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One obvious solution that needs to happen

Author
James Amril-Kesh
Viziam
Amarr Empire
#1 - 2012-09-17 00:18:01 UTC
Remove the ability to destroy warp disruption probes with smartbombs.

Enjoying the rain today? ;)

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#2 - 2012-09-17 00:25:36 UTC
use a point
James Amril-Kesh
Viziam
Amarr Empire
#3 - 2012-09-17 00:27:42 UTC
On a super?

Enjoying the rain today? ;)

James 315
Experimental Fun Times Corp RELOADED
CODE.
#4 - 2012-09-17 00:33:32 UTC
A nerf intended for my beloved smartbombs! Shocked
James Amril-Kesh
Viziam
Amarr Empire
#5 - 2012-09-17 00:35:34 UTC
The point is that it's too easy for supers to escape tackle early on in an engagement.

Enjoying the rain today? ;)

Paul Oliver
Doomheim
#6 - 2012-09-17 00:55:19 UTC
James 315 wrote:
A nerf intended for my beloved smartbombs! Shocked
Awww wasa matter Jimmy, someone mention nerfing something you like for once? P
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
James 315
Experimental Fun Times Corp RELOADED
CODE.
#7 - 2012-09-17 00:56:35 UTC
Paul Oliver wrote:
James 315 wrote:
A nerf intended for my beloved smartbombs! Shocked
Awww wasa matter Jimmy, someone mention nerfing something you like for once? P

Whadaya mean "for once"? Everything I use gets nerfed, and usually more than once! Blink
Cede Forster
Deep Core Mining Inc.
Caldari State
#8 - 2012-09-17 00:59:32 UTC
James Amril-Kesh wrote:
The point is that it's too easy for supers to escape tackle early on in an engagement.


and now you told them how to - uh no Shocked
Kuehnelt
Devoid Privateering
#9 - 2012-09-17 01:19:02 UTC
In the year 2020, supers will have been nerfed to the point that the only conceivable use of one will be to find some way to lose it to a bug, get it refunded by a GM in a trade hub, and then sometimes dock and gaze sorrowfully upon it, maybe spin it a little.

Someone from the CFC will demand that users see the Incarna 'door' instead of the ship hangar when a super is the active ship.
Belshazzar Babylon
Doomheim
#10 - 2012-09-17 02:01:18 UTC
James Amril-Kesh wrote:
Remove the ability to destroy warp disruption probes with smartbombs.



Why? Isn't a probe a physical object in space?
SmilingVagrant
Doomheim
#11 - 2012-09-17 02:23:48 UTC
James Amril-Kesh wrote:
On a super?


Hictor infinipoint.
Jake Warbird
Republic Military School
Minmatar Republic
#12 - 2012-09-17 03:19:36 UTC
Alavaria Fera
GoonWaffe
#13 - 2012-09-17 03:23:42 UTC
Kuehnelt wrote:
In the year 2020, supers will have been nerfed to the point that the only conceivable use of one will be to find some way to lose it to a bug, get it refunded by a GM in a trade hub, and then sometimes dock and gaze sorrowfully upon it, maybe spin it a little.

Someone from the CFC will demand that users see the Incarna 'door' instead of the ship hangar when a super is the active ship.

Heh heh.

Isn't a titan a bit large to fit in the hangar of Jita 4-4?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Yokai Mitsuhide
Doomheim
#14 - 2012-09-17 03:39:20 UTC
James Amril-Kesh wrote:
The point is that it's too easy for supers to escape tackle early on in an engagement.


What sense does it make to introduce indestructible probes into this game? Why stop there? Let's start making drones indestructible because well it's just to easy for anyone to smartbomb those too. Hell, why not pods too.
SmilingVagrant
Doomheim
#15 - 2012-09-17 03:45:46 UTC
Basically the OP is mad because our coalition is notoriously bad at putting dics and hics on field with hostile supers. This is more a problem with our methodology than it is one with the game.
James Amril-Kesh
Viziam
Amarr Empire
#16 - 2012-09-17 04:07:51 UTC
SmilingVagrant wrote:
Basically the OP is mad because our coalition is notoriously bad at putting dics and hics on field with hostile supers. This is more a problem with our methodology than it is one with the game.

Eh, I was originally blaming how fail we are at tackling supers, and the response I got back was more or less "naw man, supers have smartbombs and kill bubbles, it's impossible to keep them tackled."

But yeah, we are pretty bad at it, so whatever. This thread is fail.

Enjoying the rain today? ;)

SmilingVagrant
Doomheim
#17 - 2012-09-17 04:18:25 UTC
James Amril-Kesh wrote:
SmilingVagrant wrote:
Basically the OP is mad because our coalition is notoriously bad at putting dics and hics on field with hostile supers. This is more a problem with our methodology than it is one with the game.

Eh, I was originally blaming how fail we are at tackling supers, and the response I got back was more or less "naw man, supers have smartbombs and kill bubbles, it's impossible to keep them tackled."

But yeah, we are pretty bad at it, so whatever. This thread is fail.


That's because our Dictor pilots didn't know what they were doing :v
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2012-09-17 04:19:40 UTC
SmilingVagrant wrote:
James Amril-Kesh wrote:
SmilingVagrant wrote:
Basically the OP is mad because our coalition is notoriously bad at putting dics and hics on field with hostile supers. This is more a problem with our methodology than it is one with the game.

Eh, I was originally blaming how fail we are at tackling supers, and the response I got back was more or less "naw man, supers have smartbombs and kill bubbles, it's impossible to keep them tackled."

But yeah, we are pretty bad at it, so whatever. This thread is fail.


That's because our Dictor pilots didn't know what they were doing :v

I'm going to be one in a couple of weeks. I'll probably end up bubbling our own fleet or something. vOv

Enjoying the rain today? ;)

Shizuken
Venerated Stars
#19 - 2012-09-17 05:35:01 UTC
James Amril-Kesh wrote:
Remove the ability to destroy warp disruption probes with smartbombs.


Why? If they occupy corporeal space and they are in the blast radius, should they not be destroyed?
James Amril-Kesh
Viziam
Amarr Empire
#20 - 2012-09-17 05:41:30 UTC
Shizuken wrote:
James Amril-Kesh wrote:
Remove the ability to destroy warp disruption probes with smartbombs.


Why? If they occupy corporeal space and they are in the blast radius, should they not be destroyed?

Bombs don't destroy wrecks.
Or maybe it was smartbombs. Don't remember which, but it's one or the other.

Enjoying the rain today? ;)

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