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Faction Battlecruisers - Would they work?

First post
Author
Zyella Stormborn
Green Seekers
#281 - 2012-09-11 19:22:02 UTC  |  Edited by: Zyella Stormborn
Jerick Ludhowe wrote:
Zyella Stormborn wrote:
*chuckle*

I just want all of the subsystems to actually be viable, and for my Legion to get some love. ;)


It really depends on how you define "love" towards the legions. It is already far superior to the absolution in a tank gank situation as it has far Higher EHP combined with very similar dps + a significant range advantage. The legion is also faster and smaller than the absolution further pushing it's survivability beyond the larger, slower and more skill intensive abso. The simple fact that I'm comparing it's gank tank to an absolution instead of a zealot shows that there is something wrong here.

While I do agree that the legion is "lack luster" compared to other t3s especially in regards towards pvp I still think the ship is OP specifically in regards towards it's gank tank. This relative difference could be mitigated by the inevitable buffs the abso and zealot will soon be seeing however based on the current implementation of these ships it most certainly has a significant edge which based on ccp's current design/balance philosophy is not warranted.



As to comparison of the Legion vs the Absolution (a Command ship), by putting on a command module system, they lose 25% resists, 50% armor, OR, 50% armor repair effectiveness, and 1 low slot. I am not a high end math guru, and don't claim to be, but correct me if I am wrong... doesn't this put the Legion lower in performance and tank by a notable margin?

http://www.ellatha.com/eve/T3-Ships.asp?ship=Legion&def=13&off=3&elec=1&eng=2&prop=2&stat=View
lowest base resist (at 5) 35%, armor 3400, 6 Lows, 5 turret, 1 command (smaller sig though).

http://wiki.eveonline.com/en/wiki/Absolution
Lowest base resist (at 5) 60%, armor 4805, 7 Lows, 6 turret, 1 command, AND a flight of light drones.



Now vs a Zealot, I agree, Legion is superior, but then it is almost identical TO the Zealot, except for having a ton more tank. I agree with most people's assessment that the Legion needs 1 more laser in this fitting.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Endrysk
Collapsed Out
Pandemic Legion
#282 - 2012-09-11 19:38:16 UTC
Historical Research Advocate wrote:
CCP Ytterbium wrote:
Also, we are aware of the number of used tech3 ships in general, and how far the repercussions could go for tweaking them. We know this would be a hot discussion from our playerbase as nobody wants to see their assets changed. That is normal human reaction. We can guarantee you that no matter what happens here, we will definitely do our very best to be as diplomatic, open minded and communicative as we have been in the past to ensure we hear all ends of the arguments and annoy the less amount of people.

However, we are not here to win a popularity contest, we, as ship balancing designers are here to make sure the state of the game is healthy in the long run, and if we have to be universally hated for doing what's needed for EVE Online to last 10 more years in the long run, so be it.


I'm not thinking of the next 10 years, I'm thinking of the last 4. The 4 in which I made long term decisions with results that wouldn't be seen for as long as a year or two. EVE has always stressed the importance of long term planning. When you guys say stuff like this, you're putting everyone who has been or will be making decisions about T3 training, acquisition, building, selling, etc into a very bad spot. You're making our old decisions, the ones whose repercussions we're still working through because thats how you designed the game, into potentially irrelevant or stupid choices. You're making decisions on future actions difficult as well, because no one knows how this will turn out. The issue here isn't so much the T3 itself. I'd care a whole lot less about redesigns if they didn't mean that 14 months of training was wasted or that the last 12 months I spent building up a production unit inside a WH was wasted because the produced ship's value drops.

You may not be here to win a popularity contest, but your company is. In fact, that's its purpose-- designing popular games that people want to play. Designing games that keep changing their fundamental elements and rendering old decisions irrelevant but requiring that decisions be made years in advance does not make your game popular, it makes it tedious and frustrating. There is a reason EVE has so many bittervets--you keep kicking us in the nuts.

postscript: Every CCP employee who communicates with the public should be sent to a Communications 101 class. Saying things like "we're not here to win a popularity contest" and "if we have to be universally hated... so be it" is provocative and puts the reader/listener into an adverserial mindset. Half of the crap CCP mods have to deal with from the playerbase is a direct result of poor communication by CCP employees.


Are you suggesting no communication is better? I love the fact they the Devs communicate with us at all. I would rather know they are considering making changes to something than to be completely surprised. If I lose some training time, its only a game and not the end of the world. In most cases, the training that went into a specific items has skill training that is relevant in other areas. Saying that you are losing x months of specific training is an exaggeration.
I'm Down
Macabre Votum
Northern Coalition.
#283 - 2012-09-11 20:02:52 UTC
The only Tech 3 I would say is somewhat in balance is the Legion since it can't really get pure damage and tank combination like the other choices. For some incredibly lucky (b/c i really doubt it was intentionally smart) reason, they decided that to get 6 turrets would cost you a low slot on that one ship. They also limited the neutralizer range and only buffed the amount, which helped tremendiously balance wise.

That said, compared to the Absolution/damnation, it's still millions of times better for a slightly higher investment cost. And compared to any tech 2 amarr cruiser except the Curse, it's vastly superior.


As for the other 3 races, the single largest problem comes from their innate ability to tank, move fast, and still project tons of damage. Gallente might struggle more than Minmatar and Caldari, but the problem still exist there.


I've said a lot lately that part of the major balancing issues come from weapon fittings. Class ships should get fitting reductions to weapons so that base powergrid/CPU can be lowered to avoid the overtanking/stupid oversized fitting tihngs that are causing a lot of the problems. The simple fact that I can oversize AB a Loki, get it to 3,300 m/s and implant to get the agility of most normal fit cruisers with a crazy tank is stupidly ********.

Tech 3's need a nerf badly, and Commands in particular need to be brought in line. I'd really like to see Commands get a better ability to tank by getting some sort of extended abilities related to tank, while keeping their range to a minimum as we currently see. If they were to implement gun fitting reductions, this might be the perfect option for fixing commands. In addition, every single command ship really deserves an extra tank slot in their primary tank, but most certainly the Nighthawk needs this the most.
Shoo Ting
Garoun Investment Bank
Gallente Federation
#284 - 2012-09-11 20:24:11 UTC  |  Edited by: Shoo Ting
IMO Tech 2 HAC's and CS need buffing.

HACs were fantastic during the nano-age, they lost most of their shine after that.


Command ships were released before Tier 2 Battlecruisers and did not receive the hp buff that other ships got.


Before we release Faction Battlecruisers we need to fix its Tech 2 counterparts.


We do not need more ships, We need better ships.

Quote:

That said, compared to the Absolution/damnation, it's still millions of times better for a slightly higher investment cost. And compared to any tech 2 amarr cruiser except the Curse, it's vastly superior.


No its not the absolution has nearly the same tank, but more dps than the legion. The absolution can reach over 900 dps, the legion only gets maybe 760 at most, but tank is weaker than the absolution. The ship is half the cost of a legion as well.

The Damnation can reach over 600k ehp while being able to boost 3 ganglinks at once. A legion in no way can do that.

I'd fly the Absolution any day over the legion.
Noisrevbus
#285 - 2012-09-11 20:57:49 UTC  |  Edited by: Noisrevbus
I'm Down wrote:

That said, compared to the Absolution/damnation, it's still millions of times better for a slightly higher investment cost. And compared to any tech 2 amarr cruiser except the Curse, it's vastly superior.


In what world is 100%, "slightly"?

Quote:
The simple fact that I can oversize AB a Loki get it to 3,300 m/s and implant to get the agility of most normal fit cruisers with a crazy tank is stupidly ********.


Now, this is an interesting comment, because you could have stopped here:

Quote:
The simple fact that I can oversize AB a Loki...


Nothing but the ability to avoid bloom while maintaining all other traits (through specialist support and modules) stand out.

The "problem" you allude to is not the speed or agility, nore is it conventional tank. It's the combination.

It's the problem driven to it's sharpest point: The one that relate all the way back to the nano-nerf and the very reason to why 100mn is considered the new nano. The oversized AB, and nano speed-tanks prior to that, appealed primarily to smaller entities as they segment execution to make it mroe complex and through that allow more routes to interaction. When you interact with a hostile AB speed-tank it require you to execute several steps to overcome it, not just one.

In the aftermath of the nano-change when a counter-balance to numbers was argued: this was the key matter. The change removed dynamics or layers from the rock-paper-scissors. You no longer have to effectively take risks to chase-down and control most mainline ships. It's a tired label, but i'll use it for recognition: you can just "F1 that" as the combination of several other tactical elements in unison (speed, sig, position etc.) do not stack up against a larger mass of a single element. The mass itself has no counter.

Consider the same scenario applied to something more easily digested. Let's say a Deimos resist-profile. Reaching 93% KN resist is a daunting number. If you fire a KN weapon at it you will consider that figure horribly "overpowered" against you. Most people would be daft firing into it (and even if you stack KN attacks en masse it's still an ineffective approach), where you realize the futility and adapt - they diversify on both ends (we fit for more complex omnitanks, and we premier flexible weapon systems). Even if it comes with a drawback, like losing your KN-bonus, you still adapt and pick a better suited ammunition - i think we can all agree that anything else would be stupid.

Your typical Drake doesn't need much in terms of adaption or support to just volley that "Vaga" anymore. Nano got balanced. They are perfectly capable of just creating an 80km sphere of death (or grid-control, over which they can push hostile targets) and still be quite effective. Apply any form of support ontop, something as simple as a single point-web call, and you are so likely to succeed that anything but success will be an anomaly.

It is a long long way from having to chase down and stack a multiplicity of effects, where each layer would have the same element of success or failure. 100mn gave part of that tactical complexity back, where you not only need numbers or a mass of similar effects - but actually have to diversify and correctly execute in several steps.

That's what the nano-nerf removed from the game and why numbers in simplicity have thrived since. It's also why the Darkside school of Drakes have thrived, since even if it's just a single Rapier to crown your creation with, like the most tasty cherry on the cake, it becomes so immensely powerful in it's element, with numerical superiority. A good Rapier pilot win the day, and everything else is subsidized to mass (you don't even need points, if the hostiles as much as attempt to engage and not run at first sight of superiority).

The difference of course is that the Darkside Drake concept with it's roots in small-gang "composition theory" originally relied around creating layers of support (Vagas were always awesome at killing frigates, but despite their speciality adding Links, Rapiers, Curses and Falcons ontop amplified the effect and allowed you to diversify tactics to deal with gangs of different size or concept). That's why you could interact with more diversity - you could peel any layer.

For a gang like that, killing a 100mn Tech III, even a gang of them, is child's play - you have the array of tools.

This also mean a smaller 100mn Tengu gang is more likely to escape 50 Drakes and a Rapier, than it is to escape a 10-man oldschool nano-gang that have all offensive elements at their disposal.

The nano gang of course would just be obliterated by the BC-blob, because even if they rely on a relatively complex defensive end (tech II resist profile to positioning, speed, sig, control, bonuses and support) they are not layered enough.

In the end, what the ("overpowered-") 100mn do is forcing the hostile offensive end to be more offensive, risky and well-executing. It needs a concerted and cooperative effort of giving chase.

Does any of this make sense? It's so complex that i felt i needed to shine alot of different spotlights on it.
Zyella Stormborn
Green Seekers
#286 - 2012-09-11 21:07:49 UTC
Noisrevbus wrote:
I'm Down wrote:

That said, compared to the Absolution/damnation, it's still millions of times better for a slightly higher investment cost. And compared to any tech 2 amarr cruiser except the Curse, it's vastly superior.


In what world is 100%, "slightly"?



And I am curious how it is Vastly superior? If set up for Command ship, it has much less tank (both hps and resists), much less dps, less high slots to utilize, and is MUCH more expensive. The only advantage it gets is smaller sig radius (it is a cruiser after all), and 10% more command bonus. Especially when compared to the Damnation, which has an absolutely insane tank.

Or am I missing something here?

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Liang Nuren
No Salvation
Divine Damnation
#287 - 2012-09-11 21:36:05 UTC  |  Edited by: Liang Nuren
Hmmm, I think what he was getting at is that the Legion is not slightly more expensive - it's twice as expensive. As for it being better: when configured as a fleet command, it's arbitrarily better. It has a better bonus, and due to not being able to shoot what you can't target it's got infinitely more tank than a Damnation.

I haven't compared the Legion directly to the Absolution, but I can say that I consider the Legion far more often than I consider the Abso despite having CS5. IIRC the trade off when going to a Legion over an Abso is very marginally lower DPS and drones for vastly superior mobility, vastly superior tank, dramatically lower, and an optimal bonus.

The mobility and optimal bonus are really what do it for me.

-Liang

Ed: I do remember EFTing up a L4 Legion that dropped almost 900 DPS a couple of days ago. I don't remember being able to get that from the Abso. What's max DPS from an Abso? [5% hardwirings, faction dmg mods, T2 dmg rig]

I'm an idiot, don't mind me.

Zyella Stormborn
Green Seekers
#288 - 2012-09-11 22:02:52 UTC  |  Edited by: Zyella Stormborn
Liang Nuren wrote:
Hmmm, I think what he was getting at is that the Legion is not slightly more expensive - it's twice as expensive. As for it being better: when configured as a fleet command, it's arbitrarily better. It has a better bonus, and due to not being able to shoot what you can't target it's got infinitely more tank than a Damnation.

I haven't compared the Legion directly to the Absolution, but I can say that I consider the Legion far more often than I consider the Abso despite having CS5. IIRC the trade off when going to a Legion over an Abso is very marginally lower DPS and drones for vastly superior mobility, vastly superior tank, dramatically lower, and an optimal bonus.

The mobility and optimal bonus are really what do it for me.

-Liang

Ed: I do remember EFTing up a L4 Legion that dropped almost 900 DPS a couple of days ago. I don't remember being able to get that from the Abso. What's max DPS from an Abso? [5% hardwirings, faction dmg mods, T2 dmg rig]



Not really sure. Haven't played with my Abso all that much in that regard (been very recent that my alt had the skills to fly commands with skills up, so only a little experience in field with them so far). As for tank, I am curious, other than speed and sig, how do you get vastly superior tank out of the Legion when set up for command? The command module is in the Defensive system group, so you lose out on any Rep / Armor / Resist bonuses by taking it on the Legion. The Abso keeps its +25% regardless due to built in bonus, and I believe 1k ish more armor hps base.

By not being able to shoot what you can't target, I assume you are talking about off-grid, which I am told is being nerfed, and also for a different thread I think (that argument applies to all commands and T3 command modules). I actually use mine on grid and fight with it (and I will admit openly and with a smile I am targeted and alpha'd like hell the second I show up every time, lol), so that is where for me the comparisons come in. Also the tank would = damnation would it not, since they would both be off grid with your argument? Big smile

I agree in the mobility and optimal bonus being great, but i never consider it in place of my command ships, as I find them different roles and am not happy with the Zealot's performance in that particular role in comparison. I only consider it in place of my Zealot, since, with similar speed and sig, similar dps... and VASTLY more tank, it definitely surpasses that one. Although I do risk the cost and SP loss when I do.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Shoo Ting
Garoun Investment Bank
Gallente Federation
#289 - 2012-09-11 22:15:46 UTC  |  Edited by: Shoo Ting
Liang Nuren wrote:
Hmmm, I think what he was getting at is that the Legion is not slightly more expensive - it's twice as expensive. As for it being better: when configured as a fleet command, it's arbitrarily better. It has a better bonus, and due to not being able to shoot what you can't target it's got infinitely more tank than a Damnation.

I haven't compared the Legion directly to the Absolution, but I can say that I consider the Legion far more often than I consider the Abso despite having CS5. IIRC the trade off when going to a Legion over an Abso is very marginally lower DPS and drones for vastly superior mobility, vastly superior tank, dramatically lower, and an optimal bonus.

The mobility and optimal bonus are really what do it for me.

-Liang

Ed: I do remember EFTing up a L4 Legion that dropped almost 900 DPS a couple of days ago. I don't remember being able to get that from the Abso. What's max DPS from an Abso? [5% hardwirings, faction dmg mods, T2 dmg rig]


The absolution gets 900 dps with t2 conflag and 3 faction heat sink. It has enough lows for a 1600mm, 2 enams, and a damage control.

The legion only have room for 1600mm and 2 enams when fitting 3 heat sinks. The legion also has powergrid issues, even with max skills and power core multiplier. You cannot fit a 10mn mwd with putting on pg mods.

The absolution no only has more dps at this point, but it has more tank. Its tank is superior as well, the legion has a hitpoint tank, the absolution has a resist tank. Which makes it superior for RR gangs.

I am an avid fan of the absolution. People dismiss the abso believing it to be only slightly better than the harbinger, but it is much superior, you only need to EFT to see so. Flying is even better.
Nestara Aldent
Citimatics
#290 - 2012-09-11 22:26:19 UTC
Shoo Ting wrote:
Liang Nuren wrote:
Hmmm, I think what he was getting at is that the Legion is not slightly more expensive - it's twice as expensive. As for it being better: when configured as a fleet command, it's arbitrarily better. It has a better bonus, and due to not being able to shoot what you can't target it's got infinitely more tank than a Damnation.

I haven't compared the Legion directly to the Absolution, but I can say that I consider the Legion far more often than I consider the Abso despite having CS5. IIRC the trade off when going to a Legion over an Abso is very marginally lower DPS and drones for vastly superior mobility, vastly superior tank, dramatically lower, and an optimal bonus.

The mobility and optimal bonus are really what do it for me.

-Liang

Ed: I do remember EFTing up a L4 Legion that dropped almost 900 DPS a couple of days ago. I don't remember being able to get that from the Abso. What's max DPS from an Abso? [5% hardwirings, faction dmg mods, T2 dmg rig]


The absolution gets 900 dps with t2 conflag and 3 faction heat sink. It has enough lows for a 1600mm, 2 enams, and a damage control.

The legion only have room for 1600mm and 2 enams when fitting 3 heat sinks. The legion also has powergrid issues, even with max skills and power core multiplier. You cannot fit a 10mn mwd with putting on pg mods.

The absolution no only has more dps at this point, but it has more tank. Its tank is superior as well, the legion has a hitpoint tank, the absolution has a resist tank. Which makes it superior for RR gangs.

I am an avid fan of the absolution. People dismiss the abso believing it to be only slightly better than the harbinger, but it is much superior, you only need to EFT to see so. Flying is even better.


Legion has also room for the same tank: 2 EANM, 1600 and a DCII - so it will have the same resists.
What Legion does have and Abso doesnt is the range. I havent done any PVP in it, but those that did say in some situations extra range is very nice. As a pure DPS for WHs they also told me Legion is very good. You can always fly an Abso, if you want more DPS and less range, no need to make Legion just another Abso.

Problem is that neuting subsystem - its really horrible. Maybe it should get good cloaky combat fit as well? Idk.
Liang Nuren
No Salvation
Divine Damnation
#291 - 2012-09-11 22:27:54 UTC
Shoo Ting wrote:

The absolution gets 900 dps with t2 conflag and 3 faction heat sink. It has enough lows for a 1600mm, 2 enams, and a damage control.

The legion only have room for 1600mm and 2 enams when fitting 3 heat sinks. The legion also has powergrid issues, even with max skills and power core multiplier. You cannot fit a 10mn mwd with putting on pg mods.

The absolution no only has more dps at this point, but it has more tank. Its tank is superior as well, the legion has a hitpoint tank, the absolution has a resist tank. Which makes it superior for RR gangs.

I am an avid fan of the absolution. People dismiss the abso believing it to be only slightly better than the harbinger, but it is much superior, you only need to EFT to see so. Flying is even better.


I'll check that out when I get home, but I will say at a glance that you seem to underestimate tanking benefit of a smaller sig radius.

-Liang

Ed: Can you post the fit for that 900 DPS Abso? Also, thanks. :)

I'm an idiot, don't mind me.

Shoo Ting
Garoun Investment Bank
Gallente Federation
#292 - 2012-09-11 22:29:36 UTC
Nestara Aldent wrote:
Shoo Ting wrote:
Liang Nuren wrote:
Hmmm, I think what he was getting at is that the Legion is not slightly more expensive - it's twice as expensive. As for it being better: when configured as a fleet command, it's arbitrarily better. It has a better bonus, and due to not being able to shoot what you can't target it's got infinitely more tank than a Damnation.

I haven't compared the Legion directly to the Absolution, but I can say that I consider the Legion far more often than I consider the Abso despite having CS5. IIRC the trade off when going to a Legion over an Abso is very marginally lower DPS and drones for vastly superior mobility, vastly superior tank, dramatically lower, and an optimal bonus.

The mobility and optimal bonus are really what do it for me.

-Liang

Ed: I do remember EFTing up a L4 Legion that dropped almost 900 DPS a couple of days ago. I don't remember being able to get that from the Abso. What's max DPS from an Abso? [5% hardwirings, faction dmg mods, T2 dmg rig]


The absolution gets 900 dps with t2 conflag and 3 faction heat sink. It has enough lows for a 1600mm, 2 enams, and a damage control.

The legion only have room for 1600mm and 2 enams when fitting 3 heat sinks. The legion also has powergrid issues, even with max skills and power core multiplier. You cannot fit a 10mn mwd with putting on pg mods.

The absolution no only has more dps at this point, but it has more tank. Its tank is superior as well, the legion has a hitpoint tank, the absolution has a resist tank. Which makes it superior for RR gangs.

I am an avid fan of the absolution. People dismiss the abso believing it to be only slightly better than the harbinger, but it is much superior, you only need to EFT to see so. Flying is even better.


Legion has also room for the same tank: 2 EANM, 1600 and a DCII - so it will have the same resists.
What Legion does have and Abso doesnt is the range. I havent done any PVP in it, but those that did say in some situations extra range is very nice. As a pure DPS for WHs they also told me Legion is very good. You can always fly an Abso, if you want more DPS and less range, no need to make Legion just another Abso.

Problem is that neuting subsystem - its really horrible. Maybe it should get good cloaky combat fit as well? Idk.


If you're trying to make a 6 gun configuration you only have 6 lowslots. Meaning you will only be able to fit 2 heat sinks.

The extra range is alright, but most engagements that I'm in are within disruptor range.
Liang Nuren
No Salvation
Divine Damnation
#293 - 2012-09-11 22:30:36 UTC
Shoo Ting wrote:

If you're trying to make a 6 gun configuration you only have 6 lowslots. Meaning you will only be able to fit 2 heat sinks.

The extra range is alright, but most engagements that I'm in are within disruptor range.


If we're talking about engagements with T3s or Absos, it's pretty reasonable to assume that disruptor range is 35-45km.

-Liang

I'm an idiot, don't mind me.

Shoo Ting
Garoun Investment Bank
Gallente Federation
#294 - 2012-09-11 22:39:56 UTC  |  Edited by: Shoo Ting
Liang Nuren wrote:
Shoo Ting wrote:

The absolution gets 900 dps with t2 conflag and 3 faction heat sink. It has enough lows for a 1600mm, 2 enams, and a damage control.

The legion only have room for 1600mm and 2 enams when fitting 3 heat sinks. The legion also has powergrid issues, even with max skills and power core multiplier. You cannot fit a 10mn mwd with putting on pg mods.

The absolution no only has more dps at this point, but it has more tank. Its tank is superior as well, the legion has a hitpoint tank, the absolution has a resist tank. Which makes it superior for RR gangs.

I am an avid fan of the absolution. People dismiss the abso believing it to be only slightly better than the harbinger, but it is much superior, you only need to EFT to see so. Flying is even better.


I'll check that out when I get home, but I will say at a glance that you seem to underestimate tanking benefit of a smaller sig radius.

-Liang

Ed: Can you post the fit for that 900 DPS Abso? Also, thanks. :)


[Absolution, New Setup 1]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II

Experimental 10MN MicroWarpdrive I
Warp Disruptor II
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Multifrequency M
Small Unstable Power Fluctuator I

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Warrior II x5

861 without implants.

900 with a 5% implant.

941 with two 5% implants.

120k EHP with 82.7/77.5/83.8/89.6

Now lets compare with a legion of similar fit:

[Legion, laser]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive I
Federation Navy Stasis Webifier
Imperial Navy Small Capacitor Booster, Cap Booster 25
Warp Disruptor II

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M

Medium Ancillary Current Router I
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Legion Defensive - Augmented Plating
Legion Electronics - Dissolution Sequencer
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Fuel Catalyst

730 without implants

766 with 5%

804 with double 5%

101k ehp with 72.8/64.7/79.6/89.1


As you see here the absolution has more dps and more tank. It is not as completely helpless as the legion against frigates due to it having a dronebay and a small neut.

It has superior resist the lowest being 77.5% for thermal, the legion has a fairly noticeable gap in thermal for 64.7.

You maybe right about sig radius and speed, but the legion isn't exactly the most mobile or the fastest in its class either, and will most likely be caught by something rendering that ability pointless.

Quote:


If we're talking about engagements with T3s or Absos, it's pretty reasonable to assume that disruptor range is 35-45km.

-Liang


Not everyone flies around with RF points mate. Lots of fights happen pretty close within 15km of gates. A plated armored Ship doesn't exactly control range very well. Those are what shield nano ships are good at.

Fights in wormholes occur within blaster range, so that extra range isn't all that useful.
Liang Nuren
No Salvation
Divine Damnation
#295 - 2012-09-11 22:46:42 UTC
Shoo Ting wrote:

Quote:


If we're talking about engagements with T3s or Absos, it's pretty reasonable to assume that disruptor range is 35-45km.

-Liang


Not everyone flies around with RF points mate. Lots of fights happen pretty close within 15km of gates. A plated armored Ship doesn't exactly control range very well. Those are what shield nano ships are good at.

Fights in wormholes occur within blaster range, so that extra range isn't all that useful.


Who said anything about RF points? That's T2 warp disruptor range.

-Liang

I'm an idiot, don't mind me.

Shoo Ting
Garoun Investment Bank
Gallente Federation
#296 - 2012-09-11 22:48:35 UTC
Liang Nuren wrote:
Shoo Ting wrote:

Quote:


If we're talking about engagements with T3s or Absos, it's pretty reasonable to assume that disruptor range is 35-45km.

-Liang


Not everyone flies around with RF points mate. Lots of fights happen pretty close within 15km of gates. A plated armored Ship doesn't exactly control range very well. Those are what shield nano ships are good at.

Fights in wormholes occur within blaster range, so that extra range isn't all that useful.


Who said anything about RF points? That's T2 warp disruptor range.

-Liang


T2 warp disruptor range is 24km mate. I don't know what you're talking about.
Zyella Stormborn
Green Seekers
#297 - 2012-09-11 22:54:55 UTC
I'd like to point out again as well, that this is also without using the command ships extra high slot for a command module. If you use it for that, bonuses get a bit higher, and the only way for the legion to get similar bonus is to swap modules which would kill its tank.

Currently you are comparing a Pulse dps legion configuration, to a Command ship, when it should be Command Legion configuration to Command ship. If you do this, it fairs even worse.

The pulse dps legion should be compared to the Zealot, as it is the closest in size, config, speed, sig, and class / role, should it not?

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Shoo Ting
Garoun Investment Bank
Gallente Federation
#298 - 2012-09-11 22:59:08 UTC  |  Edited by: Shoo Ting
Offgrid boosting is going to be removed, so the unprobable legion is really pointless since it has such a fragile tank due to having to tanking bonus and the co procs needed to put more ganglinks and command processors on it.

The damnation is a real fleet ship with 600-1 million ehp setups. Its also good ship for packing some ewar/points on a keeping targets from warping away.

People who try to shoot the damnation in an RR fleet will soon find themselves without a ship before they crack the damnation most of the time.

Buff field commands too, I don't get why they have less base resists than Heavy Assault Ships, when it has Heavy Assault Ships as a prerequisite. They need more slots and hitpoints too.

WTB 7 turret Absolution with more hp than harbinger and base HAC resists.
Liang Nuren
No Salvation
Divine Damnation
#299 - 2012-09-11 23:02:42 UTC
Shoo Ting wrote:

T2 warp disruptor range is 24km mate. I don't know what you're talking about.


For the foreseeable future, T2 warp disruptor with links is ~38km. Yes they'd like to remove off grid boosting but AFAIK due to technical considerations it's not even slated for Winter release. If you're talking about fight with Legions and Absos on field, it's not at all unreasonable to assert that T2 warp disruptor range is with off grid links.

At least for now and for the foreseeable future.

-Liang

I'm an idiot, don't mind me.

Shoo Ting
Garoun Investment Bank
Gallente Federation
#300 - 2012-09-11 23:06:43 UTC
Liang Nuren wrote:
Shoo Ting wrote:

T2 warp disruptor range is 24km mate. I don't know what you're talking about.


For the foreseeable future, T2 warp disruptor with links is ~38km. Yes they'd like to remove off grid boosting but AFAIK due to technical considerations it's not even slated for Winter release. If you're talking about fight with Legions and Absos on field, it's not at all unreasonable to assert that T2 warp disruptor range is with off grid links.

At least for now and for the foreseeable future.

-Liang


I don't fly with skirmish ganglinks in my gang most of the time. Why do you assume I do so? Just because I have a nice ship doesn't mean I have OGB.