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Eve's Biggest Failing, and it's Greatest Missed Opportunity

Author
Paragon Renegade
Sebiestor Tribe
#1 - 2011-10-16 18:44:59 UTC
Ohai

We all love Eve online, if we didn't, we wouldn't be here now would we?

But this isn't complaining about NeX, or vanity, or ship spinning or whatever, this is about Eve as an emulation of reality, and how it utterly fails to be that. I'm not sure if it actually attempted to do so, but yeah, Eve is set in space, you don't see Trees growing upside down or see floating houses. This is the same thing; how immersed am I in the setting?

I'd be willing to guess that most of you have at least a passing interest in astronomy & physics, given that you (Most likely) have Eve online, a game set in space, as your main MMO.

Feel free to comment on my mistakes, and fill it out where I missed something, I'm not exactly an authority on these things. Also, I would never advocate realism over gameplay.

Omissions

-Gravity; your ship flies the same speed receding or proceeding from a planet, when there should be a big difference in Delta-V needed.

-Vacuum physics; Eve online's ships handle like submarines more than spacecraft. It's as if there's an invisible medium, with the ships plowing through that.

-Multiple star systems; We never see any sort of double, triple or quadruple stars in a given system, there's always one solitary star.

-Alternative biochemistries aside from the familiar Telluric (Water solvent, carbon base, Oxygen-breathing) one. While these alternatives are unconfirmed, it would be more interesting as a game world to see these things.

These specified below in bold are technically in the game, but they have negligible effect beyond a very isolated case.
-Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)

-Sub-stellar objects; Think white dwarfs, brown dwarfs & neutron stars, perhaps even Wolf-Ryat stars or Magnetars.


-Stable wormholes

-Nebulae that aren't just cosmetic backdrop

-Volcanic planets (That are actually volcanic, as in, multiple supervolcanic calderas) , "Hot Jupiter" planets, the accompanying debris cloud from boiling atmospheres, Planets with water mantles, Rogue planets, Hothouse planets.....

-Planet compositions

-Moons that don't resemble Earth's moon; every single one I've seen is grey & bland)

-Planetary height maps in general space (I think there are height maps in close-zoom PI)

-Actual asteroid belts that orbit the entirety of the system.

Oversimplifications

-Asteroid belts defy all logic:

*Asteroids orbit hundreds of thousands of KM apart
*A belt of that size & spacing is actually physically impossible in such close proximity to a planet; the asteroids would Form a tenuous ring around the planet, or they would condense into a planetesmial beforehand (Before they ever orbited the planet)

-There is no compression of planets/moons from proximity to other large bodies (All planets in-game are almost perfect spheres, they have no noticeable oblong shape like Earth & other planets). This is really evident in a moon orbiting Rens IV; it is 50,000 KM distant form the planet (Next to nothing), is very small & has no distortion.

-There are only green plants on habitable planets, even around F-O class stars where they would be purple, or around G-M where they would be green through black. (The plants would deflect the harmful UV radiation from the F-O stars, making them bluer/purple, and those around G-M are darker to absorb more energy from the entire spectrum)

-Animals (Multicellular organisms in-game) from planets other than the Earth are edible, even though DNA Chirality, the base elements & other minor factors (Like Phosphorus over Arsenic) are ignored.

-Most planets have little in the way of axial tilt, although there are multiple exceptions

-Where do ships get their reactants for fuel?

Mistakes & Oversights

-Star systems have orbits that would be unstable in real life (Gas giants perturbing orbits of smaller ones, for instance)

-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)

-Also at FTL speeds, you fly through planets with no ill effects.

-Space stations (NPC ones, POS' & Customs offices) do not orbit at a geosynchronous orbit, they're just "wherever".

-Ships moving at FTL speeds would have their engines blow right through the hull & destroy the ship, since the initial acceleration of the engine unit into FTL would precede the rest of the ship. But I suppose the ships are built differently.

-"Fluid routers" make no sense, and the EPR experiment pretty much shows it's impossible to get coherent information through, since the particles are forced to be chaotic via the Heisenberg uncertainty principle.. (And I've read the wiki page on these routers).

-Ships, even though they're in space (Where there isn't any meaningful friction), keep their engines on when flying in a straight line. They also have no maneuvering jets, just their main engines, so it's impossible to change direction without turning a nozzle/exhaust in another direction (Which they don't).

That's my list for now, tell me what you think, and where I went wrong :3

The pie is a tautology

Weaselior
GoonWaffe
Goonswarm Federation
#2 - 2011-10-16 18:48:24 UTC
this post can be divided into "unfun game features" and "stupid piddling nitpicky crap nobody should ever care about" with nearly all of it falling into the latter

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Orlacc
#3 - 2011-10-16 18:49:12 UTC
Weaselior wrote:
this post can be divided into "unfun game features" and "stupid piddling nitpicky crap nobody should ever care about" with nearly all of it falling into the latter



QFT

"Measure Twice, Cut Once."

Jack bubu
Caldari Provisions
Caldari State
#4 - 2011-10-16 18:50:09 UTC
If those are EVEs biggest problems, i'd say we dont need to worry at all.
Poetic Stanziel
The Scope
Gallente Federation
#5 - 2011-10-16 18:52:32 UTC
Paragon Renegade wrote:
-Vacuum physics; Eve online's ships handle like submarines more than spacecraft. It's as if there's an invisible medium, with the ships plowing through that.
We live in an area of space where the Higgs Field is extra thick and chunky.
Poetic Stanziel
The Scope
Gallente Federation
#6 - 2011-10-16 18:54:32 UTC
Paragon Renegade wrote:
-Moons that don't resemble Earth's moon; every single one I've seen is grey & bland)
More Endor, less grey dust?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#7 - 2011-10-16 18:55:09 UTC
Paragon Renegade wrote:

-Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)

-Sub-stellar objects; Think white dwarfs, brown dwarfs & neutron stars, perhaps even Wolf-Ryat stars or Magnetars.[/b]

Magnetars, wolf-rayet, black holes and a bunch of other stellar objects exist already. You wouldn't know that though on account of being a massive nub with virtually no experience of eve.
Velicitia
XS Tech
#8 - 2011-10-16 18:56:49 UTC
There's a reason black holes aren't in K-space --> there are VERY specific criteria for a system to be able to be linked with a gate. It's explained in the lore somewhere (can't find it at the moment).

You can find Black Holes, Magnetars, etc in W-space.

as for travel:

FTL - you're travelling through sub-space, so the stuff you're flying through (planets, whatever) isn't actually "there".

Sub-light -- I saw it explained that what look like the "engines" are nothing more than the exhaust trails from the subspace drives of the ships themselves (might've been player content) -- i.e. they're about as useful in propelling the ship as the exhaust on a car or bus is useful in getting it moving.

most of the other stuff ... eh maybe ... but we're living in a science fiction based universe... if you want purely scientific fact universe, then go outside?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Dradius Calvantia
Lip Shords
#9 - 2011-10-16 19:02:12 UTC
First..

A very large portion of what you have said above is just plain wrong.

Second.. (And the only thing I feel like responding to) I actually would very much like a semi realistic orbital mechanics flight system in this game. Most people I have talked to about this seem to be of the opinion that it would be to complicated and un-fun.

With the correct interface for managing it however, I think it could be just as intuitive as our current system of navigation. It would also add a HUGE amount of depth to games combat mechanics IMO.
Orion Guardian
#10 - 2011-10-16 19:06:11 UTC  |  Edited by: Orion Guardian
Quote:

-Multiple star systems; We never see any sort of double, triple or quadruple stars in a given system, there's always one solitary star.

-Alternative biochemistries aside from the familiar Telluric (Water solvent, carbon base, Oxygen-breathing) one. While these alternatives are unconfirmed, it would be more interesting as a game world to see these things.

Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)



Technically Stargates ONLY work with Systems that have Dual Stars, so every system you can visit in eve has 2, but I suppose gravity (or something) in Systems where both stars orbit at a small distance is too unstable to allow spaceflight there. Which makes all other types of systems impossible.

You don't really know how possible Lifeforms on Stormplanets or Plasmaplanets look like perhaps there are some Silicium based lifeforms around

Black-holes make travileing in space nearly impossible, which is a good reason why there are no inhabited systems featuring them. Wormholes or NO Black Holes, they are Wormholes, which is a different matter.

Quote:
-Sub-stellar objects; Think white dwarfs, brown dwarfs & neutron stars, perhaps even Wolf-Ryat stars or Magnetars.[/b]

-Stable wormholes

Nebulae that aren't just cosmetic backdrop



Again, I think Systems featuring them make no sense to be living in [some of those are what Stars turn into after they die] which explains why no one build stargates to those, even if that where possible.


It isn't even proven that Wormholes are possible in the Real world, so why should there be stable ones?


See above mentioned, it may be that most nebulae make traveling the system too dangerous for the Navgiation systems. Remember the "Recon 3 of 3" mission where you do travel through a dangerous cloud of stuff?


Quote:

-There are only green plants on habitable planets, even around F-O class stars where they would be purple, or around G-M where they would be green through black. (The plants would deflect the harmful UV radiation from the F-O stars, making them bluer/purple, and those around G-M are darker to absorb more energy from the entire spectrum)


Animals (Multicellular organisms in-game) from planets other than the Earth are edible, even though DNA Chirality, the base elements & other minor factors (Like Phosphorus over Arsenic) are ignored.


Where do ships get their reactants for fuel?



Have you ever been down to the planets surface to confirm this?


You could say those factors ARE adressed in processing the Animals into food or different things, you don't know how the process works

Where do they get their crew? I'd just say: That is of no consequence to the capsuleer himself ;)


Quote:
-When at FTL speeds, the Blueshift & Redshift are only visible at "The end" of "The Warp Tunnel", when they should be visible (As Greenshift & Yellowshift) all the way to in front of the ship, since the space directly in front of the ship is still approaching extremely quickly, with the rear leaving equally quickly. (Simply put, the whole screen in front of your ship should be blindingly-bright blue, and behind you brilliant red)


Also at FTL speeds, you fly through planets with no ill effects.

Ships moving at FTL speeds would have their engines blow right through the hull & destroy the ship, since the initial acceleration of the engine unit into FTL would precede the rest of the ship. But I suppose the ships are built differently.


As you are NOT traveling at FTL speed (the Warp tunnel warps space so the speed of light inside the tunnel is different then the SOL outside. So you can travel very fast without being FTL. BTW. As far as I understand they warp the space so technically you are not in the same place as the planet so you can't collide.

Quote:
-"Fluid routers" make no sense, and the EPR experiment pretty much shows it's impossible to get coherent information through, since the particles are forced to be chaotic via the Heisenberg uncertainty principle.. (And I've read the wiki page on these routers).


"Science at a certain level isnot distinguishable from Magic" 100 Years ago everybody said Light was a wave traviling in the "Ether" and the experiments back then couldn't prove otherwise.
Just Lilly
#11 - 2011-10-16 19:06:56 UTC
It's called Fiction

Blink
Powered by Nvidia GTX 690
Paragon Renegade
Sebiestor Tribe
#12 - 2011-10-16 19:09:49 UTC
Vimsy Vortis wrote:
Paragon Renegade wrote:

-Black Holes; You could argue Wormholes are black holes, but if they were even remotely similar, they would destroy the solar system they inhabit, and rip apart any visiting ships. (If Minmatar projectile guns can kill a ship, so can massive gravity)

-Sub-stellar objects; Think white dwarfs, brown dwarfs & neutron stars, perhaps even Wolf-Ryat stars or Magnetars.[/b]

Magnetars, wolf-rayet, black holes and a bunch of other stellar objects exist already. You wouldn't know that though on account of being a massive nub with virtually no experience of eve.


Notice how I said they are in the game already in a limited function

AndI really like how people just accept crap just because it's "Nitpicking" when it really damages immersion.

The pie is a tautology

Handsome Hussein
#13 - 2011-10-16 19:19:58 UTC
Paragon Renegade wrote:
AndI really like how people just accept crap just because it's "Nitpicking" when it really damages immersion.

We are dealing with a story involving wars many years in the future in another galaxy between immortal trans-human capsuleers. If that didn't already require a certain suspension of disbelief for immersion, you also forget that we are playing a game. Games should be fun. Most of us would rather that the designers focused more on the game elements than turning what is obviously a space opera into a pseudo-"hard sci-fi" setting.

Leaves only the fresh scent of pine.

Paragon Renegade
Sebiestor Tribe
#14 - 2011-10-16 19:24:44 UTC
Handsome Hussein wrote:
Paragon Renegade wrote:
AndI really like how people just accept crap just because it's "Nitpicking" when it really damages immersion.

We are dealing with a story involving wars many years in the future in another galaxy between immortal trans-human capsuleers. If that didn't already require a certain suspension of disbelief for immersion, you also forget that we are playing a game. Games should be fun. Most of us would rather that the designers focused more on the game elements than turning what is obviously a space opera into a pseudo-"hard sci-fi" setting.


It's clear from some wiki articles that Eve at least superficially attempts to explain things with actual science, it makes no sense to abandon all of that because they "don't wanna'" when making space realistic in a space game is a pretty important part.

I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.

The pie is a tautology

Handsome Hussein
#15 - 2011-10-16 19:28:34 UTC
Paragon Renegade wrote:
It's clear from some wiki articles that Eve at least superficially attempts to explain things with actual science, it makes no sense to abandon all of that because they "don't wanna'" when making space realistic in a space game is a pretty important part.

Most sci-fi settings at least pay lip-service to science, in one fashion or another. But, tbh, if they pretty much threw that all out the window and went all E.E. Doc Smith on EVE, I wouldn't mind one bit. EVE is about the human epic, it's a human story, and space is simply the backdrop.

Leaves only the fresh scent of pine.

Poetic Stanziel
The Scope
Gallente Federation
#16 - 2011-10-16 19:29:37 UTC
Orion GUardian wrote:
It isn't even proven that Wormholes are possible in the Real world, so why should there be stable ones?
And the Universe is only 6000 years old.

There's more than enough evidence to support the existence of black holes.
Velicitia
XS Tech
#17 - 2011-10-16 19:30:32 UTC
Paragon Renegade wrote:

I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.



Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ascendant Sean
State War Academy
Caldari State
#18 - 2011-10-16 19:32:31 UTC
Paragon Renegade wrote:
I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.


Game design > emulation of real life

This pops up from time to time and, simply put, if this was a sci-fi simulation, rather than a game, you'd have a point. It's not, and you don't.
Poetic Stanziel
The Scope
Gallente Federation
#19 - 2011-10-16 19:33:07 UTC
Velicitia wrote:
Paragon Renegade wrote:

I'm not sure about anyone else, but I really notice these things, and I often lament how poorly Eve emulates real life.



Please show me where IN REAL LIFE, I can sign up to get implants that will allow me to interface directly with a space-faring vessel of roughly the size of a supercarrier and control it with my mind.

http://www.gatoraids.com/wp-content/uploads/2011/03/virtboy1.jpg
T'Laar Bok
#20 - 2011-10-16 19:34:35 UTC
Paragon Renegade wrote:
fill it out where I missed something,


I've never seen anyone go weewees or poopoos.

I'm willing to pay.

Amphetimines are your friend.

http://eveboard.com/pilot/T'Laar_Bok

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