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Low sec myths

First post
Author
Souisa
Subhypersonics
#81 - 2012-09-15 12:02:06 UTC  |  Edited by: Souisa
I dont know if low-sec is empty. At least you have to be near a trude-hub in order to profit well from it, else you would be just as well off in 0.0. Other people seem to agree on this, and the system i currently moved to have alot of activity in the neighbouring system which i coincidentally have to go through if i want to get to the trade hub. However its much safer than amamake or rancer and the trade hub is not Rens or Jita quality, but that only makes it better for me, as i can help develop it and make some easy ISK as well. Oh, and Rens is not far away anyway so i can still go and dslfjdlgjlagjsklgj if i want

o/

Merovee
Gorthaur Legion
Imperium Mordor
#82 - 2012-09-15 14:21:20 UTC
Brooks Puuntai wrote:
Its lowsec anyone you don't know should be considered a target, regardless of FW standings.

Which reminds me sec loss is another bad idea for lowsec. If concord is too lazy to patrol lowsec then wtf are they doing removing security status. Keep sec loss for highsec criminal actions only.


This above all else is the major reason why people don't go to low-sec, just remove the sec loss and lets see what happens, it could be that this simple little fix is all that is needed to buff low-sec.Blink

Empire, the next new world order.

Souisa
Subhypersonics
#83 - 2012-09-15 15:57:10 UTC  |  Edited by: Souisa
Merovee wrote:
Brooks Puuntai wrote:
Its lowsec anyone you don't know should be considered a target, regardless of FW standings.

Which reminds me sec loss is another bad idea for lowsec. If concord is too lazy to patrol lowsec then wtf are they doing removing security status. Keep sec loss for highsec criminal actions only.


This above all else is the major reason why people don't go to low-sec, just remove the sec loss and lets see what happens, it could be that this simple little fix is all that is needed to buff low-sec.Blink


If that is implemented then no-one will think twice about shooting anyone, and you wont be able to distingush hostile players from neutral ones which means low sec will be even less safe

o/

Katran Luftschreck
Royal Ammatar Engineering Corps
#84 - 2012-09-15 19:03:52 UTC  |  Edited by: Katran Luftschreck
Sabrina Solette wrote:
Most new people aim for +3 implants because although expensive for a new player they're achieveable given sometime to gain the isk and of course only need lvl 1 in cybernetics. It's this coupled with no access to jump clones early on that tends to prevent new players from exploring more dangerous areas.

You are right about people in high-sec corps warning people about low-sec but this I don't think would be enough to put of a new player from exploring if they had jump clones available at a much earlier stage of the game.


Now multiply that by +5 implants and you will unlock a whole new world of fear & paranoia. I fast-tracked to L5 cybernetics and +5 implants very early on. Precisely because of this I rarely ventured anywhere near lowsec until I managed to grind up enough standings for my first jump clone. While that helped, it hasn't solved the problem because with the 24 hour turnaround I still have to ask myself "Do I really want to waste an entire day just so I can (whatever) in losec for an hour or two?"

I can't speak for others, but for me losing a ship is not the big deal (I build ships for a living after all) - it might cost me anywhere from 10 to 50mil ISK to replace, and even that's assuming that I don't build a new one myself. But replacing all my implants would cost me half a billion ISK. In other words, on any given day my pod is probably worth ten times whatever ship it happens to be crammed inside of.

Are there rewards in losec worth risking a 10mil ship over? Plenty! Worth risking a 50mil ship over? Quite likely. Worth risking 500mil worth of implants over? HA HA HA HA NO.

A very simple solution that CCP could do to help out people like me who suffer from "Implant Phobia" is simple: First, lower standings requirements for Jump Clones from 8.0 to 4.0 (or anything more reasonable) - that will get more people into them faster. One should not have to go through all the baka of grinding out L4 missions for days to be jump clone eligible. Second they need to get rid of the stupid 24 hour wait time on clone transfer. Drop it to an hour. Drop it to an hour and people like me can say "Hmmm, I'm bored, maybe I'll go do some losec stuff for excitement and if I don't like it I can just pop right back into my normal clone and go back to doing other stuff. The most I'll lose is a few dozen bonus SP, no big deal."

http://youtu.be/t0q2F8NsYQ0

Paul Oliver
Doomheim
#85 - 2012-09-15 19:21:12 UTC  |  Edited by: Paul Oliver
I agree, losing a 5mil isk fitted frigate is not an issue, it's losing 50mil in implants that would hurt. In hindsight I almost wish I hadn't bought the implants, without them I would certainly be taking more risks with a high probability of failure, I would also be considering an early move to nullsec and offensive pvp, but as it stands I've become very accustomed to the faster training of high level skills and I don't want to risk that more than I have to.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Raya Chandragupta
Observant Eye Inc
#86 - 2012-09-15 19:46:37 UTC
I play in high, low and null. I don't know what all that whining is about, anyway. And low is certainly the area where you have the most freedom, without those pesky bubbles and sov alliance monkeys who won't let me dock.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#87 - 2012-09-15 19:54:45 UTC
Paul Oliver wrote:
I agree, losing a 5mil isk fitted frigate is not an issue, it's losing 50mil in implants that would hurt. In hindsight I almost wish I hadn't bought the implants, without them I would certainly be taking more risks with a high probability of failure, I would also be considering an early move to nullsec and offensive pvp, but as it stands I've become very accustomed to the faster training of high level skills and I don't want to risk that more than I have to.


Have you ever considered jump clones?

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Paul Oliver
Doomheim
#88 - 2012-09-15 19:55:53 UTC
Surfin's PlunderBunny wrote:
Paul Oliver wrote:
I agree, losing a 5mil isk fitted frigate is not an issue, it's losing 50mil in implants that would hurt. In hindsight I almost wish I hadn't bought the implants, without them I would certainly be taking more risks with a high probability of failure, I would also be considering an early move to nullsec and offensive pvp, but as it stands I've become very accustomed to the faster training of high level skills and I don't want to risk that more than I have to.


Have you ever considered jump clones?
At this point I'm not doing anything that would warrant the 24 hour training drop a jump clone would cause.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Selinate
#89 - 2012-09-15 21:46:12 UTC  |  Edited by: Selinate
Katran Luftschreck wrote:

Are there rewards in losec worth risking a 10mil ship over? Plenty! Worth risking a 50mil ship over? Quite likely. Worth risking 500mil worth of implants over? HA HA HA HA NO.


Are you really so ******* terrible at this game that you can manage to lose your clone in low sec?

Christ... Why don't you brag about being able to lose your gimp-fitted tengu in a level 3 mission also
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#90 - 2012-09-15 21:49:29 UTC
Paul Oliver wrote:
Surfin's PlunderBunny wrote:
Paul Oliver wrote:
I agree, losing a 5mil isk fitted frigate is not an issue, it's losing 50mil in implants that would hurt. In hindsight I almost wish I hadn't bought the implants, without them I would certainly be taking more risks with a high probability of failure, I would also be considering an early move to nullsec and offensive pvp, but as it stands I've become very accustomed to the faster training of high level skills and I don't want to risk that more than I have to.


Have you ever considered jump clones?
At this point I'm not doing anything that would warrant the 24 hour training drop a jump clone would cause.


Well then don't ***** about it

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Paul Oliver
Doomheim
#91 - 2012-09-15 22:12:17 UTC  |  Edited by: Paul Oliver
Surfin's PlunderBunny wrote:
Paul Oliver wrote:
Surfin's PlunderBunny wrote:
Paul Oliver wrote:
I agree, losing a 5mil isk fitted frigate is not an issue, it's losing 50mil in implants that would hurt. In hindsight I almost wish I hadn't bought the implants, without them I would certainly be taking more risks with a high probability of failure, I would also be considering an early move to nullsec and offensive pvp, but as it stands I've become very accustomed to the faster training of high level skills and I don't want to risk that more than I have to.


Have you ever considered jump clones?
At this point I'm not doing anything that would warrant the 24 hour training drop a jump clone would cause.


Well then don't ***** about it

I'm not, I was agreeing with the person above that post. So chillax before you pop a monocle or somethng. P
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Ludi Burek
Exit-Strategy
Minmatar Fleet Alliance
#92 - 2012-09-15 23:05:17 UTC  |  Edited by: Ludi Burek
If you are switched on and know how to pick the correct ship for whatever you want to do in low sec at the time the only dangers remain:


Lag & other internet derps

Computer fail

User input fail

1: Entering low sec through popular choke points
2: Not using the intel channel named local once in low sec
3: Scanner? What is it?

Dirty gates (good luck with that mwd + cloak trick)


Most often self important people cannot comprehend the possibility of their own failure and blame everything and everyone else.
Garresh
Mackies Raiders
Wild Geese.
#93 - 2012-09-16 05:17:02 UTC
There is no problem. Lowsec is one of the best places for a solo player. All the typical group oriented activities are almost impossible to do in lowsec, short of shooting people. All the high paying things in lowsec are things that are best done solo. Also, groups in lowsec will be noticed, which will attract the wolves. Solo players can slip by unnoticed.

Lowsec is the ****.

This Space Intentionally Left Blank

Ryhss
#94 - 2012-09-16 05:37:51 UTC  |  Edited by: Ryhss
I've flown though low sec alot. I got caught by a gate camp ONCE. 8 vs 1, they won. Wasn't fair, eight of them, one of me.
I'll still go in low sec.

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

Nostradamouse Riraille
S.M.U.G.G.L.E.
#95 - 2012-09-16 05:50:11 UTC
I went into ammamake drunk solo roaming.


I wanted to die in a fire, it didn't happen even as I taunted locals along the way.


I felt disapointed. Never going to ammamake again.
Theodoric Darkwind
The Scope
Gallente Federation
#96 - 2012-09-16 06:43:12 UTC
Solstice Project wrote:
Souisa wrote:
I find it amusing how basically every 0.0 alliance is recruiting. It didnt always use to be like this. If someone wants 0.0 they can basically pick any alliance they want and gogo

I never understood why anybody would want to live on an island full of friends in 0.0 with occasional* bigfights,
instead of living in highsec where there are THOUSANDS of people to terro... have fun with, every single day.

I, for one, prefer to be a target than to sit on an island full of friends.


* of course it varies, but in the end when you're surrounded by blues, what's there to do ? You can argue about this,
but alliances collapse also because of boredom, because there's nothing more to do. Hi Goons, come to highsec ! :D


It could also be looked at as an island full of potential targets too. As long as your gang doesn't overstay its welcome or try to camp a major chokepoint most null alliances usually wont form up more than a small gang to deal with roamers.
Lilianna Star
Vagrant Empress
#97 - 2012-09-16 07:12:27 UTC
If you're in anything larger than a cruiser, lowsec IS more dangerous than null. If not, then you'll be fine traveling through low.
Antisocial Malkavian
Antisocial Malkavians
#98 - 2012-09-16 10:54:38 UTC
Souisa wrote:
No i have flown POS parts through amamake the past few days. If you have someone to scout you should be alright


its a trap

Get ppl secure with the idea low sec is "safe"
set up a gatecamp
???????
Profit

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Onictus
Federal Navy Academy
Gallente Federation
#99 - 2012-09-16 11:03:52 UTC
Katran Luftschreck wrote:
[quote=Sabrina Solette]

Are there rewards in losec worth risking a 10mil ship over? Plenty! Worth risking a 50mil ship over? Quite likely. Worth risking 500mil worth of implants over? HA HA HA HA NO.
]."



I ran around lowsec for a year with a couple billion in clone, and never lost it, this was under 30mil SP I may add. If you don't **** it up your clone is rarely in any danger.

.....do I use that clone in null **** NO, I got podded more my first month in null then I did the preceding year in low-sec, and if I'm out there lets just say I'm not hauling rocks around.


Brooks Puuntai
Solar Nexus.
#100 - 2012-09-16 11:08:03 UTC
The only place you should lose a pod is in null. With lowsec and highsec you should be spamming the warp button right before your ship explodes. The only exception to this is if you run into a smartbombing pilot. In the ~6 years I've played Eve I think I only lost a pod once in lowsec, and that was because I was newbie and autopiloted afk into lowsec on accident.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden