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Would it be so terrible......

Author
Lythane
Weave
#1 - 2012-09-17 00:46:46 UTC
If new players started with the recommended minimum skills for their chosen activity? Every activity in the game, except missions and mining, has a very high recommended minimum skills that serve as a high barrier to entry for many of the activities that EVE markets itself on.

EVE's front page describes many awesome sounding, awe-inspiring activities. Pirate, explorer, manufacturer, bounty hunter, freedom fighter, trader.

The reality for a new or low-sp EVE player? Can't be a pirate, you need millions of SP and expensive ships for PVP-oh, and better run missions, since you'll need the money. Can't be a manufacturer, you need production efficiency 5, mass production 4, high trade skills or you'll just lose money. Explorer? Better have really good tanking and combat skills or you'll be ganked to death. Bounty hunter? same as pirate. Trader, get high schools or lose money from taxes.

Would it truly be so terrible if starting players were given the minimum skills to participate in their chosen profession, or the ability to gain the skills in a month or less, or were otherwise given the ability to do something other than mission or mine?

Cheopis
Cheopis Industries
#2 - 2012-09-17 01:18:12 UTC  |  Edited by: Cheopis
It would be nice if the mission system were revamped in such a way that new pilots could use their newbie level skills to generate income, and learn about the professions.

For example, manufacturing missions where one is provided with a BPC to make 100 runs of light missiles. They have to acquire the minerals to build it. Then they give the used BPC and the 100 missiles to the agent, and receive a BPO for that item in return.

For T1 missions it would be basic ammo and similar items. T2 might be smaller modules. T3 larger modules, and smaller ships. T4 would be larger ships. Cap the L4 rewards with BPO's that cost no more than 10 million isk or so.

Mining missions where one must actually mine real ores and turn them in afterwards would be nice. The fake minerals are irritating.

((The agent would provide the manufacturing slot for the player to use, and offer to teach them how to use it, if needed))
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#3 - 2012-09-17 01:20:05 UTC
Lythane wrote:
If new players started with the recommended minimum skills for their chosen activity? Every activity in the game, except missions and mining, has a very high recommended minimum skills that serve as a high barrier to entry for many of the activities that EVE markets itself on.

EVE's front page describes many awesome sounding, awe-inspiring activities. Pirate, explorer, manufacturer, bounty hunter, freedom fighter, trader.

The reality for a new or low-sp EVE player? Can't be a pirate, you need millions of SP and expensive ships for PVP-oh, and better run missions, since you'll need the money. Can't be a manufacturer, you need production efficiency 5, mass production 4, high trade skills or you'll just lose money. Explorer? Better have really good tanking and combat skills or you'll be ganked to death. Bounty hunter? same as pirate. Trader, get high schools or lose money from taxes.

Would it truly be so terrible if starting players were given the minimum skills to participate in their chosen profession, or the ability to gain the skills in a month or less, or were otherwise given the ability to do something other than mission or mine?




I actually think new players could do with starting with 50-100k more sp tbh..

BYDI recruitment closed-ish

Anhenka
The New Federation
Sigma Grindset
#4 - 2012-09-17 01:48:35 UTC
Garviel Tarrant wrote:



I actually think new players could do with starting with 50-100k more sp tbh..




Tried that. CCP was not happy with the instant surplus of nearly trained cynoalts and suicide ganking characters. Though it was nice while it lasted.
Lythane
Weave
#5 - 2012-09-17 02:21:02 UTC
Perhaps only allow one starter-skilled charatcer per person(not account)
Anhenka
The New Federation
Sigma Grindset
#6 - 2012-09-17 02:32:34 UTC  |  Edited by: Anhenka
Lythane wrote:
Perhaps only allow one starter-skilled charatcer per person(not account)



Completely unenforceable.

How do you determine multiple characters from multiple accounts belonging to the same person?

Oh there are ways based on the trade patterns between different accounts, IP addresses, and characters to link multiple accounts to the same person.

Perhaps given enough time wasted on something very few people want, they could create some way to automate it, but there are sooo many things they cold be doing instead that people want more.


Anyway, that wouldn't work for initial character creation where no possible causal link exists between the newly created trial account and an existing player.

TLDR: not feasible.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#7 - 2012-09-17 02:38:28 UTC
its not too bad the way it is now... I would like to see destroyers only needing frigate 3 though, this would let newbies feel warm inside without needing frig 4 which for a noob takes 3 days... and 3 days when u are only 2 days old is a LONG wait.
Aria Jimbojohnson
University of Caille
Gallente Federation
#8 - 2012-09-17 06:25:16 UTC
I think they should let Career Agents give a small amount of unassigned skillpoints on completing the last mission of a particular type for the first time. IE, there are what, something like 5 different career agent types that give a 10 mission chain? Add 10-20k or so unassigned skill points as a reward for the last mission in each chain, limited to once per character per agent type, so if you run through them all, you get another 50k-100k SP or so.

Hell, newbs should run through those agents to get a tutorial on the basics of various activities anyway, and a small SP bonus would be a good incentive to do so. It would also prevent people from getting free cyno alts just by making a character. They'd have to make sure its tracked so you couldn't do the same mission chains from different agents, though.
Kitt JT
True North.
#9 - 2012-09-17 07:23:26 UTC
This used to be how new characters were created.

When I was 'born' I had about 800k sp or so.

CCP removed that because people were

1) Recycling chars too often for suicide ganks/cyno alts thus giving the advantage to older players rather than new ones.

2) Genuine new players felt more 'locked in' to their uninformed decision about which race to pick. The reduction in given skills means that players aren't nearly as far down the line as they are when they had 800k sp, and thus aren't penalized as much for an uninformed decision.
Pipa Porto
#10 - 2012-09-17 07:28:05 UTC
Lythane wrote:
The reality for a new or low-sp EVE player?
1. Can't be a pirate, you need millions of SP and expensive ships for PVP-oh,
2. and better run missions, since you'll need the money.
3. Can't be a manufacturer, you need production efficiency 5, mass production 4,
4. high trade skills or you'll just lose money.
5. Explorer? Better have really good tanking and combat skills or you'll be ganked to death.
6. Bounty hunter? same as pirate. Trader, get high schools or lose money from taxes.

Would it truly be so terrible if starting players were given the minimum skills to participate in their chosen profession, or the ability to gain the skills in a month or less, or were otherwise given the ability to do something other than mission or mine?


I hope you don't mind that I added reference numbers.

1. Sure you can. Grab a rifter(or really any frigate nowadays) and kill people with it. Many BCs and most PVE fit ships can be handled by a low SP frigate. Better yet, make some friends. Wolfpacks are deadly. You will probably lose to someone fit to fight frigates, but luckily in LS it is very very hard to force a frigate to fight.

2. Rifters are really cheap. You can fit out a competent rifter for a low SP character for ~2m ISK. Fly conservatively and the ~10m ISK you get from Career missions (let alone the riches you can get from the SOE epic arc) has a good chance of lasting you through your first ransom, at which point you'll have plenty of ISK if you keep flying cheap. If it doesn't, Lowsec missions pay surprisingly well, so a very little bit of time with L1 or L2 LS missions will get you back in your cheapfit rifter.

3. There are a number of items whose margins are high enough that you will make money regardless of your production efficiency skill. You won't make a lot of money, but then you're just starting. Bonus, those items tend to have very cheap BPOs.

4. You don't need any trade skills to make money on the market. There are plenty of people who have (with some knowhow) shown that you can plex an account starting with the ~10m you get from Career agents before your 14d trial period runs out. Newbies don't tend to make money on the market because they generally lack the knowledge necessary to do so, not the SP.

5. Low level exploration sites can easily be completed in a newbie in a Cruiser.

6. Yeah, bounty Hunters in EVE work off the forums and are usually called mercenaries. There's no way to make a "fair" and "useful" bounty system for EVE without a ridiculous amount of contrivance.

Let me explain. No, there is no time. Let me sum up:
As a Newbie, you're new. You're not going to be great at everything. It's going to take some time to get into the higher ranks of various professions, especially ones where you're in direct competition with older players. The trick, therefor, is to sidestep that direct competition (T1 Ammo is the perfect example: High margins, but left to newer players because they provide a low ISK/hr income).

EvE: Everyone vs Everyone

-RubyPorto

Zan Shiro
Doomheim
#11 - 2012-09-17 12:55:46 UTC
Pipa Porto wrote:
Lythane wrote:
The reality for a new or low-sp EVE player?
1. Can't be a pirate, you need millions of SP and expensive ships for PVP-oh,
2. and better run missions, since you'll need the money.
3. Can't be a manufacturer, you need production efficiency 5, mass production 4,
4. high trade skills or you'll just lose money.
5. Explorer? Better have really good tanking and combat skills or you'll be ganked to death.
6. Bounty hunter? same as pirate. Trader, get high schools or lose money from taxes.

Would it truly be so terrible if starting players were given the minimum skills to participate in their chosen profession, or the ability to gain the skills in a month or less, or were otherwise given the ability to do something other than mission or mine?


I hope you don't mind that I added reference numbers.

1. Sure you can. Grab a rifter(or really any frigate nowadays) and kill people with it. Many BCs and most PVE fit ships can be handled by a low SP frigate. Better yet, make some friends. Wolfpacks are deadly. You will probably lose to someone fit to fight frigates, but luckily in LS it is very very hard to force a frigate to fight.

2. Rifters are really cheap. You can fit out a competent rifter for a low SP character for ~2m ISK. Fly conservatively and the ~10m ISK you get from Career missions (let alone the riches you can get from the SOE epic arc) has a good chance of lasting you through your first ransom, at which point you'll have plenty of ISK if you keep flying cheap. If it doesn't, Lowsec missions pay surprisingly well, so a very little bit of time with L1 or L2 LS missions will get you back in your cheapfit rifter.

).


man don't spoil the fun. I want op to station spin for 6 months, gank a noob in a crapacal crap fit on a low sec mission from empire in his uber vaga then get popped by gate guns in it. the wtf factor as his pirate friends splitting up the loot anf givng him 1-2 crap named meta mods as payment would be priceless.

think he is confusing the more skilled more solist pirates with the common cheap fit gate camp variety. Yes the soloist types will run the cyna's and such time to time. A) they aren't gate camping. B) they generally know wtf they are doing and been piewats for a good while (or 0.0 types burned out from the blob side crap). Nooby noob pirate jsut needs a basic frig or dessie to join the fun on a gate. Maybe cruiser. 2 months tops to fly these well enough.

And the pve to support pvp...thats eve. Call me jaded but whena piewat says I don't carebear at all....they still got something on the side. If only a jita scam alt, its still empire based added income. Why I like pirate corp ads that say we don't care how you make your money, we don't rat however and don't hide on alts. I read it as....don't be an idiot who has the empire alt on this account and we can pretend that yes you replace 10+ ships you lose a month with the handful of crap mods you get after loot split up.









Obsidiana
Atrament Inc.
#12 - 2012-09-17 21:48:47 UTC
I think more skills for new players would be a good thing. It used to be that way. I have alts with almost 900k SP, and I never trained them at all. That said, the skills were never quite focused, nor was SP equal for the selections.
Pipa Porto
#13 - 2012-09-17 22:02:57 UTC
Obsidiana wrote:
I think more skills for new players would be a good thing. It used to be that way. I have alts with almost 900k SP, and I never trained them at all. That said, the skills were never quite focused, nor was SP equal for the selections.


They were great for making Cyno alts and other low SP specialized alts but forced new players to make a lot of relatively impactful decisions (especially with regards to the attributes) well before they'd ever flown a ship. Starting everyone off with a small amount of SP and a high training speed allows new players the chance to make much better informed choices.

EvE: Everyone vs Everyone

-RubyPorto

Zan Shiro
Doomheim
#14 - 2012-09-18 04:03:33 UTC
Pipa Porto wrote:
Starting everyone off with a small amount of SP and a high training speed allows new players the chance to make much better informed choices.



this...

I heard a fe bitter vets in comms wheh convo's came up like this that the old system seemed nice and then admit they crapped away alot of sp on bad calls. Had some great guns day 1 in eve....then the wtf, I need all these int/mem skills to run them and have a tank as well hit them hard.


I like the current system. You get 1 racial gun, that mining skill the ocd types whine about and the tutorials give more starter skills like the indy noob agents. PIck what you want from there. 1000's of eve players started from day 1 generic trains. We lived, we still play....system is fine.

And well as I always say its quite funny. Noobs want to be in uber big ships asap....and years later many of these noobs will go man I like this frigate. Get stuck in a bash bs for weeks on end....frigates are jsut so liberating and fun to fly. Iam like this anyway. when in 0.0 and peeps said wth, frig roam suicide style. Nice....a chance to run that wolf fit I eyed weeks ago.
Sun Win
#15 - 2012-09-18 04:42:59 UTC
Lythane wrote:
The reality for a new or low-sp EVE player? Can't be a pirate, you need millions of SP and expensive ships for PVP-oh, and better run missions, since you'll need the money. Can't be a manufacturer, you need production efficiency 5, mass production 4, high trade skills or you'll just lose money. Explorer? Better have really good tanking and combat skills or you'll be ganked to death. Bounty hunter? same as pirate. Trader, get high schools or lose money from taxes.

Would it truly be so terrible if starting players were given the minimum skills to participate in their chosen profession, or the ability to gain the skills in a month or less, or were otherwise given the ability to do something other than mission or mine?


Aside from running the tutorials, I have never missions and never mined. Somehow managed to make a living as a trader and a pirate and now a WH dweller.

I feel bad for you, for your mistaken impression that you need certain skills maxed out in order to start things. There are skills that HELP you do things, but you can start piracy, manufacturing, exploring, and trading using only the skills that you train over the course of the tutorials. Bounty hunting is a huge joke but that's because the bounty system is broken.