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separating naming regulations for characters, corporations and alliances

Author
Fiat Money
EVE Sky Corp
#1 - 2012-09-05 20:32:17 UTC
Unfortunately, the current naming regulations state that there cannot be both a character and a corporation or alliance with the same name. Thus it's not possible to create a new corp if a character with an equal name already exists. In my case an inactive charcter is blocking a name I wanted to use for my new corp.

This is regrettable, since this is causing a lot of conflicts and most people don't know about this fact.
It would be highly appreciated to consider a change in the future about naming regualtions, imo.
serras bang
Caldari Provisions
Caldari State
#2 - 2012-09-05 20:45:03 UTC
Fiat Money wrote:
Unfortunately, the current naming regulations state that there cannot be both a character and a corporation or alliance with the same name. Thus it's not possible to create a new corp if a character with an equal name already exists. In my case an inactive charcter is blocking a name I wanted to use for my new corp.

This is regrettable, since this is causing a lot of conflicts and most people don't know about this fact.
It would be highly appreciated to consider a change in the future about naming regualtions, imo.


why you cannot do this and every mmo is the same is it confuses the code and wierd anomalys start to appear that cause major headaches.

and example of this you have a name an inactive character has someone tries to send yah money it dosent get to you instead the system send it to the inactive player and everyone losses.
Fiat Money
EVE Sky Corp
#3 - 2012-09-05 20:58:18 UTC
Maybe this example is not directly comparable, but in case of blueprints there are also diferent types (original/copy) under the same name.

So erverybody has to learn to distinguish between both, otherwise you will loose a lot of money with a scam.
serras bang
Caldari Provisions
Caldari State
#4 - 2012-09-05 21:07:17 UTC
Fiat Money wrote:
Maybe this example is not directly comparable, but in case of blueprints there are also diferent types (original/copy) under the same name.

So erverybody has to learn to distinguish between both, otherwise you will loose a lot of money with a scam.


theres a differance one is a copy and one is an original it plainly says so. even says so on it name.

what you are suggesting is haveing corp/alliance/characters sharing the exact same name.
Fiat Money
EVE Sky Corp
#5 - 2012-09-05 21:43:27 UTC
serras bang wrote:
Fiat Money wrote:
Maybe this example is not directly comparable, but in case of blueprints there are also diferent types (original/copy) under the same name.

So erverybody has to learn to distinguish between both, otherwise you will loose a lot of money with a scam.


theres a differance one is a copy and one is an original it plainly says so. even says so on it name.

what you are suggesting is haveing corp/alliance/characters sharing the exact same name.


Nope, blueprint name is the same, just an attribute and the pic shows the difference. And yes I want the characters, corporations and alliances to have equal names.
Regarding the client name showing up in the Journal and Transactions, why not making the name type showing up distinguishable from each other. Adding an ending such as (corp) or (char) could make it.
serras bang
Caldari Provisions
Caldari State
#6 - 2012-09-05 21:50:17 UTC
Fiat Money wrote:
serras bang wrote:
Fiat Money wrote:
Maybe this example is not directly comparable, but in case of blueprints there are also diferent types (original/copy) under the same name.

So erverybody has to learn to distinguish between both, otherwise you will loose a lot of money with a scam.


theres a differance one is a copy and one is an original it plainly says so. even says so on it name.

what you are suggesting is haveing corp/alliance/characters sharing the exact same name.


Nope, blueprint name is the same, just an attribute and the pic shows the difference. And yes I want the characters, corporations and alliances to have equal names.
Regarding the client name showing up in the Journal and Transactions, why not making the name type showing up distinguishable from each other. Adding an ending such as (corp) or (char) could make it.


last post to try getting yah to understand then i wash me hand of it.

so you want 2 people to have same name ill take this name for the example.

serras bang
serras bang

i see no diff but you want them to have (char) on the name of the chars so it will now look like

serras bang(char)
serras bang(char)

again were is the differance now look at what is possible.

serras bang
serras Bang
Serras Bang
serr4s bang

the list can go on
Fiat Money
EVE Sky Corp
#7 - 2012-09-05 22:03:35 UTC  |  Edited by: Fiat Money
serras bang wrote:

last post to try getting yah to understand then i wash me hand of it.

so you want 2 people to have same name ill take this name for the example.

serras bang
serras bang

i see no diff but you want them to have (char) on the name of the chars so it will now look like

serras bang(char)
serras bang(char)

again were is the differance now look at what is possible.

serras bang
serras Bang
Serras Bang
serr4s bang

the list can go on


As the topic say I just want the naming regulations for each name type and not to abandon the regualtion at all. So each character name shall be unique. The same for corporations and alliances. So this will result into naming as follow:

serras bang(char) -> unique for all chars
serras bang(corp) -> unique for all corps
serras bang(alliance) -> unique for all alliances

Currently the naming regulations are made in a complete global way resulting into following conflicts:

serras bang(char) -> unique for all chars, corps and alliances
serras bang(corp) -> not possible, as this name is already chosen for the character
serras bang(alliance) -> not possible, as this name is already chosen for the character
serras bang
Caldari Provisions
Caldari State
#8 - 2012-09-05 22:09:44 UTC  |  Edited by: serras bang
Fiat Money wrote:
serras bang wrote:

last post to try getting yah to understand then i wash me hand of it.

so you want 2 people to have same name ill take this name for the example.

serras bang
serras bang

i see no diff but you want them to have (char) on the name of the chars so it will now look like

serras bang(char)
serras bang(char)

again were is the differance now look at what is possible.

serras bang
serras Bang
Serras Bang
serr4s bang

the list can go on


As the topic say I just want the naming regulations for each name type and not to abandon the regualtion at all. So each character name shall be unique. The same for corporations and alliances. So this will result into naming as follow:

serras bang(char) -> unique for all chars
serras bang(corp) -> unique for all corps
serras bang(alliance) -> unique for all alliances

Currently the naming regulations are made in a complete global way resulting into following conflicts:

serras bang(char) -> unique for all chars, corps and alliances
serras bang(corp) -> not possible, as this name is already chosen for the character
serras bang(alliance) -> not possible, as this name is already chosen for the character


char name/corp name and alliance name are seperate as there recorded differently for totaly different things and entries into the data base and i havent really came acros an alliance named after char before but lets cut that out the fact people would run out of names and as demonstrated the smallest differance makes a hugh differance.

examples you wouldnt fine a char or i hope not called eve UNI however we have an alliance called this and recently ive came across another alliance named eve UNI. cause tht name is already taken.
Fiat Money
EVE Sky Corp
#9 - 2012-09-06 19:22:23 UTC
Just to give an exact example I came across the last days:

I wanted to create a new corporation exactly named "EVE Sky" as this is the name of my new app I'm developping. So I was investigating all available corp names, didn't found it and startet creating that one. Everything was fine, but on creation a validation routine told me that corporation name already exists. Got confused and found out that this name is already used by an inactive character, wrote a petition and a GM told me that naming regualtions are global for all chars, corps and alliances.

That's just one example of a possible conflict as not all names are easy to differentiate into a specific group.

This global naming regualtions are out-dated as more and more players are coming in and blocking corp and alliance names with their character names. This way it's possible to reserve / block a corp or alliance name by just creating char with the same name. Indeed all three name types shall be handled in a completely separate way.
serras bang
Caldari Provisions
Caldari State
#10 - 2012-09-06 19:39:06 UTC
ok clear now however i still say this is differance from what you started with but nvm the issue is cleard up now they obviously dont have seperate database witch i dont understand for each things but as ive demonstrated putting a . at the end will resolve your prob.
Rengerel en Distel
#11 - 2012-09-06 23:47:18 UTC
The reason they have to be unique is because that's the way it's coded. They would have to put a lot of coder time into it to add all the checks to make sure the text is being directed to the right pointer. There's very little benefit for them in doing that.

With the increase in shiptoasting, the Report timer needs to be shortened.

Oraac Ensor
#12 - 2012-09-07 10:19:37 UTC
serras bang wrote:
ok clear now however i still say this is differance from what you started with

Learn reading skills. It's exactly as stated in the OP.
Inquisitor Kitchner
The Executives
#13 - 2012-09-07 11:51:33 UTC


If this is an easy fix I totally support it.

If this takes time away from actually doing important stuff as it requires re-writing the game I don't.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Mechael
Tribal Liberation Distribution and Retail
#14 - 2012-09-07 18:05:40 UTC
Really, every object in the game (including characters/corps/etc) should already have a unique ID code anyway. I don't see why there can't be a couple hundred "John Smith"'s in the game.

Whether or not you win the game matters not.  It's if you bought it.

Fiat Money
EVE Sky Corp
#15 - 2012-09-07 18:27:28 UTC
Mechael wrote:
Really, every object in the game (including characters/corps/etc) should already have a unique ID code anyway. I don't see why there can't be a couple hundred "John Smith"'s in the game.


Cause you don't see the Id in your client, but just the name itself. Just imagine you have to write a mail to a guy, how do you distinguish guys with the same name? Give money to a certain person ... which one is the right guy? It's a must in order to prevent misunderstandings.
Fiat Money
EVE Sky Corp
#16 - 2012-09-07 18:36:46 UTC  |  Edited by: Fiat Money
Rengerel en Distel wrote:
The reason they have to be unique is because that's the way it's coded. They would have to put a lot of coder time into it to add all the checks to make sure the text is being directed to the right pointer. There's very little benefit for them in doing that.


Don't understand you pointer example, tbh. Could you give a more detailed example, plz?

I could imagine it's just one table for all name types with a unique constraint on the name column instead of one table for each name type.
And of course, before saving any data to database it must be validated for three different steps (creating a char, founding a corp, alliance). Additionally if one table is partitionet into three, all referencing SQL statements must be changed. The last is the heavy part. Not sure how this would affect performance at all...