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How do you evaluate whether your trade hauling ship is gank-worthy for profiteer?

Author
Tarendar
Sparkle Pony Inc
#21 - 2012-08-26 17:06:34 UTC
Everybody times the death of the ganker to how long it takes for Concord to show up...

For a single individual flying a T3 BC or destroyer, which is by far the most common thing, what gets them is the gate guns. This is significant because even in 0.5, you get six gate guns doing over 1000 dps... a destroyer lasts less than five seconds, a T3 battlecruiser less than ten. Most Tornados get off ONE shot, not two. This means that an industrial with shield extenders can survive gank attempts handily.

When I was still doing Jita runs in a Mammoth, I got to watch no fewer than seventeen Tornados blow up after completely failing to kill me... and the fact that I *saw* some of them blow means that it was gate guns that made the kill, not Concord. (Align time in a Mammoth is less than Concord response time in 0.5.) The one that finally got me was flying a Hurricane, which had enough tank to get off three volleys.
Pipa Porto
#22 - 2012-08-26 23:06:48 UTC
AnnaBelle Bartlet wrote:
MushroomMushroom wrote:
Kara Books, your analysis does not consider the risk of opportunists/counter greifers messing with the gankers plans. Doesn't take much to suicide a freightor wreck and deprive the gankers of all the loot/salvage. Likewise there are going to be others trying to grab loot out of both the freightor and gank wrecks. There are a few systems where the vast majority of ganks takes place, so its easy for an opportunist to find ganks.


How does one determine where these ganks are taking place?


http://eve-kill.net/

EvE: Everyone vs Everyone

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Katalci
Kismesis
#23 - 2012-08-28 12:20:00 UTC
Use a cloaky t3 for small, highly valuable things like officer mods.
Sunrise Omega
Brutor Tribe
Minmatar Republic
#24 - 2012-08-28 12:37:23 UTC
Or the simple rule, 3-4M ISK per 1k EHP for small haulers, 5-6M ISK per 1k EHP for haulers with at least 100k EHP.

Which puts freighters at around 1B ISK of cargo for safety against profit-minded pirates in 0.5-0.7 space. T1 industrials with only 8k EHP of tank should stay in the 20-30M range.

You can go 2x to 3x higher if you:

- Have a scout who is checking d-scan 1-2 jumps ahead at each gate
- Have a corp buddy who can web-sling your freighter for faster transit
- Don't auto-pilot
- Avoid the more dangerous systems (Sivala, Perimeter, etc) which are commonly camped

Tau Cabalander
Retirement Retreat
Working Stiffs
#25 - 2012-08-28 15:13:37 UTC  |  Edited by: Tau Cabalander
AnnaBelle Bartlet wrote:
Tau Cabalander wrote:
[Magnate, Hauler (1009 m3)]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

1MN MicroWarpdrive II

Salvager I
Small Tractor Beam I

Small Cargohold Optimization I
Small Cargohold Optimization I
Small Cargohold Optimization I

What is the particular appeal for that Magnate build?

Frigates are small (takes longer to target), cheap, and FAST. The Magnate being a probe ship has a large cargo hold (moon probes are huge), and it being an Amarr ship means it has 3 low slots for cargo expanders (Heron = 1, Imicus = 2, Probe = 2).

One could even fit an Improved Cloaking Device to navigate through lowsec relatively easily, but that often isn't necessary.
Castina
The Church of Robotology
#26 - 2012-08-29 17:33:57 UTC
Fly between trade hubs. It'll be the .5 systems.
Ditra Vorthran
Caldari Imports and Exports
#27 - 2012-08-29 21:39:30 UTC
If you two accounts, you can always try a couple tricks.

First if the double webber trick where you initiate warp with your hauling ship with one character and then you web him with your alt, catapulting your hauler into warp almost instantly. This is most often done with slow to warp freighters.

Second, you can follow along in a logistics ship (Osprey, Basilisk, etc.). If someone starts trying to gank you, start repping. Even if they turn on your repping ship and destroy it, chances are it'll be worth less than whatever you're carrying.

"Miners mine so I don't have to." ~Metal Icarus

Richard Chancellor
Viziam
Amarr Empire
#28 - 2012-09-07 09:10:25 UTC
Or you can always use freight services for moving your cargo. In the worst case you'll stay with your money.
Bennet Am
Viziam
Amarr Empire
#29 - 2012-09-09 14:26:14 UTC
I think it is worth mentioning that you should also pay attention to the time of day you do certain things. I avoid moving expensive items on the weekends and during peak times. If I have stuff to move I'll get up a little early and move it while the systems are relatively dead. Use DOTLAN to figure this out.

I also use the contacts system to track potential gankers on my routes. For example if one guy is parked on the inbound side and then three more guys are parked on the outbound side I set them all to orange. If they are still on the gates when I leave I'll look at their corps and alliances to see if I need to set those to orange.

This works in my part of space, I'm sure in busy places it would be less workable.
Daniel Plain
Doomheim
#30 - 2012-09-09 14:50:49 UTC
for small volumes at peak times, use a shuttle or nano rifter. noone is wasting time on those if there are juicier targets around.

I should buy an Ishtar.

Karn Dulake
Doomheim
#31 - 2012-09-13 01:02:06 UTC
Ive bought and moved battleship BPOs in a shuttle before. its a great ship. it warps before coming out of cloak and as long as you shepherd it all the way home you will be fine. Only danger is when you actually dock up


Other than that any cloaky will do

Or the king of everything

the Orca. you could move 1000 titan BPOs and no one would ever know
I dont normally troll, but when i do i do it on General Discussion.
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