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suprise suprise, PI interface lies

Author
Diarca Elsman
Sebiestor Tribe
Minmatar Republic
#1 - 2012-09-11 00:05:35 UTC
I noticed my materials per hour is always smaller than the stated value while surveying. What's more, my corpmates inform me this is BY DESIGN. What the hell is wrong with you people? Didn't want a working UI casting a shadow on all the other broken ones, or is it just company policy to never give accurate information to your customers?.
Korsiri
Federal Navy Academy
Gallente Federation
#2 - 2012-09-11 00:30:55 UTC
Remote Sensing and Advance Planetology are skills to help
Alyssa SaintCroix
Leihkasse Stammheim
#3 - 2012-09-11 00:54:48 UTC
It's an estimated value. That's it.
Doddy
Excidium.
#4 - 2012-09-11 09:59:21 UTC
Diarca Elsman wrote:
I noticed my materials per hour is always smaller than the stated value while surveying. What's more, my corpmates inform me this is BY DESIGN. What the hell is wrong with you people? Didn't want a working UI casting a shadow on all the other broken ones, or is it just company policy to never give accurate information to your customers?.


You do understand the concept of games right?
Bugsy VanHalen
Society of lost Souls
#5 - 2012-09-11 13:21:30 UTC
Diarca Elsman wrote:
I noticed my materials per hour is always smaller than the stated value while surveying. What's more, my corpmates inform me this is BY DESIGN. What the hell is wrong with you people? Didn't want a working UI casting a shadow on all the other broken ones, or is it just company policy to never give accurate information to your customers?.


The survey is an estimated value. The further you are from the planet you are scanning the less accurate it is. Skills such as remote sensing and advanced planetology drastically reduce the degree of error. They are not useless skills as many PI noobs seem to think they are.

This can be proven very easily.

Scan the same planet for the same resource with two different characters. one trained up to remote sensing 4 and advanced planetology 4 and the other character without planetology trained at all. this will show you how wide the spread is. A highly skill character can get good yields off a high sec planet while a low skilled PI alt may have trouble getting good yield off a null sec planet.

It is like complaining you have trouble fitting 1400mm artty's when you have not bothered to train the support skills like weapon upgrades, advanced weapon upgrades, and energy management skills.
Denal Umbra
Coffee Hub
#6 - 2012-09-11 14:36:15 UTC  |  Edited by: Denal Umbra
actually, after seeing a HUGE difference on the amount of minerals available on a lava planet in our wh, i ran a test by skilling up a second acc to Adv. planetology 3.

Instead of adding 7 links, will just add the album
Planetology Effects on resource

The slideshow starts from Adv. Planetology 3 and ends with 0 planetology.

Without the skills, the planet was a complete write off on first glance. Since then, has been in constant use for producing Miniature Electroncis with a 3-4 day cycle.
Seminole Sun
Hell's Librarians
#7 - 2012-09-11 15:38:56 UTC
There are three real problems with the interface that I've seen

1) The colors don't match the numbers and I'm not certain which one (either?) I should work off of. Sometimes putting stuff into the red is better. Sometimes I find the best spot but the next best spot (based on the numbers) is in some yellow section way over there... I'm sitting at 4/4 on planetology so without a 17 day commitment, it's not getting better.

2) Sometimes my UI gets in a state where the numbers and bars start bouncing all around apparently at random but always between two numbers. When it does that, it doesn't matter WHERE i move the node. It just fluctuates between two numbers until I drop the node somewhere... very annoying.

3) I've had it happen twice where my yield goes UP by removing an extractor head. No interference, just a random head in a suboptimal position that somehow INCREASES my gross yield. Then I can add the head back and have my yield go up even more. Clearly the number (or numbers!) reported at SOME point in the chain was a lie but I honestly don't know which number (pre-removal, post-removal or post-readdition).

Those three things combine to make a somewhat cumbersome UI very, very frustrating.
Sturmwolke
#8 - 2012-09-11 19:49:18 UTC  |  Edited by: Sturmwolke
I'd agree. The gameplay element where you have to test, re-adjust, re-test, re-adjust ad nauseum your extractors to get the numbers you want ..._is_... extremely annoying and cumbersome.
I would rather they base the skills as a function of the extraction rate than giving fuzzy numbers when installing the program ... or alternatively introduce some flow control mechanism into the PI infrastructure.

I run P2 production on a single planet, with buffered outputs (BOTH P0 and P1 materials). Maintaining the balance for the amount of P0 extracted is critical since I don't religiously log on to re-start the extractor for a continuous output. Now the whole system is fine an dandy if you don't miss a beat, but when you do, you will get an imbalance if the extracted P0 amount differs by a wide margin. When an imbalance happens, I end up getting too much of a particular P1 output ... and fixing this becomes a pain. So, for this scenario you'll find myself spending an inordinate amount of time installing a program then cancelling it (multiple times) because the numbers don't meet what I needed - just to make sure the P0 extraction is balanced. This silly workaround gets old .. fast.

The alternative simple and dirty way to solve the above is to unbuffer the P1 output and route it straight to the P2 factory. Any extra P1 produced just disappears if the system goes out of balance .... but should I be happy losing isk?
Diarca Elsman
Sebiestor Tribe
Minmatar Republic
#9 - 2012-09-12 03:00:27 UTC
It is not an estimate, its an OVER estimate. The real p0/hour is always always always less than the stated value when surveying.

From what my corp mates tell me, and they all have PI alts, it will always be a gross overstatement no matter how much I skill up my planetology skills. If anyone with perfect PI skills can prove otherwise I'll put on my dunce cap and sit in the corner, but don't just give me theory crafting when you have never checked the before and after numbers yourself.
Denal Umbra
Coffee Hub
#10 - 2012-09-12 04:55:25 UTC
Diarca Elsman wrote:
It is not an estimate, its an OVER estimate. The real p0/hour is always always always less than the stated value when surveying.

From what my corp mates tell me, and they all have PI alts, it will always be a gross overstatement no matter how much I skill up my planetology skills. If anyone with perfect PI skills can prove otherwise I'll put on my dunce cap and sit in the corner, but don't just give me theory crafting when you have never checked the before and after numbers yourself.


Sigh.

Go sit in a corner then.

I also posted the results (and pictures) in this thread and they were very much accurate to the dot. The cycle output/times started to match at Adv. planetology 2 already. Only a 5% deviation from the 'visible' information given by eve after looking how much was extracted during a full 4 day cycle.


Seriously... why does everyone cry over this issue when they clearly do not have the skills needed to see the realish numbers. With 0 planetology and being far away from the planet, the estimate is bound to be off a bit.




As a comparison...

Not having Adv. Planetology at least to 3 is like complaining that drone damage is utter crap without having any skills in drone interfacing.
Sturmwolke
#11 - 2012-09-12 07:06:30 UTC
Fyi, I've got my skills at 4/4 (since forever) btw and I still have issues with that aspect of gameplay.
Diarca Elsman
Sebiestor Tribe
Minmatar Republic
#12 - 2012-09-12 22:29:08 UTC
Denal Umbra wrote:
Diarca Elsman wrote:
It is not an estimate, its an OVER estimate. The real p0/hour is always always always less than the stated value when surveying.

From what my corp mates tell me, and they all have PI alts, it will always be a gross overstatement no matter how much I skill up my planetology skills. If anyone with perfect PI skills can prove otherwise I'll put on my dunce cap and sit in the corner, but don't just give me theory crafting when you have never checked the before and after numbers yourself.


Sigh.

Go sit in a corner then.

I also posted the results (and pictures) in this thread and they were very much accurate to the dot. The cycle output/times started to match at Adv. planetology 2 already. Only a 5% deviation from the 'visible' information given by eve after looking how much was extracted during a full 4 day cycle.


Seriously... why does everyone cry over this issue when they clearly do not have the skills needed to see the realish numbers. With 0 planetology and being far away from the planet, the estimate is bound to be off a bit.




As a comparison...

Not having Adv. Planetology at least to 3 is like complaining that drone damage is utter crap without having any skills in drone interfacing.


No. No. No. You are not proving anything with your screenshot other than planetology does exactly what it says on the tin... and its still a crappy planet.

The issue is stated value of per hour p0 WHILE SURVEYING is grossly overstated. Instructions to replicate issue:

Stop extractor program > set up extractor program > view average production per hour
Start extractor program > click the extractor again > view the average production per hour

The second number is always smaller. Go get some screenshots of those two numbers being the same and I'll sit in the corner.
Denal Umbra
Coffee Hub
#13 - 2012-09-13 04:44:56 UTC
Its not a crappy planet at all. With no skills, it looks like one but i have been running 3 p2 factories with a 3 day cycle there for nearly a month now.

As for the 'visible' stop/start extraction rates... then as i said. The output of the planet after applying the changes was almost correct in a 4 day cycle with just a 5% deviation at 4/3. It is good enough considering i do not have 'perfect planetology' skills. At 0/0 the output was nearly double of the projected output of the extractor.

It is not broken, it is working as it is intended. If you try to survey for resources with low skills / no skills, you will get inaccurate information most of the time.

Or as a different 'comparison'...

having no planetology skills is like having no webifier on your bs when fighting an interceptor. The chance of hitting him is low unless you turn it on. Same with planetology. You will not get 100% accurate results until you have high enough skills, til then it's 70%-85% accurate only.
Styth spiting
Brutor Tribe
Minmatar Republic
#14 - 2012-09-13 18:35:11 UTC
Seriously do people still not have any idea what the Planetology skills do?

Here is the exact description for the planetology skill:

Quote:
The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions.
Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.


The skill gives you more accurate scans for resources on planets. Meaning the data (colors) you see are more accurate the higher level of skill training you have.

The higher the skill the less deviation there is on the data (coloring) to where the auctual minerals are. The lower the skill the less accurate the colors displayed are.



Here is an example of what these skills do, and what you are experiencing.

Planet scan deviation

Image one is adv planetelogy 3. Image two is with adv planetlogy 4. As you can see even with skill 3 the data (colors) is pretty accurate but there is STILL a descent amount of deviation with the data (colors). Placing extractor heads on the brightest spots with skill level 3 would still be farily accurate, but with a higher level skill you get more exact readings on where the materials are. With the skills YOU have you are able to determine the best positioning based on YOUR skills.

You do not have perfect planetlogy skills, why would you expect perfect results?



Diarca Elsman
Sebiestor Tribe
Minmatar Republic
#15 - 2012-09-14 02:19:13 UTC
I don't give a **** about the colors! Stop telling me about the difference in color with the skill! I'm only talking about the stated hourly production before and after starting a production run!
Denal Umbra
Coffee Hub
#16 - 2012-09-14 05:27:10 UTC
Diarca Elsman wrote:
I don't give a **** about the colors! Stop telling me about the difference in color with the skill! I'm only talking about the stated hourly production before and after starting a production run!


The colors are the way you can tell how much resources are at the place. If you do not know where the minerals are, you will not get an accurate quote. Stop raving, start training.

Simple.
Bugsy VanHalen
Society of lost Souls
#17 - 2012-09-14 13:37:33 UTC
Sturmwolke wrote:
Fyi, I've got my skills at 4/4 (since forever) btw and I still have issues with that aspect of gameplay.

Are you scanning from the system the planet is in or from several jumps away?

This also has a major impact and is the reason for the remote sensing skill.

Personally I sometimes find myself several jumps away when it comes time to reset my extractors. The survey is basically useless if you are outside the constellation no matter what your skills. I just restart them without moving anything as any attempted change results in even less yield.

For maximum accuracy you actually need to be in orbit around the planet you are scanning, not just in the same system. Remote sensing gives you reasonable accuracy within the same constellation, but beyond that it is a craps shoot.

If you want consistent accurate scans you need to be in the same system, with remote scanning and advanced planetology trained to at least 3 preferably 4. I have not yet bothered to train any PI skills to 5 although it is in my long term plan.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#18 - 2012-09-14 13:58:18 UTC
Denal Umbra wrote:
Diarca Elsman wrote:
It is not an estimate, its an OVER estimate. The real p0/hour is always always always less than the stated value when surveying.

From what my corp mates tell me, and they all have PI alts, it will always be a gross overstatement no matter how much I skill up my planetology skills. If anyone with perfect PI skills can prove otherwise I'll put on my dunce cap and sit in the corner, but don't just give me theory crafting when you have never checked the before and after numbers yourself.


Sigh.

Go sit in a corner then.

I also posted the results (and pictures) in this thread and they were very much accurate to the dot. The cycle output/times started to match at Adv. planetology 2 already. Only a 5% deviation from the 'visible' information given by eve after looking how much was extracted during a full 4 day cycle.

Seriously... why does everyone cry over this issue when they clearly do not have the skills needed to see the realish numbers. With 0 planetology and being far away from the planet, the estimate is bound to be off a bit.

As a comparison...

Not having Adv. Planetology at least to 3 is like complaining that drone damage is utter crap without having any skills in drone interfacing.
Thank you for your testing work, but I must agree with the OP.

I have had 3+ accounts (nearly max skills) running PI operations across several regions of space and sec statuses since it was introduced over two years ago and my long-term observations are that, nearly 100% of the time, the true rate of return is always less than the game-generated estimate when setting up my extractors for a new cycle.

From a practical standpoint. it is necessary to always shoot high and go for a shorter extraction cycle or additional extractors that yield more P0 materials than are required for P1 processing over a given period of time.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Denal Umbra
Coffee Hub
#19 - 2012-09-14 17:43:46 UTC
Hakaru Ishiwara wrote:

I have had 3+ accounts (nearly max skills) running PI operations across several regions of space and sec statuses since it was introduced over two years ago and my long-term observations are that, nearly 100% of the time, the true rate of return is always less than the game-generated estimate when setting up my extractors for a new cycle.

From a practical standpoint. it is necessary to always shoot high and go for a shorter extraction cycle or additional extractors that yield more P0 materials than are required for P1 processing over a given period of time.


The duration of the program does not give a drastic increase in p0 production. If you start a 24h, 48h, 4 day or 8 day program. The amount of resources extracted after 24h will be almost the same. The small deviation is almost not noticeable in the long run.

I still disagree that the system in eve is massively inaccurate or does not work. It works as it was programmed. It however, does not take into account other people doing PI in the same spot.

It gives you the estimate of how much it will extract in the program length but does not take into account how fast the resources are being extracted from the place you are placing the extractor heads (due to other players). If the rate of extraction is higher than the rate of replenishment, the total yield will be less than what the initial program estimated.

That however most often is marginal compared to inaccurately placed extractor heads since you have no Planetology skills and are trying to extract water from a desert, instead of the sea that is 200km away. It only becomes noticeable if you have multiple toons strip mining the same spot.
Sturmwolke
#20 - 2012-09-14 19:49:14 UTC  |  Edited by: Sturmwolke
Bugsy VanHalen wrote:

Are you scanning from the system the planet is in or from several jumps away?
This also has a major impact and is the reason for the remote sensing skill.


It's less about gradient, more about senseless clicking to get the numbers right (or close to it). The gradient itself is a non-issue. A white spot + low planetology skills vs white spot + high platenology skill will have different extracted amount. In other words, the white spot concentration value differs depending on your planetology skill. That's easy to understand and I have no issue with it.

Picture this. When you click "Install program" it queries the planet and then comes up with a new figure. That new figure (afaik) is the guaranteed amount of P0 that will be extracted under the period.
Now imagine that figure doesn't match what I need. I have to "Stop Program", move the extractors for a new estimate and redo the whole thing again until I get it right. This typically takes on average, 2-3 tries per planet. The final thing is to hit "Submit". This design has similarities with T2 Invention clickfest.

The deviation between estimated P0 and guaranteed P0 can vary from as little at 0.6% to 10% (from a single case). That's more than enough to unbalance the whole PI chain over a long period of time. CCP has not implemented any sort of flow control mechanism nor ways to interact with the P0 once it enters the system. You cannot manually destroy or jettison the P0/P1 materials and accumulation will lead to storage issues. You can however, indirectly lose P0 when the storage maxes over.

You see, if the estimated P0 amount is accurate this thread won't exist. I'm more than happy to move my extractors around until it gives me the right number, then I click Install and then Submit.
Done. Simple.
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