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Player Features and Ideas Discussion

 
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So you are a new CCP developer and...

First post
Author
Marlona Sky
State War Academy
Caldari State
#1 - 2012-09-24 21:41:19 UTC  |  Edited by: Il Feytid
you move into your new cubical. First day. Feeling a bit nervous you do the only thing that comes natural. Unpack your box of personal stuff moving into your new desk. Everything is setup and after one last adjustment to your still in the original package "Telescoping Lightsaber" Darth Vader figurine, you attend your first meeting.

The very first task assigned to you? To remove the current form of local chat.

What do you do?
Selinate
#2 - 2012-09-24 21:43:12 UTC
I make local an optional feature where people either connect to it or don't in low/null sec just like every other channel.
Jim Era
#3 - 2012-09-24 21:44:09 UTC
quit

Wat™

Azazel Shardani
Viziam
Amarr Empire
#4 - 2012-09-24 21:44:54 UTC
Laugh hard, and then laugh some more Big smile

Slavery is natural, embrace it. We Amarr aprove this message.

ISD TYPE40
Imperial Shipment
Amarr Empire
#5 - 2012-09-24 21:47:18 UTC
I move the thread from General Discussion to Features & Ideas Discussion, and then I ride my Unicorn to go get cookies - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Pipa Porto
#6 - 2012-09-24 21:50:24 UTC
Marlona Sky wrote:
you move into your new cubical. First day. Feeling a bit nervous you do the only thing that comes natural. Unpack your box of personal stuff moving into your new desk. Everything is setup and after one last adjustment to your still in the original package "Telescoping Lightsaber" Darth Vader figurine, you attend your first meeting.

The very first task assigned to you? To remove the current form of local chat.

What do you do?


Change the Font.

Tell the whiners that WHs are > Thataway.

EvE: Everyone vs Everyone

-RubyPorto

ISD TYPE40
Imperial Shipment
Amarr Empire
#7 - 2012-09-25 00:05:24 UTC
Less of the insults please folks, thanks - ISD Type40


EDIT: personal insults removed.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Marlona Sky
State War Academy
Caldari State
#8 - 2012-09-25 00:05:41 UTC  |  Edited by: Il Feytid
*** wrote:
snip due to ISD posting right before I hit the post button***

More like people who assumed the thread was about a feature or game mechanic change instead of the dev put in charge of doing something that is hotly debated.

But thanks for your constructive input friend! Big smile
Sigras
Conglomo
#9 - 2012-09-25 00:22:02 UTC
I ask why they gave this job to someone on their first day of work, then i stop trolling and give them my idea.

Make scanner beacons, one per system that form a network when in adjacent systems they would basically act like local when turned on in system with one added benefit. Every 15 seconds they would send a "snapshot" through the gate to all the other beacons adjacent to them this effect would be cumulative meaning that (assuming that there was a beacon in every system) you could open the map and see how many people were in the systems one jump away 15 seconds ago, you could see the same information delayed by 30 seconds 2 jumps away etc etc

Ships could also relay this information, and ships that are supposed to scout would have a greater "sight radius" but you could not relay the information while cloaked, and relaying the information lowers your sensor strength to 1 making you really easy to probe down.

Now for the down side. These modules can be destroyed and can be hacked. When hacking, a ship must remain within range of the beacon (30 km or whatever) and activate its "communication network disruption" module. It would then count down 20 seconds. the module would keep the sensor beacon "blind" for as long as the module was active and the ship using it was in range.

This means that a large fleet could essentially hide their numbers by moving slowly and sending one ship in front to hack the beacon of the system youre moving into, and leave one ship hacking the beacon of the system youre currently in.
Mars Theran
Foreign Interloper
#10 - 2012-09-25 00:39:08 UTC  |  Edited by: Mars Theran
I consider everything I've seen and read here on these forums regarding the subject briefly, then I toss that out the window as it will get me nowhere, and ultimately, I have been told to remove local.

After blanking my mind of all the incessant wheedling of the forumites, I get to work on my great idea. What is it you ask? Well, that'll have to wait until I've got a solid idea rolling, and then I'll post it up here for all of you to see and criticize. After that, I'll get to work on something workable.

Isn't that what Devs do?

..actually, (just a little edit here), I'd probably take into consideration the fact that Local, Constellation chat etc.. are either unused or simply used for trolling, scamming, spamming, and the like, and happily remove them.

Constellation chat, I'd wipe out without more than a brief thought. Most of you would never even notice. Empire local would get removed and replaced with proximity local, and the same for Lowsec. That means most of you would have a standard channel open with a low broadcast range that you could see and hear as you approached broadcast points and relays, like stations and gates.

Alliance Nullsec would get Secure Comms; NPC Nullsec would get a separate band of Comms that functioned n the same way proximity local does.The difference being that you would have to have Standings with the NPC stations to tune into it. Kind of a locked out local, that is in delay mode and only becomes accessible if you have the right standings.

None of these would function on ships in space unless you were within proximity of them, or they were directly communicating on the channel. So for the station you are near or in, you'd get a 'passenger list', and for everyone else, you'd get delayed local, and for those in space, you'd see them when they chose to communicate.

Alliance comms would be on communication. Broadcast nodes would be TCUs, IHUBs, and Stations in Alliance controlled space. These could be accessed if you were Blue to the Alliance controlling the area.

How's that so far? Am I a good Dev? Smile

Rattling on though aren't I. Sorry, I seem to have that tendency when I start with this sort of thing, which is sort of why I start less often these days. Tends to be under, or unappreciated anyway.

So, yeah, that's probably where I'd start.
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Mars Theran
Foreign Interloper
#11 - 2012-09-25 01:20:14 UTC
One more thing I'd add,

Having done all that, I'd also throw in a button, (probably up by the System, Constellation, and Route data), so you could turn 'local' Comms off or on.

I'd then add Inter-Ship Comms, so that ships that are in local proximity to each other could transfer to a channel with the flip of a switch, (so to speak), and communicate with some degree of privacy, rather than broadcasting to everyone.

So for 'Proximity Local' on, you'd have a little green dot, which would default to blue when near other ships in space, and with a click, turn red, when you want to close Comms.

When docking at a Station, you could also then choose to listen to the local chatter or not. That means that, unless you wanted to, you wouldn't have to listen, (figuratively speaking), to all the spam and chatter that goes on.

You wouldn't believe how many times I've tried to close local. Straight
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Andski
Science and Trade Institute
Caldari State
#12 - 2012-09-25 02:16:14 UTC  |  Edited by: Andski
I'd remove incursions from hisec, nerf L4 rewards, add a delay for lighting a cyno after decloaking, remove the ability for bombers to target immediately after decloaking, and then entertain the thought of doing anything to local.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar