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Player Features and Ideas Discussion

 
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[Winter] Support Cruisers

First post First post
Author
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#21 - 2012-09-11 13:51:43 UTC
While I love the focus on drones for the Exequror, is there going to be any change to the skill requirements for Repair Drones (specifically T2)? Also armor rep bots suck balls. They have to fly to the target and then wait until the end of the rep cycle before applying the reps. To put it another way if the Logi group lands 50km from the fleet (if I did may math correctly these have a max range of 60km) they to launch the drones, move them to the target for rep, and apply the rep you are looking at over 21 seconds for this to happen. Even at a range of 20km it will be over 12 seconds before the ship is repped.

Thoughts?
CCP Fozzie
C C P
C C P Alliance
#22 - 2012-09-11 13:59:41 UTC
The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Zakuak
Viziam
Amarr Empire
#23 - 2012-09-11 14:02:09 UTC
This is awesome!
Omnathious Deninard
University of Caille
Gallente Federation
#24 - 2012-09-11 14:03:05 UTC
Love the new exequror stats

If you don't follow the rules, neither will I.

Harvey James
The Sengoku Legacy
#25 - 2012-09-11 14:03:10 UTC
CCP Fozzie wrote:
The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.


This yes although you might want to stack the mids more unless it needs so many lows for cap relays?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Malcanis
Vanishing Point.
The Initiative.
#26 - 2012-09-11 14:11:46 UTC
Marcel Devereux wrote:
While I love the focus on drones for the Exequror, is there going to be any change to the skill requirements for Repair Drones (specifically T2)? Also armor rep bots suck balls. They have to fly to the target and then wait until the end of the rep cycle before applying the reps. To put it another way if the Logi group lands 50km from the fleet (if I did may math correctly these have a max range of 60km) they to launch the drones, move them to the target for rep, and apply the rep you are looking at over 21 seconds for this to happen. Even at a range of 20km it will be over 12 seconds before the ship is repped.

Thoughts?



Armour rep bots are more useful after a fight. They're handy for Shield logis to carry for this purpose. As you say, rep bots are too slow and fragile to be useful in anything but edge-case combat scenarios (eg: carrier keeping it's cyno ship alive)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dagda Morr
TEMPLAR.
The Initiative.
#27 - 2012-09-11 14:13:19 UTC
Awesome work - really like the look of these as trainer ships for newer players/cheap logis for slosh fleets.
Hans Jagerblitzen
Ice Fire Warriors
#28 - 2012-09-11 14:13:38 UTC
I approve this message. Cool

CPM0 Chairman / CSM7 Vice Secretary

Omnathious Deninard
University of Caille
Gallente Federation
#29 - 2012-09-11 14:14:17 UTC
CCP Fozzie wrote:
The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.

Why would it be better to use logi drones after the fight, when you have remore reps on your ship?
i like it as is

If you don't follow the rules, neither will I.

Deerin
East Trading Co Ltd
#30 - 2012-09-11 14:16:52 UTC
This will need serious testing. Make them too powerful and t2 logis will be obsolote. Make them too weak and people won't fly them. Striking a balance will be hard.

Good luck!
impli
Ministry of War
Amarr Empire
#31 - 2012-09-11 14:20:21 UTC
Art pictures ? maybe ? :D new hull designs .. ? maybe ?
Hoarr
Caldari Provisions
Caldari State
#32 - 2012-09-11 14:27:29 UTC  |  Edited by: Hoarr
If drones are only useful after a fight, why give a bonus to them at all? I would rather have something I can use during the fight, then just take extra time afterwards to rep up.
War Kitten
Panda McLegion
#33 - 2012-09-11 14:46:12 UTC
CCP Fozzie wrote:
The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.


Give the drones the same relative optimal range bonus that the ship gets... it would make them useful during combat, and also give them better survivability vs. smartbombs.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Pinky Denmark
The Cursed Navy
#34 - 2012-09-11 14:54:13 UTC
I am very happy with logistic ships being the slowest ship in their class because as scimitars and other logis show they can be impossible to touch when backing eachother up or easily dictating range... Logistics capable of outrunning all dangers makes for poor gameplay and plenty other options are available for making them usefull. This could be with a low signature just like T2 logis and/or a decent amount of hitpoints since they have no resist bonus.

Pinky
CCP Fozzie
C C P
C C P Alliance
#35 - 2012-09-11 14:54:42 UTC  |  Edited by: CCP Fozzie
Making sure ships aren't too overpowered is always something we have to keep in mind. Sometimes ships get bonuses that are less powerful than other bonuses could have been, and that's intentional.

That's not to say that the bonus can't be changed, but I want to make it clear that we didn't give them the rep drone bonus thinking "This will be the best bonus we could ever give these ships". It was "This is a bonus that is useful in certain circumstances, provides a clear link to the T2 version and doesn't make these powerful ships too good".

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#36 - 2012-09-11 14:57:24 UTC
CCP Fozzie wrote:
The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.



you can use this oportunity to give some love to logi drones...

question: how many pilots train logi drones t2 and use them?

some sugestions:

- review the skill training time
- review logi drones speed
- review logi drone rep range
- review logi drone area of operation

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Kesthely
Mestana
#37 - 2012-09-11 14:57:30 UTC
At first glance they look good, i´m just concerned with the sig radius of these ships
Fon Revedhort
Monks of War
#38 - 2012-09-11 14:58:32 UTC
So apparently your entire train of thought was based on tech2 logistics being balanced as they are? Do you really believe that's the case?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Lord Helghast
Center for Advanced Studies
Gallente Federation
#39 - 2012-09-11 15:01:28 UTC
I wonder if CCP will remember there are Navy versions of these ships they have to account for lol
Benny Ohu
Royal Amarr Institute
Amarr Empire
#40 - 2012-09-11 15:04:58 UTC
Fon Revedhort wrote:
So apparently your entire train of thought was based on tech2 logistics being balanced as they are? Do you really believe that's the case?

I don't quite follow but I hope you are bearing in mind Crimewatch changes are likely to have logistics gain the same aggression timer as whoever they're repping