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Rebalanced mining - hulk vs mack - tweaks needed?

First post
Author
Rek Seven
University of Caille
Gallente Federation
#61 - 2012-09-26 15:59:23 UTC
The guy makes some good points.

Who exactly would be hurt by giving the Hulk more cargo?
Infinite Force
#62 - 2012-09-26 16:20:32 UTC
Rek Seven wrote:
The guy makes some good points.

Who exactly would be hurt by giving the Hulk more cargo?

/sarcasm on
All those hauler toons in Orcas - because we all know the answer to all things mining is "use an Orca".
/sarcasm off

Seriously, a max boosted hulk holds about 1.5 cycles.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Bart Starr
Aggressive Structural Steel Expediting Services
#63 - 2012-09-26 20:49:01 UTC
Rek Seven wrote:
The guy makes some good points.

Who exactly would be hurt by giving the Hulk more cargo?


I'd go further. I'd remove the Ore Bay entirely and adjust the stats to allow miners to have a reason to fit Expanders again.
Miners could once again choose to increase cargo at expense of EHP.

Plus, loot would drop again, for gankers.

I'd love to see a Mackinaw expanded out to 40-50K, drop 50 blocks of ICE after a gank.

My plan would be:

Boost Hulk EHP to about 12K EHP (unfit), 33-40K EHP (tank fit)
Reduce Mackinaw EHP to about 10K EHP (unfit) and 22-24K EHP (tank fit)
Slightly reduce Skiff Yield to distinguish it from the Mackinaw.

Remove Ore Bays and resize standard cargo appropriately for their # of low slots.
(Hulk could expand beyond current amount, but base size is significantly less...)
Mackinaw I could see being expanded up to 40 or 50K with rigs/mods base amount significantly less.

Also, completely get rid of the stupid 'ice/mercoxit harvesting rigs'....seems tacked on and pointless.

baltec1
Bat Country
Pandemic Horde
#64 - 2012-09-26 20:59:59 UTC
Change the macks base tank to that of the hulks.

Thats all that needs to happen.
Belshazzar Babylon
Doomheim
#65 - 2012-09-27 01:43:53 UTC
baltec1 wrote:
Change the macks base tank to that of the hulks.

Thats all that needs to happen.



Yes to make the most popular mining ship ATM easier to gank should be at the top of CCPs list. Not the POS rework not the new Destroyers.

You would think the poor Mack had some kind of invulnerable force field the way people whine about this. Gankers still crying about some mythical right to a profitable gank.

This thread really should have been rolled into the previous threadnaught.
baltec1
Bat Country
Pandemic Horde
#66 - 2012-09-27 01:56:26 UTC
Belshazzar Babylon wrote:
baltec1 wrote:
Change the macks base tank to that of the hulks.

Thats all that needs to happen.



Yes to make the most popular mining ship ATM easier to gank should be at the top of CCPs list. Not the POS rework not the new Destroyers.

You would think the poor Mack had some kind of invulnerable force field the way people whine about this. Gankers still crying about some mythical right to a profitable gank.

This thread really should have been rolled into the previous threadnaught.


Tell me. Whats the point of the skiff (an anti gank ship) if the mack has a tank that makes it unprofitable to attack?
Lord Zim
Gallente Federation
#67 - 2012-09-27 01:59:50 UTC
baltec1 wrote:
Tell me. Whats the point of the skiff (an anti gank ship) if the mack has a tank that makes it unprofitable to attack?

To be a safe and convenient ice bot mining ship, of course. Duh.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#68 - 2012-09-27 02:21:49 UTC
Lord Zim wrote:
baltec1 wrote:
Tell me. Whats the point of the skiff (an anti gank ship) if the mack has a tank that makes it unprofitable to attack?

To be a safe and convenient ice bot mining ship, of course. Duh.

Even in that capacity it's still overshadowed by the mack.
Bart Starr
Aggressive Structural Steel Expediting Services
#69 - 2012-10-01 16:03:42 UTC
Excellent article posted here today at:


themittani.com

Eventually someone went out and started actually counting the highsec Exhumer population.

Yes, the Hulk is going extinct.

Miners will keep trying to justify the over-buffed Mackinaw, but just saying otherwise doesn't make it less true.

One size-fits-all Exhumer design is a sign that another iteration on the barge buff is necessary.

Swap Hulk and Mackinaw EHP - problem solved.
baltec1
Bat Country
Pandemic Horde
#70 - 2012-10-01 16:18:47 UTC
Bart Starr wrote:


Swap Hulk and Mackinaw EHP - problem solved.


Then the hulk does the skiffs job.

Nerf the macks base tank to the hulks and let the skiff do its job.
La Nariz
Aliastra
Gallente Federation
#71 - 2012-10-01 17:50:02 UTC
The answer to all of this is reverting the hulk and mack EHP buffs.

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Scatim Helicon
State War Academy
Caldari State
#72 - 2012-10-01 19:25:14 UTC
It was dumb to start fiddling around with the mining ships without taking any steps to address the wider issues around mining (boring, bot-friendly, one-dimensional, etc). A proper fix would have involved completely reworking the ways that production materials can be harvested and fitting the existing/new mining ships into the various new and existing roles accordingly. Instead we got ship stat tweaks to an activity so bare-bones and simplistic that there was always going to be one 'best' choice and, welp, here we are.

Every time you post a WiS thread, Hilmar strangles a kitten.

Elinarien
Doomheim
#73 - 2012-10-01 19:45:57 UTC  |  Edited by: Elinarien
The smart money will be on the mining barges. Why? I can pay for a tier 1 fitted procurer for 10m (no rigs though). A fitted retriever about 20. In the event of a gank they're cheap as chips replacements making profitable ganking redundant.
Ginger Barbarella
#74 - 2012-10-01 20:09:35 UTC
I've got a smashing idea: why don't you guys shoot at people that shoot back? Lol

"Blow it all on Quafe and strippers." --- Sorlac

Ocih
Space Mermaids
#75 - 2012-10-01 20:29:09 UTC
90% of this thread is people who don't mine trying to tell CCP how mining should be. They chose to listen to the people who do mine. I'd say they got it right.

Macki - Low yields, high tank. You are only seeing them if you hunt miners in .5 and .6 because the Hulk tank won't handle Tier 3 BC ganks of one or 2.

Hulk - High yield but requires and Orca or Rorqual for support and has a low tank. Tank not really mattering because it can't be on the front line. It needs a fleet to intercept hostiles making it the ideal ship for Null mining or a .7 to 1.0 space mining tool.

Skiff- Hard tank, unique bonuses making it a great mining ship for very specific and time consuming jobs either in null or high sec. Actually being used, something it has never had the luxury of claiming. If I wanted to mine Ice in null sec, this would be my choice with maybe a frigate alt double or triple webbing it all the time.

Now that miners are in a better place, that was in fact your best option all along. I never lost a Hulk during the glory days of miner griefing. It was triple webbed any time it was out. Who am I to ruin gankers fun though if Miners couldn't figure that out on their own?
baltec1
Bat Country
Pandemic Horde
#76 - 2012-10-01 21:52:27 UTC
Ginger Barbarella wrote:
I've got a smashing idea: why don't you guys shoot at people that shoot back? Lol


They dont tend to come untanked or provide very much isk when they explode.
baltec1
Bat Country
Pandemic Horde
#77 - 2012-10-01 21:54:09 UTC
Ocih wrote:
90% of this thread is people who don't mine trying to tell CCP how mining should be. They chose to listen to the people who do mine. I'd say they got it right.

Macki - Low yields, high tank. You are only seeing them if you hunt miners in .5 and .6 because the Hulk tank won't handle Tier 3 BC ganks of one or 2.

Hulk - High yield but requires and Orca or Rorqual for support and has a low tank. Tank not really mattering because it can't be on the front line. It needs a fleet to intercept hostiles making it the ideal ship for Null mining or a .7 to 1.0 space mining tool.

Skiff- Hard tank, unique bonuses making it a great mining ship for very specific and time consuming jobs either in null or high sec. Actually being used, something it has never had the luxury of claiming. If I wanted to mine Ice in null sec, this would be my choice with maybe a frigate alt double or triple webbing it all the time.

Now that miners are in a better place, that was in fact your best option all along. I never lost a Hulk during the glory days of miner griefing. It was triple webbed any time it was out. Who am I to ruin gankers fun though if Miners couldn't figure that out on their own?


The problem is the mack is doing the skiffs job.
Lord Zim
Gallente Federation
#78 - 2012-10-01 22:21:37 UTC
Ocih wrote:
90% of this thread is people who don't mine trying to tell CCP how mining should be. They chose to listen to the people who do mine. I'd say they got it right.

I mine from time to time, and I'd rather suck on a shotgun than use a skiff or a hulk in hisec.

If I have 1 char, a skiff is overly tanked and under-performing, the mack requires attention once every eon, and the hulk requires attention once every few minutes.

If I have 2 or more chars, the skiff'll still underperform, the hulk will still require attention once every few minutes (but you can at least still use an orca to store ore in to reduce the number of trips to the station), or you can be non-dumb and use two or more macks and overall get more yield for less effort.

So, pray tell, why should I bother with anything other than the mack?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

ashley Eoner
#79 - 2012-10-01 22:48:57 UTC  |  Edited by: ashley Eoner
Lord Zim wrote:
Ocih wrote:
90% of this thread is people who don't mine trying to tell CCP how mining should be. They chose to listen to the people who do mine. I'd say they got it right.

I mine from time to time, and I'd rather suck on a shotgun than use a skiff or a hulk in hisec.

If I have 1 char, a skiff is overly tanked and under-performing, the mack requires attention once every eon, and the hulk requires attention once every few minutes.

If I have 2 or more chars, the skiff'll still underperform, the hulk will still require attention once every few minutes (but you can at least still use an orca to store ore in to reduce the number of trips to the station), or you can be non-dumb and use two or more macks and overall get more yield for less effort.

So, pray tell, why should I bother with anything other than the mack?
Well since you're solo mining and the mack is well supposed to be for the solo miner I'd say mission accomplished. If you were running a fleet hulks would win out by a mile though.

Skiff's biggest problem lies in the mining laser being overly strong resulting in a lot of near empty roid cycles (lesser extent the mack suffers the same). A lot of the HS areas are mined out so you're going to have to spend a lot of time finding a system with large roids to run your mack for an "eon". Of course that will only work for a few days at most before you run out of large roids. The replenishment won't be sufficient to allow you to keep pulling +2100 m3 of ore for long.
Lord Zim
Gallente Federation
#80 - 2012-10-01 23:02:58 UTC
ashley Eoner wrote:
Well since you're solo mining and the mack is well supposed to be for the solo miner I'd say mission accomplished. If you were running a fleet hulks would win out by a mile though.

Skiff's biggest problem lies in the mining laser being overly strong resulting in a lot of near empty roid cycles (lesser extent the mack suffers the same). A lot of the HS areas are mined out so you're going to have to spend a lot of time finding a system with large roids to run your mack for an "eon". Of course that will only work for a few days at most before you run out of large roids. The replenishment won't be sufficient to allow you to keep pulling 2300 m3 of ore for long.

Let's assume I have 1 pilot. I can expend a lot of energy to get 100% yield, but I lose a lot to travel/docking, or I can expend a little to get 90% yield, and dock up once every eon.

Let's assume I have 2 pilots. I can expend a lot of effort to get 200% yield, but I lose a lot to travelling/docking, or I can have 1 hulk and 1 orca to get a little over 100% and no travel time, or I can use 2 macks to get 180%, and lose some time once every eon to travel/docking.

Let's assume I have 3 pilots. 300%, lots of effort, lots of travel/docking time if 3 hulks, a little over 200% if I use 1 orca and 2 hulks, little to no yield lost due to the orca being docked, or 270% with 3 macks, and very little travel/dock time.

So, again, why should I ever use anything other than a mack?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat