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exploration for dummies..me plz

Author
Technician Ken Estemaire
Doomheim
#1 - 2012-09-24 20:19:12 UTC
Am thinking of going into exploration and have found no career agents specifically for exploration. Am i missing the obvious or is there not a exclusive agent line for exploration?? Also was blessed with some isk by a RL friend and would like to know what would be a good starter ship for exploration. Ty in advance
Robert De'Arneth
#2 - 2012-09-24 20:30:01 UTC
As far as I know, there are no specific explore misisons, take that with a grain of salt, because I have never looked either!! Any ship that offers scan bonus, I suggest you take the few weeks to get to T2 ships. Not that hard.


Also read this http://wiki.eveuniversity.org/Exploration_101


should get you where you want to go.


Good luck and welcome to EVE!!

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

leoplusma
Delfus Inc.
#3 - 2012-09-24 22:56:17 UTC

exploration means - among other things - scanning

make sure u watch some kind of video tutorial for scanning
like this from ccp http://www.youtube.com/watch?v=heYfTA00Idg

best ships for scanning are considered the t2 covert ops frigs (not the bombers)
but basically if your skills are ok, u may find more useful to be in an-all-around
ship so after scanning you can actually go and do whatever u have to in there.

leo
Omega Sunset
Black.Omega
#4 - 2012-09-24 23:57:08 UTC  |  Edited by: Omega Sunset
Starter ship: anything with a scan bonus. T1 is fine to start and you are not restricted to gallente ships. The objective is to train for T2's and possibly later T3's. So you might want to study all the exploration ships in the game, strengths and weaknesses, then formulate a long term skill plan especially since exploration uses a very wide range of skills. EVEMon is very useful for building a skill plan, researching ships and builds.

There are no missions or agents for explorers apart from the one career agent (in newbie space). The closest thing would be doing missions for SoE (sisters of eve) to get LP's for some good probe/launcher equipment. Those missions generally are not "explorer" missions. There are various missions in the game that are ideal for explorers, but generally can be done in any ship.

—Ω—

Praxis Ginimic
The Scope
Gallente Federation
#5 - 2012-09-25 02:12:52 UTC
if you still have all that free isk you should pick up a seet of sisters probes and sisters scanner. That way you should be able to make up for the loss of a scan bonused ship. Using a cruiser with a utility high slot like the vexor allows you to scan and run sites in the same ship. The vexor is a good choise as it is a drone boat which frees up power grid and cpu for tools like your code breaker or a cloak. check out this guide.
Lors Dornick
Kallisti Industries
#6 - 2012-09-25 02:58:11 UTC
Praxis Ginimic wrote:
if you still have all that free isk you should pick up a seet of sisters probes and sisters scanner. That way you should be able to make up for the loss of a scan bonused ship.


This is a very good advice, esp since a lot of the time as an explorer is spent scanning.

Don't forget to check the line of 'prospector' implants (or virtue set if you're really in to it).

http://wiki.eveonline.com/en/wiki/Probing#Implants

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Vilnius Zar
SDC Multi Ten
#7 - 2012-09-25 09:26:39 UTC  |  Edited by: Vilnius Zar
Lets pop a few myths:

- "you need a probe bonused ship for exploration", this is nonsense and only really applies in 0.0, sortof. The vast majority of sites in high and low sec you can probe out just fine in a combat fitted ship with a probe launcher on board. The sites you can't probe out that way tend to be sites you're either not very interested in anyway and/or you would need a proper ship&fit to make them happen in the first place. Also, as most probe bonused ships can't do combat that would mean having to use two ships and because you tend to roam around for sites that would create a logistical mess

- "Sister launcher and probes are a must have", this is again nonsense. Sure they help a little bit but generally it's unneeded in the majority of situations any starting explorer may find himself in. It's similar to "all pve ships must fit faction damage mods" and actually that makes more sense than "must use Sister gear". Newer players can't afford these faction items and might lose their ship or "misplace" their probes making the whole thing not profitable. There really is no need to use it

- "exploration is difficult and scary", not true either. Generally people who tell you boogie man stories like that simply have no clue on how it works or enjoy mindless grinding over using their braincells and rather than admitting to that they will make up some nonsense trying to sound cool

- "if you want to make isk with exploration you need to leave high sec", anyone telling you this should be flagged as an idiot and ignored for the rest of time. You can make tons and tons of isk in high sec, if you do it right and have put in some effort to figure out how to do stuff then you'll consider 100 mil an evening "a slow night" very soon.


If you're fairly new in this game and/or exploration here's what you need to know:

1) if all you can really fly is frigates (because you're new) then you're best off hunting for radar sites, they're few and far between but generally make you 5-30 mil each and are super easy. They can be done on a 2 day old character with some basic probing and drone skills while being able to use a codebreaker. Best ship for this is the Imicus while the Magnate is also decent, both can use drones meaning you can kill the few&easy frigate npcs just fine

2) if you can use a cruiser or BC then you can start doing actual combat related sites, while there's many types of sites (and some can be done in frigates) you're generally only interested in DED and Unrated sites. Don't waste time on anomalies, Grav&Mag or Ladar sites and don't bother with Drone sites either. I'm not saying they're worthless but isk efficiency-wise they're simply not on par with Radars, DED and Unrated

This website will help you a ton figuring out what's what and how do to stuff, bookmark it, make it your homepage on the IGB and use it extensively. Set it to the faction space you're in and if you find a site click on it from that page and it'll tell you what to do, what to expect and what to shoot.



Case in point: friend of mine is completely new to the game, with no financial help from me and little to no guidance (he mostly figured it out himself by reading up on stuff and actually putting in effort) after 4 months he had 6 bil isk, purely from doing high sec exploration in a t1 fitted Drake. Now he's 8 months into the game and has amassed 14 bil isk, and all he really does is do exploration for 1-2 hours a night IF he can be bothered. It's great income if you're willing&capable of putting in some (brain) effort and, to me, it's less boring than grinding missions or the likes.

If you have more questions on this just mail or convo me ingame.
Omega Sunset
Black.Omega
#8 - 2012-09-25 11:17:54 UTC  |  Edited by: Omega Sunset
Vilnius Zar wrote:
Lets pop a few myths:

- "you need a probe bonused ship for exploration", this is nonsense and only really applies in 0.0, sortof. The vast majority of sites in high and low sec you can probe out just fine in a combat fitted ship with a probe launcher on board. The sites you can't probe out that way tend to be sites you're either not very interested in anyway and/or you would need a proper ship&fit to make them happen in the first place. Also, as most probe bonused ships can't do combat that would mean having to use two ships and because you tend to roam around for sites that would create a logistical mess

- "Sister launcher and probes are a must have", this is again nonsense. Sure they help a little bit but generally it's unneeded in the majority of situations any starting explorer may find himself in. It's similar to "all pve ships must fit faction damage mods" and actually that makes more sense than "must use Sister gear". Newer players can't afford these faction items and might lose their ship or "misplace" their probes making the whole thing not profitable. There really is no need to use it

- "exploration is difficult and scary", not true either. Generally people who tell you boogie man stories like that simply have no clue on how it works or enjoy mindless grinding over using their braincells and rather than admitting to that they will make up some nonsense trying to sound cool

- "if you want to make isk with exploration you need to leave high sec", anyone telling you this should be flagged as an idiot and ignored for the rest of time. You can make tons and tons of isk in high sec, if you do it right and have put in some effort to figure out how to do stuff then you'll consider 100 mil an evening "a slow night" very soon.


1. True for vet explorers, but with low skills it's really painful w/o a ship bonus. I tried using a blackbird early on since I was also training ewar, but it was just a mess. Now I can use it, but hey I have a T3 for that stuff, and that cloaks. In hisec, I usually don't "need" anything but my T2. But the T3 is good for long sessions if in hisec.

2. Again, good for low skill, soe probes etc. It makes a difference.

3. Scary? Just watch those WH's. Otherwise jita is the scary ride. Last week I was hung up on the station trying to warp out, lots of locks on my ship and cant cloak. Everyone always trying to scan my T2, kinda funny, usually I'm gone before the lock. T2 explorer is mostly a flying origami.

4. ehh pay is ok. Big problem in hisec is competition for sites. At low skill it's even harder unless you find some untraveled rout of systems, and that has become more rare the past year or so. Lots of people doing the same, and I often see sites vanish before I get 100% so wind up jumping for another system hoping it's empty of other explorers.


" but generally make you 5-30 mil each and are super easy"
Oh and no, not in hisec at least. More like 1-20 and that can be an hour of scanning for a radar. Some times more isk, but not "generally". Ups and downs really, good days - bad days. But lots and lots of times I find less than 1mil worth of stuff in radar sites, but better than the rest of the sites. But having more SP in exploration skills (+ bonus) means getting to sites faster so you make more isk as you improve.

—Ω—

Vilnius Zar
SDC Multi Ten
#9 - 2012-09-25 11:27:58 UTC
- Probing issues are about lack of experience and not having trained Astro Pinpointing, not about some slightly increased probe strength. Does it help? I can yes IF that slight extra strength makes just enough difference to add another "zoom in" level on your probes, otherwise it does nothing and even then it only saves you time. So probing being annoying does NOT come from lack of probe strength, not in high sec (which is that this is all about, a newer player asking for entry level info)

- competition depends on which faction space you're in. If you choose to be in the overcrowded, over carebeared Caldari system then yes you'll have competition :)
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#10 - 2012-09-25 11:30:40 UTC  |  Edited by: Tao Dolcino
Vilnius Zar wrote:
Lets pop a few myths:*snip*



Excellent post Vilnius, really.
Indeed most vets, while giving kind and good advices (for their level), often forget that they are talking to newcomers who have no skill and no isk.
What you explained is perfect, we should see much more advices like this : clear, concrete and really adapted to newcomers in this part of the forum.

Edit : the words Tengu/T2/T3/Faction... should be forbidden in this part of the forum Roll
Omega Sunset
Black.Omega
#11 - 2012-09-25 11:57:42 UTC  |  Edited by: Omega Sunset
Vilnius Zar wrote:
it only saves you time.
Exactly, that's the whole point. Rinse and repeat, fast as you can go. Skip resolutions, home in on your target before someone else does, and get more done in the amount of time you have. Lots of times it comes down to a minute before someone else drops in on your radar site. If they got there first then it's your loss. So yeah, I use every edge at my disposal to get there first. Fast ship, high skill and stacks of bonuses. Then comes the ability to evade or lock down. Lastly something to dent ships with if it comes to that. Been at it a couple years, good profession. Explorer.

"a newer player asking for entry level info"
And that's what I gave. This is my free time, I'm not a forum bot, I actually play the game. Like I said, get a T1 and plan out your skills. If you stick with it you'll undoubtedly want a T2 soon, and you don't want to be wasting SP on useless stuff since it takes quite a bit of time to train for explorer and any needed supporting skills which can be many. Besides that you need your core skills, which is very important for whatever you do.

—Ω—

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#12 - 2012-09-25 12:08:12 UTC  |  Edited by: Tao Dolcino
Omega Sunset wrote:
Fast ship, high skill and stacks of bonuses.


This is a subforum for NEW PLAYERS
The guy's not asking for what he will be able to do in 2 years
Thank you for illustrating my point so perfectly...
Omega Sunset
Black.Omega
#13 - 2012-09-25 12:27:54 UTC  |  Edited by: Omega Sunset
Tao Dolcino wrote:
Omega Sunset wrote:
Fast ship, high skill and stacks of bonuses.


This is a subforum for NEW PLAYERS
The guy's not asking for what he will be able to do in 2 years

What are you talking about? Or just trolling? It doesn't take 2 years to train explorer. You should be in a T2 on a 90 day plan. Six months and you are in a T3.
Tao Dolcino wrote:
Thank you for illustrating my point so perfectly...

Which is... You are a troll?
Quit trying to pound square pegs into round holes, sir.


moving on heh

Vilnius Zar wrote:
- competition depends on which faction space you're in. If you choose to be in the overcrowded, over carebeared Caldari system then yes you'll have competition :)

That's for sure, you don't want to be probing anywhere near jita lol. There are places in caldari space that are less explored, but you wont get that info out of meee. But I usually go to exotic locals since I'm also a trader and run cloaky couriers. But explorer locals are guarded almost as much as trade routs. But I go to jita often on runs, and have an exploration ship there for layovers, so it's sort of hard not to run into other explorers combing through the systems. I'd probably have recommended lonetrek but even that gets congested now a days. You need to travel pretty far from jita to escape it.

—Ω—

Kai Wong-Tong
Hippity Hip Hip
#14 - 2012-09-27 13:10:34 UTC
Omega Sunset wrote:
Tao Dolcino wrote:
Omega Sunset wrote:
Fast ship, high skill and stacks of bonuses.


This is a subforum for NEW PLAYERS
The guy's not asking for what he will be able to do in 2 years

What are you talking about? Or just trolling? It doesn't take 2 years to train explorer. You should be in a T2 on a 90 day plan. Six months and you are in a T3.
Tao Dolcino wrote:
Thank you for illustrating my point so perfectly...

Which is... You are a troll?
Quit trying to pound square pegs into round holes, sir.


moving on heh

Vilnius Zar wrote:
- competition depends on which faction space you're in. If you choose to be in the overcrowded, over carebeared Caldari system then yes you'll have competition :)

That's for sure, you don't want to be probing anywhere near jita lol. There are places in caldari space that are less explored, but you wont get that info out of meee. But I usually go to exotic locals since I'm also a trader and run cloaky couriers. But explorer locals are guarded almost as much as trade routs. But I go to jita often on runs, and have an exploration ship there for layovers, so it's sort of hard not to run into other explorers combing through the systems. I'd probably have recommended lonetrek but even that gets congested now a days. You need to travel pretty far from jita to escape it.


Honestly, as a reaaaaaally new player, half the stuff you said in this paragraph I don't really follow :) Regardless, there are some good tips in here and I am considering this as a career but doing the newbie missions for this right now. Too much to learn and read about!
Kai Wong-Tong
Hippity Hip Hip
#15 - 2012-09-27 13:12:49 UTC
Vilnius Zar wrote:


This website will help you a ton figuring out what's what and how do to stuff, bookmark it, make it your homepage on the IGB and use it extensively. Set it to the faction space you're in and if you find a site click on it from that page and it'll tell you what to do, what to expect and what to shoot.



Please tell me this makes more sense after I go through the newbie exploration missions, as this is very confusing to look at right now! :)
Davith en Divalone
Aliastra
Gallente Federation
#16 - 2012-09-27 14:03:46 UTC
It's worth noting that exploration frigates are getting a larger drone bay and three high slots this winter, making them a bit more viable for clearing out the rats from highsec exploration sites, and possibly more if you have good drone and gunnery skills.

Omega Sunset
Black.Omega
#17 - 2012-09-28 00:10:42 UTC  |  Edited by: Omega Sunset
Kai Wong-Tong wrote:


Honestly, as a reaaaaaally new player, half the stuff you said in this paragraph I don't really follow :) Regardless, there are some good tips in here and I am considering this as a career but doing the newbie missions for this right now. Too much to learn and read about!
Not really, I had most of this stuff down before I ever undocked my first exploration T1. I've been playing mmo's for some 16 or 17 years (MUD's before that), my primary genre, and I've learned that research is the difference between having fun from the start or making huge mistakes that will take time to pay for. But I like to read a lot, and you are not at the point of being able to make any bad mistakes in this game yet. Heck, I've researched games I've never even played lol.

Look, I'll put it this way, chances are exploration won't be the all encompassing profession for you in this game, though a fun pastime you may always spend time in. In fact I guarantee it if you make it to your first year here, it won't be all about exploration. It is a good place to start though, leading to many other things to do. But if you put six months into exploration, chances are you will branch out into things like marketing and with blockade runners or cov-ops couriers, or go into recon, possibly stealth bombers, or even black ops. If that is something like you have done in other games than you are set (as has been for me so the choice was obvious). So there is no reason not to explore all the info asap, work out various long term skill plans with EVEMon while starting out on something in general (decide on long-term later as there are many choices). Check out builds and comments at battleclinic. Read 'ISK the guide'.

But even 90 days into exploration (a good first goal) will get you a competent character. Many-many people have alt accounts with competent explorer characters as they are very useful. Even on the same account as an alt, still useful, just like I use my explorer cov-ops skills to help my lowish-SP (low clone costs) pvp combat alt. 90 day skill plan is really the best thing to work out first, moving in the right direction which is pretty uniform depending on the general profession you choose, be it exploration, mining, manufacturing, marketing or combat (though more variation in combat choices as you may focus on later), but it's mostly cookie cutter the first 90 days, then variations to training really opens up after that. There is no hand-holding in this game, it's your job to study, which I don't see as a chore as it's all so very interesting and different from anything else.

—Ω—

Omega Sunset
Black.Omega
#18 - 2012-09-28 00:28:51 UTC
Kai Wong-Tong wrote:
Vilnius Zar wrote:


This website will help you a ton figuring out what's what and how do to stuff, bookmark it, make it your homepage on the IGB and use it extensively. Set it to the faction space you're in and if you find a site click on it from that page and it'll tell you what to do, what to expect and what to shoot.



Please tell me this makes more sense after I go through the newbie exploration missions, as this is very confusing to look at right now! :)
I've never seen that site before, but that info is well published in various places. That's not hard to forget. For an explorer, this is probably more useful to keep bookmarked: http://www.ellatha.com/eve/wormholelist.asp
Lets see you try to memorize that haha

—Ω—

Robbin Sund
#19 - 2012-09-28 03:13:33 UTC
Vilnius Zar wrote:

If you have more questions on this just mail or convo me ingame.


Thanks for the info, I haven been looking into exploration more and more for scavaging soon.
with this info I could also put up with hacking as you mentioned. might take a peak at it later on. : D
Really thanks.

One way trip! Why dont you drive?

Robbin Sund
#20 - 2012-09-28 03:15:47 UTC
Omega Sunset wrote:
Tao Dolcino wrote:
Omega Sunset wrote:
Fast ship, high skill and stacks of bonuses.


This is a subforum for NEW PLAYERS
The guy's not asking for what he will be able to do in 2 years

What are you talking about? Or just trolling? It doesn't take 2 years to train explorer. You should be in a T2 on a 90 day plan. Six months and you are in a T3.


As a newbie I am not interested in what I can do in 90 days.. its more interesting what I can do in 1-4 days TOP. even if its way more messy and ineffective, as long as it does the trick.
Getting better is about refining those skills, when a newbie want to advance to a better player.

Since we are fresh and probably want to get hooked right away, not sit and wait for the skillbooks to tick in and have to pay for 3 months more before even knowing if we MIGHT enjoy it.. :D

One way trip! Why dont you drive?

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