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[Winter] ORE frigate

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Author
Arele
Sebiestor Tribe
Minmatar Republic
#101 - 2012-09-22 05:32:19 UTC
It could lose the +2 and it wouldn't make any difference (re-introduce it for a future T2 variant, whatever).
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#102 - 2012-09-22 06:08:37 UTC
Omnathious Deninard wrote:
Scrapyard Bob wrote:
- Scan resolution seems high.

I can see this for using a cloak in the utility high slot

Makes sense to me.
===
When they said there would be a gas bonus, I was really expecting, and hoping for a little bit more.

As has been pointed out, with the current yield bonus, you will be pulling 4 harvesters worth of gas until you get ORE frigate V when you will be pulling 5 harvesters worth. This means, while for the very very new player, you can get more yield from Gas Harvesting II, you are only a day or two from getting Gas Harvesting IV and a bigger ship that can fit 4 harvesters with some more utility highs and a bit of a tank, and Gas Harvesting V is a shorter train than frigate V as well, so this doesn't seem like a good beginner ship for someone training to suck clouds. it's more of a nice side bonus. With maxed out skills you will only be reaching parity with any larger vessel with Gas cloud Harvesting V and 5 Harvesters, not only does this mean the ship won't be so good for vets, it also doesn't seem right for a ship specially designed to harvest to be matched by a combat ship. it's Rokh miner madness all over again. If you change the bonus to a cycle time bonus, you can fix those problems, of course.

As a mining vessel, it's harvesting abilities seem moderate. I think it is fairly in line, but I think the fittings of some of the other mining equipment night need adjustment to fit on this ship (deep core stuff)

personally, I would give this thing 3 turrets and change the bonuses to a 50% role bonus (so you end up with the equivalent of 4.5 harvesters) and a 10% level bonus. The mining yields would see a nice improvement (though I am hoping not too much, the ore and gas bonuses don't have to be the same of course), but this ship would also work as a gas boat more effectively. At Ore frigate I, you will get 4 harvesters worth due to the rounding, at II and III you will get 5 harvesters worth achieving parity with larger vessels running Gas Harvesting V, but with much less time investment, and at Frigate VI and V you will be pulling 6 harvesters worth which will make this the boat of choice to train for for gas mining.

Now if you really want to give gas miners some love, give us an actual gas mining ship (I always figured we'd get something like a TII noctis that used the Exhumers skill had 5 turret slots and a gas bonus to take you to 6 turrets worth of harvesting)
Veshta Yoshida
PIE Inc.
Khimi Harar
#103 - 2012-09-22 06:58:39 UTC
I say: Be Evil.

Give it the third turret slot .. but .. tweak CPU to necessitate the use of two enhancers (mod or rig) to make that third harvester viable.

Chop off the heel to make the OP boot fit. It is the Eve way!
Paikis
Vapour Holdings
#104 - 2012-09-22 07:14:41 UTC
CCP Ytterbium wrote:
And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes Evil Clever girl.


07:13:30 Notify You cannot place a Celestial into that location in your Orca. The bay you are trying to access is specialized and can only handle certain types of items.

The gas into ore bay appears to be not working, or is it coded to only work for the ORE frigate? Or isn't it turned on yet?
Papiranti robcki
Aliastra
Gallente Federation
#105 - 2012-09-22 11:00:18 UTC
I use two hurricanes with one guy running a link so I guess there is no point in switching to these frigs since I would only be gaining about 2k m3 and losing the bonuses from the link. Sad
Daichi Yamato
Jabbersnarks and Wonderglass
#106 - 2012-09-22 12:08:21 UTC  |  Edited by: Daichi Yamato
CCP Ytterbium wrote:

  • As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.


  • pretty amazing for a free ship. time to nooby-ninja-blob-mine WH's

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    Spugg Galdon
    Federal Navy Academy
    Gallente Federation
    #107 - 2012-09-22 12:38:28 UTC
    I too believe the bonus should be a cycle time bonus instead of yield because of what others have mentioned about yield bonuses making no impact on gas havesters due to volumes.
    MeBiatch
    GRR GOONS
    #108 - 2012-09-22 17:17:17 UTC
    Spugg Galdon wrote:
    I too believe the bonus should be a cycle time bonus instead of yield because of what others have mentioned about yield bonuses making no impact on gas havesters due to volumes.


    do that for a tech II version...

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Zyrbalax III
    Goldcrest Enterprises
    #109 - 2012-09-22 21:00:18 UTC
    What's the proposed volume of this lovely little boat? Want to see how well it fits in my Orca alongside my other wh nomad ships...

    Also can we get confirmation as to whether it's just the ORE frigate that will be able to hold gas in its ore hold, or is this a change incoming to ALL ore holds?

    Can't wait for winter...
    Alx Warlord
    The Scope
    Gallente Federation
    #110 - 2012-09-23 02:13:06 UTC
    FEEDBACK:

    2- If you give only 2 turrets slots things will look awkward on the mod, it will look much cooler if you give it 4 hi-slots with 3 turrets and Nerf the mining yield for it to keep the mining amount. And maybe it is time to reballance the mining laser to give this frigate full fitted the right price...

    Mining frigate skill bonuses:
    +5% to mining yield per level
    +5% to gas harvesting yield per level
    Role bonuses:
    +33% to mining yield
    +100% to gas harvesting yield
    + 2 warp core stabilizer bonus
    Slot layout: 3 H, 3 M, 1 L, 3 turrets
    Fittings: 50 PWG, 320 CPU
    Defense (shields / armor / hull) : 225 / 175 / 200
    Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2
    Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s
    Drones (bandwidth / bay): 10 / 10
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5
    Sensor strength: 4 Magnetometric
    Signature radius: 40
    Cargo capacity: 50
    Ore hold: 5000
    Iris Bravemount
    Golden Grinding Gears
    #111 - 2012-09-23 03:55:28 UTC  |  Edited by: Iris Bravemount
    The only thing that really bugs me is that a dedicated gas mining ship does not mine more gas than any other ship fitted for gas mining (provided that ship has 5 turret slots).

    So i'd suggest to either add a turret or to increase the gas yield bonus, just for the sake of it.

    Also, if the drone bandwidth is not 25 just to avoid to make it a powerful combat-droneboat, you could add a malus to drone damage, so that it could still use a full flight of mining drones.

    "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #112 - 2012-09-23 04:04:09 UTC
    Iris Bravemount wrote:
    The only thing that really bugs me is that a dedicated gas mining ship does not mine more gas than any other ship fitted for gas mining (provided that ship has 5 turret slots).

    So i'd suggest to either add a turret or to increase the gas yield bonus, just for the sake of it.

    Also, if the drone bandwidth is not 25 just to avoid to make it a powerfull combat-droneboat, you could add a malus to drone damage, so that it could still use a full flight of mining drones.


    It does store significantly more gas than any of the others though.

    And will be significantly cheaper.

    Considering ladar sites tend to be 10k + m3, that 5000 m3 bay isn't to be sniffed at. Sure, you could run a hauler, but you could just stick your hauler into another ore frigate and get everything that bit faster.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Nikuno
    Atomic Heroes
    #113 - 2012-09-23 07:12:57 UTC
    Iris Bravemount wrote:
    The only thing that really bugs me is that a dedicated gas mining ship does not mine more gas than any other ship fitted for gas mining (provided that ship has 5 turret slots).

    So i'd suggest to either add a turret or to increase the gas yield bonus, just for the sake of it.

    Also, if the drone bandwidth is not 25 just to avoid to make it a powerfull combat-droneboat, you could add a malus to drone damage, so that it could still use a full flight of mining drones.


    Just because they're talking about a new ORE frigate here doesn't preclude the introduction of an ORE cruiser later. Rather than asking for the new entry level frigate to out-mine a battleship set up to mine gas, perhaps it would be better to ask if there are any plans for other ships classes in this vein outside the barge range?
    King Rothgar
    Deadly Solutions
    #114 - 2012-09-23 08:33:08 UTC
    CCP Ytterbium wrote:
    Hello folks,

    This topic is about the ORE frigate coming out this winter. While its concept art can be seen in the Ship Balancing Summer Update blog and some speculation has already started, time has come to talk about it in details.

    Designed as an entry mining ship, it will replace the old 4 mining frigates in the Industry Career Path (the Tormentor, Bantam, Navitas and Burst). Compared to them, it has a much improved mining output, capacitor reliance and mobility, while having a decent 5000m3 ore hold. Its purpose is to be a fast hull capable of mining in hostile space (even if the current value of high-sec ores defeats this quite a bit, but that's another problem). It also serves as a gas harvester, a profession that was lacking love until now. With its +2 warp core strength bonus, it should stand a fair chance of doing its job in low-security space without being instantly tackled and killed.

    It also comes with a brand new skill, mining frigate, rank 2. Further down the drain we will change mining barge skill requirements to need mining frigate at 4, but not for winter - we'll most likely do that at the same time as the Destroyer and Battlecruiser skill changes to minimize training issues and complications. Again, since its the entry ship for mining, expect the market price to be low.


    Mining frigate skill bonuses:
    +5% to mining yield per level
    +5% to gas harvesting yield per level
    Role bonuses:
    +100% to mining yield
    +100% to gas harvesting yield
    + 2 warp core stabilizer bonus
    Slot layout: 3 H, 3 M, 1 L, 2 turrets
    Fittings: 45 PWG, 240 CPU
    Defense (shields / armor / hull) : 225 / 175 / 200
    Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2
    Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s
    Drones (bandwidth / bay): 10 / 10
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5
    Sensor strength: 4 Magnetometric
    Signature radius: 40
    Cargo capacity: 50
    Ore hold: 5000


    Constructive comments are welcome Pirate



    A few little things.

    1) Given gas is typically around 10m3, a 5% increase in yield doesn't really get you anything. Yes, at lvl5 it's equal to an extra gas miner but what about at lvl2 or lvl3?. This is supposed to be an entry level ship yes? So you should see a difference when raising the skill up each level. I suggest a cycle time bonus instead of amount.

    2) Similar to 1, the gas mining skill itself only affects the number of gas miners you can fit to a ship, it has no impact on cycle time, amount or even cap usage. This was fine when we mined with BC's but since this new frigate only gets 2 gas harvesters, there is zero difference between having the skill at lvl2 and lvl4, it's only at 5 with t2 harvesters that it does something. Either the skill should be altered or the new ship should be able to fit 5 harvesters. Obviously if the latter, the ship bonuses will need to be greatly altered.

    3) The ship itself is overpowered in its current form. I suggest shrinking the ore hold to 2k m3 at most. It should also be made with the creation of larger and/or t2 versions in mind. The current proposal is basically what the t2 version should be, not the t1.

    [u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

    Mars Theran
    Foreign Interloper
    #115 - 2012-09-23 10:30:52 UTC
    Does the Ore Bay allow Gas to be stored in it, or does that go into the 50m3 cargo bay? Might of already been asked, but I couldn't be bothered to read the whole thread. Apologies.
    zubzubzubzubzubzubzubzub
    
    Planktal
    Kenshao Industries
    #116 - 2012-09-23 11:03:27 UTC  |  Edited by: Planktal
    Yes, the ore bay will allow gas to be stored in it, the devs have changed their working copy, changes haven't made it to the test servers yet, will come in with the ore frig.
    That or the code just isn't active yet.

    Here sanity, nice sanity.....THWOOK Got the bastard

    Whisperen
    Resilience.
    The Initiative.
    #117 - 2012-09-23 13:45:46 UTC
    Drop the warp strength bonus and give it another two highs and a turret slot so you can run a cloaking device, core probe launcher and 3 mining lasers/gas miners make sure you have enough cargo for 8 probes also give it 5 more drone bay for a spare.

    If this is intended for ninja mining it needs to be able to tank via speed or some other method lowsec rats the trade off for that should be not being able to use that low for a WCS without sacrificing your damage mitigation.
    Sieonigh
    Sebiestor Tribe
    Minmatar Republic
    #118 - 2012-09-23 14:53:32 UTC  |  Edited by: Sieonigh
    CCP Ytterbium wrote:
    b]Mining frigate skill bonuses:[/b]
    +5% to mining yield per level
    +5% to gas harvesting yield per level
    Role bonuses:
    +100% to mining yield
    +100% to gas harvesting yield
    + 2 warp core stabilizer bonus
    Slot layout: 3 H, 3 M, 1 L, 2 turrets
    Fittings: 45 PWG, 240 CPU
    Defense (shields / armor / hull) : 225 / 175 / 200
    Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2
    Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s
    Drones (bandwidth / bay): 10 / 10
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5
    Sensor strength: 4 Magnetometric
    Signature radius: 40
    Cargo capacity: 50
    Ore hold: 5000


    Constructive comments are welcome Pirate


    gas harvesting yield change to reduction to cycle time [buff, but give incremental increase per lvl for gas and gives a better sense for progress]
    Cargo capacity: increased to 130~150 [buff, i for see there being things necessary to be carried 50 seems too limiting]
    Max Locked targets: decreased to 3~4 [nerf, i don't see the need for being able to lock so many targets]
    Scan Resolution: decreased to 550~600 [nerf, if i want more ill fit a sebo no need for it be so high]
    armor: increased to 200 [buff, just to make the stats a bit more rounded]
    Signature radius: increased to 45m [nerf, with it getting a +2 to warp strength this should be catchable but not be easy, so reducing the time need to lock the ship]

    as a new player i would be looking for something that i can get into now and and get a decent rate to play with, as such certain perks such as warp core strength and a 5000 ORE bay is necessary for a new player to have a scene of purpus and a feeling that they can contribute their own endeavor as well as a fleets.

    as a vet player I'm looking for ways to exploit the the perks and as well as wanting specialized ship. to finally have a dedicated gas harvesting ship makes me very happy but it has to be better than any jack off 5 turret ship.

    clarification: will this ship have rig slots? if so, how many? whats its cal?
    and what is the volume of this ship packed and unpacked
    Savira Terrant
    Native Freshfood
    Minmatar Republic
    #119 - 2012-09-23 16:28:52 UTC
    I like the promise of this.

    But I think the +2 warp strenght should be very well reseved for a T2 variant of this ship!

    This ship can already fit a cloak, right?

    .

    Sieonigh
    Sebiestor Tribe
    Minmatar Republic
    #120 - 2012-09-23 17:01:03 UTC
    Savira Terrant wrote:
    I like the promise of this.

    But I think the +2 warp strenght should be very well reseved for a T2 variant of this ship!

    This ship can already fit a cloak, right?


    I'm banking that CCP wont do a T2 variant for some time, rather have the bonuses as it is then to nerf it and have them on a T2 version later on.

    also bare in mind that is meant to be for new players and as such there need to be a certain amount of hand holding. (i know a thousand of eve players just screamed out at once for saying that and fully expect to see the flame coming my way)
    and yes i like to pwne noobs just as much as the other guy but its not fun if they quit after suffering losses.

    also to take into account that new players like to feel empowered, lets let feel empowered even though they aren't and need to get some skills under their belt before they can be. thats not to say everything new players should see is a cheep illusion, there should be a desire to contribute and the means to do it. in another words some things have to be given to gain a feeling of confidence.