direction right above the undock arrows. This seems like a more natural placement for the exit to hangar button. But i'm not going to throw a fit over it ^^

Other than that I like what I see, and you guys now have me looking forward to the rest of incarna now that I am no longer mad about having stuff rammed down my throat.
Blue Harrier
#23 - 2011-10-14 22:12:09 UTC
Just reporting some minor visual stuff;

When changing from the CQ view to Hanger view in a Republic Security Services Plant station the ship appeared way to close and almost level with the viewer, the ‘fog’ in the station was very thick and it was almost impossible to see any detail.
When pulling back from the ship (in hanger view) one had to retreat to the full extent available to get a Rorqual to just fit in the screen real estate.

The first time I dragged and dropped a ship in hanger view the Tengu (1st ship) was overlaid by the Rorqual and both were on the pad at the same time, again in the above station.

Undocking and flying to the Fedmart Storage station (right next door), none of the above problems were apparent, the ship did appear extra close on docking but I was able to pull back much further in that station. Also the initial view of the ship seemed to be from a slightly higher vantage point.

Warping was still ‘hit and miss’ with the graphic sometimes appearing and sometimes not, also the click and miss the window X is still there. I found if I just move the mouse pointer slowly upwards until the pointer first changes into the I beam then back to the pointer it worked every time but any higher and the X would vanish and the close click would not work.

The lighting in the CQ is back to it’s old self and makes my Avatar look like it has been in the sun far to long.

Otherwise so far no real game breaking bugs and it’s nice to see we now get a choice between CQ and hanger, much, much, better, thank you.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Sgt Maru
Perkone
Caldari State
#24 - 2011-10-15 00:20:35 UTC  |  Edited by: Sgt Maru
Gallente comparison
The Gallente station environment was one of my favorites, but now it looks all pixels and stuff. Though not really all of it...just the lights, or well some of them...it seems that there's interference being picked up by the camera drones...or something...

Amarr comparison
The Amarr station used to have people that knew how to fly, now they just crash through walls and self destruct...not that I don't like seeing those Amarr bastards go boom and stuff, it's just...I really used to like the station cause it seemed more alive, with NPC's flying and buzzing around...now they uhh...yeah...crash and spawn and stuff...

Caldari comparison
This only kind of annoys me, I mean, I know we're in space and it is the future...but it seems as though there should be some sort of supporting structure for that...whatever it is...thing...

Minmatarr Comparison
This one confuses me, whycome Minmatar have bright station when they have the crappiest lighting? I liked the grim dark classic Minmatar station, it rang true to their character and culture.

OK, so I'm very happy to have this back, but from a nit-picky, art critique, wtf, standpoint...I have to wonder what happened between the days of yore and now? I've been able to find something that just irks me in each station, though the Caldari and Minmatar are the best. Mind you those are the only things, save for maybe the heavily polluted hangers, is this part of the forced environment within the station? Or did we switch our thrusters over to diesel? I suppose I can over look that, but still....

Edit: I noticed that there's no ambient noise in the hanger, please fix this.
bassie12bf1
Republic Military School
Minmatar Republic
#25 - 2011-10-15 14:04:00 UTC
This is how it looked before CQ:
http://dl.dropbox.com/u/5182016/2009.04.18.19.19.11.jpg

And this is how it looked on sisi now:
http://dl.dropbox.com/u/5182016/2011.10.14.14.21.00.jpg

The fog is completely unfitting now, eve is supposed to be a dark kind of game, White fog doesn't really fit in at all.
Tara Nighthawk
Center for Advanced Studies
Gallente Federation
#26 - 2011-10-15 15:44:01 UTC  |  Edited by: Tara Nighthawk
Nice to see the ship in the hangar again. Nice solution to the problem.

Admittedly, it breaks immersion a little but still gives both options.

Will there be a way to select which view is the default please?



Incidentally, the hangars do seem different for different races (noticed the Amarr one looked different anyway), but the CQ still seem the dark and dull standard one. I understood from images elsewhere that Gallente will get style, Caldari get Stainless Steel, Amarr presumably something Gothic ( Blink ) and Minmatar are left in the damp and dark.

Is that not live on Sisi yet? The Forum information suggests it is, but I just installed Sisi and all races seem to get a CQ which is just as dark Cry


Edit - the graphics in the Ship Hangars are very poor, much worse than they used to be before CQ. Is that intentional for those with lower quality graphics cards?

As there is not much movement, apart from the ship itself and a few tiny shuttlecraft whizzing about, it doesn't seem that difficult to return to the graphics quality we used to have in the Hangars please.

Lastly, one of my alt accounts is not recognised - which implies the image currently used in Sisi is about a month old. Is that right please? What?
Mekhana
The Scope
Gallente Federation
#27 - 2011-10-15 23:21:34 UTC
You guys need to work on new hangars.

Take your time though. Buff hybrids first.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Si'Andregal Grungolash
Native Freshfood
Minmatar Republic
#28 - 2011-10-15 23:52:00 UTC
Andreus Ixiris wrote:
We have one serious bug and two very major visual issues.

Window Resizing

This is the most urgent bug.

Whenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture.

Please fix this super-fast. It's going to get really annoying to players if they get their beloved ship spinning back but are forced to put up with this.

CQ Positioning

You've got issues with where you put the CQ balcony relative to the ship and the rest of the hangar. This is most egregious in Amarr and Gallente stations but there are minor issues with in Minmatar and Caldari stations as well. Now that we have ship-spinning back, people are going to be able to very clearly see how much you cheated with the positioning of the CQ balcony.

This is a shot from the CQ balcony in a Gallente station (back when we had the Gallente CQ interiors).

This is a shot from the opposite side of the docking ring in ship spinning mode.

I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring.

Perspective Issues

CCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent.

This is what a Rokh looks like in a Caldari hangar when viewed from the CQ balcony.

This is what a Rokh looks like in a Caldari hangar when viewed from an orbiting camera drone.

My honest suggestion would be to move ships viewed from the CQ balcony back to their native position on top of the hangar landing pad and stop the spinning motion, instead using the same gentle rocking motion ships do when in the ship-spinning hangar. We've got ship-spinning back - we don't need these ships to spin anymore.



I have completely supported this suggested change ever since the beginning. With the inclusion of hangar view, players not being able to see the details of their ship from the balcony should not be of as much concern as it was when the balcony was the only way to view your ship in station. Please fix this, it used to be the best thing about incarna, seeing the difference in the size of your ships.
Flamespar
WarRavens
#29 - 2011-10-16 02:09:33 UTC
Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.
CCP Aporia
C C P
C C P Alliance
#30 - 2011-10-16 14:16:48 UTC
Flamespar wrote:
Can we get the button to go to ship hanger placed back on the Neocom? I find it visually intrusive being overlaid over the 3d scene, especially when in the CQ.


The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible).

Friend of walking avatars, currently hibernating until he gets to open that door.

Nonnori Ikkala
Love for You
#31 - 2011-10-16 15:22:18 UTC
Sgt Maru wrote:
Gallente comparison
The Gallente station environment was one of my favorites, but now it looks all pixels and stuff. Though not really all of it...just the lights, or well some of them...it seems that there's interference being picked up by the camera drones...or something...


I second this! I've only looked at the Gallente hanger, but it is indeed very low resolution. I have my settings to high resolution textures. so that's not it. On a Mac.
Tarkett Reedster
House of Reed Interstellar Defense Force
#32 - 2011-10-16 16:34:34 UTC
Getting double ships in hanger view. Clears up after I undock and re-dock. Is there an place to post images?
Oberine Noriepa
#33 - 2011-10-16 23:13:35 UTC  |  Edited by: Oberine Noriepa
Sgt Maru wrote:
Gallente comparison
The Gallente station environment was one of my favorites, but now it looks all pixels and stuff. Though not really all of it...just the lights, or well some of them...it seems that there's interference being picked up by the camera drones...or something...

Amarr comparison
The Amarr station used to have people that knew how to fly, now they just crash through walls and self destruct...not that I don't like seeing those Amarr bastards go boom and stuff, it's just...I really used to like the station cause it seemed more alive, with NPC's flying and buzzing around...now they uhh...yeah...crash and spawn and stuff...

Caldari comparison
This only kind of annoys me, I mean, I know we're in space and it is the future...but it seems as though there should be some sort of supporting structure for that...whatever it is...thing...

Minmatarr Comparison
This one confuses me, whycome Minmatar have bright station when they have the crappiest lighting? I liked the grim dark classic Minmatar station, it rang true to their character and culture.

OK, so I'm very happy to have this back, but from a nit-picky, art critique, wtf, standpoint...I have to wonder what happened between the days of yore and now? I've been able to find something that just irks me in each station, though the Caldari and Minmatar are the best. Mind you those are the only things, save for maybe the heavily polluted hangers, is this part of the forced environment within the station? Or did we switch our thrusters over to diesel? I suppose I can over look that, but still....

Edit: I noticed that there's no ambient noise in the hanger, please fix this.

I was actually going to post something exactly like this, but I see you already beat me to the punch! I agree with everything in this post and definitely would like the old hangar environments back. The devs should have access to the old hangar environments, so why not just reuse those? As far as I know, no one really likes the fog that's present in both the CQ and hangar views, so it would be a good opportunity to bring the older environments back. It shouldn't be difficult to port the pre-Incarna assets into the current CQ and hangar. (If they require any conversion at all, anyway.)

The lack of ambient sound is also pretty weird and I would like this fixed as well.


Andreus Ixiris wrote:
We have one serious bug and two very major visual issues.

Window Resizing

This is the most urgent bug.

Whenever I dock in ship spinning mode, this occurs. I want my station services window to look like this, but every time I undock and redock it switches back to the first picture.

Please fix this super-fast. It's going to get really annoying to players if they get their beloved ship spinning back but are forced to put up with this.

CQ Positioning

You've got issues with where you put the CQ balcony relative to the ship and the rest of the hangar. This is most egregious in Amarr and Gallente stations but there are minor issues with in Minmatar and Caldari stations as well. Now that we have ship-spinning back, people are going to be able to very clearly see how much you cheated with the positioning of the CQ balcony.

This is a shot from the CQ balcony in a Gallente station (back when we had the Gallente CQ interiors).

This is a shot from the opposite side of the docking ring in ship spinning mode.

I very strongly suggest repositioning the balcony to a more realistic location. I strongly recommend, at least in terms of the Gallente hangar, moving the CQ balcony onto this crucifix-shaped structure that sits just above the main docking ring.

Perspective Issues

CCP, I've really got to stress in no uncertain terms that the way you bring ships closer to the Captain's Quarters balcony LOOKS WRONG and now that we have ship-spinning back, the wrongness has become even more apparent.

This is what a Rokh looks like in a Caldari hangar when viewed from the CQ balcony.

This is what a Rokh looks like in a Caldari hangar when viewed from an orbiting camera drone.

My honest suggestion would be to move ships viewed from the CQ balcony back to their native position on top of the hangar landing pad and stop the spinning motion, instead using the same gentle rocking motion ships do when in the ship-spinning hangar. We've got ship-spinning back - we don't need these ships to spin anymore.

I also agree with everything in this post. I don't think some of the changes and fixes in the posts I quoted are too much to ask for by the time the Winter expansion hits. Some of them obviously should be looked at before the 18th if they haven't been addressed already.

Oberine Noriepa
#34 - 2011-10-16 23:32:59 UTC
bassie12bf1 wrote:
I personally think the Fog should match the race's station in a similar or the same way as before CQ was introduced.

For example in the gallente station the fog is very white in the current build.

I don't think there should be any fog since you're inside a station to begin with. How will capsuleers navigate a station's interior if they can't see anything because of the blinding white light and fog? P

Also, the fog hides some hangar detail. There's no sense in covering the hard work your artists put into making those hangars. Smile

Maxwell Thomas
APEX Unlimited
APEX Conglomerate
#35 - 2011-10-17 02:26:48 UTC
i am getting the window resize issue EVERY time. What is really annoying is it also resizes my overview and selected item window, fleet window, and drone window when i undock. For people running multiple clients where you need the windows in the same spot for alt tabbing and clicking ont he same spot to work this is even mroe so anooying.
Blue Harrier
#36 - 2011-10-17 10:18:09 UTC
I found by accident while testing on my laptop that setting ‘Shader Quality’ to low instead of high removes all the ‘white fog’ from stations with very little loss of detail.

In fact without the white fog and bright light it was possible to see more detail in the station including the landing bay in some stations. Worth a try if you would like to test it.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Kossaw
Body Count Inc.
Mercenary Coalition
#37 - 2011-10-17 14:30:41 UTC
The Bloom or "Fog" in gallente stations on my machine is really bad - I almost need sun shades to look at the monitor with "Shader Quality" set to high. Shader quality Low looks fine.

WTB : An image in my signature

CCP Aporia
C C P
C C P Alliance
#38 - 2011-10-17 15:01:24 UTC
Thanks for all the feedback, and just to keep you all updated:
We are currently internally testing fixes for the wrong scaling of the hangar, the fog, the breaking UI and the issue with duplicate ships being rendered. If all goes well these will be made available as an optional patch very Soon(tm). Cool

Friend of walking avatars, currently hibernating until he gets to open that door.

Oberine Noriepa
#39 - 2011-10-17 15:41:30 UTC  |  Edited by: Oberine Noriepa
Cool! Big smile

Is it possible we'll see desired changes in Sgt Maru's post implemented in the Winter expansion? They aren't of the highest priority, but I think it's important that the quality of the hangar assets are equivalent to their previous forms. As someone who is currently docked in Gallente space, the low texture quality of the hangar is somewhat strange.

Raid'En
#40 - 2011-10-17 22:05:20 UTC  |  Edited by: Raid'En
CCP Aporia wrote:

The UI design for this is being iterated upon. The button in the Neocom has downsides (f.e. it is confusing unless you know what it does), just like the current one has (as in it is not very visible).

having a big thing written on my screen give me a urge to hide it.
i also want the old icon, just make it more different visually, or at another place if you fear that people are confuded about it.

it's not the concept of the old icon which is wrong, it's only the result.
an icon is always better than some text, the issue is to get the good icon drawned, and putted at the right place. putting text is the easy way, and not at all the best one.

what i can tell you is that the first time i got on sisi, and saw the button, it was obvious for me that it was a switch hangar/CQ, meaning the idea was good.
so either you put the same icon at another place, either you put another icon, more different than the undock one, at this place.

on another subject, was it always impossible to move the camera behind the ship ? it felt strange to me when i saw i couldn't on sisi
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