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Skiff, what happened to the +2 warp strength bonus?

Author
Obsidiana
Atrament Inc.
#21 - 2012-08-31 18:58:48 UTC
The Skiff has many advantages.

Good Ore Bay: It's almost the max size of the old Hulk's. It's good enough.

Single Crystals: It uses one crystal, improving RoI and effectively giving it two or three times the cargo hold of other barges.

Quick on Ice: It has the shortest cycle time of any barge, meaning interruptions are less disruptive.

Preferred Drone Bay: It has room for a flight of light and mining drones or a flight of medium drones.

Speed: The thing can get to ore faster than any other barge and get out faster.

The idea is that this ship really can live long enough to call for help. You can sacrifice the DCU and MU to get the 2 pts with the penalty, yet rocks will still target pretty fast, range is sufficient, and EHP is still up there (esp. w/ gang bonuses). That said, the Skiff has a lot of going for it besides the EHP.

My hope is that the T2 ORE frigate will be a ninja miner with the built in 2pt bonus. >:}

T3 mining cruiser with 3pt bonus and drone damage bonus ftw. >:D
Katalci
Kismesis
#22 - 2012-08-31 19:37:31 UTC  |  Edited by: Katalci
why can't you just fit stabs yourself (then die when you get bubbled lmao)
Adeena Torcfist
R3b3llium
Get Off My Lawn
#23 - 2012-08-31 19:54:19 UTC
T3 barges with Cov ops.

Proper Ninja Mining in 0.0

All that Ore i could get using B/Ops & Covert cynos......

.... If they ever got released, thats the first place i'd be heading. Someones space to mine their rocks :) ( I mean my rocks now ) P
Shereza
Center for Advanced Studies
Gallente Federation
#24 - 2012-08-31 21:50:19 UTC
Obsidiana wrote:
The Skiff has many advantages.

...

Quick on Ice: It has the shortest cycle time of any barge, meaning interruptions are less disruptive.


I tend to mine ice in systems without stations as they seem to generally be less prone to issues than systems with stations and ice belts. I also don't have enough miners to make it more profitable to have a ship standing by full time to haul ice as opposed to me just jumping to the next system, docking and dumping, and getting back. In my situation longer cycle times that yield more ore, as with the old mackinaw, were much less disruptive than the current situation.

Pre-1.2 it wasn't uncommon for me to be able to warp or jump out almost immediately after my ships start a new cycle, unload my cargo, and get back into the system and be aligning for said alts in time to pulse my gang links to keep their harvesters going without disruption. With skiff cycle times going as low as a bit under 60 seconds I don't see that scenario happening all too often, even if I mine in systems with both ice belts and stations.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#25 - 2012-08-31 23:35:59 UTC
Katalci wrote:
why can't you just fit stabs yourself (then die when you get bubbled lmao)

In that case, why not just use a mack?

thhief ghabmoef

Obsidiana
Atrament Inc.
#26 - 2012-09-01 04:02:29 UTC
Shereza wrote:
I tend to mine ice in systems without stations as they seem to generally be less prone to issues than systems with stations and ice belts. I also don't have enough miners to make it more profitable to have a ship standing by full time to haul ice as opposed to me just jumping to the next system, docking and dumping, and getting back. In my situation longer cycle times that yield more ore, as with the old mackinaw, were much less disruptive than the current situation.

Pre-1.2 it wasn't uncommon for me to be able to warp or jump out almost immediately after my ships start a new cycle, unload my cargo, and get back into the system and be aligning for said alts in time to pulse my gang links to keep their harvesters going without disruption. With skiff cycle times going as low as a bit under 60 seconds I don't see that scenario happening all too often, even if I mine in systems with both ice belts and stations.

I've been in the one jump situation and I still like the Skiff better for it. I can see how the change causes problems with gang links, but it should just affect the one cycle. Hmm... ya, maybe two. The Hulk now takes the longest and is designed for fleet mining ops. It did get nerfed and really needed a buff.

Btw, by disruptive I meant lowsec/nullsec hostile interruptions, be it during an alliance op or ninja mining. Heck, it works well with getting away from destroyers in highsec. If you have to cut a cycle short, you lose 1 unit rather than 3 or 4. It is handy for taking advantage of sudden opportunities too.
Captain Skarlet
u.k militia forces
Pandemic Horde
#27 - 2012-09-05 09:18:38 UTC
Pinky Denmark wrote:
If you want to run away you have plenty slots to fit Warp Core Stabilizers and ecm...



Mmm good point you raised, now I'll raise another; Warp Core Stabilizers why is the T2 still only one point difference, where as the Warp Scrambler 1 has 2 points..?

Where's the balance in this? Why does the aggressed have to use up more slots to counteract the aggressor, where is that fair?

Back to the point in question; even if the skiff still kept it's +2 warp bonus a PvP pirate with a faction warp scrambler like the True Sansha or Khanid with 3 points would stop him...!
Riot Girl
You'll Cowards Don't Even Smoke Crack
#28 - 2012-09-05 09:27:35 UTC
Dear CCP, people are always complaining that carebears won't leave high-sec and as a carebear, I feel I have a right to access more valuable minerals in lower security systems without losing ships. Please fix mining ships so I can mine solo and AFK in low-sec and not worry about being ganked by meanie PvPers and pirates.
Shereza
Center for Advanced Studies
Gallente Federation
#29 - 2012-09-05 10:17:24 UTC  |  Edited by: Shereza
Sadly while the worst offenders might be that way I suspect that the majority of PvE-oriented miners would rather it was actually worth the hassle to mine in low-sec. Still, the fact remains that if you reach a point where you need warp core strength you've probably already screwed up in a place or three.

[Mackinaw, Stealth Mack]
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

Medium Shield Booster II
Domination Thermic Dissipation Amplifier
Domination EM Ward Amplifier
Limited Adaptive Invulnerability Field I

Modulated Strip Miner II, Veldspar Mining Crystal II
Improved 'Guise' Cloaking Device II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I

[Hulk, Stealth Hulk]
Mining Laser Upgrade II
Mining Laser Upgrade II

Medium Shield Booster II
Domination EM Ward Amplifier
Domination Kinetic Deflection Amplifier
Limited Adaptive Invulnerability Field I

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II
Improved 'Guise' Cloaking Device II

Medium Processor Overclocking Unit I
Medium Core Defense Field Extender II
Ginger Barbarella
#30 - 2012-09-05 16:56:17 UTC
Look, if someone wants to gank you in high, you have two options at the time of the attack: run, or laugh at them in local (whether they succeed or not). Period. Your options are wider after the fact. 1) Gank them, 2) wardec them and grief them, or 3) ignore it. Mining vessels are not combat vessels. If it was an someone in an NPC corp that ganked you, make it your mission in life to grief them. Gank them at every opportunity, anywhere in-game. Do it a thousand times. If they're in a player corp, wardec them, and make the corp members know in no uncertain terms that your fight is with that toon, and not them. Make it your mission in life to grief him/her as long as they're in that corp; when they leave, continue the fight.

Whining on the Forums is the last refuge of a failure.

"Blow it all on Quafe and strippers." --- Sorlac

Sati Kerensky
Perkone
Caldari State
#31 - 2012-09-21 12:04:52 UTC
Shereza wrote:
Sadly while the worst offenders might be that way I suspect that the majority of PvE-oriented miners would rather it was actually worth the hassle to mine in low-sec. Still, the fact remains that if you reach a point where you need warp core strength you've probably already screwed up in a place or three.

[Mackinaw, Stealth Mack]
[snip]
Modulated Strip Miner II, Veldspar Mining Crystal II
Improved 'Guise' Cloaking Device II


[Hulk, Stealth Hulk]
[snip]
Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II
Improved 'Guise' Cloaking Device II


Losing a third or even half of the yield is never an option, even Arkonor isn't worth that much.
(100k m³ of ore, current Jita prices, Massive Scor or Rich Plag are worth about 23,1 mil, Prime Ark 27,3 mil - 2/3 or even half of that means a huge loss compared to highsec mining in addition to the hassle and risk)
Risien Drogonne
Aliastra
Gallente Federation
#32 - 2012-09-21 20:51:24 UTC
Mutant Caldari wrote:
Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear. Roll

To be fair, these forums are also full of piwates demanding CCP herd PvEers to their systems too wrapped with bows.

That's an accusation that can be fairly leveled at all player types.
Zyella Stormborn
Green Seekers
#33 - 2012-09-21 21:04:34 UTC
Mutant Caldari wrote:
Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear. Roll


I believe he mentioned doing his mining in low sec / 0.0. That usually does not mean carebear (unless you just pin all miners in that category and call it a day). Scanner will not help him much vs covops.

I also feel however, you can get your +warp str from low slots, and you have tons of tank to get you through the hits while reaching warp. I have never encountered anyone with 3 points, and very rarely encounter them with 2. Multiple ships is another story, but if you get landed on by multiple ships, it matters very little WHAT you are flying, you are going to be pointed.

It is currently rather well balanced (and yeah, i sacrificed yield, have +warp str on mine. Unless 3 ships all with points jump me, I am out of there).

Just my 2 cents. ;P


~Zyella

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Mike Adoulin
Happys Happy Hamster Hunting Club
#34 - 2012-09-22 01:13:27 UTC
In response to the OP.......

If you want yield, use a Hulk or Covetor. With fleet boosts.

If you want huge fracking ore bays and like to mine solo in highsec, use a Retriever or Mack.

And if you are worried about getting shot at, either because you are in low/null/ got wardecced.......use a Skiff or Proc with stabs in the lows.

If you are in a Skiff or Proc you have pretty much already thrown yield out the window in favor of tank and stabs/DPS, depending on whether you are actually mining....or just pretending to mine......Twisted

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Creedling
#35 - 2012-09-22 02:20:01 UTC
I agree with OP this would definitely incentivise Skiff pilots to mine more in low and nullsec space.
Zyella Stormborn
Green Seekers
#36 - 2012-09-22 05:49:15 UTC
Obsidiana wrote:
*snip*

My hope is that the T2 ORE frigate will be a ninja miner with the built in 2pt bonus. >:}

T3 mining cruiser with 3pt bonus and drone damage bonus ftw. >:D



Mining frigate skill bonuses:
+5% to mining yield per level
+5% to gas harvesting yield per level
Role bonuses:
+100% to mining yield
+100% to gas harvesting yield
+ 2 warp core stabilizer bonus
Slot layout: 3 H, 3 M, 1 L, 2 turrets
Fittings: 45 PWG, 240 CPU
Defense (shields / armor / hull) : 225 / 175 / 200
Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2
Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s
Drones (bandwidth / bay): 10 / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5
Sensor strength: 4 Magnetometric
Signature radius: 40
Cargo capacity: 50
Ore hold: 5000

https://forums.eveonline.com/default.aspx?g=posts&t=156057&find=unread

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Malcanis
Vanishing Point.
The Initiative.
#37 - 2012-09-22 10:43:41 UTC
Pinstar Colton wrote:
I'm not suggesting the skiff be able to fight back outside of high, just have a reasonable chance of fleeing.


It has low slots. Use them

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mars Theran
Foreign Interloper
#38 - 2012-09-23 21:53:10 UTC
Jack Miton wrote:
Moonlit Raid wrote:
Mutant Caldari wrote:
Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear. Roll

I don't remember local being all that useful in wh's.

if youre mining in a wh youre doing it wrong.
if you cant use dscan to stay alive in whs then youre doing it VERY wrong.



Apparently, you've never had 5 Cloaky Legions drop on you in the middle of a mining operation. Not that I have either, but I recall it happening to someone else a few times.
zubzubzubzubzubzubzubzub
Zyella Stormborn
Green Seekers
#39 - 2012-09-23 22:40:05 UTC
Mars Theran wrote:
Jack Miton wrote:
Moonlit Raid wrote:
Mutant Caldari wrote:
Or you could simply be competent and watch your scanner as well as Local. Carebears always want things spoon fed to them, I swear. Roll

I don't remember local being all that useful in wh's.

if youre mining in a wh youre doing it wrong.
if you cant use dscan to stay alive in whs then youre doing it VERY wrong.



Apparently, you've never had 5 Cloaky Legions drop on you in the middle of a mining operation. Not that I have either, but I recall it happening to someone else a few times.



Lmao, while that is true, if you have 5 cloaky T3's of any variety drop in on you, I don't think it will matter much WHAT ship you are flying. You are probably going down. Shocked

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#40 - 2012-09-24 02:33:41 UTC
I am glad I am not the only one who thinks that the Skiff is completely ruined without the +2 to warp strength bonus. I would argue that its a bit underpowered and they should just make it immune to Ewar so that if you want to come kill my skiff you need to bring either bubbles or a focused point. The skiff already has a much lower mining yield than the hulk, so this is just evening things out.

Combined with an increase the dronebay to 125m3 as well the Skiff would actually become a decent solo PVP boat mining ship.
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