These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Remove Station Games for good CCP!

Author
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#1 - 2012-09-18 07:35:17 UTC  |  Edited by: Solj RichPopolous
Idea for new module.

Dock Scrambler.

Must spool up on a target, so can't instantly be applied to a non aggressed target.

Spool up should take somewhere between 20-40 sec.

Once activated disables the target ship's docking computer thereby preventing it from docking.

This will rid the cries of the station games and people who play the games won't be able to perform osmosis with the station and actually have to commit to the fight.

I figure this will get alot of flames as alot of people like the idea of being able to hug station and play can games all day so I have my flame suit on.

Any reason why this wouldn't be a great addition to the game?
Naginata Rios
Game.Theory
GameTheory
#2 - 2012-09-18 07:41:31 UTC
wait your telling me that i have to use quick wit and situation awareness to get me out of a station fight??

THAT IS BULLSHIT IS SHOULDNT HAVE TO THINK!!!! I DEMAND MOAR STATION GAMES, MY EHP SHOULD SAVE MEEE!!!
ShahFluffers
Ice Fire Warriors
#3 - 2012-09-18 08:11:30 UTC
Ooooooor you could just reduce the docking radius of stations to cover just beyond the structure of the station itself.
Karma Chameleon Noban
Chimera Research and Development
#4 - 2012-09-18 08:28:26 UTC
Aren't you not allowed to dock back up immediately if you aggress?

So doesn't that commit them to the fight a bit?

and if the ship agresses and stops, relying on its large ehp to survive it till the timer is up to redock, can't a skilled pilot(s) go after and bump said ship out of dock range???

If you're going to be making modules that prevent redocking at all, then all stations should have windows to look out from so those in station can see whats outside, lol.

If you're annoyed with pilots trolling you with station games, or pilots using their home system to their advantage of undocking, seeing whats outside and then redocking to change ships.
Think of it this way
a) while they're shipping up to fight you(if they are even), you all should already be in prime position and perfectly set up to take on whatever comes out or run if what comes out is too much
b) its their home system, by all logic the home system should have some advantage

you can also look at it another way. fighting from undock they have to deal with load screen(i've been bumped and popped less than 2 seconds after i loaded system after undock. No where near enough time to even click any module on or respond), moving to get into positions after undocking.

If you're fighting on someones station, I doubt you're looking for a real fight. Oft times your more looking to just slaughter everything that pops out 1 by 1.

Theres nothing wrong with station games, pvp is supposed to be the more challenging pursuit after all. complaining that you're having too much trouble killing people in their own system by their own station is a bit.... um ya it should be difficult and frustrating

use your head play some chess, you'll get your fights and kills that way



Robert Caldera
Caldera Trading and Investment
#5 - 2012-09-18 08:46:18 UTC  |  Edited by: Robert Caldera
you dont like station games? then DONT FCKING PLAY THEM! Its up to you!
Alx Warlord
The Scope
Gallente Federation
#6 - 2012-09-18 11:24:37 UTC
sorry, no old player will agree with you. they will all say L2P
Pinky Denmark
The Cursed Navy
#7 - 2012-09-18 11:59:04 UTC
Timers for agression preventing jumping and docking can easily be expanded from 60 to 90 (or maybe even 120) seconds.
And yes the docking range for stations could easily be adjusted for a more fair experience.

A seperate module to prevent people from docking if thay are not agressed seems to be very unfair and will most likely be used for griefing... If you want people to undock try with psychology. I wouldn't want CCP to waste time on the module - I'd rather they adjust game mechanics to compensate for the strong tanks making station games an issue!

Pinky
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#8 - 2012-09-18 13:01:08 UTC
Get out of highsec..

BYDI recruitment closed-ish

Hermann Simm
Doomheim
#9 - 2012-09-18 13:17:05 UTC
Solj RichPopolous wrote:
Idea for new module.

Dock Scrambler.

Must spool up on a target, so can't instantly be applied to a non aggressed target.

Spool up should take somewhere between 20-40 sec.

Once activated disables the target ship's docking computer thereby preventing it from docking.

This will rid the cries of the station games and people who play the games won't be able to perform osmosis with the station and actually have to commit to the fight.

I figure this will get alot of flames as alot of people like the idea of being able to hug station and play can games all day so I have my flame suit on.

Any reason why this wouldn't be a great addition to the game?

ablooabloooablooo
Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2012-09-18 18:24:14 UTC

CCP is changing logistics, such that logi's inherit the aggression timer of ships. This will dramatically alter station games... Either bring enough dps to kill the ship before it can dock, or don't bother with the ship on station... It's very easy to avoid station gangs!!

Corina Jarr
en Welle Shipping Inc.
#11 - 2012-09-18 19:52:21 UTC
Your module does not make sense.

The station pulls you in. No need for any docking computers.


/end lore moment



I love this idea. More ship kills means more loot.

Wait... less people will bother PvPing now... I hate this idea.


I'm split on this. As a vulture I both love it, but hate it, depending on its overall effects on the station killing activities.

However, this provides a very unbalanced advantage to whomever brought more people, which means even more encouragement to blob.
Naginata Rios
Game.Theory
GameTheory
#12 - 2012-09-18 21:33:13 UTC
i vote they fix the stupid docking radius, some stations you can dock while on the moon
Kahega Amielden
Rifterlings
#13 - 2012-09-18 22:36:01 UTC  |  Edited by: Kahega Amielden
Quote:
Aren't you not allowed to dock back up immediately if you aggress?

So doesn't that commit them to the fight a bit?

and if the ship agresses and stops, relying on its large ehp to survive it till the timer is up to redock, can't a skilled pilot(s) go after and bump said ship out of dock range???


All the aggression timer does is reward flying large, tanky ships. That's why people pretty much exclusively use battleships (possibly with logi) for station games.

In addition to being difficult to pull off against ships that aren't gigantic, bumping requires you have a fast, heavy ship with a MWD. A cruiser fleet is not going to be bumping a carrier off a station in any reasonable timeframe.

Quote:
If you're going to be making modules that prevent redocking at all, then all stations should have windows to look out from so those in station can see whats outside, lol.


He specifically said there should be a spooling-up period so that you could undock, see that there's a camp, and redock if necessary as you can now. Windows would be cool too.


Regardless, I wouldn't use a separate module. I'd suggest that the aggression timer that stops you from docking or jumping should be lengthened by hostile aggression on you - So, if you choose not to fight, you can dock/jump as per normal...but if you choose to fight, you can't just deagress and leave.


Current mechanics reward blobbing (so that you have enough DPS to kill them before the timer goes up) and fitting hypertanked large ships (so that you can just deagress and survive the minute).
Zan Shiro
Doomheim
#14 - 2012-09-19 00:43:23 UTC  |  Edited by: Zan Shiro
Alx Warlord wrote:
sorry, no old player will agree with you. they will all say L2P



actually the older players will say go to 0.0, low sec or do WH pvp. WH would be your best bet....no stations to have games with lol. Also all are places where if looking for a fight chance of getting them much better.

Or say not camp non-kick out stations. Lots of bears know at least to make home base have a wide dock range.

Or say have ole boy as back up in a bump spec ship. Fit the largets prop mod possible, fire it up and knock the dude out of range. its how they try to deal with carrier station games.
Robert Caldera
Caldera Trading and Investment
#15 - 2012-09-19 00:59:07 UTC
simply dont camp stations.
Look somewhere else for kills and stop whining.
Jackie Butters
Fawkes' Loyal Professionals
#16 - 2012-09-19 01:46:55 UTC
But it's a game, why would you want to eliminate this exciting game within a game?

You can still kill nerds that undock and click on a module before their session change has happened.

Working as intended.
Astroniomix
School of Applied Knowledge
Caldari State
#17 - 2012-09-19 02:49:48 UTC
Jackie Butters wrote:
But it's a game, why would you want to eliminate this exciting game within a game?

You can still kill nerds that undock and click on a module before their session change has happened.

Working as intended.

Requiring someone to bring enough ships to alpha a guy is never a good balance suggestion.

Also station games are not "working as intended".
Zan Shiro
Doomheim
#18 - 2012-09-19 03:54:39 UTC
Astroniomix wrote:
Jackie Butters wrote:
But it's a game, why would you want to eliminate this exciting game within a game?

You can still kill nerds that undock and click on a module before their session change has happened.

Working as intended.

Requiring someone to bring enough ships to alpha a guy is never a good balance suggestion.

Also station games are not "working as intended".



yes they are. The legit reason they work is they are the only method of people camped in station to see if they are actually camped. No "windows" to see outside, no overview in hangar.....you are blind in a station . So a brave (or stupid ) player's only option to see if they are actaully camped in with reds in undock is to undock and take a look.

Working as intended as that scout is not jsut screwed no kiss, dinner or foreplay and takes it nice and raw. they risked getting alpha'd to get intel. Only other option is sitting in station from fear all night long. or wait for camp breake fleet to form out of system. And they are going okay, we know its 10 reds. What are they in before we jump into an ass whoooping from hell? No idea, we can't undock.


Or, yeah, flying in an alt to scout undock...but I am keeping it one account no alts since in theory a game should not need 2 accounts jsut to undock a friggin ship. players that appeals to, caps are that away.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#19 - 2012-09-19 04:54:11 UTC
Pinky Denmark wrote:

And yes the docking range for stations could easily be adjusted for a more fair experience.

Pinky


Explain to me how landing on or undocking into a gang and then getting webbed and ganked when you try to turn around and close the gap to docking range is a fair experience....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#20 - 2012-09-19 07:08:25 UTC
super guns on station undocks that roflstomp campers is a great idea. this means camping station undocks wont work as you will be insta popped.