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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

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Author
Hazen Koraka
HK Enterprises
#2201 - 2012-09-21 07:20:25 UTC
So... 110 pages of mostly people against these changes.

When will Fozzie respond with his counter argument? Or will he let this thread rumble on until Winter when they go ahead with the changes anyway, regardless of feedback? Cmon Fozzie, we want feedback too!

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Dante KamiyaX
STARK INDUSTRIES.INCX
#2202 - 2012-09-21 07:21:30 UTC
There is a problem with your logic
When you nerf ship A and B
Ship C and D will be used more until a amazing inventive fit blows all others away just like drakes and hurricanes have always been fitted

Then you see ship c and d being flown more and more then the ships A and B you just nerfed

Then you nerf some more ships and others use them less and fly the hell out of ships E F G H I J and so forth until they are nerfed

There is a pattern you see its more about the fitting and the perfect fit and about strategy and experience

Not really about how powerful a ship class is

If there is a way to perfectly fly a ship somebody is going to find a way to fit it that blows every other ship away

Ships don't need to be nerfed because there is nothing wrong with the ships

They just seem overpowered because they are so popular and over used

That can happen with ANY SHIP IN THE GAME

At this rate T1 frigates will be better then battlecruisers

My point is no matter what ships you nerf other ships will just be overused more and more and those ships become popular instead of the drake and hurricane

Hurricane and drake just collect dust in a hanger while another ship overshadows and replaces it because somebody FINDS a way to make if effective that's how a sandbox works and can be done with any ship
Rommiee
Mercury Inc.
#2203 - 2012-09-21 07:22:02 UTC  |  Edited by: Rommiee
Ark Anhammar wrote:
Tyberius Franklin wrote:
Soon Shin wrote:

TD needs to have two different types. One for Missiles and one for Turrets. Therefore the pilot will have to choose between either missiles or turrets, rather than just fit one and win.

Which is a solution CCP Fozzie has already stated they are considering. Here's hoping the answer is yes.

I still can't understand why anyone would hope to argue that missile ships still need to be special snowflakes and have a separate TD module.


Well... that’s because you should not be able to track disrupt a weapon system that doesn’t track.... DOH !
Sinigr Shadowsong
Aliastra
Gallente Federation
#2204 - 2012-09-21 07:23:38 UTC
Jorma Morkkis wrote:


No. The speed of sound is 343.2 metres per second so 7x(Speed of Sound) is 2402,4 metres per second or 2.4km. Even 70x speed of sound would mean 8.3 seconds delay before hitting at 200km.
Marlona Sky
State War Academy
Caldari State
#2205 - 2012-09-21 07:27:40 UTC  |  Edited by: Il Feytid
I'm currently attempting to fit up a battlecruiser to match the following on a Drake:

  • EHP
  • DPS
  • Alpha
  • Speed
  • Cap stability for a decent length of time
  • Agility
  • Fitting costs
  • Lock Range

Trying the Harbinger first, so far I can't get anything on that list without all of the others being completely LOL. Looking at the Brutix and Myrmidon with Railguns next...
Sinzor Aumer
Planetary Harvesting and Processing LLC
#2206 - 2012-09-21 07:28:58 UTC
Terik Deatharbingr wrote:
Ark Anhammar wrote:
James Amril-Kesh wrote:
Yes there is a substantive reason. It's called "balance".

"Balance" as in my friends who fly Legions and Loki in gangs have to put up with the same TD as a Proteus does? Or is it "balance" in that "I need special modules made *juuuuust* for my missile ship"? That kind of balance? Yeah, that's really balanced.

And everyone saying that TDs "need to be balanced" by having different modules: TDs are currently NOT balanced in that they don't affect missiles at all. Having them affect missile launchers, and giving missile launchers a way to combat TDs with allowing TCs and TEs to affect them *IS* balancing them. Get over yourselves and learn to deal with the same problems the rest of us have had to deal with since we started playing.


Then just need to revamp missile mechanics to be in line with guns. That will solve everything.

It's not about balance. It's about diversity. We dont want all guns to be the same, only having diffirent names.
Tomcio FromFarAway
Singularity's Edge
#2207 - 2012-09-21 07:29:35 UTC
Maybe let's try something like this :

Tracking Disruptor stays the same.
New Missile Tracking Disruptor ( Ballistics Disruptor ) to affect missiles ( no need for new scripts, the ones used in TD will do ).
New Weapon Tracking Disruptor to affect both but just like multi-spec ECM it will be weaker than TD is now ( no need for new scripts ).

Tracking Enhancer/Computer stays the same.
New Missile Tracking Enhancer/Computer ( Ballistic Control Enhancer/Computer ) to affect missiles ( scripts stay the same ).
New Weapon Tracking Enhancer/Computer, which will affect both but it will be weaker ( used on split weapon boats, same scripts ).
Jorma Morkkis
State War Academy
Caldari State
#2208 - 2012-09-21 07:31:52 UTC  |  Edited by: Jorma Morkkis
Dante KamiyaX wrote:
There is a problem with your logic
When you nerf ship A and B
Ship C and D will be used more until a amazing inventive fit blows all others away just like drakes and hurricanes have always been fitted

Then you see ship c and d being flown more and more then the ships A and B you just nerfed


Can we also see that 400 dps @ 80km Brutix?

Sinigr Shadowsong wrote:
No. The speed of sound is 343.2 metres per second so 7x(Speed of Sound) is 2402,4 metres per second or 2.4km. Even 70x speed of sound would mean 8.3 seconds delay before hitting at 200km.


Do you even know how missiles work?

What makes you think that missiles can fly at speed of light?
Nagarythe Tinurandir
Einheit X-6
#2209 - 2012-09-21 07:33:02 UTC
Hazen Koraka wrote:
So... 110 pages of mostly people against these changes.

When will Fozzie respond with his counter argument? Or will he let this thread rumble on until Winter when they go ahead with the changes anyway, regardless of feedback? Cmon Fozzie, we want feedback too!


he already did. post #1318 https://forums.eveonline.com/default.aspx?g=posts&m=1942484#post1942484
it just drowed in all the whining of grunts and people who complain because there ships wont be uber anymore.
HELLBOUNDMAN
Aliastra
Gallente Federation
#2210 - 2012-09-21 07:36:44 UTC
Ok so here's my suggestion

Tracking disruptors -

Give them a script for each aspect like another player suggested

tracking script
optimal script
flight time/ velocity script (preferably flight time because velocity would effect both range and ability to catch small targets)
explosion velocity/explosion radius script


Now, as far as heavy missiles

Don't do CCP's nerfs.

Instead,

Swap guided missiles so that precision is long range and fury is close range.
This puts guided missiles in line with every other weapon system in game.

Then,
REINTRODUCE MISSILE AGILITY.
(Stick with me on this one)

Ok, This will help balance missiles across the board.
Short range missile systems will have high aglity and high dps. This is similar to how turrets work, but with a missile twist.

Now, long range missiles would have less agility, but greater ranges, similar to ranged turrets with tracking.


HOWEVER, there needs to be compensations made as well.

Missiles will need to have their velocity increased.
1) so that there is never more than one volley in the air from the same ship.(i.e. at max range in a ship with no velocity bonus the volley will hit before the next is fired)

2) This will help to bring missiles closer to on par with alpha of turrets and help compensate for my proposed reintroduction of agility


Perhaps a skill could be added/reintroduced that would increase missile agility as well.

I know missile agility was taken out of the game, but with greater advancements perhaps it could be brought back and maintain balance.


The reason I suggest this is that unless we bring missiles more on par with turrets, then there's gonna be rage over missile effectiveness and dps at range, and once a nerf is presented, then there's gonna be rage over that.

This thread is case in point.
Hazen Koraka
HK Enterprises
#2211 - 2012-09-21 07:36:54 UTC
Nagarythe Tinurandir wrote:
Hazen Koraka wrote:
So... 110 pages of mostly people against these changes.

When will Fozzie respond with his counter argument? Or will he let this thread rumble on until Winter when they go ahead with the changes anyway, regardless of feedback? Cmon Fozzie, we want feedback too!


he already did. post #1318 https://forums.eveonline.com/default.aspx?g=posts&m=1942484#post1942484
it just drowed in all the whining of grunts and people who complain because there ships wont be uber anymore.


Oh thanks for that, yes I missed it in all the posts!

So erm yeah... the result is... we're gonna nerf anyway?

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

HELLBOUNDMAN
Aliastra
Gallente Federation
#2212 - 2012-09-21 07:39:28 UTC
Marlona Sky wrote:
I'm currently attempting to fit up a battlecruiser to match the following on a Drake:

  • EHP
  • DPS
  • Alpha
  • Speed
  • Cap stability for a decent length of time
  • Agility
  • Fitting costs
  • Lock Range

Trying the Harbinger first, so far I can't get anything on that list without all of the others being completely LOL. Looking at the Brutix and Myrmidon with Railguns next...



while you're at it, try building a drake with all the stat capabilities of a hurricane at close range.

Pretty sure the hurricane will win.
(don't forget the hurricane has utility highs)
Signal11th
#2213 - 2012-09-21 07:40:59 UTC  |  Edited by: Signal11th
Lili Lu wrote:
Doddy wrote:
Max Devious wrote:
I just have one small comment here. This change in missile range may see it's most profound effect on small Wormhole corps. Many sites that can now be completed by a solo Tengu will become impossible to complete solo due to the inablilty to kite the neuts at range. The solution is to spyder tank with energy transfers, but many small corps don't have enough people online at the same time to do much of this, and some of these corps will be forced out of Wspace.

Max.


Seems like a good thing tbh, whs are not meant to be solo paradises ....

Also tells you something is either wrong with the Tengu or the wormhole design or both. If only one ship allows you to run a pve site that is bad design. I don't like Tengus, but thanks for bringing up the wormholes. Because the AI is heavily selecting one type of ship and one weapon system. This surely can't be "intended," can it?

So while we're all focused on the ship and weapons systems CCP might also want to revisit that entire pve environment and think about how it could be made more open to other weapon systems and types of ships.


The sad thing is that there will always be something better at one thing than another, Take the nighthawk for example pretty much crap for most things you really wouldn't want to run lvl 4's in it but it can run lvl 5's solo ( I know I've done them in it)

Now was this intended? ..obviously not! but can you nerf a ship that is already severely underpowered for most things because it can do one thing that it shouldn't be able to do , you could do but what would happen?

You may as well just remove the ship from the game.

Now I've been reading this thread pretty much since day one and the overriding consensus on here by looking at the posts or should I say the content of the posts the same two things are always mentioned...Tengu and Drake.

Now I fly both and have done for ages, well primarily the Tengu now and the problem is with both ships is Tank, The tengu if you have halfway decent skills can fit 3 shield mods leaving depending on config 2 or 3 mids left and still pretty much tank most PVE stuff.
The drake is somewhat similar and again when in pvp or solo if I see a drake I'll just leave it alone, not because I'm scared of it because I'm not, anything fast will tank HML pretty much but because of the tank it's going to take forever to kill it.

Nerfing a whole line of missles because when you put 200 of them together they are overpowered isn;t really a well thought out answer, deal with the ships that cause the inbalance not the weapons that on some ships or ok/normal but on others overpowered.

You remove anomolies in the game and then whole thing just then becomes about who's got more, Take the Titan issue people were complaining that you field 20 titans and you're 300 man blob doesn;t automatically win, well to me it shouldn't have.

So if you half sized but well equipped alliance doesn;t have a counter to the raging horde all that happens is that it just boils down to numbers, no individuality nothing,.

What happens when the next "go to" ship becomes over popular and then we have 300 man blobs of those... again the same thing.

Range nerf I can understand but not the damage, if something has the ability to outrange you and apply dps the answer isn't just to moan and get the thing nerfed it's to change your tactics and think of something else to counter that.
I've been in drake fleets that have been absolutely fecked over because the FC on the other side came up with tactics that were better.


It's an ever decreasing circle of meh.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Rommiee
Mercury Inc.
#2214 - 2012-09-21 07:41:45 UTC
Hazen Koraka wrote:
Nagarythe Tinurandir wrote:
Hazen Koraka wrote:
So... 110 pages of mostly people against these changes.

When will Fozzie respond with his counter argument? Or will he let this thread rumble on until Winter when they go ahead with the changes anyway, regardless of feedback? Cmon Fozzie, we want feedback too!


he already did. post #1318 https://forums.eveonline.com/default.aspx?g=posts&m=1942484#post1942484
it just drowed in all the whining of grunts and people who complain because there ships wont be uber anymore.


Oh thanks for that, yes I missed it in all the posts!

So erm yeah... the result is... we're gonna nerf anyway?


Pretty much, yes
Katharina B
Covenant Trading Agency
#2215 - 2012-09-21 07:44:44 UTC  |  Edited by: Katharina B
Hazen Koraka wrote:
So... 110 pages of mostly people against these changes.

When will Fozzie respond with his counter argument? Or will he let this thread rumble on until Winter when they go ahead with the changes anyway, regardless of feedback? Cmon Fozzie, we want feedback too!


Here is MY PERSONAL feedback:
Two accounts cancelled - You lost a more than 4 years paying customer!

In addition to the missile nerf CCP will also bring an AI boost for NPC's in missions. These NPC's will switch targets. At the first look it seems to be a good idea. At the second look it is a typical darft idea from CCP. Mission "Buzz Kill" and "Stop The Thief" are just two of more missions where every pilot will have problems with his drones. (ELITE) Frigs are at 65km+ at the beginning, you start your drones but they will be destroyed before they reach the enemy frigate. If you call back your drones they are to far away to reach your ship befor they are destroyed. What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP.

As Caldari pilot I end my career in New Eden.
From a RP point I could say I grab my ISK buy me a planet or at least a little moon somewhere and can live like a god for the rest of my life.
From a RL point I MUST SAY, that CCP do never think about changes and their consequences. And ever ask the wrong people who do not have skilled what they intent to nerf next. Evil

Bye folks. It was a pleasure for me to be part of this community for 4.5 years. But now it is time to travel on.
O7

P.S.: No! You can not have my stuff. Remember? I want to buy me a planet or a little moon. Blink
Astriela
Tax Cheaters
#2216 - 2012-09-21 07:48:20 UTC
my 5 cents from former drake and now mainly tengu pilot:
- do HMs need nerf? well, they do combine impressive damage projection with good dps, however, let's put it into perspective:
- I believe main problem with them is that HMs are pretty much all in one missile system caldary has - battleship class missiles suck, don't even feel I have to elaborate on that and in medium class, HAMs look good on paper, but unfortunately they are plagued by whole lot of problems in practice - fitting requirements are bad enough to make them problematic to fit properly (combined with short ranged system which begs for more tank they should have lower fitting them HMs, not other way around), paper damage is good, but applied damage is not nearly as good and fact that most people seem to miss is that HAMs suffer from lack of ammo in magazine - I tend to spend far too much time for comfort reloading when using them.
- proposed changes:
- HMs: cut range, they definitely need it, perhaps compensate by introducing long range missiles with lower dps; damage nerf of 20% is imo over the top, 5-10% seems far more reasonably; perhaps increase fitting requirements to make fitting full tank and dps slightly less convenient
- HAMs: cut fitting a bit (not much, but even few points off will make them more useful), increase ammo space - they really need it, dps? not really sure, as t2 ammo seems to be getting a buff,

other notes:
- if drake is problem, nerf it, don't nerf entire missile system for it (looking at you poor Cerberus); same with tengu - ejection bay is simply too good, cutting it down a bit to put it in line with rest of dps offensive systems is likely needed
Signal11th
#2217 - 2012-09-21 07:49:59 UTC
Katharina B wrote:
Hazen Koraka wrote:
So... 110 pages of mostly people against these changes.

When will Fozzie respond with his counter argument? Or will he let this thread rumble on until Winter when they go ahead with the changes anyway, regardless of feedback? Cmon Fozzie, we want feedback too!


Here is MY PERSONAL feedback:
Two accounts cancelled - You lost a more than 4 years paying customer!

In addition to the missile nerf CCP will also bring an AI boost for NPC's in missions. These NPC's will switch targets. At the first look it seems to be a good idea. At the second look it is a typical darft idea from CCP. Mission "Buzz Kill" and "Stop The Thief" are just two of more missions where every pilot will have problems with his drones. (ELITE) Frigs are at 65km+ at the beginning, you start your drones but they will be destroyed before they reach the enemy frigate. If you call back your drones they are to far away to reach your ship befor they are destroyed. What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP.

As Caldari pilot I end my career in New Eden.
From a RP point I could say I grab my ISK buy me a planet or at least a little moon somewhere and can live like a god for the rest of my life.
From a RL point I MUST SAY, that CCP do never think about changes and their consequences. And ever ask the wrong people who do not have skilled what they intent to nerf next. Evil

Bye folks. It was a pleasure for me to be part of this community for 4.5 years. But now it is time to travel on.
O7

P.S.: No! You can not have my stuff. Remember? I want to buy me a planet or a little moon. Blink



See you in 3 months! :-) Ufortunately although I admire your sentiment people always say "I'm off" and don't actually go through with it. I'll be staying because I like EVE and will just buy the ship that hasn't been nerfed and that will still do the same job.

It doesn't change the fact that I think it's run by people who really don't understand their user base even after so many cockups and apologies and their little lapdogs with their holier than thou attitudes.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Onictus
Federal Navy Academy
Gallente Federation
#2218 - 2012-09-21 07:53:31 UTC
I lol'd

You can't do stop the thief without heavy missiles?

Try it with a domi, that is easy easy with sentries unless you really hose the triggers, plus you don't care if you get scrammed, because you aren't moving anyway.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#2219 - 2012-09-21 07:54:39 UTC
Hazen Koraka wrote:
So... 110 pages of mostly angry mob against these changes.

Lol

CEO of Lanate Industries

Citizen of Solitude

Katharina B
Covenant Trading Agency
#2220 - 2012-09-21 07:54:45 UTC
Signal11th wrote:

See you in 3 months! :-)


No. I will not come back. Because I have skilled Caldari for 4.5 years. I must skill further 4 years to reach the same level with another race than I have learned now.
I am not willed to do that. There are also other events which let me hate EVE. But this second missile nerf AND AI boost is uneccaptable for me.
Therefore: you will see me for a litle amount of time in the forum because I have some game time. But If I am gone.. I AM GONE!