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1 Orca and 2 Hulks ore per hour?

Author
Marcus Blackthorn
Royal Assassins Guild
Chained Reactions
#1 - 2012-09-23 06:24:58 UTC
I'm not even sure that's a valid question, since there are so many variables.

Right now I have an Orca/Hulk pilot and am thinking of training up two more Hulk pilots for a mini fleet. Eventually I'd like to get into manufacturing, but for now I'm just trying to figure out roughly how much ore per hour I could mine. I haven't boosted or been boosted yet so I really have no idea how much ore per hour I could mine with a boosting Orca and 2 Hulks.

Any rough idea would be appreciated. Come to think of it with such a small fleet (and all the changes, most I'm still learning since I just came back) will 2 Hulks make that much of a difference or should I use 2 other ships?


Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-09-23 07:04:15 UTC  |  Edited by: Tau Cabalander
If you assign a value of 1.0 to the yield of a ship, so 2.0 for two ships, then you get something like this:

https://forums.eveonline.com/default.aspx?g=posts&m=681530#post681530

You could use pairs of Hulk (mines) and a Mackinaw (mines and hauls), or just fleets of Mackinaws, but adding an Orca into the mix is really hard to beat for convenience.

I'm currently using two Hulks and 2 Orcas (one boosting, one hauling) [and a Tengu siege boosting]. Convenience outweighs yield sometimes, and I don't like the tank or yield of Mackinaws, but that's just me [paranoid].
Pipa Porto
#3 - 2012-09-23 07:26:14 UTC  |  Edited by: Pipa Porto
EFT/Pyfa plus multiplication. Fit, Add Fleet Boosts, Multiply.

EvE: Everyone vs Everyone

-RubyPorto

Kestutis Fujika
Sebiestor Tribe
Minmatar Republic
#4 - 2012-09-23 15:49:48 UTC
I would recommend to use "Isk per hour" It can give rough image what u would get with today's prices
Marcus Blackthorn
Royal Assassins Guild
Chained Reactions
#5 - 2012-09-24 05:02:39 UTC
Wasn't really sure I'd get an answer with all the variables that could be involved.

Thanks for the info :)
Vincent Athena
Photosynth
#6 - 2012-09-24 22:38:12 UTC  |  Edited by: Vincent Athena
My experience in high sec mining with 2 hulks and an orca is that I can fill the Orca in a little less than an hour. The hulk pilots are almost maxed out (not quite the best implants) and the Orca pilot is maxed out. The Orca cargo volume is also maxed out. The main impediment to having it be faster is roids popping. To maintain my sanity, I keep all the miners cycling in sync. This means no short cycles for small roids. I don't even have a scanner! (Just more tank).

If you are willing to micro manage each strip on all the ships so you do not waste time mining an almost empty roid, you can fill the orca in about 40 minutes. Toss in mining drones and you can get below 35 minutes.

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Bugsy VanHalen
Society of lost Souls
#7 - 2012-09-25 13:56:40 UTC
I mine with an ORCA and 3 hulk/macks depending on what I am mining. All my macks are set up for ice. I had three HULKS from before the patch so no point in replacing them. Although I did re fit them as it seems many others have not. Cargo rigs on the new HULKS, really?? They are useless, replace them or get ganked.

I started with 1 HULK and an ORCA just for the convenience. It makes it much easier to mine systems without a station. That was long before the changes though. With the new ships I may have gone with two Macks. 3 ships though I would definitely go 2 HULKS and an ORCA. might be slightly less yield than with 3 Macks but I think it would be very close to the same.

My HULK's with T2 crystals and near maxed skills and near max ORCA boost (I am not a min/maxer so have not polished up every last skill and do not have a mining foreman implant in my ORCA pilot.) I still mine well over 2000m3 per minute per hulk. I believe the max with perfect skills and implants is 2600m3 per minute for a HULK, but that may have been with Roqual Boost.

I have not re-run the numbers since the changes, or run the numbers for a Mack, But Since the ORCA boosts have not changed once you have 3 mining ships you will add more yield adding an ORCA than another mining ship. It was always 3 HULKS and an ORCA would mine more than 4 HULKS. Since the boosts work out to a % increase in yield that should still be true for MACKS. Even at 2 HULKS and an ORCA there is very little yield loss compared to the added benifits of the ORCA. Losing the boost for 1-2 cycles while the ORCA dumps is still way more efficent than each ship losing 2-3 full cycles when they go to dump. Adding a hauler to the fleet on top of the ORCA would not make up for the lost yield over adding another mining ship though. So I just use the ORCA to haul.

On a side note an ORCA with maxed cargo will hold 40,000m3 in the corp hanger, 50,000m3 in the ore hold, and a little over 89,000m3 in the cargo hold (with T1 cargo rigs). You will however only have about 84,000 ehp(at least with my fit) using only mid slots for tank. However keeping the cargo rigs and swaping out the two T2 expanders for a T2 damage controller and T2 reinforced bulkheads you only lose about 34,000m3 of cargo but have over 230,000 ehp. 30,000m3 of cargo for 150,000 ehp is well worth it in my opinion. If you want an active tank on an ORCA I recommend putting hull reppers in the mids,Not active shield tank. As it is naturally hull tanked.
Marcus Blackthorn
Royal Assassins Guild
Chained Reactions
#8 - 2012-09-25 20:18:38 UTC
Sounds good.

I don't plan on getting optimum yield, I'll be using the Orca (as others have) more for convenience than anything else. So if my mining ships miss a few cycles of boost while I'm dropping off ore ... so be it. I'm not deluding myself into thinking I'll make more ISK than I know what to do with ... but If I make enough then I'll think about plexing another account just for a hauler Orca. I'll see how it goes before I even start to consider that.

And yup I agree, I'd rather lose some cargo space and have a nice tank on my Orca.
Pipa Porto
#9 - 2012-09-25 21:59:28 UTC  |  Edited by: Pipa Porto
Bugsy VanHalen wrote:
If you want an active tank on an ORCA I recommend putting hull reppers in the mids,Not active shield tank. As it is naturally hull tanked.


No. God no.

Hull Reppers always suck always. The one use for Hull Reppers is if you have hull damage and can't find a station to repair in. Then you refit at your POS, rep your hull, and refit back.

In HS, your only concern is surviving a Suicide Gank. Twin Heated X-L ASBs (with the rest resists, ofc) provide the most EHP over the course of the gank for your mids. For hauling, or otherwise not paying attention, swap em out for twin LSEs.

The lows should still be a DC2 and Bulkhead if you want to go for tank, but for the most part, nobody suicide ganks Orcas (it's really expensive to do so), so cargo expanders (or a Reactor control for an MWD Orca) are fine.

Rigs should either be Cargo, Shield Resist (for those ASBs), or Grid and Resist/Cargo (if you want an MWD and your lows free).



Marcus Blackthorn wrote:
Sounds good.

I don't plan on getting optimum yield, I'll be using the Orca (as others have) more for convenience than anything else. So if my mining ships miss a few cycles of boost while I'm dropping off ore ... so be it. I'm not deluding myself into thinking I'll make more ISK than I know what to do with ... but If I make enough then I'll think about plexing another account just for a hauler Orca. I'll see how it goes before I even start to consider that.

And yup I agree, I'd rather lose some cargo space and have a nice tank on my Orca.


Two Macks will provide you with more Ore for fewer clicks than a Hulk+Orca, as you don't need to move your ore at all, just warp to the station once every 45m-1hr.

EvE: Everyone vs Everyone

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