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Ship Rebalancing

Author
Xuixien
Solar Winds Security Solutions
#1 - 2012-09-10 15:58:28 UTC
Just an idea I had for ship rebalancing in the future.

Looking at the current set up, after frigates (which have a lot of utility and roles on the field) the progression becomes...

Cruisers - More DPS and Tank
BattleCruises - MOAR DPS and Tank
BattleShips - Even MOAR DPS and Tank

T2 variants? - EVEN MORE MOAR DPS AND TANK! (With some specialization bonuses added for good measure).

Personally I find this progression to be boring and somewhat reminiscent of WoW.

Because of their relative inexpensiveness, massive tanks, and massive DPS, BattleCruiser specialization is a viable path in EVE.

However, aside from T2's, Cruisers come up way short.

I don't even want to talk about BattleShips.

New Ideas:

Frigates Should Progress to Cruisers

-Frigates and Cruisers are the "meat and potatoes" of fleets. They are very versatile and fill a number of roles. In fact, after logistics frigates are added, frigates and cruisers will be able to fill just about every role in the game.

-DPS - From Assault Ships to HACs
-EWAR - From EWAR frigates to the cloaky recon/EWAR cruisers
-Exploration - Currently there is not an exploration cruiser, but there should be!
-Tackle - From Interceptors to Heavy Interdictors
-Logistics - There will be logistics frigates

Skill Tree
Frigates --- Cruisers

Destroyers Should Progress to BattleCruisers - BattleCruisers should not have progression starting with Cruisers! Get rid of this!

Skill Tree
Destroyers --- BattleCruisers

-Destroyers and BattleCruisers have more limited roles than Frigates and Cruisers. Currently destroyers only fill two roles; DPS and Light Interdiction. BattleCruisers only fill two roles; DPS and Command Bonuses.

I think, as Destroyers should progress to BattleCruisers, that an additional T1 Destroyer hull that has much less DPS, but a bit more tank and receives Command Bonuses on the squad level should be added. This would be the "baby command ship" - no links, but a nice boost to squad bonuses.

So Destroyers will
-DPS
-Light Interdict
-Command Squads

Additionally, BattleCruisers are currently very imbalanced with both huge tanks and huge DPS; their DPS I feel is fine, however their tanks are ridiculous. Their tanks should overall be reduced and they should come in 3 variants; the paper-tank long range snipers (Tier3's), the closer range but still reduced tank brawlers, (Hurricanes, Drakes, etc), and the tanky but pathetic DPS Command bonused ship.

So BattleCruisers will
-DPS from long-range and short-range platforms, but have crap tank
-Command and have good tank, but have crap damage

Just some ideas out there to make specializations more meaningful. Feel free to flame and shoot it down, etc etc.

Epic Space Cat, Horsegirl, Philanthropist

Matthius Carole
University of Caille
Gallente Federation
#2 - 2012-09-10 16:16:26 UTC
In addition to the destroyer roles you mentioned, they will also be able to fit orbital bombardement modules.

The way I feel is that destroyers are simply too useful. If you cruise around FW space you'll notice that destroyers, more often than not, outnumber frigates by a decent margin. You'de think that it would be the other way around given that each faction has a few useful frigs and only one destroyer. It's the same way with cruisers and battle cruisers. One would think that with progression working the way it does, you would see more frigates than anything and ships would get less common as you go up the ladder. I'm not really sure how one would fix this, I'm just ranting.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2012-09-10 16:33:26 UTC
Matthius Carole wrote:
In addition to the destroyer roles you mentioned, they will also be able to fit orbital bombardement modules.

The way I feel is that destroyers are simply too useful. If you cruise around FW space you'll notice that destroyers, more often than not, outnumber frigates by a decent margin. You'de think that it would be the other way around given that each faction has a few useful frigs and only one destroyer. It's the same way with cruisers and battle cruisers. One would think that with progression working the way it does, you would see more frigates than anything and ships would get less common as you go up the ladder. I'm not really sure how one would fix this, I'm just ranting.


^^ The abundance of dessies in FW has more to do with plex ship limits than the "amazing" utility of dessies.... The minors in FW are for dessies, t1 & faction frigates, and frankly.... dessies are the middle ground in price, yet fairly dominating in the available matchups....

@ OP..... I think you're missing a MAJOR part to the power curve.... .

As you progress up the chain, you gain WEAKNESSES too.... A BS may put out Moar Dps, have much Moar tank, and have muchlonger damage projection, but it often can't hit a cruiser, dessie, or frig orbiting it, it won't be able to tackle and prevent that cruiser/dessie/frig from power away and warping off, it won't be able to effectively chase that cruiser/dessie/frig fleeing the scene.... A veteran pilot in a BS can easily be killed by a SOLO newb character in a frigate. This is very much unlike WoW and other games, where progressing up the power curve doesn't include weaknesses that allow lower level characters to destroy high-level characters!!!

It is true that BC's (especially tier 2) perform a bit outside what I'd consider the ideal power spectrum curve, but this is a known problem that will be addressed in the tiericide, rebalancing efforts of CCP.... they're just finishing with frigates, and will hit cruisers and BC's in their own time....
Joe Risalo
State War Academy
Caldari State
#4 - 2012-09-10 16:43:32 UTC
This is not their intent.

They aren't just going to be increasing dps and tank on all the ships.

Their design goals are going to be much more in depth than that.

Currently, from what I know, they've only done attack frigates.

These are specifically the high speed, and high damage frigates, however, this is not the design intent for all frigates.
They will all have a specific focus.


So, assuming that everything to come in the future is going to be damage and tank buffs based off an unfinished project is incorrect.

They've only done attack frigates, and there are many more frigates left to balance.

Wait until they finish balancing all the frigs and then you will be able to make a clear observation on what changes to expect for other ships.

Sure, most of the frigates will probably be getting some damage and tank buffs, but that isn't to say that cruisers, bcs, and bs's will get the same treatment.
The only reason the frigs are getting buffed in this manner is because they haven't been competitive in game for a very long time, so CCP had to give them buffs that would make pilots want to train and fly them instead of just using the frigates skills as a stepping stone to something else.
Xuixien
Solar Winds Security Solutions
#5 - 2012-09-10 17:39:07 UTC
Gizznitt Malikite wrote:
Matthius Carole wrote:
In addition to the destroyer roles you mentioned, they will also be able to fit orbital bombardement modules.

The way I feel is that destroyers are simply too useful. If you cruise around FW space you'll notice that destroyers, more often than not, outnumber frigates by a decent margin. You'de think that it would be the other way around given that each faction has a few useful frigs and only one destroyer. It's the same way with cruisers and battle cruisers. One would think that with progression working the way it does, you would see more frigates than anything and ships would get less common as you go up the ladder. I'm not really sure how one would fix this, I'm just ranting.


^^ The abundance of dessies in FW has more to do with plex ship limits than the "amazing" utility of dessies.... The minors in FW are for dessies, t1 & faction frigates, and frankly.... dessies are the middle ground in price, yet fairly dominating in the available matchups....

@ OP..... I think you're missing a MAJOR part to the power curve.... .

As you progress up the chain, you gain WEAKNESSES too.... A BS may put out Moar Dps, have much Moar tank, and have muchlonger damage projection, but it often can't hit a cruiser, dessie, or frig orbiting it, it won't be able to tackle and prevent that cruiser/dessie/frig from power away and warping off, it won't be able to effectively chase that cruiser/dessie/frig fleeing the scene.... A veteran pilot in a BS can easily be killed by a SOLO newb character in a frigate. This is very much unlike WoW and other games, where progressing up the power curve doesn't include weaknesses that allow lower level characters to destroy high-level characters!!!

It is true that BC's (especially tier 2) perform a bit outside what I'd consider the ideal power spectrum curve, but this is a known problem that will be addressed in the tiericide, rebalancing efforts of CCP.... they're just finishing with frigates, and will hit cruisers and BC's in their own time....


A veteran pilot in a BS getting "easily" (what?) killed by a "SOLO" (caps make it more true!) newbie in a frigate is an extremely edge case that depends on a few variables:

1) The BattleShip pilot is AFK for a long period of time.
2) The BattleShip pilot is not AFK and doesn't kill the frigate in a single volley and
3) The BattleShip pilot has no drones and/or doesn't know how to use drones.

Very edge case, very rare occurrence, more often than not the frigate will either get volleyed or chewed to oblivion by light and medium drones.

Anyhow, BS's are really meant to be used in fleets/gangs where they have support from smaller ships. The reason being is because while a "SOLO" BS might not be able to hit that cruiser, if that cruiser is scram/webb'd by a frigate, the BS will have no problem chewing it to pieces in rather short order.

Currently, aside from T2's and T3's, and logi/EWAR, there's no real reason to go into Cruisers over BattleCruisers - T1 BattleCruisers do everything T2 Cruisers do, but MOAR BETTR. Not to mention BC's have no problem tracking Cruisers, so Cruisers vs BC = dead Cruisers. This needs to change. Cruisers should be the fast/utility ones with lower DPS while BC's are slower, DPSier, and with lower tank (just like current frigate/destroyer balance). A BC should not just be a Cruiser+, it should be it's own thing on a different progression from Cruisers.

In short: Cruisers need some love CCP. Please make them a distinct class of ship, and not just miniature BC's.

Epic Space Cat, Horsegirl, Philanthropist

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#6 - 2012-09-10 18:05:51 UTC
They are going to nerf tier 2 bc's from what i've heard.

Not buff them.

BYDI recruitment closed-ish

Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2012-09-10 18:58:49 UTC
Xuixien wrote:

A veteran pilot in a BS getting "easily" (what?) killed by a "SOLO" (caps make it more true!) newbie in a frigate is an extremely edge case that depends on a few variables:

1) The BattleShip pilot is AFK for a long period of time.
2) The BattleShip pilot is not AFK and doesn't kill the frigate in a single volley and
3) The BattleShip pilot has no drones and/or doesn't know how to use drones.

Very edge case, very rare occurrence, more often than not the frigate will either get volleyed or chewed to oblivion by light and medium drones.



A.) As for your suggestions, 1, 2, and 3.... 1.) while it takes a long time for a frigate to kill a bs, it only takes time... Is it possible for the BS pilot to get backup... often.... Is it possible for a BS pilot to permatank a frigate... often... but just as often, NPC's and/or poor fits allow a frigate to take down a BS... 2.) BS guns have a VERY hard time actually hitting a frigate, and a good frig pilot can easily get under any BS weapons!!! 3.) Killing a wave of lights or medium drones before they kill you is not that hard.... It's a race, but a frigate pilot can easily win it... I've personally solo'd ravens and drakes in a rifter, although I'mnot a new pilot by any means... The point is, when you increase your ship class, you gain weaknesses as well as benefits, and those can be easily exploited!!!! And while a single frigate taking out a solo BS is a rare occurance, a group of 3-5 frigates taking out 1-2 BS's is quite common...

Xuixien wrote:

Anyhow, BS's are really meant to be used in fleets/gangs where they have support from smaller ships. The reason being is because while a "SOLO" BS might not be able to hit that cruiser, if that cruiser is scram/webb'd by a frigate, the BS will have no problem chewing it to pieces in rather short order.


While BS gangs SHOULD be used in fleets/gangs where they have smaller ship support, they often are NOT. And even in gangs with support, BS's are still vulnerable to cruisers. A standard Abaddon BS fleet will die to the standard AHAC gang 8 out of 10 times...

Xuixien wrote:

Currently, aside from T2's and T3's, and logi/EWAR, there's no real reason to go into Cruisers over BattleCruisers - T1 BattleCruisers do everything T2 Cruisers do, but MOAR BETTR. Not to mention BC's have no problem tracking Cruisers, so Cruisers vs BC = dead Cruisers. This needs to change. Cruisers should be the fast/utility ones with lower DPS while BC's are slower, DPSier, and with lower tank (just like current frigate/destroyer balance). A BC should not just be a Cruiser+, it should be it's own thing on a different progression from Cruisers.

In short: Cruisers need some love CCP. Please make them a distinct class of ship, and not just miniature BC's.

I assume you mean t1 BC's do everything T1 Cruisers do, but MOAR BETTR,. Are BC's and cruisers out of balance?.... YES.... but I said that in my last paragraph! With the exception of EWAR, BC's typically outperform cruisers...

If you didn't mean t1, and suggest that BC's do everything better than T2 Cruisers, then you are ignorant. Recons and logies, as you pointed out, perform many functions a BC can't dream of. But HACs often outshine BC's too (especially in gangs), due to higher resistances, lower sig radius, and improved speeds. Are these differences as pronounced as they aught to be?? IMO, no... but they are going to rebalance frigates and BC's, so have patience!!!

As for your actual proposal:
1.) I see no reason to change the desired plan of fig -> dessie -> cruiser -> BC -> BS -> Caps.... I think this provides a nice progression... I think you're suggesting, that since the roles of frigs and cruisers are more diverse than the roles of dessies and BC's, that they shouldn't be in the same tree.... I find this a weak argument... and they are expanding the roles of dessies for sure....

2.) Your complaint about BC's being out of line,while true, really should be... please re-balance BCs to emphasize their position within the hierarchy... ... for example... if BC's are supposed to be higher dps, higher tank, or even active tank platforms, give them a viable bonuses and drawbacks (shorter ranges, slower & less agile, maybe tracking penalties, no drones, whatever.... such that they have more exploitable strengths and weaknesses, together which further differentiate them from HACs.

3.) Finally, if you're going to propose ship balancing changes, you really ought to understand that bigger does not mean better, and that bigger ships in eve gain benefits AND WEAKNESSES.... which you seem to not understand...

Xuixien
Solar Winds Security Solutions
#8 - 2012-09-10 19:28:03 UTC  |  Edited by: Xuixien
Gizznitt Malikite wrote:
A.) As for your suggestions, 1, 2, and 3.... 1.) while it takes a long time for a frigate to kill a bs, it only takes time... Is it possible for the BS pilot to get backup... often.... Is it possible for a BS pilot to permatank a frigate... often... but just as often, NPC's and/or poor fits allow a frigate to take down a BS... 2.) BS guns have a VERY hard time actually hitting a frigate, and a good frig pilot can easily get under any BS weapons!!! 3.) Killing a wave of lights or medium drones before they kill you is not that hard.... It's a race, but a frigate pilot can easily win it... I've personally solo'd ravens and drakes in a rifter, although I'mnot a new pilot by any means... The point is, when you increase your ship class, you gain weaknesses as well as benefits, and those can be easily exploited!!!! And while a single frigate taking out a solo BS is a rare occurance, a group of 3-5 frigates taking out 1-2 BS's is quite common...


Suggestions? Man, they're facts. You can argue the theory all you want, but the fact is a SOLO frigate killing a BattleShip is a rare event. You can add all the "what-ifs" that you want, but I'm sorry, such examples are irrelevant in a discussion of ship balance.

And please, stick to proper examples. Your argument is very inconsistent here. First you talk about a SOLO newbie in a frigate killing a veteran in a BS. I trounced your example, and now you're trying to save it by adding all sorts of things; NPCs applying DPS/EWAR to a BS means it's no longer a SOLO kill. A bad fit? I'm sorry a bad fit BS is more likely to kill a frigate, because a bad fit BS probably has smaller guns, and/or a dual tank.... Also taking about 3-5 frigates taking out 1-2 BS's - please, this is NOT a "SOLO" newbie frigate taking out a veteran in a BS. If you can't make a consistent argument then don't make one at all.....

As far as the rest of your post... just relax, ease off the caps lock button. It's very hard to take you SERIOUSLY when every other WORD is in CAPS, and you go CRAZY with the exclamation POINTS!!!!

Your response actually supports my idea to make frigates - cruisers one tree, and destroyers - battlecruisers another tree - separate but (somewhat) equal. You talk about progression and "bigger is not always better"... so... What sense does a "progression" from more diversity and utility to less diversity and utility make? None at all. So we see that going from cruisers to BC isn't a progression, but a regression, from smaller, smarter ships to bigger, dumber DPSy ships - however, the bigger, dumber DPSy ships are more popular on the field because they're more effective, because in order to unlock the utility of a cruiser, you need to train for the T2 variant. T1 DPS BCs have no problem tracking DPS cruisers, and have more slots, therefore more utility, than T1 DPS cruisers. This needs to be addressed. Cruisers should have more utility, even in the T1 platform, than battlecruisers, the same way frigates have more utility than destroyers. It would make for a more interesting balance between ships and make the progression make sense; from smaller dumb DPS ships to bigger dumb DPS ships, and smaller smart utility ships to bigger smart utility ships.

If you actually bothered to read and comprehend what I was saying, you would see that my entire suggestion indeed does boil down to rebalancing BCs to reflect their place, but with the additional change of tweaking skill-tree progression to reflect their place. That's my entire suggestion in a nutshell, which you seem to agree with, even though you don't seem to want to agree and are going to great lengths to make yourself look silly in the process of not doing so.

HOWEVER, if you put frigates - cruisers on one tree, then you have a real progress - from the smaller versions to the bigger versions. Bigger is not always better, of course, so frigates will still have certain advantages over cruisers, while cruisers would have certain advantages over frigates. Putting destroyers - battlecruisers on another tree preserves progression, from the smaller dpsy/commandy ships to the bigger dpsy/commandy ships.

Epic Space Cat, Horsegirl, Philanthropist

Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2012-09-10 21:09:07 UTC

Xuixien wrote:

Suggestions? Man, they're facts. You can argue the theory all you want, but the fact is a SOLO frigate killing a BattleShip is a rare event. You can add all the "what-ifs" that you want, but I'm sorry, such examples are irrelevant in a discussion of ship balance.

I'll concede that a solo frigate killing a solo BS (no NPC help) is a rare event, but it happens. IMO, the only reason it isn't more common is because it's rare to find solo BS's in positions that a solo frigate can gank it (i.e. alone where a frigate can spend the 10-15 minutes killing it). You can argue the validity of my example... but I can also point to many less extreme cases of frigates soloing cruisers, of cruisers soloing BC's, of BC's soloing BS's, and many other variations. Are these extreme too? No, they really aren't! And the point I am making is still extremely valid: Moving up the ship class comes with drawbacks as well as improvements. Your initial post just claims bigger ships net more dps, more tank, and complain its like WoW. However, EvE's progression, where bigger ships gain vulnerabilities as well as improvements, is very different than WoW's progression! This oversight really makes me question your ability to properly understand and assess ship balancing in EvE.

Then, you go on to state frigates should progress to cruisers... with no real reasons why it should bypass dessies. You point out that cruisers and frigates have many parallel roles. You then explain that dessies and BC's have (or should have) many parallels, too, but that's no reason to segregate them from the frigate - cruiser progression. Dessies and Frigates have many parallels too: They use the same weapons and they use the same tanking and propulsion modules. In fact, the ONLY things a t1 frigate and a t1 dessie don't really share are the hull roles. The same goes for cruisers and BC's (moreless). So, why should we segregate the dessie - BC progression from the frig - cruiser progression?

Now, you can continue to complain about my use of caps (pot, kettle, black), overuse of punctuation, or extreme examples to sidestep my legitimate complaints, or are you ready to address the faults in your suggestion?

Your final note, that BC's need to be brought into balance with cruisers and HACs I agree wtih... (and this is also on CCP's agenda).
Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2012-09-10 21:24:34 UTC

Let me also reply with a reason that you should NOT separate the progression chain.

Frigates and Cruisers open a wide variety of ship roles for various areas of game play. It is in the best interest of the game if people pick these skills up as they progress through ship chain, even if they don't initially realize or utilize the avenues that open up for them.

To restate this: In my experience, most people start this game primarily PvE'ing, progressing to BS's to run lvl 4 missions fairly quickly... Its only after plateauing in highsec PvE that they branch out and explore other areas of the game, and having them pick up t1 cruisers and BC's on the way opens doors that might not otherwise be open.