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Two Skills That I would love to see in game.

Author
Cardano Firesnake
Fire Bullet Inc
#1 - 2012-09-11 19:15:17 UTC
Here is two skills that would love to see in this game:

Advanced Infomorph Psychology
- Pre-requisite: Informorph Psychology V
- Primary Attibute: Charisma
- Secondary Attribute: Intelligence
- Training Time Multiplier x4
Description: Reduce Time Between each Clone Jump by 2 hours by level.

Plate Compensation
- Pre-requisite: Hull Upgrades V
- Primary Attibute: Intelligence
- Secondary Attribute: Memory
- Training Time Multiplier x3
Description: Reduce Plate Mass Additon by 10% per level.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

alex12312
Perkone
Caldari State
#2 - 2012-09-11 20:34:41 UTC
nice
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#3 - 2012-09-11 20:38:35 UTC
Yes.
Dusenman
Sensible People
Sigma Grindset
#4 - 2012-09-11 20:58:15 UTC
Ok not bad.

GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***.

CCP Tallest_: _And by "we have made it so", I mean Punkturis has made it so.

Kitt JT
True North.
#5 - 2012-09-11 21:15:11 UTC
actually, i've always thought that the mass addition from plates isn't ENOUGH rather than it should be less
Obsidiana
Atrament Inc.
#6 - 2012-09-11 22:24:39 UTC
Advanced Informorph Pyschology should give more clones. Shorter times short be built in rather than skill based. Yes, we all want to jump clone faster, but I don't think it should require a skill. Cut it down to 12 or 16 hours and I think that would do the trick.

If the two changes were added at the same time, then the number of jump clones would quickly rise. The implant and jump clone ISK sinks would pull in some massive sums as a result. The economy needs this.
Anhenka
The New Federation
Sigma Grindset
#7 - 2012-09-11 23:18:08 UTC
Obsidiana wrote:
Advanced Informorph Pyschology should give more clones. Shorter times short be built in rather than skill based. Yes, we all want to jump clone faster, but I don't think it should require a skill. Cut it down to 12 or 16 hours and I think that would do the trick.

If the two changes were added at the same time, then the number of jump clones would quickly rise. The implant and jump clone ISK sinks would pull in some massive sums as a result. The economy needs this.



Jump clone fee's are nearly nothing, and since implants are primarily a one off purchase for each new jumpclone, the economical impact would be minimal ( since most implants come from storyline missions, no ISK is lost in the creation or sale of them) , especially considering the very few people who think that having more than 4 jump clones is worth spending enough time to train info-morph to Lv V.

But I would train a skill for -10% per level for jumpclone time, that would be very nice.
Alx Warlord
The Scope
Gallente Federation
#8 - 2012-09-12 00:31:28 UTC
IMO

About jump clones: The time between jumps should be related to the jump distance....

About Clones: Medical Clone prices should be reduced....
Obsidiana
Atrament Inc.
#9 - 2012-09-12 00:41:56 UTC
Anhenka wrote:
Jump clone fee's are nearly nothing, and since implants are primarily a one off purchase for each new jumpclone, the economical impact would be minimal ( since most implants come from storyline missions, no ISK is lost in the creation or sale of them) , especially considering the very few people who think that having more than 4 jump clones is worth spending enough time to train info-morph to Lv V.

But I would train a skill for -10% per level for jumpclone time, that would be very nice.
The +4/5% implants are not common drops and do have substantial ISK sinks attached to them. A set of +5% slot 6-10 implants is would take about 400 mil ISK. Get one for each of the 5 new clones and that’s right about 2 bil ISK per person who gets them. That doesn’t even take into account attribute implants. Not everyone uses implants, but it doesn’t take many people to get that ISK sink into the trillions. (Half a trillion comes into the economy each day, per CSM Minutes Summer 2012.)

Yes, the ISK per jump clone is low, but it would occur much more often than a full set of +5s. The number of people who would take advantage of it would be significant, making the ISK sink significant. Right now a lot of people feel limited by only having 5 jump clones yet so many implant options.
Krassion
Ecolab Adaptive Biotechnologies
#10 - 2012-09-12 10:49:10 UTC
That would be so nice, espetialy the 10%plate mass reduction skill.
Paikis
Vapour Holdings
#11 - 2012-09-12 11:12:50 UTC
Cardano Firesnake wrote:
Here is two skills that would love to see in this game:

Advanced Infomorph Psychology
- Pre-requisite: Informorph Psychology V
- Primary Attibute: Charisma
- Secondary Attribute: Intelligence
- Training Time Multiplier x4
Description: Reduce Time Between each Clone Jump by 2 hours by level.

Plate Compensation
- Pre-requisite: Hull Upgrades V
- Primary Attibute: Intelligence
- Secondary Attribute: Memory
- Training Time Multiplier x3
Description: Reduce Plate Mass Additon by 10% per level.


I live in a wormhole, so until they let us use jump clones in there, I don't much care. I would prefer the jump clone usage to be 20 hours as a base though.

As for the mass reduction on plates... I am against this, as I think the penalties for shield and armor tanking are more or less balanced (come at me bro!). I would prefer rigging skills to be increased to 20% fewer penalties per level (currently 10% per level) and leave the mass of plates alone.