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Player Features and Ideas Discussion

 
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skill book for reload time.

Author
darrtan
Death by Design.
#1 - 2012-09-12 14:14:13 UTC
I have noticed that all weapons reload in 10 seconds, except for blasters they are 5 seconds. I was thinking if you add a skill that would bring the other weapons down to on par with blasters reload time.
Suddenly Forums ForumKings
Doomheim
#2 - 2012-09-12 14:14:49 UTC
Entitlement at its finest.
Dusenman
Sensible People
Sigma Grindset
#3 - 2012-09-12 15:10:18 UTC
darrtan wrote:
I have noticed that all weapons reload in 10 seconds, except for blasters they are 5 seconds. I was thinking if you add a skill that would bring the other weapons down to on par with blasters reload time.


My guess is that the skill would also effect blasters therefore load times would simply get shorter across the board.

GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***.

CCP Tallest_: _And by "we have made it so", I mean Punkturis has made it so.

Paikis
Vapour Holdings
#4 - 2012-09-12 15:34:07 UTC
darrtan wrote:
I have noticed that all weapons reload in 10 seconds, except for blasters they are 5 seconds. I was thinking if you add a skill that would bring the other weapons down to on par with blasters reload time.


Hybrids are 5 seconds. it was part of the balancing done with them. Lasers don't use ammo, projectiles can fully select damage type and hybrids reload faster.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-09-12 15:44:52 UTC
Paikis wrote:
darrtan wrote:
I have noticed that all weapons reload in 10 seconds, except for blasters they are 5 seconds. I was thinking if you add a skill that would bring the other weapons down to on par with blasters reload time.


Hybrids are 5 seconds. it was part of the balancing done with them. Lasers don't use ammo, projectiles can fully select damage type and hybrids reload faster.


Laser do use ammo.... they are called crystals, and they reload instantly....
Blasters have a 5s reload timer...
Projectiles have a 10 s reload timer... (can select specific damage types)
Missiles have a 10s reload timer.... (can select specific damage types)

Considering both Projectiles and Missiles can load specific damage types to hit the resistance holes of their opponents, it seems appropriate for them to have longer reload times....
Harvey James
The Sengoku Legacy
#6 - 2012-09-12 16:34:12 UTC
i think they would at best make each level reduce say 0.25 seconds so at lv5 1.25 seconds off for hybrid and projectile even then is the skill worth the training time if they were too do this?
maybe at the very most they would double it.
i think missiles being big unwieldy things be unrealistic too load so fast

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Obsidiana
Atrament Inc.
#7 - 2012-09-12 17:33:31 UTC
Hybrids were 10 seconds. They were reduced to 5 as part of a buff, which they needed. Unless they nerf the reload times of projectiles (so that only level 5 was any better), I would be against a skill to decrease reload times.

Reload skills should work separately for Hybrids, Projectiles, and Missiles.

Also, I think a crystal damage reduction skill, which would help faction and T2 crystals, would be in order.

Btw, this has come up before.
Oraac Ensor
#8 - 2012-09-12 17:58:19 UTC
Gizznitt Malikite wrote:
Laser do use ammo.... they are called crystals, and they reload instantly....

Er, no - you seem to have missed the concept here. The crystals aren't fired from the gun, they remain in the gun and are simply the means by which the lasers are generated.
Recoil IV
Caldari Provisions
Caldari State
#9 - 2012-09-12 18:07:27 UTC
darrtan wrote:
I have noticed that all weapons reload in 10 seconds, except for blasters they are 5 seconds. I was thinking if you add a skill that would bring the other weapons down to on par with blasters reload time.


excelent ideea.even tough it wont help lazors too much.just like the controlled burst skill doesnt help projectile.

i approve :D
Skippermonkey
Deep Core Mining Inc.
Caldari State
#10 - 2012-09-13 16:01:29 UTC
Oraac Ensor wrote:
Gizznitt Malikite wrote:
Laser do use ammo.... they are called crystals, and they reload instantly....

Er, no - you seem to have missed the concept here. The crystals aren't fired from the gun, they remain in the gun and are simply the means by which the lasers are generated.

yet they are still classified as ammo, deal with it

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Astroniomix
School of Applied Knowledge
Caldari State
#11 - 2012-09-13 16:33:18 UTC
Oraac Ensor wrote:
Gizznitt Malikite wrote:
Laser do use ammo.... they are called crystals, and they reload instantly....

Er, no - you seem to have missed the concept here. The crystals aren't fired from the gun, they remain in the gun and are simply the means by which the lasers are generated.

Your logic sucks.
Lasers use ammo.



  • you can't fire without a crystal in the gun
  • (excepting t1 ammo) the crystal is "used up" when you fire. (albeit slowly)
  • the game classifies it as "ammo"


Ergo: lasers use ammo.

That said, a skill like this would either end up removing one of the advantages hybrids have over projectiles, or would have such a minor effect as to not be worthwhile.
Obsidiana
Atrament Inc.
#12 - 2012-09-14 00:38:40 UTC
Historical note: T1 crystals were also supposed to degrade, but it never got coded in. Eventually, after years of it being infinite, they just left it and made all other crystals degrade.

Bte, crystals are ammo... hybrids don't use ammo. They use charges. :P
Dennis Gregs
The Scope
Gallente Federation
#13 - 2012-09-14 03:43:55 UTC  |  Edited by: Dennis Gregs
Paikis wrote:
darrtan wrote:
I have noticed that all weapons reload in 10 seconds, except for blasters they are 5 seconds. I was thinking if you add a skill that would bring the other weapons down to on par with blasters reload time.


Hybrids are 5 seconds. it was part of the balancing done with them. Lasers don't use ammo, projectiles can fully select damage type and hybrids reload faster.

Which is why I have absolutely no idea how this could ever get greenlighted as 'balanced', lol. Hybrids get absolutely no benefit if the fight lasts less than your current ammo capacity is. At least Amarr don't reload at all and you could make the case that they might save some isk in the long run, depending on what crystals you use of course.
Sun Win
#14 - 2012-09-14 04:20:43 UTC
Dennis Gregs wrote:

Which is why I have absolutely no idea how this could ever get greenlighted as 'balanced', lol. Hybrids get absolutely no benefit if the fight lasts less than your current ammo capacity is. At least Amarr don't reload at all and you could make the case that they might save some isk in the long run, depending on what crystals you use of course.


You've never changed ammo mid fight??Shocked
Kuehnelt
Devoid Privateering
#15 - 2012-09-14 04:46:24 UTC
This is how long it takes to change crystals:

Fast method:

Step 1. right-click the turret

Step 2. deactivate the turret

Step 3. wait

Step 4. click to select the new crystal

Step 5. reactivate the turret.

You can't do anything else while you have that context menu up, so take some care about when you change crystals.

The fast method takes: 3s + however long you're waiting for deactivation

Slow method:

Step 1. deactivate the turret

Step 2. wait

Step 3. right-click, select new crystal

Step 4. reactivate the turret.

This also takes 3+ seconds. Try both methods and you'll see how this one is slower, however.

A 'fast reload' skill could help lasers in this way: when you right-click and select a new crystal on an active turret, the turret finishes its current cycle, switches to the crystal you'd last told it to use, then starts the next cycle with the new crystal. This would allow for actually instantaneous crystal swapping.

Of course it's already instantaneous if you begin with an inactive turret, but who cares about that? If the turret's not shooting something, then I'm not under any time pressure anyway.