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The Typhoon - not many posts about it...

Author
Dautrin Maize
Peirmont Industries
#1 - 2012-09-09 11:27:44 UTC
Is it because it's not used much, or because it's balanced and unworthy of comment?

Just wondering. Been flying one for PvE forever and I love it. Then again, I'm not cross-trained for any other race's ships...so I don't know any better. It seems to be a really great boat for those trained in missiles.

What are the pro's and con's of the Typhoon from the perspective of someone who can fly a variety of BS's? I've been focusing on cap recharge (to cover 2x LAR II's) and it seems to work out well. But I run into trouble sometimes with jamming/damping.
Nestara Aldent
Citimatics
#2 - 2012-09-09 11:37:44 UTC
Its problem is split weapon system. No matter how you fit it, damage mods/rigs you use will benefit one, but not the other, and thats bad compared to ship with one weapon type.

Second, missiles arent rly better than guns. Even for missions. I wouldnt advise a new player to train two weapon systems, when he can just use a Mael (or Raven), and accomplish the same faster with less SP needed.
Natasha Temper
Caldari Provisions
Caldari State
#3 - 2012-09-09 13:56:27 UTC
Typhoons a nice ship to fit torps on and PVP with. The only issue with it is lack of midslots to fit modules that allow it to apply it's DPS. The workaround for this is just to have some other ships with webs and paints in fleet - 2-3 each of webs and paints and it becomes an extremely nasty ship even to cruiser sized things.
Kasutra
No Vacancies
No Vacancies.
#4 - 2012-09-09 14:46:30 UTC
Ooo, a Typhoon thread! An excellent opportunity to complain about what bothers me most about the thing.

Its bonuses.

BSes, even tier 1 BSes, have two bonuses. But the Typhoon doesn't have two full bonuses, it has two weapon bonuses that can only ever apply to half (or 5/8) of its weapons, a.k.a. two half bonuses. Less than half if you include its considerable drone bay. Stuff like the Scorpion just has more bonuses to compensate for the different fittings (in the Scorpion's case, bonuses to jammer and hahaBurst range). The 'phoon doesn't.

So yeah, I really think it should have an extra bonus, or an extra pair of bonuses if it is to apply to its weapons.
It's not like the ship is overpowered as it is...
Lili Lu
#5 - 2012-09-09 14:54:17 UTC
First rule of Typhoon club, one does not talk about Typhoon club. . .P
Daniel Plain
Doomheim
#6 - 2012-09-09 14:57:34 UTC
it also looks like a trash can.

I should buy an Ishtar.

Lili Lu
#7 - 2012-09-09 15:02:16 UTC
It is actually a beautiful space narwhal or hypodermic needle depending on whether you see animate or inanimate objects in your internet spaceships. May it nerver be changed.Smile
Newbie Ned
Real Nice And Laidback Corporation
#8 - 2012-09-09 20:46:24 UTC  |  Edited by: Newbie Ned
The bad thing about the Typhoon is that it isn't really the best at anything.

The great thing about the Typhoon is that it can do so many things pretty well, it must be the most versatile ship in the game by a mile. Go for missiles OR projectiles and drones and put something nasty in the spare highs, play with different drone combos, fit with a bunch of SBs, semi-nano it etc..... you can have great fun. And the best thing about that is that your opposition can't instantly know what he will be facing.

EDIT: I vote for Narwhal!
that beast
Brutor Tribe
Minmatar Republic
#9 - 2012-09-09 21:08:26 UTC
This is perhaps the first time I've seen the ship description truly fit what people think about it.... Word perfect...

I also vote Narwhal!

I don't have anything particularly useful to say :)
Dorian Wylde
Imperial Academy
Amarr Empire
#10 - 2012-09-09 21:29:40 UTC
With a gank fit, you can get more damage out of it than any other subcap. The problem is, it only has 4 mid slots, which means with a gank fit you have a very weak shield tank.

That said, I used one in wormholes against sleepers for a while with success. The trick is, you have to have a logi with you, and you get the same benefit really by having 2 combat pilots. (my alt had no combat skills, so it worked)

Still, it was a lot more fun than the dual tengu's everyone would tell you to use. Nothing short of a dread with a webber loki is going to tear a sleeper battleship apart faster.
Alara IonStorm
#11 - 2012-09-10 01:05:49 UTC
I think the Devs said they were thinking about making it a full Minmatar Missile Ship with the gun bonus being replaced by a Target Painter bonus.

They were also saying they were thinking of doing the same to the Cyclone but were on the fence about that. If you look at the new Breacher stats, Launcher Turrets / Missile Bonus / Active Tank, there is a good bet that that is the future of the Cyclone.
Daniel Plain
Doomheim
#12 - 2012-09-10 01:27:57 UTC
why a bonus to TPs? if it's for missions, TPs are a major PITA. if it's for PVP, a mael is better anyway :/

I should buy an Ishtar.

Alara IonStorm
#13 - 2012-09-10 01:52:43 UTC
Daniel Plain wrote:
why a bonus to TPs?

Target Painters help with Missiles.
Daniel Plain wrote:

if it's for missions, TPs are a major PITA.

Armor Boats generally need their Rig Slots for Active Tank Rigs or Capacitor so you can fit max BCU's meaning no 3 Rigors like the Raven. TP's allow you to hit Cruiser sized targets with Cruise Missiles effectively.
Daniel Plain wrote:

if it's for PVP, a mael is better anyway :/

Did your Crystal Ball tell you all the other stats they are planing on rebalancing on and with the Phoon.

Large Missiles especially Torpedo's are getting a look as well as Armor Tanking and the Phoon will be getting improvements its own stats in Tieracide which will probably include more Launchers in its conversion to a full Missile Ship.

Mael is good at a lot of things but not all the things a Phoon is good at. Its Dmg Projection tanks in Falloff, No Neutralyzer slots, its slow. A full line Missile Ship with the proper buffs would not be such a bad thing and TP's will help more then a range or gun bonus in most situations.
Danel Tosh
The Scope
Gallente Federation
#14 - 2012-09-10 02:02:14 UTC
well im gona go out on a limb here and try to explain some GOOD things about the typhoon I personaly have experienced. First and foremost it is one of the best remote rep / cap chain battleships in the game. I cannot recall how many times i have used them for running C4/C5 WH fleets.
Daniel Plain
Doomheim
#15 - 2012-09-10 02:18:01 UTC
Alara IonStorm wrote:
Daniel Plain wrote:
why a bonus to TPs?

Target Painters help with Missiles.
Daniel Plain wrote:

if it's for missions, TPs are a major PITA.

Armor Boats generally need their Rig Slots for Active Tank Rigs or Capacitor so you can fit max BCU's meaning no 3 Rigors like the Raven. TP's allow you to hit Cruiser sized targets with Cruise Missiles effectively.
Daniel Plain wrote:

if it's for PVP, a mael is better anyway :/

Did your Crystal Ball tell you all the other stats they are planing on rebalancing on and with the Phoon.

Large Missiles especially Torpedo's are getting a look as well as Armor Tanking and the Phoon will be getting improvements its own stats in Tieracide which will probably include more Launchers in its conversion to a full Missile Ship.

Mael is good at a lot of things but not all the things a Phoon is good at. Its Dmg Projection tanks in Falloff, No Neutralyzer slots, its slow. A full line Missile Ship with the proper buffs would not be such a bad thing and TP's will help more then a range or gun bonus in most situations.

i hear you on the range and gun bonus but with the TPs i'm still not convinced. there is a reason why the golem is the aquaman of marauders. if they were to reduce TP cycle time to ~2-4 seconds or make them cancellable like strip miners, then we'd be talking sense but with the way ccp has handled these kinds of issues i somehow doubt anything of the sort will happen. and while i applaud the idea of a straight up missile ship for minmatar, i still have trouble seeing where its role should be.

I should buy an Ishtar.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#16 - 2012-09-10 09:52:57 UTC
Typhoon....

Hits 1000dps easily (even with neuts)
can move like a BC
2 heavy neuts +
full tackle (if armor tanked obviously)
Decent tank (not a drake but better than a cane lol)
every type of drone under the sun
mix n match the above

No Worries

Pinky Denmark
The Cursed Navy
#17 - 2012-09-10 10:15:06 UTC
Typhoon is sweet, however obviously not the most solid ship around... It is however super versatile and a good dps candidate for any fleet :-)
Dautrin Maize
Peirmont Industries
#18 - 2012-09-10 11:06:27 UTC
I haven't seen anything about any planned changes to it, but any boost to missiles would be grand for me.

Currently, for PvE, I have it fit with:
5x t2 Cruise Launcher
1x 1400mm Arty
1x 720mm howitzer
1x Drone Augment Link

3x Cap Recharger II
1x Painter

2x LAR II's
2x BCU II's
1x meta4 omni hardener
1x 1600 tungsten plates
1x Damage Control II

2x Cap Recharge rig
1x Missile Damage rig

I rearrange the low slots for specific resists if needed. And I sub in an afterburner/MWD in place of the Painter if needed (usually not needed).

I like having the extra drone range since I'm skilled for long-range bombardment. Only other real option is another medium-ranged turret, which just isn't as good as having 20km more drone range.

The only real trouble I run into is when there's jamming/damping, because trading out the painter and/or a couple of Cap Rechargers for LADAR boosters means my cap will be gone quick if I have to utilize both LAR's.

If they give her more launcher hardpoints, she's gonna be fierce. And...I'm okay with that. Twisted
Bouh Revetoile
In Wreck we thrust
#19 - 2012-09-10 11:14:09 UTC
Split damage bonus ? You mean, like a Dominix or a Vexor ?

Typhoon is the most versatile and the fastest BS, and has proven to be a very effective ship. With tiericide, it will become even better ; why requesting for a change ?
Tru Love
Brutor Tribe
Minmatar Republic
#20 - 2012-09-10 11:33:06 UTC
Warp into the thick of it, surprise butseks!


[Typhoon, NOT for solo work]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Reactive Armor Hardener
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II

Medium Capacitor Booster II, Navy Cap Booster 800
Phased Weapon Navigation Array Generation Extron
Warp Scrambler II
Fleeting Propulsion Inhibitor I

Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Medium Diminishing Power System Drain I

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Warrior II x5
Ogre II x5
Hornet EC-300 x5

Oh, and I heard the Thrashcan makes a superb Gas Miner, too.
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