These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

War dec's......The low risks PvP

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2011-10-16 07:38:53 UTC
As you can see with the title I'm a bit annoyed with the war dec system.

Not because I don't want risks and don't want pvp. Hell, I fly in a null sec alliance and try regularly to go out and get some lagit kills.

However, when i'm sitting in a high sec system and I see a guy posting a kill he got against a pve fitted ship with his pvp fitted ship, or the weak skinned indy ship he killed, I can't help but be annoyed.

I personally feel that every player who enjoys pvp'ing in low and null sec should also be annoyed at this.

These people are able to wardec corps for minoot amounts of isk, then sit around farming easy killmails because they've intentionally war dec'd a pve or indy corp for this sole purpose of grief or killmail padding.

While gate camps are mostly annoying to only those who live in high sec, I feel everyone should be annoyed with the war dec system as is.

Those of you low and null sec pvp'ers have to fight for every kill you get and often times fail.
You do this because you enjoy the thrill of pvp and knowing that you've earned that kill.

So, why do so many of you say nothing of these guys who farm free kills in high sec?

Most of you have stated at some point in time your annoyance to the fact that high sec has little risk for the amount of reward they receive, yet you fail to notice the high sec pvp'ers.

Pve'ers in high sec are at least involved in a different aspect of the game where they feel comfortable and are getting the best bang for their buck. We all know and understand that you will never be able to force these people to take more risks reguardless of what CCP does. If you take lvl 4's out of high sec, then they'll just stop at 3's. If you take 3's out they'll stop at 2's. If you take ice out they'll just mine ore. If you take everything but velspar out, they'll mine just veldspar. If you take ore out they'll mission. If you take missions out they'll transport and produce. If you remove high sec they'll quit the game.

What I'm getting at there is, at least with high sec pve'ers, most of us know that there's nothing you can do to get the to pvp apart from paying for everything.

HOWEVER, those of you who love to pvp in low and null have been expressing more and more that the amount of available pvp is going down and it's much harder to find good fights now adays.
Some, if not most of you, seem to think that reducing high sec, moving ice into low and null, and removing lvl 4's from high sec will fix this. I'm here to tell you it won't.

But I can probably state that high sec griefing and illegitimate war decs in high sec are a large portion of why low and null sec pvp is going down.

These high sec griefers and wardec'ers are destroying the pvp combat portion of eve by turning those in high sec off from it.

You are taking all these risks to secure your kills, yet these high sec war dec griefers and killmail padders are getting all the pleasure of the kill with much less, if any risks.

Why are we allowing this to fly??

This isn't a matter of making lives easier for high sec pve'er and miners, it's a matter that life is too easy for high sec pvp'ers.
They are destroying ships and getting damn good salvage and loot in a lot of situations, and they're doing so with no sec loss, little to no risks, and with little money down.

This is killing off your part of the game. The true pvp... The pvp your earn from, learn from, and burn from.


I say we greatly reconstruct the war dec system.
I say it should be so that a war dec must be a meaningful thing like it should be.
You shouldn't be able to use war decs to get easy kills and because you enjoy p*ssing ppl off.
A war dec should be meant to destroy your enemies supply lines in high sec and cut off their mining and salvaging.
It should be meant to disrupt their high sec pvp training corps.
It should be meant to disrupt their ice mining to cut off their POS and capital fuel.

No more of this low isk, low risk, easy pvp crap. Lets make war decs mean something.

I'm up for suggestions on how to reconstruct the war dec system, so that part can be on ya'll.

I just want everyone to realize these guys are destroying low and null sec pvp by turning high sec dwellers off pvp before they've even tried it, and that they're often times getting better and easier kills than you do.
I takes you forever to finally work down that pvp fitted drake that has no faction or dead space mods, yet these guys get to work down marauders like they're nothing, and often times pull out all kinds of faction and dead space loot.
If they wanna pvp then they should have to do the same as all us hard working pvp'ers and come to low or null and stop trying to pew pew a defenseless opponent.
Fille Balle
Ballbreakers R us
#2 - 2011-10-16 08:01:56 UTC
Hiya. Some interesting points you have there. I agree, riskless highsec pvp is not really adding any value to tthe game.

But what really makes wardecs pointless is the fact that there are stations everywhere in highsec. This is the real risk breaker, and this is also what makes wars booring even if you are on the winning side.

I say, add some real risk to wars to give them meaning and make them fun. Make it so that people think twice before declaring war. What am I talking about?

Well, to put it simply:

1. Once the war has become active, the declaring corps members may no longer dock in any station situated within empire space.

2. Neither corp may recruit new members for the duration of the war, and no members are allowed to leave from either corp.

This would add some risk and make wars more intersting. That's my suggestion for an easy fix anyways.

Stop the spamming, not the scamming!

Ka'Dulin Hareka
Doomheim
#3 - 2011-10-16 08:42:23 UTC
Well aren't you a knight in shining armor.

All is fair in love and war. Deal with it.
Taint
Deep Core Mining Inc.
Caldari State
#4 - 2011-10-16 08:44:33 UTC
Fille Balle wrote:

1. Once the war has become active, the declaring corps members may no longer dock in any station situated within empire space.

2. Neither corp may recruit new members for the duration of the war, and no members are allowed to leave from either corp.



That would just be plain stupid not to be able to dock to change ships or what ever.

So the corp who is in the warr cant axept members and menbers cant leave, yea then some people wont log in to eve at all, and a corp who is at warr all the time cant get new members, and some members wont be able to quit the corp.

Not realy an solution to the OPs points :)

Dont realy se any point in changing the warr system as is now, its working as it should.
Some corps love griefing smaller corps, and so be it live with it, since it will always be like that to some people.

Mocam
Aliastra
Gallente Federation
#5 - 2011-10-16 09:06:07 UTC
If you want to see some well worked out changes to wardec procedures - look at the old CSM recommendation on the topic:

http://wiki.eveonline.com/en/wiki/War-dec_mechanics_%28CSM%29

It tries to balance it and provide "win/loss" criteria for wardecs. Fairly well thought out plan.

You may note that the CSM meeting notes on the topic aren't up. It was brought up at a CSM meeting - it did pass the CSM vote 8 to 1 so was presented to CCP.
Joe Risalo
State War Academy
Caldari State
#6 - 2011-10-16 15:59:35 UTC  |  Edited by: Joe Risalo
Mocam wrote:
If you want to see some well worked out changes to wardec procedures - look at the old CSM recommendation on the topic:

http://wiki.eveonline.com/en/wiki/War-dec_mechanics_%28CSM%29

It tries to balance it and provide "win/loss" criteria for wardecs. Fairly well thought out plan.

You may note that the CSM meeting notes on the topic aren't up. It was brought up at a CSM meeting - it did pass the CSM vote 8 to 1 so was presented to CCP.



So basically the CSM's are saying what I've been saying for a long time now.

They're saying that war is too cheap, overly favors the aggressor, and is pretty much pointless as a WAR system.

While the CSMs had some good suggestions they also had some not so good.

They had suggested that the loser would have to pay a certain amount of reparations for losing, but this I cannot go for.

Instead of losing, now you have to pay when you lose. Makes the illigitimate war deck that more profitable, so no.

My suggestions.

Make war costs more, a lot more. - Currently the cost of a corp vs. corp war dec is about 2mil isk. This is rediculous. The cost of a corp vs corp war dec should be 100mil. For an alliance to declare war on a corp it should be 200 mil or more. While for a corp to declare war on an alliance, it will be 100mil as well.
This price range is low enough for meaningful war decs, but might be enough to disolve the petty war decs.

Add the merc addition to war decs. However, mercs ar not directly tied to either corp. So they would be free to shoot both corps freely, so hiring them can be just as risky as flying against them.

Corps should not display their member count. This to keep people from taking advantage of this number. If you wanna war dec a corp, you better be damn sure you want to cause you'll have no clue how many people are in that corp.

To keep other routes from being taken advantage of. You should be allowed to kick a member from the corp, even if they're in space. This is to keep the ones that come into the corp to try and get free kills from being able to lock you in.

War decs should have a victory condition in order to continue the war dec..

However, turtling will be something hard to fight.

If a corp turtles from the beginning, well, you should have wardec'd a corp that would fight. However, when it comes to turtling the ones I worry about are the ones that would turtle because they're losing.

Perhaps a way to fight this is to lower the requirements of victory conditions every day that the defender doesn't fight, up to reducing it to 0, keeping the corp attacking corp from presumably losing the war because the opposing corp refuses to fight.
Not fighting and turtling in a station means you're losing. It should count towards your war losses and everyone should be able to see.

There are probably more things that I'll think of later on throught the thread, but right now i'm eating pan cakes.
Tippia
Sunshine and Lollipops
#7 - 2011-10-16 16:12:33 UTC
Don't worry. Once i get my decshield (or, more accurately, decshedding) alliance up and running, the risk will be low on both sides: for a mere 2M — discounted if you get decced more than once in a month — you can get rid of those annoying nuisance decs against you.

P
Russell Casey
Doomheim
#8 - 2011-10-16 16:18:25 UTC
Truth be told, a lot of people go to low/null for pvp because they're sick of highsec wars. It's also a good way to get away from said wars since the most of the leet pvpers aren't going to risk their stuff chasing your lowly T1 frigs around lowsec or even into null. If they were, they wouldn't be dec'ing highsec corps in the first place. Basically, they're banking on the hope that you're in high because you don't want to PvP.

Jack Carrigan
Order of the Shadow
#9 - 2011-10-16 16:22:20 UTC
Joe Risalo wrote:
Perhaps a way to fight this is to lower the requirements of victory conditions every day that the defender doesn't fight, up to reducing it to 0, keeping the corp attacking corp from presumably losing the war because the opposing corp refuses to fight.
Not fighting and turtling in a station means you're losing. It should count towards your war losses and everyone should be able to see.


This I can agree with.

However, raising costs of war decs doesn't really solve anything, as it will favor those capable of affording to shell out that kind of ISK.

Furthermore, it would also prevent Alliances from going after smaller corps under these mechanics (because there are the times that the small corps harbor the thieves and spies).

Just something else to consider mate.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Joe Risalo
State War Academy
Caldari State
#10 - 2011-10-16 16:28:49 UTC
Jack Carrigan wrote:
Joe Risalo wrote:
Perhaps a way to fight this is to lower the requirements of victory conditions every day that the defender doesn't fight, up to reducing it to 0, keeping the corp attacking corp from presumably losing the war because the opposing corp refuses to fight.
Not fighting and turtling in a station means you're losing. It should count towards your war losses and everyone should be able to see.


This I can agree with.

However, raising costs of war decs doesn't really solve anything, as it will favor those capable of affording to shell out that kind of ISK.

Furthermore, it would also prevent Alliances from going after smaller corps under these mechanics (because there are the times that the small corps harbor the thieves and spies).

Just something else to consider mate.


Yeah, i've been trying to consider everything, which is why I posted the part that you quoted. I feel strongly that not fighting losing, because you're not undocking, which means you're losing isk that you would have been farming through missions, trade, and whatever else. So while that deccing corp may not be getting kills on you, they're still doing damage by keeping you from farming isk.

As far as the rest of what you said... This is why I need more people involved in suggestable changes because the war dec system is a somewhat complicated matter when it comes to reconstruction.
Tanya Powers
Doomheim
#11 - 2011-10-16 16:48:44 UTC
Joe Risalo wrote:
As you can see with the title I'm a bit annoyed with the war dec system.

Not because I don't want risks and don't want pvp. Hell, I fly in a null sec alliance and try regularly to go out and get some lagit kills.

However, when i'm sitting in a high sec system and I see a guy posting a kill he got against a pve fitted ship with his pvp fitted ship, or the weak skinned indy ship he killed, I can't help but be annoyed.

I personally feel that every player who enjoys pvp'ing in low and null sec should also be annoyed at this.


Unfortunately the game is designed to make the worst of you come out, it's not about pvp respecting others choices, it's not about respect at all, Eve is all about how many numbers you have on your side and how dirty you can be to take the win.

What you just mentioned there is the result of THIS game design.
Vizvayu Koga
#12 - 2011-10-16 16:51:32 UTC
Tanya Powers wrote:
Joe Risalo wrote:
As you can see with the title I'm a bit annoyed with the war dec system.

Not because I don't want risks and don't want pvp. Hell, I fly in a null sec alliance and try regularly to go out and get some lagit kills.

However, when i'm sitting in a high sec system and I see a guy posting a kill he got against a pve fitted ship with his pvp fitted ship, or the weak skinned indy ship he killed, I can't help but be annoyed.

I personally feel that every player who enjoys pvp'ing in low and null sec should also be annoyed at this.


Unfortunately the game is designed to make the worst of you come out, it's not about pvp respecting others choices, it's not about respect at all, Eve is all about how many numbers you have on your side and how dirty you can be to take the win.

What you just mentioned there is the result of THIS game design.


Agreed. And that's exactly why the design and mechanics must change, so kids can be reeducated.
Joe Risalo
State War Academy
Caldari State
#13 - 2011-10-16 16:56:53 UTC
Vizvayu Koga wrote:
Tanya Powers wrote:
Joe Risalo wrote:
As you can see with the title I'm a bit annoyed with the war dec system.

Not because I don't want risks and don't want pvp. Hell, I fly in a null sec alliance and try regularly to go out and get some lagit kills.

However, when i'm sitting in a high sec system and I see a guy posting a kill he got against a pve fitted ship with his pvp fitted ship, or the weak skinned indy ship he killed, I can't help but be annoyed.

I personally feel that every player who enjoys pvp'ing in low and null sec should also be annoyed at this.


Unfortunately the game is designed to make the worst of you come out, it's not about pvp respecting others choices, it's not about respect at all, Eve is all about how many numbers you have on your side and how dirty you can be to take the win.

What you just mentioned there is the result of THIS game design.


Agreed. And that's exactly why the design and mechanics must change, so kids can be reeducated.


I understand what you're saying Tanya, but in that same respect, we shouldn't be allowing it to be so easy and cheap for the high sec griefers to get their fix with little to no risks.

It's not a matter of this is what eve is, it's a matter of these guys are getting it for less.

@Koga - Yes, re-education the masses and in the process possibly be able to fix low sec pvp.
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#14 - 2011-10-16 17:08:00 UTC
so because you dont like it everyone els must play your way


please go cry me a river little carebear your tears and the best vintage of tears
Joe Risalo
State War Academy
Caldari State
#15 - 2011-10-16 17:36:59 UTC
TrollFace TrololMcFluf wrote:
so because you dont like it everyone els must play your way


please go cry me a river little carebear your tears and the best vintage of tears


Apparently you missed the part where I said I pvp in a null sec alliance.

Then again, I shouldn't expect anything intellectual out of someone who's name plainly suggests that they're a troll.


I wonder though. If carebears are in high sec and only pve, then I guess the griefers must be beastly????

Honestly, those who try and kill the carebears are even weaker.

Everyone in eve knows that a pve fitted ship stands no chance against a pvp fitted ship, so who's more pathetic in this situation??
Velicitia
XS Tech
#16 - 2011-10-16 17:40:05 UTC
the problem isn't so cut and dry as "easy kills". Yes, "easy kills" are all over the place in hisec, but that's not the real trouble.

Corps of newer players are all over the place. They generally don't know anything about EVE, and assume a player corp is nothing more than a social club (see that other MMO). This essentially leads to "meh, wardec..." and they ignore it, or don't bother taking the 30 seconds to realise the implications of what it really means.

On the other hand, you have the other problem that in empire you essentially only have two types of corporations -- "pve only" and "pew pew only" (yes, there are the missioner/miner/pvp combo corps, but they inevitably end up with one miner and loads of pvpers, or vice versa).

The "pve only" corps are a bit wrong -- there is little in EVE that is actually pure PVE (missioning, maybe). However, there is little (read: no) incentive for a pew pew corporation to have their own miners/industrialists. Hell, the C&P forums are rife with "so, I'm at neg 10, threw this newb alt together, and can get my supplies to my base" ... sure it works, but it kinda breaks the "multiplayer" aspect.

Obviously, there's no easy fix to make those pew pew guys WANT miners around ... but there should be incentives to have a mining wing in an otherwise wholly pew pew corporation...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Joe Risalo
State War Academy
Caldari State
#17 - 2011-10-16 17:49:24 UTC
Velicitia wrote:
the problem isn't so cut and dry as "easy kills". Yes, "easy kills" are all over the place in hisec, but that's not the real trouble.

Corps of newer players are all over the place. They generally don't know anything about EVE, and assume a player corp is nothing more than a social club (see that other MMO). This essentially leads to "meh, wardec..." and they ignore it, or don't bother taking the 30 seconds to realise the implications of what it really means.

On the other hand, you have the other problem that in empire you essentially only have two types of corporations -- "pve only" and "pew pew only" (yes, there are the missioner/miner/pvp combo corps, but they inevitably end up with one miner and loads of pvpers, or vice versa).

The "pve only" corps are a bit wrong -- there is little in EVE that is actually pure PVE (missioning, maybe). However, there is little (read: no) incentive for a pew pew corporation to have their own miners/industrialists. Hell, the C&P forums are rife with "so, I'm at neg 10, threw this newb alt together, and can get my supplies to my base" ... sure it works, but it kinda breaks the "multiplayer" aspect.

Obviously, there's no easy fix to make those pew pew guys WANT miners around ... but there should be incentives to have a mining wing in an otherwise wholly pew pew corporation...


It is true that players make corps without knowing the aspects of what a corperation should require.

However, this still does not excuse the fact that wardecs are very cheap and favor the aggressor.

This is why it need to be reworked
Velicitia
XS Tech
#18 - 2011-10-16 17:59:41 UTC
oh, I agree that the dec mechanic favours the aggressor to some degree -- but the crux of the issue in hisec is you're either in a "PVE Only" corporation or a "PVP Only" corporation. It's nearly impossible to get a corporation in hisec that provides enough fun stuff for both the PVP and "PVE" pilots.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tanya Powers
Doomheim
#19 - 2011-10-16 18:00:07 UTC
Joe Risalo wrote:
Vizvayu Koga wrote:
Tanya Powers wrote:
Joe Risalo wrote:
As you can see with the title I'm a bit annoyed with the war dec system.

Not because I don't want risks and don't want pvp. Hell, I fly in a null sec alliance and try regularly to go out and get some lagit kills.

However, when i'm sitting in a high sec system and I see a guy posting a kill he got against a pve fitted ship with his pvp fitted ship, or the weak skinned indy ship he killed, I can't help but be annoyed.

I personally feel that every player who enjoys pvp'ing in low and null sec should also be annoyed at this.


Unfortunately the game is designed to make the worst of you come out, it's not about pvp respecting others choices, it's not about respect at all, Eve is all about how many numbers you have on your side and how dirty you can be to take the win.

What you just mentioned there is the result of THIS game design.


Agreed. And that's exactly why the design and mechanics must change, so kids can be reeducated.


I understand what you're saying Tanya, but in that same respect, we shouldn't be allowing it to be so easy and cheap for the high sec griefers to get their fix with little to no risks.

It's not a matter of this is what eve is, it's a matter of these guys are getting it for less.

@Koga - Yes, re-education the masses and in the process possibly be able to fix low sec pvp.


Me too I'm running in null sec alliance, and me too have high sec alt (mining ice most of the time since requires little to no attention), so yes I understand your post and your reasons but there's nothing you, me or someone else will ever be able to do about it, unfortunately for us and all those potential fresh targets who could enjoy the game in high sec before get tired of shooting mission rats and feel interested for the real EVE.
XXSketchxx
Sniggerdly
Pandemic Legion
#20 - 2011-10-16 18:07:22 UTC
Your entire post is "war decs are unfair, pvp is mean, I should be able to pve in high sec with no interference from others."

...and that's it. No suggestion for how to fix this. No ideas whatsoever. Just a rant.

This is not the rant subforum. Come up with an idea on how to "fix" this perceived problem, don't come here crying and then ask everyone to come up with ideas for you.

Also, post with your main Joe. Lets see who that really is with little to no understanding of this game.
12Next page