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Dev blog: Brains! NOM NOM!

First post First post First post
Author
Eloque
Geuzen Inc
#601 - 2012-09-25 11:43:43 UTC
As a player, I probably won't shoot drones. Because I can hurt the tanked mothership that spawned them. As an NPC, with no chance at all to hurt that tank, but with the capability of hurting the drones, I would.

I can either waste my fire shooting the tank. Or, kill the drones. This is not PvP where they are equals, these are Non Pod Characters :)

Same goes for the Tengu/Manticore setup. Those 4 cruisers, 12 frigates and 2 battleships might not have chance killing the Tengu but they sure as hell can chew up the Manti.

Why would it be a good idea for me to be aple to operate without any risk if it would only take one or two shots to kill my Manticore?

The thing is, what is dull about PvE is the predictability. I think generals and commanders all over the world would be thrilled to know exactly how the enemy is going to react. In Eve we can. I'd love for that to be taken away.
Kosh Seere
Viziam
Amarr Empire
#602 - 2012-09-25 11:52:46 UTC
Eloque wrote:
As a player, I probably won't shoot drones. Because I can hurt the tanked mothership that spawned them. As an NPC, with no chance at all to hurt that tank, but with the capability of hurting the drones, I would.

I can either waste my fire shooting the tank. Or, kill the drones. This is not PvP where they are equals, these are Non Pod Characters :)

Same goes for the Tengu/Manticore setup. Those 4 cruisers, 12 frigates and 2 battleships might not have chance killing the Tengu but they sure as hell can chew up the Manti.

Why would it be a good idea for me to be aple to operate without any risk if it would only take one or two shots to kill my Manticore?

The thing is, what is dull about PvE is the predictability. I think generals and commanders all over the world would be thrilled to know exactly how the enemy is going to react. In Eve we can. I'd love for that to be taken away.

NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh?

Skill yourself!

Eloque
Geuzen Inc
#603 - 2012-09-25 12:05:02 UTC
Kosh Seere wrote:

NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh?


Of course they are not the enemy. They shoot at me because they like me.

Since when is Eve a PvP only game? There are lots of players that play PvE for the fun of playing PvE. Not all is PvP.
Lord Zim
Gallente Federation
#604 - 2012-09-25 12:46:46 UTC
Eloque wrote:
There are lots of players that play PvE for the fun of playing PvE.

That's a bit sad. They should look into playing X3 or some other resource management game, it'll be more satisfying in the long run.

Eloque wrote:
Not all is PvP.

There's nothing you can do in EVE which isn't PVP (or doesn't have the possibility of becoming PVP).

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Eloque
Geuzen Inc
#605 - 2012-09-25 13:01:36 UTC  |  Edited by: Eloque
Lord Zim wrote:
Eloque wrote:
There are lots of players that play PvE for the fun of playing PvE.

That's a bit sad. They should look into playing X3 or some other resource management game, it'll be more satisfying in the long run.


Why is that sad? Geez, it's a game, if people have fun running missions in hi-sec, let them. Not up to me to tell another how the game should be played. I can see the fun in running missions, nothing sad about it.

I don't see the fun in maintaining hour long gate cams, or suicide ganking, or scanning down people in plexes and jumping in with overwhelming force. Yet, there are people who do those things. Let them I say. That's the way they enjoy Eve, and they pay, one way or the other, the same for their accounts as me.

I have most my fun running plexes with friend these days. Yes, that's PvE. So what.

Lord Zim wrote:

There's nothing you can do in EVE which isn't PVP (or doesn't have the possibility of becoming PVP).


Every time you undock you consent to PvP in Eve. I like that. Nothing should be risk free.
You'll not hear me complaining when I get shot down by another player. The risk is part of the fun.
Lfod Shi
Lfod's Ratting and Salvage
#606 - 2012-09-25 13:02:16 UTC
Yay for brains!

p.s. Sad or not, I too enjoy PvE for the fun of playing PvE. So.... pfffft!

♪ They'll always be bloodclaws to me ♫

Lord Zim
Gallente Federation
#607 - 2012-09-25 13:07:34 UTC  |  Edited by: Lord Zim
Eloque wrote:
Lord Zim wrote:
Eloque wrote:
There are lots of players that play PvE for the fun of playing PvE.

That's a bit sad. They should look into playing X3 or some other resource management game, it'll be more satisfying in the long run.


Why is that sad? Geez, it's a game, if people have fun running missions in hi-sec, let them. Not up to me to tell another how the game should be played. I can see the fun in running missions, nothing sad about it.

The sad part is that they're spending money, every month, to play a game which has worse mechanics than most singleplayer resource management games has. Hell, I can even argue that dwarf fortress would be a better game for a lot of people than EVE is, if all they want is a resource management game. And it's free.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jenn aSide
Soul Machines
The Initiative.
#608 - 2012-09-25 13:19:36 UTC  |  Edited by: Jenn aSide
Adigard wrote:

Instead, at this time, we have a whole raft of unintended consequences, the likes of which we can't even imagine atm, but mostly involving making of multiple player professions harder if not impossible (having alts salvage missions while the main clears them), Exploration content in edge cases (10/10) or exploration with a CovOps alt popping cans, ninja salvaging, killing mission bears in low-sec space by allowing the NPC's to deal the damage, taking your newbie low-SP friends into L4 missions with you for ISK / fleet experience / stuff to do.


This can't be said enough IMO. We can't imagine all the consequences, but the ones we can aren't good. I've taken along low sp players in the Angel Cartel Naval Shipyard and The Maze in the past, and I'm sure those outings have helped with player retention in those cases, giving new players a "taste of the big leagues" gives them a reason to wait and wait and wait and wait for skills to train so they can do to "good stuff".

EVE's plexes and missions were designed with the "static aggro" mechanics in mind, I'm not saying doing make changes, but make changes from the bottom up, from whole cloth, not this ticky-tacky piecemeal content breaking crap.

Just use the past as a guide, particularly the Anomaly changes .

Back then, the anoms we changed (after the original nerf) to offer more "isk per EHP". it was a blanket change that for the most part worked fine, EXCEPT that it made forlorn and forsaken hubs (and forlorn rally points and forlorn Dens) ship eaters if you triggered multiple spawns by accident, which in turn generated YET ANOTHER cycle of developer attention in order to squeeze the fixes to those anoms into the next patch.....

Basically Fox/CCP, we're trying to save US some grief and YOU some time lol.

Edit: Btw FoxFour, you mentioned testing 10/10s yesterdays, how'd that go?
Eloque
Geuzen Inc
#609 - 2012-09-25 13:35:48 UTC
You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends?
Jenn aSide
Soul Machines
The Initiative.
#610 - 2012-09-25 13:52:12 UTC  |  Edited by: Jenn aSide
Eloque wrote:
You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends?
'

It's not unreasonable to expect rats (or other players) kill kill the most dangerous (and expensive) threat 1st. Why would they shoot a Drake while a Mach is slaughtering their battleships in 15 seconds flat?

Beyond that, bringing the newbies helps player retention (the newbs get to see content they otherwise might have to wait MONTHS for), thus helps the rest of the game be keeping those guys subing.

And "realism" (which is what you seem to be arguing) doesn't really factor in as far as I'm concerned, if eve were realistic those damn pirates would not be trying to "Blockade" anything in high sec after I've killed thousands of their brethren on the same damn gate 50 times in a row lol
Xervish Krin
Intaki Fine Stationery Solutions
#611 - 2012-09-25 13:55:42 UTC
Kosh Seere wrote:

NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh?


So farming in Eve shouldn't be more enjoyable? Its main purpose is gaining isk, so it should just be dull because it's outside PvP and therefore not a DESIGNATED FUN ZONE? Eve is a game. I'd say making it play like one is more important than minmaxing your boring grind sessions.

A whole designated section of gameplay that exists not to be fun but solely to make PvP money is bad game design. CCP is taking a step away from that, and they shouldn't get cold feet because change is inefficient for isk/hr.
Eloque
Geuzen Inc
#612 - 2012-09-25 14:06:33 UTC
Jenn aSide wrote:
Eloque wrote:
You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends?
'

It's not unreasonable to expect rats (or other players) kill kill the most dangerous (and expensive) threat 1st. Why would they shoot a Drake while a Mach is slaughtering their battleships in 15 seconds flat?

Beyond that, bringing the newbies helps player retention (the newbs get to see content they otherwise might have to wait MONTHS for), thus helps the rest of the game be keeping those guys subing.

And "realism" (which is what you seem to be arguing) doesn't really factor in as far as I'm concerned, if eve were realistic those damn pirates would not be trying to "Blockade" anything in high sec after I've killed thousands of their brethren on the same damn gate 50 times in a row lol


Good point. There is no realism in that indeed. Or in endlessly repeating missions.

But, that doesn't mean that the individual encounters should be boring. Okay, say I leave realism out of it, then I still want it to be fun and changing. Individual encounters with more active and chaning NPC's are fun for that sake alone.

As for bringing newb into the game, I dunno. There is plenty to do for them, and why should they experience endgame content at the relative start? Then again, retention is good for the game as a whole. Difficult. I, as a newb, never felt the need to go faster, there was more then enough to do.
Chi'Nane T'Kal
Interminatus
#613 - 2012-09-25 14:13:40 UTC
Xervish Krin wrote:
Kosh Seere wrote:

NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh?


So farming in Eve shouldn't be more enjoyable? Its main purpose is gaining isk, so it should just be dull because it's outside PvP and therefore not a DESIGNATED FUN ZONE? Eve is a game. I'd say making it play like one is more important than minmaxing your boring grind sessions.

A whole designated section of gameplay that exists not to be fun but solely to make PvP money is bad game design. CCP is taking a step away from that, and they shouldn't get cold feet because change is inefficient for isk/hr.


How is it going to make farming less dull, when the change is not virtually but absolutely unnoticeable by your average Tengu flying ISK farmer? Except that he is now also saved from ninja salvagers and in low/nullsec from PvP pilots?
Josef Djugashvilis
#614 - 2012-09-25 14:23:57 UTC  |  Edited by: Josef Djugashvilis
Eloque wrote:
You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends?


Posting in yet another - Eve can never be hard enough or tough enough - thread...Yawn

This is not a signature.

CCP FoxFour
C C P
C C P Alliance
#615 - 2012-09-25 14:41:54 UTC
Konrad Kane wrote:
CCP FoxFour wrote:

If you were not firing you were not generating any threat, your drones would have been.


Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it?


I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#616 - 2012-09-25 14:43:16 UTC
Chi'Nane T'Kal wrote:
Midori Amiiko wrote:
RE:Caldari favoritism

"Internally we started with just changing all of the Gallente and Guristas NPC. This allowed us to run missions for the Caldari and go up against the new AI."

Suspicions confirmed.
Smile





Ironically the Tengu is the most prominent ship which will be COMPLETELY unaffected by this change.
So testing with Caldari would certainly have been my first instinct too...NOT.


When your character for testing has every skill in the game, including some dev skills you guys can't get, we can fly anything. Meaning we can fly drone boats even when running missions for the Caldari. Just saying.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Rengerel en Distel
#617 - 2012-09-25 14:49:33 UTC
CCP FoxFour wrote:
Chi'Nane T'Kal wrote:
Midori Amiiko wrote:
RE:Caldari favoritism

"Internally we started with just changing all of the Gallente and Guristas NPC. This allowed us to run missions for the Caldari and go up against the new AI."

Suspicions confirmed.
Smile





Ironically the Tengu is the most prominent ship which will be COMPLETELY unaffected by this change.
So testing with Caldari would certainly have been my first instinct too...NOT.


When your character for testing has every skill in the game, including some dev skills you guys can't get, we can fly anything. Meaning we can fly drone boats even when running missions for the Caldari. Just saying.


Hmm, that does seem like a real world test of the missions then ... most guys running level 3 blockade in a myrm have every skill maxed and all.

With the increase in shiptoasting, the Report timer needs to be shortened.

Eloque
Geuzen Inc
#618 - 2012-09-25 14:54:03 UTC
Rengerel en Distel wrote:
]
Hmm, that does seem like a real world test of the missions then ... most guys running level 3 blockade in a myrm have every skill maxed and all.


There is testing and there is testing; there is SIT, FIT, FAT, SAT, UAT etc etc, there are more 3 letter acronyms for testing then there are for US organisation carrying a gun and a badge.

Playtesting, where I think we are really interested in, can only be done in a limited sense. They'll only know for sure how it will work when they deploy. There ain't no test that can match 50.000 players manhandling and abusing your carefully constructed game.
Jenn aSide
Soul Machines
The Initiative.
#619 - 2012-09-25 14:54:46 UTC  |  Edited by: Jenn aSide
Eloque wrote:
Jenn aSide wrote:
Eloque wrote:
You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends?
'

It's not unreasonable to expect rats (or other players) kill kill the most dangerous (and expensive) threat 1st. Why would they shoot a Drake while a Mach is slaughtering their battleships in 15 seconds flat?

Beyond that, bringing the newbies helps player retention (the newbs get to see content they otherwise might have to wait MONTHS for), thus helps the rest of the game be keeping those guys subing.

And "realism" (which is what you seem to be arguing) doesn't really factor in as far as I'm concerned, if eve were realistic those damn pirates would not be trying to "Blockade" anything in high sec after I've killed thousands of their brethren on the same damn gate 50 times in a row lol


Good point. There is no realism in that indeed. Or in endlessly repeating missions.

But, that doesn't mean that the individual encounters should be boring. Okay, say I leave realism out of it, then I still want it to be fun and changing. Individual encounters with more active and chaning NPC's are fun for that sake alone.

As for bringing newb into the game, I dunno. There is plenty to do for them, and why should they experience endgame content at the relative start? Then again, retention is good for the game as a whole. Difficult. I, as a newb, never felt the need to go faster, there was more then enough to do.


I don't see how forcing drone users to micro-manage stuff is more fun.

When I do missions, I dual box a mach and a tengu. Both are tanked to withstand anything the missions provides and the missiles from the tengu (usually FoFs because I'm lazy) means I don't have to screw with the game's horrible drone interface at all. Hell, even with the HML nerf, being able to put tracking comps on my tengu means I'll mission FASTER and in the exact same way this winter lol.

This change doesn't affect my mission running in any way at all, hell it makes it SAFER because of what would probably turn out to be always spilt aggro.

I'm all for the goal of making pve more fun, but this change doesn't do any of that, makes it more tedious for other pve players (drone users) and invites a whole slate of unintended consequences in other areas of pve (like the high end DED plexes, alt and ninja salvaging ect ect) and may even affect player retention as it becomes harder for us PVE vets to shepard our newbie players along as we were when we started.

The guy who introduced me to EVE let me tag along in my Belicose while he did lvl4s in a Navy Raven, this helped get me into the game, unlike the 1st time when I tried EVe basically solo, got overwhelmed and quit.

So, please Eloque, tell me what about this proposed changed it actually good for us pve players?
CCP FoxFour
C C P
C C P Alliance
#620 - 2012-09-25 14:54:57 UTC
So more information to come soon but it sounds like we will have Duality back up this weekend for testing. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.