These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Autotarget?

Author
Newt BlackCompany
Ministry of War
Amarr Empire
#1 - 2012-09-24 12:11:45 UTC
Is there a way to AutoTarget the next nearest enemy (red) ship in the overview?

Right now, I'm clicking the ship in the overview, hitting lock target (ctrl), hitting orbit (w), then hitting my lasers F1-F8. so it takes me 10 key strokes and a mouse click just to fully attack the next guy.

Is there a better way?
Keno Skir
#2 - 2012-09-24 12:24:44 UTC  |  Edited by: Keno Skir
There is an auto targeting module u can click to target the nearest however many reds. But it uses a module slot which is absolutely not worth it.

Try grouping your guns into 1 button by dragging them on top of each other in space. Then you have 1 button for 8 guns and your attack clicks are reduced by 7. Think that speed u up better than a targeter.

EDIT : Lasers? Nice :D I fly amarr too, come fly with me :D

Also, hold control and click targets to quick target them. Unsure from ur discription if ur doing that or clicking a target then hitting control.
Sin Pew
Ministry of War
Amarr Empire
#3 - 2012-09-24 12:31:52 UTC
Newt BlackCompany wrote:
Is there a way to AutoTarget the next nearest enemy (red) ship in the overview?

Right now, I'm clicking the ship in the overview, hitting lock target (ctrl), hitting orbit (w), then hitting my lasers F1-F8. so it takes me 10 key strokes and a mouse click just to fully attack the next guy.

Is there a better way?
Group your guns, there's a little chain link button between the hud and the weapon slots to do so in space if you have a full rack of identical guns and ammos. Click on your grouped gun and click on your target in the overview, then while your ship acquires the desired target and starts firing automatically, you have a few seconds to right-click it and hit orbit at the desired range. Down to 4 clicks.
But you're not mixing long ranged and short ranged guns, are you? That would be a terrible idea to mix guns and ammos. Just saying.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Newt BlackCompany
Ministry of War
Amarr Empire
#4 - 2012-09-24 12:43:40 UTC
Thanks guys.

Yes, I've been mixing long/short range and different types of ammo which is why the "chainlink" method didn't work. I'm going to change that after reading a few articles here.

I'm doing fine with level 1, but can probably do a lot better and will need to when I start getting some level 2 or level 3 missions.
Petrus Blackshell
Rifterlings
#5 - 2012-09-24 15:23:04 UTC
Newt BlackCompany wrote:
Thanks guys.

Yes, I've been mixing long/short range and different types of ammo which is why the "chainlink" method didn't work. I'm going to change that after reading a few articles here.

I'm doing fine with level 1, but can probably do a lot better and will need to when I start getting some level 2 or level 3 missions.

Pro tip: never mix weapon types or ammo types. All weapon/ammo combinations have particular ranges at which they work optimally, and using more than one type at once means that you practically guarantee your guns will not be working to maximum efficiency.

Instead, carry different loads of ammo and swap them in and out of your guns as needed. Some weapon-specific advice:

  • Autocannons: never use anything other than EMP/Fusion/Phased Plasma, or the T2 ammo types. The other projectile ammo types have decreased damage, and increase your range by multiplying your optimal range. Since autocannons have almost no optimal range (but a lot of falloff), they don't actually increase your range almost at all. More about ranges here.
  • Artillery: You can use the other ammo types, since artillery has meaningful optimal range, but be aware of the damage drop.
  • Blasters: Same deal as autocannons, never use anything other than Antimatter, or T2 ammo types.
  • Railguns: Same deal as artillery, you can use various ammo because you have optimal range
  • Lasers: Lasers swap ammo instantly, and both kinds have meaningful optimal range, so swapping ammo is strongly recommended.
  • Missiles: You should never realistically need to swap ammo types because of their range flexibility.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Piugattuk
Litla Sundlaugin
#6 - 2012-09-24 16:47:58 UTC  |  Edited by: Piugattuk
Yes that auto targeting mod goes in hi slot so if you have a utility slot in hi you can use that the mod needs to be activated then it will begin targeting within 50km only drawback is you may wish to target a specific rat but it targets based on range (closest). i myself use FoF misslesBig smile
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#7 - 2012-09-24 22:07:14 UTC
In the other hand it's maybe not so good to use the autotarget when you are new to the game, because you won't often have the luxus to fit one, so you'd better get used to target manually.
Efernal
Deep Core Mining Inc.
Caldari State
#8 - 2012-09-24 23:58:58 UTC
If hit the ESC button there is an option in there to change how many targets are auto targeted. This only happens after they target you. Correct me if im wrong on this people.
Sin Pew
Ministry of War
Amarr Empire
#9 - 2012-09-25 05:28:34 UTC
If you let stuff like mod or game options target rats, you might trigger new waves or give a ninja-slavager the right to shoot at you... I'd suggest careful usage of these.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Major Trant
Brutor Tribe
Minmatar Republic
#10 - 2012-09-25 14:21:50 UTC
Train Targeting so you can lock more than one target at a time. Then you have the next target already locked when you are free to start firing on it. Group your guns. All you need to do is keep hitting 2 buttons, orbit and fire buttons each time the last one pops.
Jonah Gravenstein
Machiavellian Space Bastards
#11 - 2012-09-25 14:35:20 UTC  |  Edited by: Jonah Gravenstein
Efernal wrote:
If hit the ESC button there is an option in there to change how many targets are auto targeted. This only happens after they target you. Correct me if im wrong on this people.


That option is still there but I would not recommend using it, by default I believe it's set to 2?. The target back function is pretty much useless and I believe 90% of Eve players would say change it to zero, it'll get you more trouble than it's worth.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-09-25 20:35:58 UTC
Jonah Gravenstein wrote:
Efernal wrote:
If hit the ESC button there is an option in there to change how many targets are auto targeted. This only happens after they target you. Correct me if im wrong on this people.


That option is still there but I would not recommend using it by default I believe it's set to 2?. The target back function is pretty much useless and I believe 90% of Eve players would say change it to zero, it'll get you more trouble than it's worth.


Auto target = 9/10 times the fault of friendly fire on your logistics in the fleet. Turn it off, it's not that usefull.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Davith en Divalone
Aliastra
Gallente Federation
#13 - 2012-09-25 21:23:02 UTC
I've personally found that it helps to queue up targets according to tactical need or priority in PVE rather than start banging on the first blinky red. Destroyers tend to be a bit more efficient splitting their guns among multiple weak frigates or drones.