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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
I'm Down
Macabre Votum
Northern Coalition.
#1181 - 2012-09-19 11:06:40 UTC
60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.

60 pages of people saying nerf range, but lay off nerfing dps.

60 pages of people saying focus specifically on the drake/tengu.



Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.
Lord Calus
The Scope
Gallente Federation
#1182 - 2012-09-19 11:10:31 UTC
Let me know how it went the last time a weapon system got changed before the ships that used it got changed and what happened to the diversity of ships and weapon systems used ... I'll wait. Oh yeah, we got the projectile "balance" patch which was left unchecked for years and caused a homogenization of ship, tank, and weapon system across the board.

Saying that "the problem will be fixed on the hulls" is a pathetic attempt at being an apologist. We are already seeing the same crap as before on the reworked amarr cruisers. Mattar is getting tracking and falloff/damage, Amarr gets -cap use and something else. Really guys? Matar get 2 useful bonus, and amarr keep the same tired bonus instead of getting a base cap bump? Really sad at the direction this game is taking, just call it Minmattar Online and be done with it already.
Seranova Farreach
Biomass Negative
#1183 - 2012-09-19 11:10:35 UTC
I'm Down wrote:
60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.

60 pages of people saying nerf range, but lay off nerfing dps.

60 pages of people saying focus specifically on the drake/tengu.



Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.



its not just drake and tengu effected is all missle ships especially those useing t2 ammo aswell i can definatly foresee a price hike in t1 ammo cause no one will use t2 anymore :/

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Dani Lizardov
Immortalis Inc.
Shadow Cartel
#1184 - 2012-09-19 11:11:05 UTC
I'm Down wrote:
60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.

60 pages of people saying nerf range, but lay off nerfing dps.

60 pages of people saying focus specifically on the drake/tengu.



Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.


Ah please don't recap it that way :)
Its 60 Pages of Tiers, about a Nerf, where in fact there is a massive buff :)
It is hilarious
calexxa
Imperial Shipment
Amarr Empire
#1185 - 2012-09-19 11:11:06 UTC  |  Edited by: calexxa
OK, so the message for anyone who can fly only Caldari ships would be "sorry guys, delete your accounts and better try another game". Or wait few more months, try to skill another race/guns and forget about missiles.
That is just cool, really :/
Daniel Plain
Doomheim
#1186 - 2012-09-19 11:11:12 UTC
I'm Down wrote:
60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.

60 pages of people saying nerf range, but lay off nerfing dps.

60 pages of people saying focus specifically on the drake/tengu.



Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.

i dread it but i wouldn't bet on it tbh.

I should buy an Ishtar.

Signal11th
#1187 - 2012-09-19 11:11:33 UTC
Karah Serrigan wrote:
baltec1 wrote:
Karah Serrigan wrote:

Did you seriously just post a 10mn ab 6 launcher setup after i specifically told you not to bother posting a 6 launcher setup? Yes they use that...against arty maelstorms because they cant track abing cruisers for **** and tengus have a good tank. Not because HMLs do trollolo dps.
And this fit is outdated anyway. current apoc navy doctrine smashse this.


This from a guy who expects close range damge from a long range weapon.

No, that post is from me. The guy expecting close range damage from a long range weapon was you by stating a tengu does 800+dps, which it does not.



Well to be honest my HM Tengu does nearly close to 800dps with a range of 114km TwistedTwistedTwisted but it did cost an arm and a leg to get it to that.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Naara Elein
Aliastra
Gallente Federation
#1188 - 2012-09-19 11:12:09 UTC
I'm Down wrote:
60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.

60 pages of people saying nerf range, but lay off nerfing dps.

60 pages of people saying focus specifically on the drake/tengu.



Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.


I don't think you read enough comments. Lots of people in favour for these changes, apart from some general uncertainity about the TD buff.
Seranova Farreach
Biomass Negative
#1189 - 2012-09-19 11:12:30 UTC
Lord Calus wrote:
Let me know how it went the last time a weapon system got changed before the ships that used it got changed and what happened to the diversity of ships and weapon systems used ... I'll wait. Oh yeah, we got the projectile "balance" patch which was left unchecked for years and caused a homogenization of ship, tank, and weapon system across the board.

Saying that "the problem will be fixed on the hulls" is a pathetic attempt at being an apologist. We are already seeing the same crap as before on the reworked amarr cruisers. Mattar is getting tracking and falloff/damage, Amarr gets -cap use and something else. Really guys? Matar get 2 useful bonus, and amarr keep the same tired bonus instead of getting a base cap bump? Really sad at the direction this game is taking, just call it Minmattar Online and be done with it already.



my friend this is what happens when most desitions are pushed forward by the neumerous pvpers in nullsec while low and high can barely be heard

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Beachura
Doomheim
#1190 - 2012-09-19 11:14:43 UTC
Unfortunately I fear that the nighthawk has been caught up in this and will suffer horribly because of this.
Seranova Farreach
Biomass Negative
#1191 - 2012-09-19 11:15:01 UTC
Signal11th wrote:
Karah Serrigan wrote:
baltec1 wrote:
Karah Serrigan wrote:

Did you seriously just post a 10mn ab 6 launcher setup after i specifically told you not to bother posting a 6 launcher setup? Yes they use that...against arty maelstorms because they cant track abing cruisers for **** and tengus have a good tank. Not because HMLs do trollolo dps.
And this fit is outdated anyway. current apoc navy doctrine smashse this.


This from a guy who expects close range damge from a long range weapon.

No, that post is from me. The guy expecting close range damage from a long range weapon was you by stating a tengu does 800+dps, which it does not.



Well to be honest my HM Tengu does nearly close to 800dps with a range of 114km TwistedTwistedTwisted but it did cost an arm and a leg to get it to that.



a normal tengu is more closer to low 700s in dps numbers probably slightly less factoring in real combat situations of speed/sig rad. but yes t2 ammo gets to like 80km t1 easly 110km but yeah could be stupid and use range/flighttime hards and rigs and get 200km if ya want :P

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Gempei
Marvinovi pratele
#1192 - 2012-09-19 11:15:33 UTC
Range nerf is OK, but damage nerf is bad joke - 220 dps on drake with EM missiles (CN mjolnir, no drones)? Nobody fly this **** solo or in small gang. CCP what's wrong with you? Why you supporting drake blobs?
Seranova Farreach
Biomass Negative
#1193 - 2012-09-19 11:15:41 UTC
Beachura wrote:
Unfortunately I fear that the nighthawk has been caught up in this and will suffer horribly because of this.


s
some eft warriors already crunshed numbers its normal dps of like 450 to 550 will drop off to like low 300s.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Glasgow Dunlop
Center for Advanced Studies
Gallente Federation
#1194 - 2012-09-19 11:20:56 UTC
Nice. Can I have what your drinking Fozzy Blink

@glasgowdunlop #tweetfleet

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Glasgow EVE Meets Organiser

Spugg Galdon
Federal Navy Academy
Gallente Federation
#1195 - 2012-09-19 11:21:00 UTC
I'm Down wrote:
60 pages of players who get that small changes to two ships make more sense than sweeping changes that affect an entire class of combat that by far wasn't problematic beyond two ships.

60 pages of people saying nerf range, but lay off nerfing dps.

60 pages of people saying focus specifically on the drake/tengu.



Who wants to bet this "constructive feedback" gets overlooked and we see this proposition go through unchanged.



One of the issues I have is that I get the impression from the CSM posts in this thread that they have already "signed off" on these changes on our behalf and we should just "Build a bridge and get over it".

My view on Heavy Missiles is that:
They simply have too much range. So I support the range nerf even though I feel it should have been closer to 40% total range reduction with TC/TE offering better range by sacrificing Tank/Gank
Missiles need a viable counter that works. Defender missiles should be reworked into a real point defence weapon that effectively shoots down missiles and drones. There should also be another module that reduces your signature radius as a missile counter that is simply a "Chaff and Flare" Launcher. Obviously this module would have drawbacks for it's use but it would work as an effective solo missile counter.

TL;DR
Range nerf is good
Damage nerf is bad
Do not give TD's the ability to effect missiles
Fix or rework point defence (read defender missiles)

Disclaimer: I have not read a CSM post that stated the exact quotes from above. The phrases in quotation marks above are purely my perception of the CSM's stance and attitude to the players opinion voiced in this thread. I make no personal attacks on players, devs, CSM members or ISD members and have attempted create a post containing constructive feedback. Lets see if the ISD edit this post in their current campaign vs free speechTwisted
baltec1
Bat Country
Pandemic Horde
#1196 - 2012-09-19 11:21:44 UTC
Gempei wrote:
Range nerf is OK, but damage nerf is bad joke - 220 dps on drake with EM missiles (CN mjolnir, no drones)? Nobody fly this **** solo or in small gang. CCP what's wrong with you? Why you supporting drake blobs?


Thats about the same as the other med long range weapons get with med-long range ammo.
Merkal Aubauch
V0LTA
WE FORM V0LTA
#1197 - 2012-09-19 11:23:35 UTC
Merkal Aubauch wrote:
LOL ppl u dont understand that HMLs were overpowerd all the time.


With all 5 skills on unbonused ship:

250mm Railgun II Spike M
65km optimal + 15km falloff with 20 DPS 0,00755 tracking

Heavy Beam Laser II Aurora M

54optimal + 10 falloff with 21,1DPS 0,01031 tracking

720mm Howitrzer Artillery II ammo: Tremor M

54km optimal 22km falloff with 16,8 DPS 0,00687 tracking

general for turrets
+ insta dmg
- one DMG type for long range ammo
- full DPS only in optimal then its going down in falloff
- might have tracking issues
- some of turrets cant change DMG type

Heavy Missile Launcher II Caldari navy scourge Heavy Missile

84.4km range 38.2dps

+ full dps @ full range
+ cba on tracking
- can be smartbombed or target can run
- low signature + high speed are lowering DPS


STOP CRYING FFS
Smabs
State War Academy
Caldari State
#1198 - 2012-09-19 11:24:36 UTC  |  Edited by: Smabs
Quote:
Thats about the same as the other med long range weapons get with long range ammo.


I'm picturing fitting a beam harbinger and trying to hit stuff with 0.012 tracking (with 2 te) for a huge 270dps. It's really sad.
Beachura
Doomheim
#1199 - 2012-09-19 11:24:36 UTC  |  Edited by: Beachura
Seranova Farreach wrote:
Beachura wrote:
Unfortunately I fear that the nighthawk has been caught up in this and will suffer horribly because of this.


s
some eft warriors already crunshed numbers its normal dps of like 450 to 550 will drop off to like low 300s.


Indeed, CCP you are damaging an entire class of weaponry. As many people have stated here the drake and tengu are the problematic ships, you are damaging command ships such as the nighthawk and HAC's such as the cerberus unduly when they did small amounts of DPS anyway.

I find it hard to justify paying close to 400 million after fitting for a basic T2 Fit command ship with 300 DPS. The range reduction it appears is justified, but the damage reduction is horrible.
PetersmithII
Ilusions 2 play
#1200 - 2012-09-19 11:25:10 UTC
baltec1 wrote:
Gempei wrote:
Range nerf is OK, but damage nerf is bad joke - 220 dps on drake with EM missiles (CN mjolnir, no drones)? Nobody fly this **** solo or in small gang. CCP what's wrong with you? Why you supporting drake blobs?


Thats about the same as the other med long range weapons get with med-long range ammo.


Yep and u shoot with all other long range 50-60 km max skill ok then u must be poor man lack of education ?