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Missiles still viable or not

Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#41 - 2012-09-21 00:42:11 UTC
Eventually we'll all be flying nerf guns with different color schemes, so just stick with the Tengu. Amarr will have gold-plated nerf guns, Minmatar nerf guns will fall apart after every 3 shots, etc..
Selinate
#42 - 2012-09-21 00:47:06 UTC
James Amril-Kesh wrote:
Missiles are viable, yes.

HMs are being brought into line with the other medium sized long-range weapons. Which is to say, they're being made just as useless as medium beams, rails, and arty.
(Yes medium arty and rails do have some very niche application, but not as much as they should)


What about medium beams???

Oh right, they do the DPS of a toe nail clipper and have the range of one too...
Ranger 1
Ranger Corp
Vae. Victis.
#43 - 2012-09-21 01:11:22 UTC
Tom Gerard wrote:
Ranger 1 wrote:
baltec1 wrote:
And when he says obsolete, he means they won't be OP anymoreBlink


Yep. Smile

Interestingly, if you think about it, the nerf is actually going to be to the tanks of those boats. I say that because if people find the range and/or damage insufficient to meet their desires they can easily get them back up to pre-nerf levels or beyond by sacrificing a bit of tank for the newly buffed Tracking Computers/Enhancers.



Totally going to be fine...

25% less tank
20% less gank
25% less range

but a 11% bonus to range via a tracking enhancer is TOTALLY going to make up for it.


Completely ignoring obvious things like tracking "computers" and a damage bonus that will likely apply to all damage types (if the Caracal is any indication) instead of just Kinetic are not going to win you much support.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tau Cabalander
Retirement Retreat
Working Stiffs
#44 - 2012-09-21 01:53:22 UTC
Tom Gerard wrote:
Totally going to be fine...

25% less tank
20% less gank
25% less range

but a 11% bonus to range via a tracking enhancer is TOTALLY going to make up for it.

I hope the Drake and Tengu (and others) are getting an extra slot for that.
Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#45 - 2012-09-21 02:05:29 UTC
Viable? Yes

Good? No

Switch to projectiles for alpha.

Switch to laser for dps.

Or switch to HAMs, blasters or autocannons if you want to brawl.

Frankly, I don't think the CCP person responsible for this nerf has thought it through very well. Ignoring a lot of practical deficiencies associated with missiles (firewalls, travel time, damage application, outrunning missiles). I do agree with a range nerf for HMLs, though.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#46 - 2012-09-21 02:16:00 UTC
Nikolai Dostoyevski wrote:
Viable? Yes

Good? No

Switch to projectiles for alpha.

Switch to laser for dps.

Or switch to HAMs, blasters or autocannons if you want to brawl.

Frankly, I don't think the CCP person responsible for this nerf has thought it through very well. Ignoring a lot of practical deficiencies associated with missiles (firewalls, travel time, damage application, outrunning missiles). I do agree with a range nerf for HMLs, though.

If you are outrunning missiles chances are long range medium turrets aren't going to do you any better. Also is firewalling really that common?
Selinate
#47 - 2012-09-21 02:20:46 UTC  |  Edited by: Selinate
Tyberius Franklin wrote:
Nikolai Dostoyevski wrote:
Viable? Yes

Good? No

Switch to projectiles for alpha.

Switch to laser for dps.

Or switch to HAMs, blasters or autocannons if you want to brawl.

Frankly, I don't think the CCP person responsible for this nerf has thought it through very well. Ignoring a lot of practical deficiencies associated with missiles (firewalls, travel time, damage application, outrunning missiles). I do agree with a range nerf for HMLs, though.

If you are outrunning missiles chances are long range medium turrets aren't going to do you any better. Also is firewalling really that common?


Was going to say that outrunning missiles rarely happens any more and large fleets are typically needed for firewalling in addition to the fleet knowing they're going to go up against a missile fleet without any doubt, even though it's a common point in GD to prove that missiles suck in PvP, but meh...
Doddy
Excidium.
#48 - 2012-09-21 02:26:21 UTC
Been playing this game since forever and i have seen firewalling pulled off precisely once. Its also something that works only against a pure missile fleet, and that such things exist tell you all you need to know.
Jake Warbird
Republic Military School
Minmatar Republic
#49 - 2012-09-21 03:06:14 UTC
SmilingVagrant wrote:

The problem with this is Cruise missiles are garbage.

Finally, someone said it.
Pipa Porto
#50 - 2012-09-21 03:54:33 UTC
Mr Chili Palmer wrote:
ok thanks for the replies, so as a backup what would be the best ship type to train up for now?


Put HAMs on it and some tracking enhancers.

EvE: Everyone vs Everyone

-RubyPorto

Alavaria Fera
GoonWaffe
#51 - 2012-09-21 04:10:00 UTC
Tau Cabalander wrote:
Tom Gerard wrote:
Totally going to be fine...

25% less tank
20% less gank
25% less range

but a 11% bonus to range via a tracking enhancer is TOTALLY going to make up for it.

I hope the Drake and Tengu (and others) are getting an extra slot for that.

That would negate all of it's DPS nerfs.

Maybe they'll reduce the powergrid so you can have 8 launchers, if only you put 2 lowslots towards reactor cores Cool

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Skydell
Bad Girl Posse
#52 - 2012-09-21 04:20:43 UTC
Xpaulusx
Naari LLC
#53 - 2012-09-21 04:25:28 UTC  |  Edited by: Xpaulusx
Mr Chili Palmer wrote:
ok thanks for the replies, so as a backup what would be the best ship type to train up for now?

Train everything, thats what most of us do anyways P

......................................................

knobber Jobbler
State War Academy
Caldari State
#54 - 2012-09-21 05:43:45 UTC
They should have nerfed/changed individual ships, not a whole weapon system to calm down the use of Drakes and Tengus.
Onictus
Federal Navy Academy
Gallente Federation
#55 - 2012-09-21 06:36:41 UTC
knobber Jobbler wrote:
They should have nerfed/changed individual ships, not a whole weapon system to calm down the use of Drakes and Tengus.



Were they going to put s negative bonus on Drakes the?

Now ask yourself why HML, Tengus need a nerf but not HAM, Tengu, Arty Loki, Beam Legion, or Rail Proteus.

Il Feytid
State War Academy
Caldari State
#56 - 2012-09-21 08:21:50 UTC
Pipa Porto wrote:
Mr Chili Palmer wrote:
ok thanks for the replies, so as a backup what would be the best ship type to train up for now?


Put HAMs on it and some tracking enhancers.

But, but, but... his precious tank! How dare you ask him to use a mid slot for something other than the mwd and tank. Hang your head in shame! X
William Walker
Dark Venture Corporation
Kitchen Sinkhole
#57 - 2012-09-21 08:25:31 UTC
Death to tengus! And drakes! And tengus!

ヽ(⌒∇⌒)ノ へ(゜∇、°)へ (◕‿◕✿)

Barrogh Habalu
Imperial Shipment
Amarr Empire
#58 - 2012-09-21 08:50:12 UTC  |  Edited by: Barrogh Habalu
Why do people call "25% range nerf"?
It's 25% flight time nerf and 8% flight speed buff, resulting in 19% range nerf. And that before factoring in improved missile dynamics CCP promised.
Just to be precise.
Destination SkillQueue
Doomheim
#59 - 2012-09-21 08:57:26 UTC
Barrogh Habalu wrote:
Why do people call "25% range nerf"?
It's 25% flight time nerf and 8% flight speed buff, resulting in 19% range nerf. And that before factoring in improved missile dynamics CCP promised.
Just to be precise.


This thread is about emotional reactions, hysteria and hyperbole. Please take your sensible attitude elsewhere.
Arkon Olacar
black.listed
#60 - 2012-09-21 08:59:57 UTC
So much mad.

CCP have once again proven themselves master tear extractors, I salute you good sirs.