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Tanking the new Mackinaw.

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#1 - 2012-09-12 17:01:08 UTC  |  Edited by: FloppieTheBanjoClown
Alright miners, I'm not going to be nice about this. I refuse to sugar-coat what needs to be said. Some of you have NO idea what you're doing. Some time ago I wrote a post on tanking the hulk that bothered to dig into the numbers. I got a lot of positive responses from that, and I like to think that some people became more competent Eve players because of it. Having observed the continuing trend of bad fitting, I thought I'd follow that same approach and help those who would learn. Fair warning: I expect this to be a wall of text.

So the new exhumers came out, and you got ganked again. "But I had a tank!" you say. After looking at dozens of ganked exhumer fits recently, it seems a lot of miners simply don't get it. They've got active shield reps on their highsec miners. There's a fundamental ignorance of how ganks work, the concept of alpha damage, and ship fitting in general.

First, a short explanation of anti-gank tanking. The ganker is relying on their ability to deal massive amounts of damage in a very short time. This is contrary to the DPS-minded missioner and miner. They tend to think "if I can tank XXX dps I'll be fine." They don't understand that no amount of active tank will hold up to the alpha damage being applied.

I'll explain it this way: at MOST, a gank lasts 30 seconds before Concord puts an end to it. A completely untanked Mackinaw has over 14,000 effective hit points (for the totally clueless, EHP factors in damage resistance). That means that the ganker has to apply over 480 DPS just to destroy that untanked mackinaw. Your exhumer doesn't have powergrid to support an active tank that can significantly raise that number. When racing the clock, EHP will always win out.

Now, about your ship.

DO NOT USE THE HULK. yes, I know it gets more yield. Yes, it makes you sad that you can't get that extra 10-15% ore. But the Hulk is the equivalent of the tier 3 battlecruisers: a glass cannon that gives up most of its defense in order to dish out more damage...or in this case, yield. It's not suitable for highsec mining. CCP has plainly stated that it is intended for fleet operations where it can be defended, and you CANNOT proactively defend in highsec.

You want the Mackinaw. If you're saying "But Mr. Clown, that's an ice miner! I want to mine rocks!" then you didn't read the patch notes, you ignored the dev blogs, and you have no idea what changes were made to the Mackinaw. Please slap yourself. You need slapping and I can't do it. Shame on you for not paying enough attention to spend 15 minutes finding out what changed while your launcher downloads a patch. Eve rewards those who pay attention.

So, without further ado, let's talk Mackinaw defense. As I said, the basic Mack has over 14k EHP. This is against purely thermal damage, to which it is most vulnerable (take note, gankers.) Let's raise that. All fitting considerations assume level 5 skills and the use of T2 strip miners.

First off, always use Damage Control II. That module alone pushes you up to 20.8k EHP against thermal, and 21.3k against uniform damage. I'll be using uniform damage from here on so that the numbers better reflect changes to resistances. At this point, our EHP looks like this:

shield: 7.88k
Armor: 5.01k
Hull: 8.44k

The low actual hitpoints for armor means that no amount of resists can impact the numbers enough to be worthwhile.

I looked briefly at adding Reinforced Bulkheads II in the low slots. Filling both slots adds 4.8k EHP. That's a small enough number that I'd consider it optional for maximum tank, but not required. We might even have room for mining laser upgrades when we're done. Either way, both MLUs and Bulkheads have the same fitting requirements.

So, we're down to shields. They're clearly going to be our primary tank; four medium slots with nothing else worth putting into them.

We have 83.9 CPU to play with here. That's a rather small number when each T2 hardener requires 44, and even amplifiers need 30. I've reluctantly dropped one of the MLUs and replaced ith with a Co-Processor II, freeing up 40 CPU and adding 33.8 more. That gives us 170 CPU free.

The low powergrid (only 16.75 available with the lows and highs populated) prevents even medium shield extenders from being fitted without additional modules to support them. So, our goal here is to pile on the best resists we can with four slots. The current resist profile is:

EM: 34.4
Th: 47.5
Kn: 60.6
Ex: 67.2

Without walking through every iteration, here's what I found: with perfect skills, three hardeners will run cap stable at 32.8%. For lower skills, we need to lighten the load on the capacitor and drop one of those hardeners in favor of an amplifier.

There are two soft spots here: the typical EM hole, and the Mack's natural weakness to thermal damage. In addition to the prerequisite dual invulns, I've added an EM Ward Field II (amplifier can be used for cap issues) and a Thermic Dissipation Amplifier II.

So, we have a finalized fit, with two flexible slots. If you have the skills, you can hit 37.3k EHP against its weakest damage type (now kinetic). That would survive three tornado volleys.Bulkheads are still an option, but I don't consider the 2k EHP they yield to be significant.

[Mackinaw, Mackinaw fit]

Damage Control II
Co-Processor II
Mining Laser Upgrade II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Thermic Dissipation Amplifier II
EM Ward Field / Amplifier II

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Now, there might be better fits out there, but this wasn't about giving you "the best fit". This was about teaching a miner a new way of thinking about how they fit their ship.

Founding member of the Belligerent Undesirables movement.

stoicfaux
#2 - 2012-09-12 17:28:41 UTC
What kinds of ganks are you trying to fit against?

Catalyst: 566 DPS with all T2 and Void. 1 hobgoblin II.
Talos: 1407 DPS with all T2 and Void. 5 hobgoblin IIs.

IIRC, you have about 20 seconds in a .5 system before Concord intervenes, so that's
546 * 20 = 10,9210 of damage from a Cat
1407 * 20 = 28,140 of damage from a Talos

The Mack fit has 39,744 EHP against Void ammo according to EFT. So it would take at least four max skilled, max gank Catalysts to take down this Mack, or two Talos ships.


My concern would be that since Macks (and Retrievers) can't be ganked by a single Catalyst, are we going to see the gankers get organized into teams of Catalysts? How much profit can be gleaned from a Mack wreck on average?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Warpshade
Warped Industries
#3 - 2012-09-12 17:55:02 UTC  |  Edited by: Warpshade
An alternate Mack build to consider

[Mackinaw, Solo Miner]
Micro Auxiliary Power Core I
Mining Laser Upgrade II
Internal Force Field Array I

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Survey Scanner II

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

EFT Omni ehp 39,874 so roughly 200 more than Floppie's build, however it has miniscule lower resists concerning therm/kin/exp that don't really matter, but its em resist is lower by 12.9% when compared to floppie's, which will give it lower ehp against EM ammo users. Overall still a good tank but you do gain a Survey scanner.
Just throwing it out there.
Seraph Castillon
Death Metal Frogs
Ribbit.
#4 - 2012-09-12 17:59:34 UTC
stoicfaux wrote:
How much profit can be gleaned from a Mack wreck on average?


Not more than most haulers or whatever else people transport billions worth of items in. If you're gonna organise suicide ganking there's better prizes to be had than T2 salvage and some modules.
Darius Brinn
The Scope
Gallente Federation
#5 - 2012-09-12 18:01:38 UTC
stoicfaux wrote:


My concern would be that since Macks (and Retrievers) can't be ganked by a single Catalyst, are we going to see the gankers get organized into teams of Catalysts? How much profit can be gleaned from a Mack wreck on average?



Taking into account the really small amount of ISK you need to put into a Mack to make it gankable only for 4+ Cataysts, I think that it is not profittable at all.

Let's add up:

-2 x Invulnerability field II > 3 million ISK for both.
-2 x T2 hardeners > 3 million ISK for both.
-All 4 proposed lowslots > less than 4 million ISK together.
-Strip miners > less than 12 million ISK for both.

Those prices were rounded up quite a bit, and are from Jita.

So, if EVERY SINGLE MOD dropped out of the kill, you would end up with 20-ish millions, and you would have lost 4 x Catalysts with T2 everything.

Essentially, CCP completely killed the profitability of ganking non faction fit (LOL) Mackinaws in high sec, and whoever does it, will not be able to break even no matter how lucky with drops.

Now, of course, there might be organizations and groups that kill Macks for fun despite being a non-profittable activity, but oh well.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#6 - 2012-09-12 18:59:12 UTC  |  Edited by: FloppieTheBanjoClown
Warpshade wrote:
An alternate Mack build to consider

[Mackinaw, Solo Miner]
Micro Auxiliary Power Core I
Mining Laser Upgrade II
Internal Force Field Array I

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Survey Scanner II

Modulated Strip Miner II, Veldspar Mining Crystal II
Modulated Strip Miner II, Veldspar Mining Crystal II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

EFT Omni ehp 39,874 so roughly 200 more than Floppie's build, however it has miniscule lower resists concerning therm/kin/exp that don't really matter, but its em resist is lower by 12.9% when compared to floppie's, which will give it lower ehp against EM ammo users. Overall still a good tank but you do gain a Survey scanner.
Just throwing it out there.


Yeah, the one drawback is that anyone who scouts their targets would identify that EM weakness, and the EHP versus EM is 36.6k, about 700 EHP lower than mine is with kinetic. But that's worth less than a second versus ganker DPS, so...flip a coin?

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2012-09-12 19:12:00 UTC
Darius Brinn wrote:
CCP completely killed the profitability of ganking non faction fit (LOL) Mackinaws in high sec, and whoever does it, will not be able to break even no matter how lucky with drops.


Well, they did go on record that ganking a T2-fitted ship was never intended to be profitable.

As for faction-fit Mackinaws: Basically the only faction gear that has any purpose for mack tanking would be the hardeners and amplifiers. The ones that will actually have any impact on your tank cost AT LEAST 20 million. So piling on 2-3 faction mods worth 50+ million isk just makes you a magnet for a gank...and will only require one more destroyer to negate your addtional tank.

Never ever put faction gear on an exhumer. It's not effective, it won't save your ship, it will most likely get you ganked. The only possible reason for fitting such a thing is to troll gankers somehow.

Founding member of the Belligerent Undesirables movement.

Sturmwolke
#8 - 2012-09-12 19:45:27 UTC
Darius Brinn wrote:

So, if EVERY SINGLE MOD dropped out of the kill, you would end up with 20-ish millions, and you would have lost 4 x Catalysts with T2 everything.


Well, I'd ballpark around 5 mil MAX per Catalyst - Meta4s and enough faction ammo to last 30secs. Possibly half its mod will drop to be recovered, so the actual cost is probably as low as 3 mil per Catalyst.
It's cheaper to add another Catalyst than do an all T2 gank fleet.

I'd seen 6x Meta4 Catalysts kill 2x Mackinaws on two separate occasions in a 0.7 system (doing the old trick to pull Concord away from the belt). They also do the extra legwork of running a neutral alt that sits at the station undock, scanning every barge/exhumer that passes by to guarantee their kills. It may not be as profitable as before, but they have a good chance of breaking even for isk. Most gank now would probably more for lols/grief than anything else ...and possibly some folks running a sort of protection money racket. Even pods are not safe Big smile
Jorma Morkkis
State War Academy
Caldari State
#9 - 2012-09-12 19:50:14 UTC  |  Edited by: Jorma Morkkis
[Mackinaw, tank]

Damage Control II
Co-Processor II
Micro Auxiliary Power Core I

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender II
Medium Processor Overclocking Unit I

50k EHP w/ 5% shield capacity implant and T2 shield harmonizing link in Orca.
It's only cap stable with one invul on. Or use Harvester Capacitor Efficiency link.

Or... Replace that overclocking rig (no need for it) with T2 CDFE -> 57k EHP
EHP with T1 CDFEs: 54k
FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2012-09-12 19:58:04 UTC
Jorma Morkkis wrote:
[Mackinaw, tank]

Damage Control II
Co-Processor II
Micro Auxiliary Power Core I

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender II
Medium Processor Overclocking Unit I

50k EHP w/ 5% shield capacity implant and T2 shield harmonizing link in Orca.
It's only cap stable with one invul on. Or use Harvester Capacitor Efficiency link.


The fit I posted does 50k EHP with the implant and orca booster, gets better yield, and doesn't need a T2 rig.

Also, you'd get better EHP dropping one invuln for an EM hardener.

Founding member of the Belligerent Undesirables movement.

stoicfaux
#11 - 2012-09-12 20:02:49 UTC
How effective is orbiting a jet can?

It doesn't appear to have any appreciable effect on the tracking of blasters on a Catalyst, but given that the small blasters have a severely short optimal range (2.5km for heavy neutrons IIs, 1.7 for meta4s) and that CPU gets a bit tight for an AB, being on the "wrong" side of the orbit can put a dent in applied DPS.

Anyone have experience/wisdom in that regard?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sturmwolke
#12 - 2012-09-12 20:08:44 UTC  |  Edited by: Sturmwolke
They don't like moving targets, at least the ones I saw. It's not much, but it may be the leverage you need to deflect them to pick an easier target.
I know I would ... heh. When ice mining, I'd run 1K orbit since the chunks are big.

P.S And yes, they picked another target after their warp-in scout poked and I moved.
Jorma Morkkis
State War Academy
Caldari State
#13 - 2012-09-12 20:10:16 UTC  |  Edited by: Jorma Morkkis
FloppieTheBanjoClown wrote:
The fit I posted does 50k EHP with the implant and orca booster, gets better yield, and doesn't need a T2 rig.


49k.

FloppieTheBanjoClown wrote:
Also, you'd get better EHP dropping one invuln for an EM hardener.


True.

57k with T1 rigs.
60,9k with T2 rigs.

[Mackinaw, tank]

Damage Control II
Co-Processor II
Micro Auxiliary Power Core I

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

But at this point I would switch to Skiff.
Vladimir Norkoff
Income Redistribution Service
#14 - 2012-09-12 21:06:42 UTC
stoicfaux wrote:
My concern would be that since Macks (and Retrievers) can't be ganked by a single Catalyst, are we going to see the gankers get organized into teams of Catalysts? How much profit can be gleaned from a Mack wreck on average?
Module profit? Not much. But the tears are priceless. And that is why people suicide gank miners. For tears. For rage. If every miner laughed and said "good gank!" in local, suiciding miners would stop the next day. But that will never happen. Cuz miners are.... miners.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#15 - 2012-09-12 22:01:05 UTC
stoicfaux wrote:
How effective is orbiting a jet can?


Don't use a jetcan. Anchor a secure can instead. They can flip your jetcan and put you flying in a straight line when them behind you.

Founding member of the Belligerent Undesirables movement.

Skorpynekomimi
#16 - 2012-09-13 08:06:01 UTC
A T2 invuln, DCII, and a couple of passive shield resist mods work fine, and let me fit a survey scanner and a couple of MLU1. If gankers do show up again, there are plenty of juicier targets around.
And, frankly, I also plan to gtfo as soon as someone goes GSC in local.

Economic PVP

FloppieTheBanjoClown
Arcana Imperii Ltd.
#17 - 2012-09-13 13:46:13 UTC
Skorpynekomimi wrote:
A T2 invuln, DCII, and a couple of passive shield resist mods work fine, and let me fit a survey scanner and a couple of MLU1. If gankers do show up again, there are plenty of juicier targets around.

It really depends on where you're mining whether that would be sufficient. Also, how determined they are. A single catalyst can apply somewhere around 15,000 damage before concord arrives. Depending on your skills, that build could still be vulnerable to a pair of catalysts.

Skorpynekomimi wrote:
And, frankly, I also plan to gtfo as soon as someone goes GSC in local.

What's the S stand for? Big smile

If someone goes GCC and you're the target, you're already screwed. If you aren't the target, you've got at least 15 minutes before they can engage again.Plenty of time to wrap up your mining cycles, finish your coffee, and take a bathroom break.

Founding member of the Belligerent Undesirables movement.

Shereza
Center for Advanced Studies
Gallente Federation
#18 - 2012-09-13 15:10:31 UTC  |  Edited by: Shereza
FloppieTheBanjoClown wrote:
So the new exhumers came out, and you got ganked again. "But I had a tank!" you say. After looking at dozens of ganked exhumer fits recently, it seems a lot of miners simply don't get it. They've got active shield reps on their highsec miners. There's a fundamental ignorance of how ganks work, the concept of alpha damage, and ship fitting in general.


Getting alpha-nuked in general is going to be a problem for even buffered ships, but active tanking isn't necessarily a bad thing. Perma-run small shield boosters are a bad thing, but mackinaws can easily fit a pair of MASBs which when paired with a tanking bonus orca can do 500 DPS tanking for 30 seconds alongside an EHP buffer that can hit 41.6k pretty easily. Even without the orca the numbers are still 32.4k EHP and 416 tank.

[Mackinaw, ASB City]
Micro Auxiliary Power Core I
Co-Processor I
Damage Control II

Medium Ancillary Shield Booster, Cap Booster 50
Medium Ancillary Shield Booster, Cap Booster 50
Adaptive Invulnerability Field II
Limited Adaptive Invulnerability Field I

ORE Ice Harvester
ORE Ice Harvester

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Rat Farmer
Federal Navy Academy
Gallente Federation
#19 - 2012-09-13 17:25:45 UTC
Darius Brinn wrote:
stoicfaux wrote:


My concern would be that since Macks (and Retrievers) can't be ganked by a single Catalyst, are we going to see the gankers get organized into teams of Catalysts? How much profit can be gleaned from a Mack wreck on average?



Taking into account the really small amount of ISK you need to put into a Mack to make it gankable only for 4+ Cataysts, I think that it is not profittable at all.

Let's add up:

-2 x Invulnerability field II > 3 million ISK for both.
-2 x T2 hardeners > 3 million ISK for both.
-All 4 proposed lowslots > less than 4 million ISK together.
-Strip miners > less than 12 million ISK for both.

Those prices were rounded up quite a bit, and are from Jita.

So, if EVERY SINGLE MOD dropped out of the kill, you would end up with 20-ish millions, and you would have lost 4 x Catalysts with T2 everything.

Essentially, CCP completely killed the profitability of ganking non faction fit (LOL) Mackinaws in high sec, and whoever does it, will not be able to break even no matter how lucky with drops.

Now, of course, there might be organizations and groups that kill Macks for fun despite being a non-profittable activity, but oh well.


Sometimes it's just about the tears... Profitability has nothing to do with it.

On a side note, I was watching a Hound and 4 Catalysts yesterday PK miners in a .5 system. The Hound would pick the target, the Catalysts would warp in and kill the target, the hound would loot and salvageā€¦ It appears that they found a way to be profitable.
Bugsy VanHalen
Society of lost Souls
#20 - 2012-09-13 17:54:32 UTC  |  Edited by: Bugsy VanHalen
Darius Brinn wrote:
stoicfaux wrote:


My concern would be that since Macks (and Retrievers) can't be ganked by a single Catalyst, are we going to see the gankers get organized into teams of Catalysts? How much profit can be gleaned from a Mack wreck on average?



Taking into account the really small amount of ISK you need to put into a Mack to make it gankable only for 4+ Cataysts, I think that it is not profittable at all.

Let's add up:

-2 x Invulnerability field II > 3 million ISK for both.
-2 x T2 hardeners > 3 million ISK for both.
-All 4 proposed lowslots > less than 4 million ISK together.
-Strip miners > less than 12 million ISK for both.

Those prices were rounded up quite a bit, and are from Jita.

So, if EVERY SINGLE MOD dropped out of the kill, you would end up with 20-ish millions, and you would have lost 4 x Catalysts with T2 everything.

Essentially, CCP completely killed the profitability of ganking non faction fit (LOL) Mackinaws in high sec, and whoever does it, will not be able to break even no matter how lucky with drops.

Now, of course, there might be organizations and groups that kill Macks for fun despite being a non-profittable activity, but oh well.

However true this is you missed a couple items in the loot/drops.

Mack is a T2 ship so can yield very valuable salvage.

And any organized ganking squad will also loot and salvage the wreaks of the ships used to gank.

I have seen salvage alone from a mack worth over 100 mil.

That being said most miners will still fit for max or close to max yield. And the mack is still quite often used for ice mining.

The fit I run on my macks when going for a yield fit mining ice;

high- 2 x T2 ice harvester

Mids - 1 x T2 EM hardener
2 x T2 invulnerability
1 x T1 upgraded thermic Dissipation amp (not quite enough CPU left for a T2 unless you use the slot 6 CPU implant)

Lows- 2 x T2 ice mining upgrade
1 x T2 co-processor

Rigs- processor overclocking unit I
Ice harvester Accelerator I

Drones to taste - I usually use warrior II's or Hammerhead II's

This gives over 20k ehp depending on skills. I have not only survived several ganking attempts with this but got in on the killmails. sweet ganker tiers when you post a KM of a mouse, I mean mack, killing a Cat.

More important than you fit is where and when you mine. Don't AFK. Watch the gankers panic when your mack not only survives the first volley but your whole fleets worth of drones counter attack them.

Pay attention and play smart and it will be the ganker tiers flowing.
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