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Moros Vs other dreadnoughts

Author
Deminision
Voidlords
#1 - 2012-09-11 07:26:25 UTC  |  Edited by: Deminision
The moros is way out of line with ALL the other dreads as of now, it not only tracks ALOT better does double damage from the other and tanks just as well. Dont believe me? Lets look at numbers.

Moros with a standard blasterfit // Can hit a curse in a 500m orbit at 50ms because of crazy tracking
does roughly 16k dps - 2m ehp

Rev // pulse fit
Roughly 8k dps 2.2m ehp

Naglfar // auto's and torps
10k dps 1.9m ehp

Phoenix // torps
9k dps 1.9m ehp

Time to put the moros back in line with the other dreads? It not only does double damage it tanks the same and hits everything better than all of the above.

DISCUSS!
Alphaphi
KASK Heavy logistics
#2 - 2012-09-11 07:43:47 UTC
Deminision wrote:
The moros is way out of line with ALL the other dreads as of now, it not only tracks ALOT better does double damage from the other and tanks just as well. Dont believe me? Lets look at numbers.

Moros with a standard blasterfit // Can hit a curse in a 500m orbit at 50ms because of crazy tracking
does roughly 16k dps - 2m ehp

Rev // pulse fit
Roughly 8k dps 2.2m ehp

Naglfar // auto's and torps
10k dps 1.9m ehp

Phoenix // torps
9k dps 1.9m ehp

Time to put the moros back in line with the other dreads? It not only does double damage it tanks the same and hits everything better than all of the above.

DISCUSS!


naglfar have always been the worst because of the missiles and cross-weapon training.

the revelation are the best for POS/structure bashes because they never run out of ammo.

the phoenix have the highest alpha of them all (but citadel torps/missiles can't hit crap) and are only good for pos bashes because..... citadel missilse.

the moros is far superior in taking down other capital ships though.


TL;DR
the revelation and moros have each their own role, while the other two are terribad.
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2012-09-11 08:29:19 UTC  |  Edited by: Jack Miton
stop **** fitting your rev.
does 10k dps easy.

i do agree that the moros is out of line with the other dreads at the moment but you still need a mix of dreads in a fleet fight since if you only bring moros dreads, it is very easy for your enemy to use specific hardeners to tank your damage on their caps.

IMO these are some things that need to be done to balance out the dreads:

Moros: leave as is
Revelation: 10% increase to DPS and tracking
Naglfar: change to 3 turret system, 10% damage increase (to turrets).
Phoenix: make explosion radius irrelevant against capitals so that you do full damage to carriers/dreads that are moving, 5% damage increase.

IMO these would go a long way to fixing the issues with dreads and balancing them out.
It leaves the moros in the lead DPS wise but closes the gap somewhat and the other dreads do have other benefits that the moros doesnt, such as capless firing, range, slot layout ect.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Veryez
Hidden Agenda
Deep Space Engineering
#4 - 2012-09-11 08:41:48 UTC
Jack Miton wrote:
stop **** fitting your rev.
does 10k dps easy.

i do agree that the moros is out of line with the other dreads at the moment but you still need a mix of dreads in a fleet fight since if you only bring moros dreads, it is very easy for your enemy to use specific hardeners to tank your damage on their caps.

IMO these are some things that need to be done to balance out the dreads:

Moros: leave as is
Revelation: 10% increase to DPS and tracking
Naglfar: change to 3 turret system, 10% damage increase (to turrets).
Phoenix: make explosion radius irrelevant against capitals so that you do full damage to carriers/dreads that are moving, 5% damage increase.

IMO these would go a long way to fixing the issues with dreads and balancing them out.
It leaves the moros in the lead DPS wise but closes the gap somewhat and the other dreads do have other benefits that the moros doesnt, such as capless firing, range, slot layout ect.


CCP PLEASE READ THIS!!!!!!
Tru Love
Brutor Tribe
Minmatar Republic
#5 - 2012-09-11 08:45:34 UTC
Jack Miton wrote:
stop **** fitting your rev.
does 10k dps easy.

i do agree that the moros is out of line with the other dreads at the moment but you still need a mix of dreads in a fleet fight since if you only bring moros dreads, it is very easy for your enemy to use specific hardeners to tank your damage on their caps.

IMO these are some things that need to be done to balance out the dreads:

Moros: leave as is
Revelation: 10% increase to DPS and tracking
Naglfar: change to 3 turret system, 10% damage increase (to turrets).
Phoenix: make explosion radius irrelevant against capitals so that you do full damage to carriers/dreads that are moving, 5% damage increase.

IMO these would go a long way to fixing the issues with dreads and balancing them out.
It leaves the moros in the lead DPS wise but closes the gap somewhat and the other dreads do have other benefits that the moros doesnt, such as capless firing, range, slot layout ect.
not empty quoting
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2012-09-11 08:48:22 UTC  |  Edited by: Jack Miton
As a note, your DPS numbers are way off.
Actual numbers with meta guns, faction ammo and 3 faction damage mods (no DPS rig, no implants):

Moros: 14.19k
Revelation: 10.32k
Naglfar: 11.52k (3 gyros, 2 BCSs)
Phoenix: 10.61k

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Denuo Secus
#7 - 2012-09-11 09:34:14 UTC  |  Edited by: Denuo Secus
Deminision wrote:
...Moros with a standard blasterfit // Can hit a curse in a 500m orbit at 50ms because of crazy tracking
...


Please enlighten me how this should work. I EFT graphed it and got different results. A sieged Moros fitted with 3 navy MFSs, 2 TCs (tracking script) and best named blasters using navy antimatter. According to the DPS graph a Curse - dual webbed to 50m/s - will take zero damage when orbitting at 500m. It starts to take damage at 15km. At 20km the Moros deals 73 DPS to the Curse. Peak damage of 1091 DPS at 40km.
Robert Lefcourt
BigPoppaMonkeys
E.B.O.L.A.
#8 - 2012-09-11 09:44:57 UTC
Denuo Secus wrote:
Deminision wrote:
...Moros with a standard blasterfit // Can hit a curse in a 500m orbit at 50ms because of crazy tracking
...


Please enlighten me how this should work. I EFT graphed it and got different results. A sieged Moros fitted with 3 navy MFSs, 2 TCs (tracking script) and best named blasters using navy antimatter. According to the DPS graph a Curse - dual webbed to 50m/s - will take zero damage when orbitting at 500m. It starts to take damage at 15km. At 20km the Moros deals 73 DPS to the Curse. Peak damage of 1091 DPS at 40km.


^ This. Apart from that: i want to see that 16k dps Moros and 8k dps Rev fitting.


regards,

rob
Alphaphi
KASK Heavy logistics
#9 - 2012-09-11 09:59:14 UTC
Robert Lefcourt wrote:
Denuo Secus wrote:
Deminision wrote:
...Moros with a standard blasterfit // Can hit a curse in a 500m orbit at 50ms because of crazy tracking
...


Please enlighten me how this should work. I EFT graphed it and got different results. A sieged Moros fitted with 3 navy MFSs, 2 TCs (tracking script) and best named blasters using navy antimatter. According to the DPS graph a Curse - dual webbed to 50m/s - will take zero damage when orbitting at 500m. It starts to take damage at 15km. At 20km the Moros deals 73 DPS to the Curse. Peak damage of 1091 DPS at 40km.


^ This. Apart from that: i want to see that 16k dps Moros and 8k dps Rev fitting.


regards,

rob


the moros is capable of dealing 14k dps at max W/O heat.
the 16k dps moros is a heated moros.
Deminision
Voidlords
#10 - 2012-09-11 10:38:45 UTC
The numbers might be slightly wrong, but the principal is still the same, Moros is too out of line with the other dreads.
Reppyk
The Black Shell
#11 - 2012-09-11 11:37:49 UTC
Denuo Secus wrote:
Please enlighten me how this should work. I EFT graphed it and got different results. A sieged Moros fitted with 3 navy MFSs, 2 TCs (tracking script) and best named blasters using navy antimatter. According to the DPS graph a Curse - dual webbed to 50m/s - will take zero damage when orbitting at 500m. It starts to take damage at 15km. At 20km the Moros deals 73 DPS to the Curse. Peak damage of 1091 DPS at 40km.
Tell me more about that caldari navy XL AM.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Hrett
The Scope
Gallente Federation
#12 - 2012-09-11 11:40:19 UTC
Jack Miton wrote:
As a note, your DPS numbers are way off.
Actual numbers with meta guns, faction ammo and 3 faction damage mods (no DPS rig, no implants):

Moros: 14.19k
Revelation: 10.32k
Naglfar: 11.52k (3 gyros, 2 BCSs)
Phoenix: 10.61k



I don't fly Dreads, but what are the respective ranges on these? Usually, with gallente blaster ships you always have to deal with the LOLPaperDPS syndrome...

Just curious.

spaceship, Spaceship, SPACESHIP!

Deminision
Voidlords
#13 - 2012-09-11 11:47:48 UTC  |  Edited by: Deminision
Hrett wrote:
Jack Miton wrote:
As a note, your DPS numbers are way off.
Actual numbers with meta guns, faction ammo and 3 faction damage mods (no DPS rig, no implants):

Moros: 14.19k
Revelation: 10.32k
Naglfar: 11.52k (3 gyros, 2 BCSs)
Phoenix: 10.61k



I don't fly Dreads, but what are the respective ranges on these? Usually, with gallente blaster ships you always have to deal with the LOLPaperDPS syndrome...

Just curious.


You siege a moros with navy antimatter and you will **** everything within 40-50 km.

Really a moros is just redicilous once you throw some drugs into the mix
Reppyk
The Black Shell
#14 - 2012-09-11 11:51:19 UTC
Deminision wrote:
You siege a moros with navy antimatter and you will **** everything within 40-50 km.
Straight

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Denuo Secus
#15 - 2012-09-11 12:03:13 UTC  |  Edited by: Denuo Secus
Reppyk wrote:
Denuo Secus wrote:
Please enlighten me how this should work. I EFT graphed it and got different results. A sieged Moros fitted with 3 navy MFSs, 2 TCs (tracking script) and best named blasters using navy antimatter. According to the DPS graph a Curse - dual webbed to 50m/s - will take zero damage when orbitting at 500m. It starts to take damage at 15km. At 20km the Moros deals 73 DPS to the Curse. Peak damage of 1091 DPS at 40km.
Tell me more about that caldari navy XL AM.


Gurista XL AM. With t1 AM it just gets worse - obviously. Idea was to show the (non-)performance at 500m under *bestest* conditions.
kyrv
State Protectorate
Caldari State
#16 - 2012-09-11 12:48:56 UTC
Nice point Denuo Secus.
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2012-09-11 13:39:49 UTC
Hrett wrote:
Jack Miton wrote:
As a note, your DPS numbers are way off.
Actual numbers with meta guns, faction ammo and 3 faction damage mods (no DPS rig, no implants):

Moros: 14.19k
Revelation: 10.32k
Naglfar: 11.52k (3 gyros, 2 BCSs)
Phoenix: 10.61k



I don't fly Dreads, but what are the respective ranges on these? Usually, with gallente blaster ships you always have to deal with the LOLPaperDPS syndrome...

Just curious.


Ranges, no tracking mods:

Moros: 21+19
Revelation: 26+13
Naglfar: 17+36 (59 on torps)
Phoenix: 59

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Doddy
Excidium.
#18 - 2012-09-11 13:58:12 UTC
Deminision wrote:
The numbers might be slightly wrong, but the principal is still the same, Moros is too out of line with the other dreads.


"slightly" lol.
Rashmika Clavain
Revelation Space
#19 - 2012-09-11 14:02:16 UTC
Ahhh sweet!

I've nott seen a whine thread about "op" Gallente ships needing a nerf since about... 2007?

Good times.
CorInaXeraL
The Dresdeneers
#20 - 2012-09-11 14:30:27 UTC
Doddy wrote:
Deminision wrote:
The numbers might be slightly wrong, but the principal is still the same, Moros is too out of line with the other dreads.


"slightly" lol.


Because statements made with false or invalid information, no matter how slight, is bulletproof, right? Roll

Slight rebalancing might be needed, but somehow, your initial claims of the Moros' capabilities seem outlandish on a cartoon-esque scale.
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