These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Why is there no first-person or cockpit view?

First post
Author
dholl trip
University of Caille
Gallente Federation
#1 - 2012-09-23 15:26:39 UTC  |  Edited by: dholl trip
I'm a big fan of Egosoft's X space-flight games, and it goes without saying that the best way to enjoy exploring space is with a first-person (or cockpit) view.

But for some reason Eve Online does't allow this. Instead we have to zoom-out of the third-person view of our ship in an attempt to immerse ourselves in the scenery. But this doesn't help, as the engine noises get quieter and you lose the visual-connection with your own ship, meaning you can't fly your ship immersively.


I'm not interested in story reasons, like ships don't have cockpits, camera drones and the like, I'm interested in the aesthetic and technical reasons why an option to offer a first-person view hasn't been implemented.


It's a deal-breaker for me. I won't be extending my trial because of it.
Baltara
Perkone
Caldari State
#2 - 2012-09-23 15:55:06 UTC
In EvE you are not in a cockpit. You are in a pod full of goo.

EvE is more systems management than first person twitch shooter.
Dirk Magnum
Spearhead Endeavors
#3 - 2012-09-23 17:10:03 UTC  |  Edited by: Dirk Magnum
When I started playing I was dismayed by the lack of a first-person view as well, but you'll soon come to appreciate how important the third-person view really is and realize how disadvantaged you'd be with a first-person view. I'd give the game a chance with at least one month of regular subscription before you give up on it. Everything becomes more immersive the more you start to understand about the space portion of the game.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

ShahFluffers
Ice Fire Warriors
#4 - 2012-09-23 17:13:05 UTC  |  Edited by: ShahFluffers
1. The smallest ship in EVE is the size of a Boeing 747... ships that size don't exactly dogfight.

2. You are hooked into a nueral interface and sealed deep within the bowels of your ship. You command most ship systems with your mind.

3. You may not care about the lore or "storyline" reasons... CCP (the company that owns EVE) does. It's their game and their fantasy.

4. Actual technical reasons for this are pretty simple: they consciously never included it because it didn't jive with their lore.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2012-09-23 17:14:53 UTC
Baltara wrote:
In EvE you are not in a cockpit. You are in a pod full of goo.

EvE is more systems management than first person twitch shooter.

^^


I'll just leave this here.

http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

dholl trip
University of Caille
Gallente Federation
#6 - 2012-09-23 18:07:53 UTC  |  Edited by: ISD Athechu
Dirk Magnum wrote:
When I started playing I was dismayed by the lack of a first-person view as well, but you'll soon come to appreciate how important the third-person view really is and realize how disadvantaged you'd be with a first-person view. I'd give the game a chance with at least one month of regular subscription before you give up on it. Everything becomes more immersive the more you start to understand about the space portion of the game.



From the 4 replies yours is the only one not focussing on the story reasons.

I can understand your reasoning, but I don't actually want to get that involved in the systems. What I wanted from Eve is what I get from the X games, namely flying around in awe at the space scenery and gorgeous ships. I particularly enjoy slow-poetic flying in and around huge stations, bit like how 2001: A Space Odyssey feels when you watch those slow-revolving sequences.

I do also like the odd epic combat, and again when not in first-person view the immersion is lacking real feeling. Eve becomes more of a RTS game rather than a space-flight sim. Maybe it was never intended as a space-flight game...but for some reason I always thought it was one.

I'm gonna stick with X3 for my space fix, and try out The Old Republic for online fun (I've played KOTOR and that was brilliant, so maybe the online game is similar).

Good luck to you anyway, hope you continue to enjoy the experience.

Removing Quote - ISD Athechu
Keno Skir
#7 - 2012-09-23 18:30:51 UTC  |  Edited by: Keno Skir
He wasnt being exactly unwarented there man. You asked a question then said you dont care about what could very well be the answer.

STORYLINE - You dont have a windscreen or anything else to look at with your eyes.

MECHANICS - You cant see anything from a cockpit (which doesnt exist, see above) and there would be little point in looking out the window if there was one, since the zoomed out view is the only way to see everything going on around you.

Kinda like asking why they use lightsabers instead of samurai swords in SWTOR, but not being interested in storyline related replies..
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#8 - 2012-09-23 19:05:33 UTC
Steve Ronuken wrote:
Baltara wrote:
In EvE you are not in a cockpit. You are in a pod full of goo.

EvE is more systems management than first person twitch shooter.

^^


I'll just leave this here.

http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave



It never gets any easier being the litter control agent!

*Chambers a round while a tear falls down cheek*

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Adam Junior
Aliastra
Gallente Federation
#9 - 2012-09-23 19:32:51 UTC
The bridge of any ship (and it'd be a bridge not a cockpit, EVE ships are huge) would be abandoned and probably devoid of life support - they're not needed in pod-pilot ships.
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-09-23 20:44:15 UTC
dholl trip wrote:
I'm a big fan of Egosoft's X space-flight games, and it goes without saying that the best way to enjoy exploring space is with a first-person (or cockpit) view.

But for some reason Eve Online does't allow this. Instead we have to zoom-out of the third-person view of our ship in an attempt to immerse ourselves in the scenery. But this doesn't help, as the engine noises get quieter and you lose the visual-connection with your own ship, meaning you can't fly your ship immersively.


I'm not interested in story reasons, like ships don't have cockpits, camera drones and the like, I'm interested in the aesthetic and technical reasons why an option to offer a first-person view hasn't been implemented.


It's a deal-breaker for me. I won't be extending my trial because of it.


Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.

As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

dholl trip
University of Caille
Gallente Federation
#11 - 2012-09-23 21:33:21 UTC
And again a group of replies which focus on story reasons. I said I wasn't interested, please keep this reasoning out of the discussion. The story-angle isn't a good enough reason anyway, as it would be very simple to introduce the idea of a camera drone at the front of the craft.


What I am interested in are the technical, functional and aesthetic reasoning behind the decision to not even include the first-person view as an optional camera mode.


J'Poll wrote:

Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.

As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.


Egosoft's games have proven that technically and functionally, even in hectic combat, the first-person works just fine.

So perhaps it was just an aesthetic decision on the part of the developers? They want the game to be played and experienced in a specific way and the first-person view just doesn't match up with their vision.

If that's what it is, then of course I can understand it. I suppose after many years of being online if there was a significant clamour for first-person then they would have offered the option by now...but it seems I'm likely in a small minority.



Keno Skir wrote:

MECHANICS - You cant see anything from a cockpit.


Of course you can see out of the cockpit...what strange reasoning you have. You can have a window showing a wide 180° view if you wanted. It would be immersive-bliss. When you do want to see more, you can switch back to external camera drones.


Keno Skir wrote:

Kinda like asking why they use lightsabers instead of samurai swords in SWTOR, but not being interested in storyline related replies..


Oh dear, haha! No...it's nothing like the difference between swords and lightsabers, as these things aren't views...they're weapons. And again you're focussing on the story anyway.

Have you never played flight games before? The best ones are generally first-person view, or at least give you that option (see also driving games).


@überfans, there's no need to get all defensive. It's just a thread about the non-story reasons why there's no first-person option...that's all.


Cass Lie
State War Academy
Caldari State
#12 - 2012-09-23 21:45:26 UTC
EVE is simply not a first person twitch space sim, period. The server engine ticks at 1 Hz, ie. any kind of twitch combat is nigh impossible at the moment. Lot of us like it that way, the combat is much more tactical plus it enables large fleet fights with up to 2k pilots involved. Something that would be very hard to pull off were it first person. Plus you would not even be able to appreciate the full glory of such an engagement.
dholl trip
University of Caille
Gallente Federation
#13 - 2012-09-23 22:04:07 UTC
Cass Lie wrote:
EVE is simply not a first person twitch space sim, period. The server engine ticks at 1 Hz, ie. any kind of twitch combat is nigh impossible at the moment. Lot of us like it that way, the combat is much more tactical plus it enables large fleet fights with up to 2k pilots involved. Something that would be very hard to pull off were it first person. Plus you would not even be able to appreciate the full glory of such an engagement.



Thanks, this is the kind of reply I was hoping to get. It explains why the view is possible in the X games then, as all but one craft are computer-controlled. I also understand your tactical reasoning.

Still, I would play this game if it had first-person views just so I could spend a couple of hours a week flying around and drinking in the scenery, doing some mining and the odd one-on-one dogfight. I probably wouldn't get that involved in the main stuff. Each to their own and all that...

...it was my fault anyway for assuming Eve was a space-flight sim...now I know better Cool


I wish you all much fun in your Eve games! If we ever do get that first-person view, then I would be very interested. The graphics, atmosphere, use of audio and understanding of the scale of space are all expertly done.
Cass Lie
State War Academy
Caldari State
#14 - 2012-09-23 22:11:46 UTC
Fair enough.
Fly safe. o7
(and EVE still deserves a try)
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-09-23 22:17:17 UTC  |  Edited by: J'Poll
dholl trip wrote:
And again a group of replies which focus on story reasons. I said I wasn't interested, please keep this reasoning out of the discussion. The story-angle isn't a good enough reason anyway, as it would be very simple to introduce the idea of a camera drone at the front of the craft.


What I am interested in are the technical, functional and aesthetic reasoning behind the decision to not even include the first-person view as an optional camera mode.


J'Poll wrote:

Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.

As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.


Egosoft's games have proven that technically and functionally, even in hectic combat, the first-person works just fine.

So perhaps it was just an aesthetic decision on the part of the developers? They want the game to be played and experienced in a specific way and the first-person view just doesn't match up with their vision.

If that's what it is, then of course I can understand it. I suppose after many years of being online if there was a significant clamour for first-person then they would have offered the option by now...but it seems I'm likely in a small minority.



Keno Skir wrote:

MECHANICS - You cant see anything from a cockpit.


Of course you can see out of the cockpit...what strange reasoning you have. You can have a window showing a wide 180° view if you wanted. It would be immersive-bliss. When you do want to see more, you can switch back to external camera drones.


Keno Skir wrote:

Kinda like asking why they use lightsabers instead of samurai swords in SWTOR, but not being interested in storyline related replies..


Oh dear, haha! No...it's nothing like the difference between swords and lightsabers, as these things aren't views...they're weapons. And again you're focussing on the story anyway.

Have you never played flight games before? The best ones are generally first-person view, or at least give you that option (see also driving games).


@überfans, there's no need to get all defensive. It's just a thread about the non-story reasons why there's no first-person option...that's all.




1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.

2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.

If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.

3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

dholl trip
University of Caille
Gallente Federation
#16 - 2012-09-23 22:20:19 UTC  |  Edited by: dholl trip
J'Poll wrote:

1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.

2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.

If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.

3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it).




Also a good post...I understand the reasoning much better now. Cheers.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2012-09-23 22:20:50 UTC  |  Edited by: J'Poll
dholl trip wrote:
J'Poll wrote:

1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.

2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.

If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.

3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it).




Also a good post...cheers.


What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.

Those 2 weeks are free and already started, just finish them and you might get addicted to EVE eventually.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kimimaro Yoga
School of Applied Knowledge
Caldari State
#18 - 2012-09-23 22:23:44 UTC
Two issues that somewhat oddly haven't been touched on.

First is that weapons in Eve aren't affected by which way your ship is pointing. The relative vectors of ship movement matter, but having the front of your ship in any given direction makes no difference (and in fact is often desynched from the actual ship movement, it's literally eye candy). Thus dogfighting in Eve, when it happens, doesn't work the way it does in many piloting sims.

Second, what does matter in Eve combat is range and speed. It's very common in non-small fleets for people to orbit around their FC anchor, while the FC maneuvers for range. For the FC, cockpit view would be utterly worthless as they need a view of the entire battlefield. And for the people orbiting, cockpit view would just result in going around in circles over and over. So at best it would be useless. At the other end of the spectrum, a solo mission runner often orbits targets to maintain best DPS, or kites with the NPCs behind them. In both cases a front-only view is pretty worthless.

Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

dholl trip
University of Caille
Gallente Federation
#19 - 2012-09-23 22:26:18 UTC  |  Edited by: dholl trip
J'Poll wrote:

What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.


How did you know it was 90 minutes? Does it say it in my profile?

You're quite right that I've barely gave the game a chance...all I did was leave the dock and flew towards ships, stations, belts and warped & jumped to various systems...docked at another station but it was all done off-screen. In X the docking, as you know, is done manually, you experience it all.

Basically I was really in the mood for some cosmic blissful spaceflight and wrongly assumed I would get it from Eve. After 90 minutes I realised that without my preferred first-person view I wasn't going to find what I was looking for. No doubt Eve offers something else, but I'm just not looking for it.


Kimimaro Yoga wrote:

Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry.


Fair point well made.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2012-09-23 23:31:48 UTC
dholl trip wrote:
J'Poll wrote:

What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.


How did you know it was 90 minutes? Does it say it in my profile?

You're quite right that I've barely gave the game a chance...all I did was leave the dock and flew towards ships, stations, belts and warped & jumped to various systems...docked at another station but it was all done off-screen. In X the docking, as you know, is done manually, you experience it all.

Basically I was really in the mood for some cosmic blissful spaceflight and wrongly assumed I would get it from Eve. After 90 minutes I realised that without my preferred first-person view I wasn't going to find what I was looking for. No doubt Eve offers something else, but I'm just not looking for it.


Kimimaro Yoga wrote:

Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry.


Fair point well made.


That 90 minutes is easily calculated.

In your employment history you can see when you created this character. That combined with the timestamp of your original post.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

123Next pageLast page