These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Barrak
The Painted Ones
#1061 - 2012-09-19 07:09:51 UTC
I want to buy bulk packs of the following ships and modules please:

Arbitrator
Crucifier
Curese
Impairor
Pilgrim
Sentinel
+ any other ship that might get TD bonus or that normally has a spare(ish) mid.

Bye bye Drake gangs, hello TD gangs.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#1062 - 2012-09-19 07:10:45 UTC  |  Edited by: DeBingJos
The missile nerf is a bit overdone imo, but I can live with it.

The hurricane nerf was needed.

The thing that bothers me most is that I will have to refit a lot of my pre-fitted pvp-ships. I won't be able to undock in half my ships because most of the fits were already tight.

Edit for terribad spelling

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

rodyas
Tie Fighters Inc
#1063 - 2012-09-19 07:11:39 UTC  |  Edited by: rodyas
"I want to buy bulk packs of the following ships and modules please:

Arbitrator
Crucifier
Curese
Impairor
Pilgrim
Sentinel
+ any other ship that might get TD bonus or that normally has a spare(ish) mid.

Bye bye Drake gangs, hello TD gangs."




Falcon will still ruin that though.

Signature removed for inappropriate language - CCP Eterne

Ryuichi Hiroki
24th Imperial Crusade
Amarr Empire
#1064 - 2012-09-19 07:21:47 UTC
CCP should tell me why I should renew my subscription.



Auferre
Science and Trade Institute
Caldari State
#1065 - 2012-09-19 07:24:42 UTC
Somewhat of two minds about this - I'm a bit nervous about my heavy SP investment in missile skills on this character, but I look forward to the opportunity to anticipate (and hopefully profit from) the resulting market shifts.

Besides, missiles have been boring and dead easy for a while now. The disruptor changes ought to liven things up.
Nobani
Pator Tech School
Minmatar Republic
#1066 - 2012-09-19 07:25:35 UTC
Hypercake Mix wrote:
TD and TE affecting missiles would make missiles... a lot less different than turrets. I'm leaning toward "do not like".


I agree. Also:


  1. Missiles already have a partial counter: smartbombs.
  2. Most EWAR is situational (ECM excepted). I think expanding TD to more situations is a step in the wrong direction -- overpowered situational modules can be worked around by players; overpowered every situation modules cannot be.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#1067 - 2012-09-19 07:26:06 UTC
Barrak wrote:
I want to buy bulk packs of the following ships and modules please:

Arbitrator
Crucifier
Curese
Impairor
Pilgrim
Sentinel
+ any other ship that might get TD bonus or that normally has a spare(ish) mid.

Bye bye Drake gangs, hello TD gangs.


but... drakes can use TD pretty well. people need to stop fitting so much tank and have 1-2 EW modules in the extra midslots.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#1068 - 2012-09-19 07:27:55 UTC
Ryuichi Hiroki wrote:
CCP should tell me why I should renew my subscription.





Because it will be a challenge going from brainless Drakeblob/Artycane crap to a landwhere EWAR runs free (stuff aside from ECM, that is), where a Crucifier can take out a RL missile Caracal, where RR Tengus fear a Pilgrim (<3), where you have wildly different ships, wildly different fights, wildly different meta to invent, theorycraft and test in PVP.

Or, you can quit because you have no imagination and just want to blap people with your Cane/Drake blobs.
Callidus Dux
School of Applied Knowledge
Caldari State
#1069 - 2012-09-19 07:29:40 UTC  |  Edited by: Callidus Dux
Auferre wrote:
Somewhat of two minds about this - I'm a bit nervous about my heavy SP investment in missile skills on this character, but I look forward to the opportunity to anticipate (and hopefully profit from) the resulting market shifts.

Besides, missiles have been boring and dead easy for a while now. The disruptor changes ought to liven things up.


What? How long do ypu play EVE? You have to SKILL missiles to be effective! It is not just so that you train Level 1 and have full damage with missiles. You do not miss with missiles, but without skills you do no damage with them! You have defenders and smartbombs against missiles. Additional to this CCP want to further nerf the missiles with

-25% range
-20% damage AND
TD affecting missiles.

Thats dumb!
Hazen Koraka
HK Enterprises
#1070 - 2012-09-19 07:33:23 UTC
Well on the whole, the Winter balancing things on other ship types and classes I generally approve, but this seriously bites ass.

Nerf 20% heavy missile damage, and further nerf the Drake's tank? Wut? The caldari only have one decent BC, the Drake, and now that too is going to be crappy.... Ugh

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Debir Achen
Makiriemi Holdings
#1071 - 2012-09-19 07:33:26 UTC
Question: are the effects of Tracking Disruptors, etc applied at launch time or impact time?

Observation: due to how tracking works, effects of sig and speed on guns are attenuated over distance (though you get a second penalty when falloff kicks in). This is not true for missiles. How does this factor into the changes?

Aren't Caldari supposed to have a large signature?

Barrak
The Painted Ones
#1072 - 2012-09-19 07:34:37 UTC
Liang Nuren wrote:
Yeah the HML Draek just ate a nerf, but with the bonuses to HAMs.... !-Liang


.......I agree, but then let's see what happens to the HAM damage in the following patch. Like someone else posted, I don't think they have thought through the impact of TE/TC on missiles other than Heavies.

Which again, brings me back to my thoughts that this is an ISK controlling method. Nerf the No.1 ammo type in missions.

Deerin wrote:
..................... It may make the high-sec crowd cry a bit.


Here's an idea (a silly one I know, but I want to bring some really humour this this thread).

Make this nerf only applicable in Hi-sec............ that'll get people out Twisted
Barrak
The Painted Ones
#1073 - 2012-09-19 07:36:05 UTC
Debir Achen wrote:
Question: are the effects of Tracking Disruptors, etc applied at launch time or impact time?

Observation: due to how tracking works, effects of sig and speed on guns are attenuated over distance (though you get a second penalty when falloff kicks in). This is not true for missiles. How does this factor into the changes?


They're going to introduce fall off for missiles.

They need too.... Missiles are just to different from any ammo in the game.....and in the interest of balance, we can't possible have something really different.
Vicar2008
MCMLXXVI
#1074 - 2012-09-19 07:36:17 UTC  |  Edited by: Vicar2008
In the vain effort that Fozzie reads this threadnaught now, "Why the hell have you just gimped an entire race line of ships in an effort to curb Drake and Tengu useage?" Gimp the ships, no tthe race"?
4IN1
School of Applied Knowledge
Caldari State
#1075 - 2012-09-19 07:38:03 UTC
Well to be honest I also think both HML and drake need some rebalancing, but with such scale with HML, and without giving much consideration to all affected ships at the same time, I'd say it is a bit lazy. Its like selling people a box of puzzle with only half of the pieces in it.

CCP: Ambition but rubbish

Webvan
All Kill No Skill
#1076 - 2012-09-19 07:40:22 UTC
CCP Fozzie wrote:
Hello everyone! blah blah blah

I can't believe I'm going to say this...
Can we just have the good ol days of "greed is good" back and forget all of this?
This nerf bat better not swing Ugh

I'm in it for the money

Ctrl+Alt+Shift+F12

Shiroh Yatamii
Alexylva Paradox
#1077 - 2012-09-19 07:40:26 UTC
I just don't get why TDs will be able to impact unguided missiles as well. Why should people use HAMs, something CCP is pushing for, whenever you can halve their range down with the push of a button? Not to mention how they deal poor damage to smaller targets already; load a tracking speed/explosion radius destabilization script and watch your enemy's HAMs plink at your hull harmlessly.
Roime
Mea Culpa.
Shadow Cartel
#1078 - 2012-09-19 07:46:40 UTC  |  Edited by: Roime
Errand Girl wrote:

Considering that every other post in this thread mentions that medium hybrids stink... The other Caldari battlecruisers were already worthless. How many Ferroxes and Nagas do you see flying around?

While at extreme ranges HMLs have better DPS than guns, it's weaker at lower ranges, no? Especially when high damage ammo is used, an option that isn't available with missiles. Damage application is not necessarily better with missiles either, it's far from a straight comparison. Missiles do very low damage against fast and/or small sig targets while guns do full damage. Those targets are harder for guns to track, obviously, but when they do hit it's for full damage. With guns there are ways to at least try to lower transversal, but that's impossible to do with missiles.

Again, I don't really care about the range nerf so much, but a 20% damage nerf basically kills HMLs as far as I can see. If you have a real suggestion, I'd be happy to hear it and think it over but I don't think "fly a ferrox" counts as a real suggestion.


Medium LR turrets have problems hitting small, moving targets (all small ships move, or deserve to die) and especially so at shorter ranges. And when they hit, they don't hit for full damage. Turrets have a stat called signature resolution, which makes larger size guns worse at hitting smaller targets. Lowering transversal to a level where you get good hits is not that easy in a BC against a frig. Furthermore TEs or TC are pretty much mandatory on LR turret ships in order to hit anything at all. Now you can fit them on missile ships to the same effect, to improve your damage against small ships... which you hit every time for at least some damage.

Yes, I do see Feroxes and Nagas. Blaster Ferox looks like a fine ship to me (have even considered cross-training for it, it's a bit better at being a Brutix than Brutix, esp so now with ASBs), and Naga is a solid sniper.

Idk, I feel like medium rails have just sucked in comparison to HMLs. HMLs have been PVE easy mode, this change might have a big impact on markets, as it reduces farming and botting efficiency. Drake and Tengu are by far the most common ships in game, this winter will see a more equal spread of ships both in PVE and PVP. Which is pretty cool!


As what comes to the people complaining about the Cane fitting nerf, check this out:

Drake 850 + 525 = 1375
Myrm 1175 + 400 = 1574
Cane 1350 + 400 = 1750
Harbi 1500 + 375 = 1875

Cane had the second highest fitting capacity, but uses weapons that are the second easiest to fit, and is viable both in shield and armor tank setups. 175 more pg than the armor-tanking Myrm. You could only fit highest tier weapons with full T2 everything on the Cane, and even add T2 medium neuts.

Future:

Drake 850 + 525 = 1375
Cane 1125 + 400 = 1525
Myrm 1175 + 400 = 1574
Harbi 1500 + 375 = 1875

Looks balanced to me. On a nano-Cane, all you need to do is drop to meta 4 neuts. On armor cane, drop to meta neuts and add one ACR rig. It's still damn easy to fit IMHO.

I fly Gallente, and 90% of my fits are impossible without a shitload of fitting hardwires, and usually I still need fitting mods.

Fitting resources and requirements make fitting ships and art of balancing between gank, tank and utility. Cane was an exception to this, you could always get the very best modules for everything. No dropping to meta, no fitting mods or rigs.

Consider it fixed!

.

Webvan
All Kill No Skill
#1079 - 2012-09-19 07:57:07 UTC
*wonders how many subs CCP is going to loose over this"

Personally, if this were my game, I'd make everyone happ... less irritated by balancing ships up rather than nerfing them down. But hey, it's your game, your subs, your risk. I just hope I get an SP refund, because I'm not going to retrain my account on the clock over some lazy nerf.

I'm in it for the money

Ctrl+Alt+Shift+F12

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#1080 - 2012-09-19 07:57:09 UTC  |  Edited by: Rovinia
I'm very disappointed about the Tracking Disruptor changes for missiles.

There where so many creative Ideas in this forum like Flares, AEGIS-Destroyers, Defendermissile upgrades, etc. Making TD affecting Turrets AND Missiles will make it way to overpowered and omnipresent in every fitting. Looks a little bit lazy too...Blink
Keep the mechanic but give us a different module to do this so players have to make a choice.

Also, the Drake nerf, Missile changes and TD changes seems a little too much... Now there is only one reason left to skill Caldari ships and that's the Falcon / Blackbird... Witch will be nerfed next to oblivion with changes of the ECM mecanics Ugh