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How does ships turn in space?

First post
Author
poppeteer
Pator Tech School
Minmatar Republic
#61 - 2012-09-12 05:33:08 UTC
Tippia wrote:
Very carefully.


Look to the left, look to the right, then look to the left again.

Oh, and indicate. Space isn't that big that you can get away without indicating you hoons! (well, that's what my pod mother implanted in my head anyway)
Marcus Caspius
#62 - 2012-09-13 03:58:33 UTC
Bubanni wrote:
theres more than 1 engine, by adjusting the thrusting on 1 engine more than another the ship will rotate... the warp drive engine makes the space around the ship act like a "liquid"... this is also why ships get bumped when they fly into eachother instead of exploding because of the collition.

The warp drive is the reason for why our ships also doesn't keep accelerating even with the massive engines constantly running, as the warp drive creates a drag around the ship... (which is also why the ship can stop simply by stopping the engines, it would continue at same speed if it wasn't for this)

hope that information helped


I like this one! Doesn't sound too far fetched!

Grammatical error and spelling mistakes are included for your entertainment!

ACE McFACE
Federal Navy Academy
Gallente Federation
#63 - 2012-09-13 05:35:26 UTC
ISD TYPE40 wrote:
As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.

Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.


So space magic?

Now, more than ever, we need a dislike button.

Mars Theran
Foreign Interloper
#64 - 2012-09-13 05:47:46 UTC
Basically boils down to maneuvering jets that exhaust, (possibly heated), gases at high pressure into the vacuum, much like vectored thrust works on VTOL craft. The difference being that current designs, so far as I am aware, don't utilize heat to increase the pressure, (probably because of the energy required to heat the gases), and the gas is Oxygen afaik.

Honestly, I never looked that closely at any Spaceship, Shuttle, or Spacecraft, and the most attention I've paid to the subject of conventional Spacecraft is a really good Discovery Network show that went into some detail on the engineering of some Shuttle or other. Don't remember which one.

Principle is fairly simple. The ship travels in the direction of least resistance, and that direction is into the vacuum and away from the rapidly expanding ball of gas being vented from the ship. The maneuvering ports that exhaust the gas are or would be placed in locations engineered by design to create both precise and effective maneuvering while using the least amount of fuel to generate the motion required to do that maneuver.

I imagine a lot of that is based on surface deflection and I know some of it is based on simple principles like angles of exhaust in relation to the hull and similar concepts that will create either direct movement, or--in the latter case--cause the ship to move on its rotational axis which is related the position of that maneuvering jet with relation to mass and center of gravity with regard to that maneuvering jet.

Most maneuvering jets are--I believe--fixed on conventional Spacecraft. The new Private manned Spacecraft may use different means, and others elsewhere intended for exo-atmospheric flight primarily, may utilize more mechanical maneuvering jets.

The issue with non-fixed maneuvering jets is their impact on atmospheric re-entry and aerodynamics with regard to that re-entry, and--I imagine--any impact they might have on stable and complete lift-off and achieving orbit. Exo-atmospheric craft don't need to be as concerned with this as they are encapsulated within the hull of the rocket for lift-off and leave any non-aerodynamic components behind when they return to Earth atmosphere.
zubzubzubzubzubzubzubzub
Keras Authion
Science and Trade Institute
Caldari State
#65 - 2012-09-13 05:49:02 UTC
Amarr ships turn by having the slaves go out and push. That explains why they handle like a brick.

This post was rated "C" for capsuleer.

Mars Theran
Foreign Interloper
#66 - 2012-09-13 05:49:57 UTC
ACE McFACE wrote:
ISD TYPE40 wrote:
As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.

Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.


So space magic?



I suppose I took that question too literally? Shocked

..probably not as he indicated he was asking so he could explain it to his son. Of course, I might have got a bit carried away.
zubzubzubzubzubzubzubzub
Doddy
Excidium.
#67 - 2012-09-13 11:07:00 UTC
vectored engines
Commander Spurty
#68 - 2012-09-13 11:12:23 UTC
All done with magnets!

Now, explain how magnets work to your kid.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Su Ra
Garoun Investment Bank
Gallente Federation
#69 - 2012-09-13 11:14:44 UTC
there's supposed to be a whole bunch of other thrusters pointing in different directions but i guess that would look ugly and people would quit the game
Maddy Joringer
Sebiestor Tribe
Minmatar Republic
#70 - 2012-09-13 11:15:39 UTC
I thought ships turned in space due to Thrust Vectoring ...
Luis Graca
#71 - 2012-09-13 11:18:50 UTC
Ships don't turn
it's the universe that does that
Jake Maverick
Federal Navy Academy
Gallente Federation
#72 - 2012-09-13 14:07:41 UTC
Mr Steinberg wrote:
Steve Ronuken wrote:
Gyroscopes. Big gyroscopes.


How does gyroscopes work in a vaccum?


I also always assumed it used thrust vectoring and pivoted around a gyroscope based on the way the ships bank to turn.
as for how they work in a "vacuum"

first of all...
Space != a true vacuum ... Nature abhors a vacuum. "Space" consists of gasses and dust and other particles at pressure much much lower than we are used to on Earth, think of it more like a slurry of plasma and garbage. The 7th grade science teacher called it a vacuum because it was easier to explain to 13 year olds that way.

Secondly the relative pressure outside a gyroscope is not what a gyroscope acts on. A gyroscope relies on inertia for it's function. We know in real life, that a gyroscope works in space because that is how ISS simulates gravity, by spinning.

If we throw science out the window and just go by eve... there are gyroscopes in game, anyone whose ever flown minmitar knows that, so however they work in eve-science... thats how they work :D

BoBoZoBo
MGroup9
#73 - 2012-09-13 14:37:43 UTC
Mr Steinberg wrote:
Steve Ronuken wrote:
Gyroscopes. Big gyroscopes.


How does gyroscopes work in a vaccum?


Very Well. Better than in a gas filled atmosphere with strong gravitational influence.

Primary Test Subject • SmackTalker Elite

Acac Sunflyier
The Ascended Academy
#74 - 2012-09-13 14:39:47 UTC
The engines actually tilt
Logi Rollins
Republic Military School
Minmatar Republic
#75 - 2012-09-13 17:53:33 UTC
Spurty wrote:
All done with magnets!

Now, explain how magnets work to your kid.

Magnets are powered by Space Magic™
Tinja Soikutsu
Perkone
Caldari State
#76 - 2012-09-13 21:46:35 UTC
Actually when you consider Solar Winds the principle of treating space as a super-fluid actually isn't that far-fetched.
SmilingVagrant
Doomheim
#77 - 2012-09-13 22:25:50 UTC
ISD TYPE40 wrote:
As was pointed out elsewhere on the forums, the physics in EVE are based on a super-fluid, rather than a vacuum.

Super-fluids can be affected by electromagnetic forces in a manner that causes it to become resistive. Our ships drives systems would be constantly emitting such electromagnetic waves, and by tuning those waves, or emitting them in specific directions, we would gain "traction" on the surrounding space thus allowing the ships to turn.



Superfluid dynamics explaints a lot about what's going on when ships turn in the game. Thanks!
Methesda
Sebiestor Tribe
Minmatar Republic
#78 - 2012-09-13 22:43:58 UTC
Mr Steinberg wrote:
Steve Ronuken wrote:
... conservation of angular momentum (I think)


Actually this makes a bit sense. Reminds me of a old psx game i played, but can't remember the name of.


NFL Blitz? hehe

Eve is about the journey.  If you are so focused on making money, that you insist on having the tools to make it be made as autonomous and easy as possible, then you are never going to have as much fun as I will.

Tiger Would
Doomheim
#79 - 2012-09-13 22:51:58 UTC
Mr Steinberg wrote:

My kid came over and asked me what makes eve space ships turn, and i had to make up some random stuff about stuff he cant see on the screen. Anyone have a good answer to this? Big smile



Its all done from within the pod tbqh.

Once you think you have it all, you have actually become ignorant towards everything else.

T. Would

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#80 - 2012-09-13 22:53:51 UTC
Methesda wrote:
Mr Steinberg wrote:
Steve Ronuken wrote:
... conservation of angular momentum (I think)


Actually this makes a bit sense. Reminds me of a old psx game i played, but can't remember the name of.


NFL Blitz? hehe


I loved that game! Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny