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Jovian Space

Author
ShahFluffers
Ice Fire Warriors
#21 - 2012-09-18 20:17:00 UTC  |  Edited by: ShahFluffers
Herping yourDerp wrote:
jove ships aren't really that much more powerful then other races. the playerbase has just repeated the rumors that 1 jove cruiser could kill 100s of battleships, when it isn't the case. no lore suggests any jove ship ( aside from the motherships) can be seriously broken.

http://youtu.be/Ag2bKpxvDx8
Jove battleship takes on a player fleet. Doesn't go below 80% shields.

http://youtu.be/lHZdBkLDXvU
Jove battleship takes on another player fleet... which has capitals. Its shields don't even struggle.


Granted... those ships were flown by GM or DEVs...

but take a moment to think of what'd you do with a ship that has...
8 high slots, 8 mid slots, 8 low slots, 8 launcher hardpoints, 8 turret hardpoints, 400 m3 of drone space, 125 m/bit of drone bandwidth, above average speed and agility for a battleship, and enough CPU and Powergrid to fit whatever T2/Faction/Officer mods of your choice and STILL have room to spare.

I'm thinking dual ancillary, nano-fit with high resistances, decent buffer... and I'm torn between artillery or launchers.
Gogela
Epic Ganking Time
CODE.
#22 - 2012-09-18 20:29:33 UTC
ShahFluffers wrote:
Herping yourDerp wrote:
jove ships aren't really that much more powerful then other races. the playerbase has just repeated the rumors that 1 jove cruiser could kill 100s of battleships, when it isn't the case. no lore suggests any jove ship ( aside from the motherships) can be seriously broken.

http://youtu.be/Ag2bKpxvDx8
Jove battleship takes on a player fleet. Doesn't go below 80% shields.

http://youtu.be/lHZdBkLDXvU
Jove battleship takes on another player fleet... which has capitals. Its shields don't even struggle.


Granted... those ships were flown by GM or DEVs...

but take a moment to think of what'd you do with a ship that has...
8 high slots, 8 mid slots, 8 low slots, 8 launcher hardpoints, 8 turret hardpoints, 400 m3 of drone space, 125 m/bit of drone bandwidth, above average speed and agility for a battleship, and enough CPU and Powergrid to fit whatever T2/Faction/Officer mods of your choice and STILL have room to spare.

I'm thinking dual ancillary, nano-fit with high resistances, decent buffer... and I'm torn between artillery or launchers.

Having a GM shield extender probably helped...

Signatures should be used responsibly...

Solomunio Kzenig
The Intrinsic Ones
#23 - 2012-09-18 21:39:02 UTC  |  Edited by: Solomunio Kzenig
Agent Akari wrote:
I find that the Jovians are there to keep the eve online francise going. Giving us hope and perhaps a goal to aim for.

And in case eve online is going downhill, that Jovian update could be a backup plan.


The moment you see €€P release the Jove (or Jove Ships) to EVE's playerbase you can be assured that EVE is on its last legs and/or Sony has bought €€P (which is the same difference).
Anya Ohaya
School of Applied Knowledge
Caldari State
#24 - 2012-09-19 00:04:31 UTC
TharOkha wrote:
Jove space is GM playground and jove ships are their toys. no more, no less.

Jove=Jupiter=god of gods.

GM in eve =something like gods in eve.

Its just metaphor for their playground. Big coverup and conspiracy Attention



GM <> dev

Jove space <> Dev space

Jove ships <> GM ships.
Germaldi's Mum
The Motley Crew Reborn
#25 - 2012-09-19 12:44:28 UTC
Adam Junior wrote:
Akama Lowe wrote:
So i've wondered what this was for since joining the game. I've waited for an expansion that would open it or explain more about it. Expected a new race of ships to add to the already existing, something that would be of a higher caliber because of the "lore" but would require something like all cruisers to 5 or a totally new skill tree that would have that as a prereq. Does anyone know if CCP is ever going to expand on this?


http://community.eveonline.com/background/potw/default.asp?cid=11-02-05

Jove ships would be exceptionally OP

If you want to learn more about the Jove, read Theodicy (short story on the website), Empyrean Age and Templar One.


the amarrians should have sent in the CFC/honey badgers to fight the jovians.... pl could have dropped 200+ supers on that jovian mom.
Germaldi's Mum
The Motley Crew Reborn
#26 - 2012-09-19 12:46:00 UTC
Anya Ohaya wrote:
TharOkha wrote:
Jove space is GM playground and jove ships are their toys. no more, no less.

Jove=Jupiter=god of gods.

GM in eve =something like gods in eve.

Its just metaphor for their playground. Big coverup and conspiracy Attention



GM <> dev

Jove space <> Dev space

Jove ships <> GM ships.



DEV = gods of eve

GM = gods of "logs show nothing"
Rogue Bomber
Pator Tech School
Minmatar Republic
#27 - 2012-09-19 14:24:24 UTC
Jove ships used to pop up now and again in new Eden on TQ!.

Not anymore though cos CCP pretty much killed them all and started flying there ships around in SISI to annoy the hell out of us and stack them senseless with GM mods.

Tbh we all go nuts when we see a polaris in TQ flown by a dev or a ISD.


The jove race died many years ago and it was kinda killed off when we found that Jove space is actually the testing grounds for CCP and the Tourny.


However in the BATTLE OF VAK'ATIOTH we did get a idea of the power that the Jove race can do using energy compensating defenses. Then obviously a mother ship that fires a ray so powerful it pretty much split through everything it fired upon.


We had a screaming fantasy when a trailer was brought out with a baddon firing a doomsday type weapon giving us a hint that the amarr may have taken jove tec.



The idea to bring Jove chars or ships would cause a melt down as players from 2003 beta could have had that char to start which could cause issues with the old school, then again we have had numerous nerf bats and there still here.



I beleive if jove ships are made available apart from the jove ship we have already in eve it would be given to the highest trained chars and somthing for the younger chars to have a goal to hit.

I think it would be an idea to re-open jove and have us poor souls fly there and get blapped senseless when we try to find there secrets. Would be fun :)

However in the light of day its something to look forward to and thats one of the main reasons I stay in EvE. To be able to one day jump in a decent jove ship and go nuts






Lucious Shazih
Doomheim
#28 - 2012-09-20 23:46:27 UTC
Quote:

http://youtu.be/Ag2bKpxvDx8
Jove battleship takes on a player fleet. Doesn't go below 80% shields.

http://youtu.be/lHZdBkLDXvU
Jove battleship takes on another player fleet... which has capitals. Its shields don't even struggle.


Granted... those ships were flown by GM or DEVs...


I always find it odd how GMs who are so adamant about "not restoring destroyed modules, etc..." and other things that might damage the balance of eve are still okay with going into the game flying ships using the most insane god-like modules... sure, it's because they can. But seems lame to me. Might aswell just say, "Trollolol i will destroy real hard earned assets with something i can spawn at will and cannot be destroyed." Might as well just show up in Jita, like someone else stated, and just destroy everyone flying about. Oh might as well DD the station and blow it up too with the one pod that has a doomsday on it heheh. And have countless cargo containers explode around the system with all of people's assets in it...

The point that I'm kind of over-emphasizing is any display of force by a jovian ship being piloted by a GM is simply a useless reference to explore the capabilities of jovian technology and it's mythology in the game... and what it truly would be within the realm of reason. They can do anything they want.

Highly advanced battleships, cruisers and even frigates could be introduced that match jovian technology by introducing tech 3 versions of those ships ... and there you have it, maybe all jovian ships are tech 3.

I speculate that releasing jovian ships as playable content for players doesn't necessarily indicate a move of desperation for eve, although it could also be that way... In the end, making jovian ships playable may be a natural evolution for the game, same with concord ships... lol. I don't see why the hell not. Concord can be invulnerable still ... the only arbitrary mechanic that I'm willing to support!
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