These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Post-rebalance Rifter?

Author
Petrus Blackshell
Rifterlings
#1 - 2012-09-16 18:16:40 UTC  |  Edited by: Petrus Blackshell
As you may have gathered from my corp's name, I am somewhat partial to the Rifter. It used to be a staple frigate! However, after the frigate rebalance, the spotlight is now on other ships. This is good, as variety is the spice of life, but all of the new role-dedicated rebalanced frigates have surpassed the Rifter in all of its "classic" roles:


  • Brawling (needs EHP, damage, damage delivery, scram/web, and tank) - Punisher, Merlin, and Incursus are simply better as they do higher damage and have far better tanks. Neither shield nor armor Rifter can compete with these.
  • Tackling (needs speed, agility, EHP, low signature, and survivability against big ships) - Slasher all the way.
  • Scram-range kiting (needs speed, agility, damage projection) - Barrage Rifter simply can't compete with Executioner, Punisher, Condor, and Atron.
  • Looking awesome - Have you seen how tiny its guns are in relation to it now?


All this whining aside... how do you use the Rifter nowadays? Have you discovered a fit/role that it is not easily beaten at by another frigate? What unique stuff can it do?

How does the Rifter work?

Edit: for clarity, since it seems my point isn't getting across. It's not that the Rifter outright sucks, but that it has no niche to fill, like the other frigates do -- which turns it into a mediocre jack of all trades. In another way of putting it, fill in the blank below:


  • T1 kiting - Condor (possibly Tristan soon as well)
  • Active tanking - Incursus (armor), ASB Merlin (shield)
  • Buffered brawling brick - Punisher, somewhat Tormentor
  • Fast/nimble tackler with ewar possibilities - Slasher
  • Range flexible light brawler - Atron, Executioner
  • __________ - Rifter

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Gorn Arming
Deep Core Mining Inc.
Caldari State
#2 - 2012-09-16 19:02:33 UTC
We still issued Rifters en masse to newbies after the first frigate rebalance (the "combat" frigates, including the Rifter, Merlin, etc.)--it was still the most efficient tackler. The Slasher and Atron have seized that role, though.

The Rifter is still fairly efficient for attacking larger ships--it has the combination of tracking, EHP, and DPS to defeat a flight of light drones while having a free highslot for a nos. You've got enough fitting room for a buffer and enough speed to get under medium guns quickly.

I would not choose a Rifter in most cases for frigate-on-frigate combat.
Petrus Blackshell
Rifterlings
#3 - 2012-09-16 19:06:52 UTC
Gorn Arming wrote:
The Rifter is still fairly efficient for attacking larger ships--it has the combination of tracking, EHP, and DPS to defeat a flight of light drones while having a free highslot for a nos. You've got enough fitting room for a buffer and enough speed to get under medium guns quickly.

I'm not questioning that it's "still efficient", but that it's still good compared to other frigates. The Slasher gives up a bit of EHP for more speed and tackle mod cap bonus, plus a 4th mid slot (TD?). It has the same damage and tracking bonuses as the Rifter, and a much smaller sig radius. I don't see how Rifter competes...

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kuehnelt
Devoid Privateering
#4 - 2012-09-16 19:14:42 UTC  |  Edited by: Kuehnelt
I'm not partial to the Rifter, but it seemed like the win-against-everything-with-only-one-fit-ever strategy was

1. Go sit on the face of lasers, rails, arty, missile* boats. Because ACs track better and do more close range damage.

2. Kite blasters and rockets. Because ACs have longer range.

So it's all about the properties of the weapon system, against the properties of other weapon systems. The rest of the fit is just sort of along for the ride, with only the web and the nos deserving a mention.

But now that Atrons can go sit on your face and now that Executioners can keep you from sitting on theirs, you can't win against everything with only one fit ever, anymore. And I think this is not for want of people searching for a new "works against everything" fit, but simply because faster blaster boats and range-controlling laser boats exist. The era of "AC dominance through AC flexibility" was also the era of "like, only 3 other frigates even exist, and I have total range control against all of them, and all of them have giant glowing weak spots exploitable through range control, LOL."

So good riddance to that. No other frig ever had a win-against-everything fit; now Rifters have the fun of saying "damn, I'm probably not fit to fight that."

OK. Fly this against Amarr frigs: AB, scram, TD with optimal (not tracking) script. Wait until you have them scrammed to activate the TD. The TD is also a handy talisman of "**** off, kitey frig". You may note that Executioners are tough because they can run away; just remember that they can do that anyway, even if you'd brought a web. You might try letting your tank appear to fail. Which would be easier (both for letting it fail, and for recovering from failure), if you drop the 200mm plate.
Paikis
Vapour Holdings
#5 - 2012-09-16 19:40:55 UTC  |  Edited by: Paikis
Kuehnelt wrote:
I'm not partial to the Rifter, but it seemed like the win-against-everything-with-only-one-fit-ever strategy was

1. Go sit on the face of lasers, rails, arty, missile* boats. Because ACs track better and do more close range damage.

2. Kite blasters and rockets. Because ACs have longer range.

So it's all about the properties of the weapon system, against the properties of other weapon systems. The rest of the fit is just sort of along for the ride, with only the web and the nos deserving a mention.

But now that Atrons can go sit on your face and now that Executioners can keep you from sitting on theirs, you can't win against everything with only one fit ever, anymore. And I think this is not for want of people searching for a new "works against everything" fit, but simply because faster blaster boats and range-controlling laser boats exist. The era of "AC dominance through AC flexibility" was also the era of "like, only 3 other frigates even exist, and I have total range control against all of them, and all of them have giant glowing weak spots exploitable through range control, LOL."

So good riddance to that. No other frig ever had a win-against-everything fit; now Rifters have the fun of saying "damn, I'm probably not fit to fight that."


This guy knows whats up. I kind of disappeared into a wormhole before the latest round of frigate balance, so I haven't tested the new frigates much, however it was still possible to kill every single one of the revised combat frigates after their buff with the "one-fit-kills-all" Rifter. In fact I had a nice little streak of wins with it in RvB after the rebalancing.

Blaster Merlin? You're faster than he is, kite! He's got ASBs on? That just makes the fight last longer, you'll still win.
Rail Merlin? orbit at 500m and auto-win.
Laser Punisher? Orbit at 500m, autowin. Lasers have bad tracking at short ranges.
Blaster Incursus? You're faster. Kite @7-8kms and win.
Rail incursus? Orbit at 500m and win.

The Rifter is no longer target->tackle->orbit->F1->win and actually takes some thought and/or pilot skill to win with. You can still kill all of the frigates that were 'balanced' at the same time with it in its default rep+plate fit, you just may have to manually pilot a bit, or pull range to run your repper under less damage.

Pilot skill will always beat minor ship advantages. Range control is still the largest advantage you can get in a frigate fight, and the Rifter still has that.
Petrus Blackshell
Rifterlings
#6 - 2012-09-16 19:41:27 UTC
Kuehnelt wrote:
~Stuff that condenses into "Rifter isn't a winmobile anymore"~

Yes, and all of that is well and good. All ships should have weaknesses and stuff that can beat them as well as stuff they can beat

Kuehnelt wrote:
OK. Fly this against Amarr frigs: AB, scram, TD with optimal (not tracking) script. Wait until you have them scrammed to activate the TD. The TD is also a handy talisman of "**** off, kitey frig". You may note that Executioners are tough because they can run away; just remember that they can do that anyway, even if you'd brought a web. You might try letting your tank appear to fail. Which would be easier (both for letting it fail, and for recovering from failure), if you drop the 200mm plate.

And you shouldn't use a Slasher or an Executioner for this... why exactly? They're faster, have better CPU for that TD, better cap, and smaller sig so the TD is more effective.

Reiterating, the problem is not that "Rifter can't beat other frigates, QQ". There are always fits that will beat other fits. The issue is that the Rifter has nothing it's specifically made to be good at, or a "role" to fill. Some examples:

  • T1 kiting - Condor (possibly Tristan soon as well)
  • Active tanking - Incursus (armor), ASB Merlin (shield)
  • Buffered brawling brick - Punisher, somewhat Tormentor
  • Fast/nimble tackler with ewar possibilities - Slasher
  • Range flexible light brawler - Atron, Executioner
  • ??? - Rifter


Can you fill in that last one?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#7 - 2012-09-16 19:45:09 UTC  |  Edited by: Petrus Blackshell
Paikis wrote:

Blaster Merlin? You're faster than he is, kite! He's got ASBs on? That just makes the fight last longer, you'll still win.
Rail Merlin? orbit at 500m and auto-win.
Laser Punisher? Orbit at 500m, autowin. Lasers have bade tracking at short ranges.
Blaster Incursus? You're faster. Kite @7-8kms and win.
Rail incursus? Orbit at 500m and win.

The Rifter is no longer target->tackle->orbit->F1->win and actually takes some thought and/or pilot skill to win with. You can still kill all of the frigates that were 'balanced' at the same time with it in its default rep+plate fit, you just may have to manually pilot a bit, or pull range to run your repper under less damage.


I used to say this immediately after the rebalance, and while it's true, the Slasher or another frigate outdoes the Rifter at all of these. It's not that the Rifter can't do stuff, it's that anything the Rifter can do, another ship can do better.

Also, note: Rifter cannot kite blaster Merlin or Incursus if they are T2 fit, as Null does very respectable damage to long ranges on those ships. The Rifter has similar or possibly lower DPS at range with its ACs compared to Null, while simultaneously having smaller tank than Merlin or Incursus.

Paikis wrote:
Pilot skill will always beat fancy fittings. L2P.

You're talking to someone who has stuck with frigates for almost 3 years now, and leads a frigate corp that regularly beats fancy fittings with pilot skill. Please.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Milton Middleson
Rifterlings
#8 - 2012-09-16 19:45:25 UTC
Kuehnelt wrote:

OK. Fly this against Amarr frigs: AB, scram, TD with optimal (not tracking) script. Wait until you have them scrammed to activate the TD. The TD is also a handy talisman of "**** off, kitey frig". You may note that Executioners are tough because they can run away; just remember that they can do that anyway, even if you'd brought a web. You might try letting your tank appear to fail. Which would be easier (both for letting it fail, and for recovering from failure), if you drop the 200mm plate.


A slasher can do this much better. A slasher can also just dualprop and catch the kitey frigate instead of forcing them to leave. In fact, a slasher can do pretty much everything.

The problem is that right now, the rifter can't win against anything but a failfit. Versus other combat frigates, you can't brawl because you are neither tough enough nor able to put out enough damage, and you can't kite because it turns out that a blaster merlin or incursus with null actually puts out similar dps to a rifter with barrage, and has a much stronger tank (don't try to kite a punisher). Versus attack frigates, the atron can kite you in or out of scram range, depending on rails or blasters, and the condor and executioner are stuck outside of scram range but are otherwise doing pretty well for themselves. Ironically, the only attack frigate which the rifter doesn't have much of a problem with is the slasher, because he can't kite you out of scram range and unlike the other combat frigates he can't break your tracking. Unless, you know, he brought a web-TD fit and just kites you in scram range.
DSin3
Ministry of War
Amarr Empire
#9 - 2012-09-16 19:57:31 UTC
Oh noes.. who would have thunk it... rifter pilots now actually have to... uh PILOT their ships Blink
Milton Middleson
Rifterlings
#10 - 2012-09-16 19:58:41 UTC
Paikis wrote:

Blaster Merlin? You're faster than he is, kite! He's got ASBs on? That just makes the fight last longer, you'll still win.
Rail Merlin? orbit at 500m and auto-win.
Laser Punisher? Orbit at 500m, autowin. Lasers have bad tracking at short ranges.
Blaster Incursus? You're faster. Kite @7-8kms and win.
Rail incursus? Orbit at 500m and win.

Pilot skill will always beat minor ship advantages. Range control is still the largest advantage you can get in a frigate fight, and the Rifter still has that.

Except, that most of that isn't true. By the time you out dps a blaster merlin loading null, your own dps will be so anemic that you'll have a rough time overcoming his passive regen, never mind the prospect of either his huge buffer or extreme boosting power. Believe me, I've tried. You'll actually do better (not well) diving in and trying to break his tracking. The same holds true for an Incursus.

I'll grant you the railboats and the punisher, but the punisher has options for fighting a rifter and rail merlin/incursus are fairly atypical. (As in, the only one I've seen flying a rail merlin since the relevant patch is me).

As to your last point about range control, you don't have superior range control. A merlin has the exact same number of midslot available after fitting a tank, and the speed difference between a plated rifter and a merlin is very little. He projects damage nearly as well as you, and he does substantially more damage while having a bigger tank. The only way a blaster frig is going to lose you is if he loads void and doesn't know how to swap ammo mid fight.

And a slasher has better range control.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#11 - 2012-09-16 21:20:01 UTC
"My F1-Win machine is broken" ... CCP please we need another winmatar supreme patch asap !

Rifters seem to be like the other frigs now .. some you win some you lose, say hello to balance.
Petrus Blackshell
Rifterlings
#12 - 2012-09-16 21:23:30 UTC
Cedo Nulli wrote:
"My F1-Win machine is broken" ... CCP please we need another winmatar supreme patch asap !

Rifters seem to be like the other frigs now .. some you win some you lose, say hello to balance.

Please go back and read OP and other posts and come back with some constructive comment.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kuehnelt
Devoid Privateering
#13 - 2012-09-17 01:10:09 UTC
Petrus Blackshell wrote:
  • T1 kiting - Condor (possibly Tristan soon as well)
  • Active tanking - Incursus (armor), ASB Merlin (shield)
  • Buffered brawling brick - Punisher, somewhat Tormentor
  • Fast/nimble tackler with ewar possibilities - Slasher
  • Range flexible light brawler - Atron, Executioner
  • ??? - Rifter

  • Why do you think that these are interesting categories? Have you ever in your life said to yourself, "you know, what I'd like to do right now is undock a frig with a strong buffer armor tank. Which one of these (winter:) 12 frigs would do that the best...?" Have you ever said in the middle of a fight, oh ****, this guy has a buffer shield tank, I'm flying completely wrong for this fight! Have you ever used the 'look at' function in the middle of a frig fight to try and figure out, by the visual effects, if the other guy's running a hardener?

    Now compare the answers to those questions to the number of times you've thought about the kind of weapon system the other guy has. If I'm trying to kill a Thrasher in an Executioner, and I think he has arty, and I'm wrong about that, then I die in roughly 0.2 seconds. But I don't give a **** about whether he's shield or armor. And although it can be interesting if he's active tanked, if I stay around and keep fighting, I'm still not going to do anything differently.

    And it doesn't matter what kind of tank an Executioner has. Take off a low, give it a mid. The reason you'll have trouble killing it with a Rifter is because you're forced to use autocannons, at range, against lasers.

    And why did your corpmate say that Rifters have trouble against Merlins? Was it because Merlins can fit a strong active shield tank? Nah, it's because Null > Barrage at range (at least, I assume, on a cookie-cutter Rifter that has no range-enhancing mods), because 5sec blaster reload time means you don't get much even from diving when you see he has null.

    Yeah, I'm beating a dead horse, but I just finished writing a whole post about weapon systems, but you condensed it into a sneer and went on categorize shoot-things-until-they-explode frigates by what kind of tank they tend to have. That the Punisher has an armor resist bonus really has nothing at all to do with why you don't know why you'd fly a Rifter anymore. Uh, although having said that...

    ---

    If small autocannons are worth fielding, then the Rifter and the Slasher are your T1 frigate vehicles for them. Looks like, the Rifter has a better tank and a third low rather than a fourth mid; meanwhile, the Slasher's better in every other way and then has an extra bonus.

    Amarr have three laser frigs, so you'd think they have the same problem. Minmatar can't make two autocannon frigs distinct and interesting; how can Amarr succeed with three? And indeed, they all have three lasers, they all have the same range, they all have the same tracking, they all have the same damage (from lasers). But there's more than you can say about them: only the Punisher and Executioner have a utility highslot; only the Executioner and Tormentor can fit a web; only the Punisher and Tormentor have four lowslots. Oh, and a Punisher has an enormously better tank than the Executioner, rather than the Rifter's 400 EHP lead over the Slasher.

    The Rifter, Incursus, Punisher, Merlin are the 'tank and gank' frigs, right? As compared to the Slasher, Atron, Executioner, and Condor, right? Well, none of them have a gank advantage. Except for the Rifter, all of them have a really substantial tank advantage.

    So that might be the problem right there.
    Petrus Blackshell
    Rifterlings
    #14 - 2012-09-17 01:58:51 UTC
    Kuehnelt wrote:
    Petrus Blackshell wrote:
  • T1 kiting - Condor (possibly Tristan soon as well)
  • Active tanking - Incursus (armor), ASB Merlin (shield)
  • Buffered brawling brick - Punisher, somewhat Tormentor
  • Fast/nimble tackler with ewar possibilities - Slasher
  • Range flexible light brawler - Atron, Executioner
  • ??? - Rifter

  • Why do you think that these are interesting categories? Have you ever in your life said to yourself, "you know, what I'd like to do right now is undock a frig with a strong buffer armor tank. Which one of these (winter:) 12 frigs would do that the best...?" Have you ever said in the middle of a fight, oh ****, this guy has a buffer shield tank, I'm flying completely wrong for this fight! Have you ever used the 'look at' function in the middle of a frig fight to try and figure out, by the visual effects, if the other guy's running a hardener?


    I actually always think about this stuff. Maybe I'm overthinking it. Smile

    Kuehnelt wrote:

    The Rifter, Incursus, Punisher, Merlin are the 'tank and gank' frigs, right? As compared to the Slasher, Atron, Executioner, and Condor, right? Well, none of them have a gank advantage. Except for the Rifter, all of them have a really substantial tank advantage.

    So that might be the problem right there.

    I'd give up the tracking bonus on the Rifter for a rep bonus or another kind of tank bonus in a heartbeat.

    Thanks for posting and commenting on the problem. At the end of this discussion, I may try to follow up with a F&I thread or something.

    Accidentally The Whole Frigate - For-newbies blog (currently on pause)

    Liang Nuren
    No Salvation
    Divine Damnation
    #15 - 2012-09-17 02:05:05 UTC
    Milton Middleson wrote:

    I'll grant you the railboats and the punisher, but the punisher has options for fighting a rifter and rail merlin/incursus are fairly atypical. (As in, the only one I've seen flying a rail merlin since the relevant patch is me).


    I see more Rail merlins than blaster Merlins.

    To answer the OP: I'm pretty confident that the Rifter's day has passed. There's pretty much no reason I'd fly the ship. Not that I particularly liked it before all its peers got boosted. IMO the best T1 frigs today are the Condor and Executioner. The Condor's unquestionably the best frigate for taking on AB frigs and bigger ships, while the Executioner is pretty boss for MWD frigs.

    -Liang

    I'm an idiot, don't mind me.

    Zarnak Wulf
    Task Force 641
    Empyrean Edict
    #16 - 2012-09-17 02:42:20 UTC
    I would fly a Rifter if I didn't know what I would face or if I was tackle for a larger group. The Merlin and Incursus don't have utility highs. To me that means they're going to be very competent in a frigate vs. frigate brawl but not so good if you need tackle. The punisher does have a utility high - but no web option and is nuet sensitive. Of this category - the Rifter might not be the best brawler but it can step up to the tackle role most easily.

    The attack frigates are faster and serve as great tacklers. They have to choose between DPS and tank more then the combat frigates due to tight fitting. On top of that - the kitey e-war frigates like the Condor will get eaten alive the larger an engagement gets. Floating between 18km - 25km is great in a solo fight. Not so great as the numbers grow. The rifter with more EHP and DPS does better in a large fight. It does what Minmatar does best - stays alive.

    Lastly there is the unpredictability factor. Ewar. Shield tank. Armour Tank. The rifter can do it all.
    Alara IonStorm
    #17 - 2012-09-17 03:10:21 UTC
    Looking at the new Slasher I think they made them too similar.

    There isn't much EHP difference between them but the Slasher is faster and smaller with similar bonuses. When Shield Tanking the Rifter it has less CPU so you can not even really use that extra low for more Dmg.

    I would personally like to see it get 25 extra CPU, move the utility high to mid now that Tackle Frigates have them and replace the Tracking with a Falloff Bonus. Also move the Utility High on the Punisher to a low as well. I would've said Shield Boost Bonus so it goes A Active, A Buffer, S Buffer, S Active but apparently the Breacher is getting the active bonus. I would prefer it didn't and they put it on the Rifter.
    Ares Desideratus
    Republic Military School
    Minmatar Republic
    #18 - 2012-09-17 04:09:44 UTC  |  Edited by: Ares Desideratus
    Alara IonStorm wrote:
    Also move the Utility High on the Punisher to a low as well.

    NO

    I like most of your post but this is a NO. The utility high-slot on the Punisher is the only thing that's making it work in PvP for me. Please CCP NOOOOO

    Edit: Unless at the same time they make it have viable tracking with lasers and only two mids (which I don't think it does right now)
    Alara IonStorm
    #19 - 2012-09-17 04:32:52 UTC  |  Edited by: Alara IonStorm
    Ares Desideratus wrote:

    Edit: Unless at the same time they make it have viable tracking with lasers and only two mids (which I don't think it does right now)

    They could give it a third mid instead of a low. A web instead of a Neutralizer or a small Cab Booster instead of a Nos. It would be a bit easier to fit anyway.
    Petrus Blackshell
    Rifterlings
    #20 - 2012-09-17 04:36:59 UTC
    Alara IonStorm wrote:
    Ares Desideratus wrote:

    Edit: Unless at the same time they make it have viable tracking with lasers and only two mids (which I don't think it does right now)

    They could give it a third mid instead of a low. A web instead of a Neutralizer or a small Cab Booster instead of a Nos. It would be a bit easier to fit anyway.

    That might make it too similar to the Tormentor. Tormentor has no utility high, but 3 mids.

    Accidentally The Whole Frigate - For-newbies blog (currently on pause)

    12Next page