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Tracking disruptors everywhere is going to make solo PVP impossible.

Author
Barrogh Habalu
Imperial Shipment
Amarr Empire
#21 - 2012-09-25 09:45:53 UTC
Fon Revedhort wrote:
And what would be the point in launching EVE then? To see time and time again that X beats Y?

It's not the case we seem to speak of. Usually mumbling about "fighting outnumbered" comes up in a discussion of aforementioned tech advantages with person advocating those behaving like those can't be used by people who outnumber them, which isn't the case.
Currently we already have the sutuation in EVE when sides of a combat can bring anything other side can, but situation of "X always beating Y" is currently mostly a theorycrafted one.
feihcsiM
THE B0YS
#22 - 2012-09-25 10:13:52 UTC
Posting in a stealth drone boat buff thread.

It's the end of the world as we know it and I feel fine.

Flair Tachyon
Toon Invasion Terror Squad
#23 - 2012-09-25 10:14:12 UTC
And still I fail to see where offgrid links and whatnot help you against the more numerous enemy. Of corse they will have links too, and because they have more ships they have more firepower, even specialized sniper, logis, ewar and whatever.

So unless the other side has a bad fleetcomposition and is considerably less organizes/skilled/experienced, how are those things really "helping" the smaller gang.
Lin-Young Borovskova
Doomheim
#24 - 2012-09-26 04:41:46 UTC
Taoist Dragon wrote:
The only reason this is becoming a bit thing is the amount of carebear whines on the HML re-balance (nerf is not realy whats happening they are being brought in line with other medium LR weapons)


Tengus are known for being good at one thing: blitz, and blitz means you just kill certain rats, not all.
If you really want to kill everything FTL you fly Machs/Vindicators, not Tengus or you're doing it wrong.

Then before really admit already HM's are going to be nerf just think about these 2 stats and how important those are for REAL HM's dmg application: explosion radius, impact speed.
At my little knowledge base speed of HM's is getting a huge boost, impact speed increased and sign radius decreased but initial flight time reduced.

On paper this is not a nerf, it brings them on pair with other medium long range weapons top range.

brb

Malcanis
Vanishing Point.
The Initiative.
#25 - 2012-09-26 09:20:13 UTC
Hands up who remembers the nano-nerf making solo PvP impossible

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Onictus
Federal Navy Academy
Gallente Federation
#26 - 2012-09-26 10:00:29 UTC
If you are worried about TD frigs with a 60km range, fit a damp, no TD if they can't lock you.
Muad 'dib
State War Academy
Caldari State
#27 - 2012-09-26 11:06:58 UTC  |  Edited by: Muad 'dib
"hey ccp barly anyone uses missiles for pvp and when they do its with hundreds of drakes, how can we mess everything up for those guys, like TDs do for small gangs with turrets, even tho it wont make any difference to zee drake blob, make TD effect missiles too? yes why not? that sounds reasonably unreasonable, lets do it!!!!"


But oh wait theres more, ccp what about the drakes that dont have TDs on them? whats that......? reduce their range and dps by 20-25% across the board, ccp you are as genius as you are stupid, i love it. lets do it.






This post was sponsored by sarcastic snorts of derision and contempt. have a nice day probably.

Or not, whatever, you'll be dead before anybody cares.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Marcus Gideon
Triglavian Assembly
#28 - 2012-09-29 06:33:52 UTC
Solo PvP what?

You mean like 1 v 1, or like 1 v 50 which is how it usually turns out?

Not sure how TD on missiles is going to make it more difficult for a single ship looking for a fight, to avoid getting ganked.

Nobody flies solo anymore. They always have friends 10sec away. =)
Bouh Revetoile
In Wreck we thrust
#29 - 2012-09-29 10:50:35 UTC
To fit a TD and benefit from it, you need to be able to dictate range. To dictate range,you need a shield tank. Oh, that will be a problem, unless you want to fly with no tank... In fact, even with a spare mid slot, a TD won't be an obvious choice : cap injector ? web ? ECCM ? Tracking computer ? battery ? sensor booster ? more tank if shield tanked ? ASB (why not...) ?

BTW, TD will be useful only for frigates : missiles already have plenty of range, and TE/TC will give them even more ; explosion velocity/radius will probably not be so badly affected that you cannot hit BC/BS, and shield tank cruiser shouldn't see the difference either. No, I really think the only ship to benefit from TD affecting missiles will be frigates and maybe some very specific fits (and specialized ships of course).

Working TD fit are very specific, and this change will make them better, but not even fotm IMO.
serras bang
Caldari Provisions
Caldari State
#30 - 2012-09-29 12:51:57 UTC
Zarnak Wulf wrote:
TotalRapeage wrote:
Ya, because everybody uses missiles in pvp.



its all the same


Condors, Hookbils, and Hawks - oh my! They're pretty common in FW. At least with the current frigate crop they have very short lock ranges. My Destroyer setups will lock to 66km and destroy alot of them before they can even get into their own lock range to apply the TDs. Quite a few of the new batch of frigates don't have that limitation though. The Tristan locks to 50km. The Kestrel is similar... Etc.


think your mistaken here kestral can operate in the extream range of around 70km all of these you have said are frigs none use hml were not botherd of the distance nerf as we all accept that. but a 20% nerf on delayed dmg to begin with and hml was never breaking what other weapons systems could produce dps wise.

personaly im still waiting for the atillary and autocanan nerf on that front as it seam now every weapon system will out perform missles.
Nor Tzestu
Dos Pollos Hermanos
#31 - 2012-09-29 15:58:50 UTC
serras bang wrote:
Zarnak Wulf wrote:
TotalRapeage wrote:
Ya, because everybody uses missiles in pvp.



its all the same


Condors, Hookbils, and Hawks - oh my! They're pretty common in FW. At least with the current frigate crop they have very short lock ranges. My Destroyer setups will lock to 66km and destroy alot of them before they can even get into their own lock range to apply the TDs. Quite a few of the new batch of frigates don't have that limitation though. The Tristan locks to 50km. The Kestrel is similar... Etc.


think your mistaken here kestral can operate in the extream range of around 70km all of these you have said are frigs none use hml were not botherd of the distance nerf as we all accept that. but a 20% nerf on delayed dmg to begin with and hml was never breaking what other weapons systems could produce dps wise.

personaly im still waiting for the atillary and autocanan nerf on that front as it seam now every weapon system will out perform missles.



My question is why shouldn't all the other weapon systems outperform missiles? Missiles are far easier to skill into, take far less brain power to use and have the games only perfect damage selection. God forbid they only hit to as far as other medium weapon systems right? It was never about the DPS of HML's, it's all about damage projection. Lets be honest this is really only a complaint about a single weapon that gets abused across two hulls where said pilots have had easy button for a couple years now. Excuse me if I don't shed a tear that you now have to fight like sized hulls in a range where they can hit you back now. I am feeling all torn up inside that a 100mn tengu won't be able to spew 600 dps to 90km , or if they want to will actually have to sacrifice something to snipe. Seriously, I might tear up.
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