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EFT/Pyfa etc capacitor numbers incorrect

Author
Gro'Mit
Brutor Tribe
Minmatar Republic
#1 - 2012-09-07 09:29:17 UTC  |  Edited by: Gro'Mit
Ok so i'm using Pyfa, EFT etc etc to setup ship fits, I do this mostly for Capacitor simulation but I have found that I get alot of conflicting results.

For example a fit I have for a loki in EveHQ's EFT is 62% stable, Pyfa says 71% stable and the ingame fitting screen says 43% stable.

My quiestion is, is there a fitting tool that gives accurate results regarding capacitor usage/stability?.

Thanks in advance.
Luis Graca
#2 - 2012-09-07 09:56:01 UTC
Yes it's called EVE online
Gro'Mit
Brutor Tribe
Minmatar Republic
#3 - 2012-09-07 10:26:56 UTC
Luis Graca wrote:
Yes it's called EVE online


Thanks for the free bump.

The whole point of pyfa/eft is to make sure it's cap stable before i waste 750+ mil on a module that i can't afford to waste.
Nap Tha
Deep Core Mining Inc.
Caldari State
#4 - 2012-09-07 10:29:34 UTC
SiSi
Gro'Mit
Brutor Tribe
Minmatar Republic
#5 - 2012-09-07 10:32:05 UTC
Nap Tha wrote:
SiSi


Great idea, unfortunetly my new toon has'nt appeared on the SiSi server yet and i doubt it will for some time.

Uris Vitgar
Center for Advanced Studies
Gallente Federation
#6 - 2012-09-07 10:33:16 UTC
iirc eft calculates in terms of cap per second whereas pyfa accounts for cycle times and the recharge rate curve and all that stuff. So the pyfa figure is probably the accurate one
Malphilos
State War Academy
Caldari State
#7 - 2012-09-07 11:51:26 UTC
Gro'Mit wrote:
Luis Graca wrote:
Yes it's called EVE online


Thanks for the free bump.

The whole point of pyfa/eft is to make sure it's cap stable before i waste 750+ mil on a module that i can't afford to waste.


Right there says don't do it.

Or rather, do. And often. Fund it with PLEX.
Roime
Mea Culpa.
Shadow Cartel
#8 - 2012-09-07 11:56:08 UTC
I'd pay a billion for a module to make my ship CAP STABLE

it's better than sex

.

Grideris
The Scope
Gallente Federation
#9 - 2012-09-07 12:22:55 UTC
If you have certain modules off in Pyfa/EFT, it will report different numbers as EVE always assumes all of your modules are running. You also might have gang links or implants in EFT/Pyfa that are giving you different values - might want to check that.

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Gro'Mit
Brutor Tribe
Minmatar Republic
#10 - 2012-09-07 15:21:20 UTC
Roime wrote:
I'd pay a billion for a module to make my ship CAP STABLE

it's better than sex



I don't mind paying that billion to be cap stable, i'd rather not pay for it and find out i am NOT cap stable once i fit it. there in lies the problem, these fitting tools are extremely innaccurate when it comes to cap.

Would be nice if EVE gave us the ability to do fits in game without these tools that most of the time get damage, cap, armour, shield regen etc wrong. The more experienced will have a better time the fitting tools but for people such as myself with a limited budget, blowing a billion to find out it's no good in terms of cap or the damage calculations were wrong.
Xercodo
Cruor Angelicus
#11 - 2012-09-07 15:33:48 UTC
Can you at least give us a fit to see if there might be any modules that raise red flags regarding how these programs treat cap use?

The Drake is a Lie

Vincent Athena
Photosynth
#12 - 2012-09-07 15:41:43 UTC
Maybe test it out on something cheap? Make a ship, any ship, that in the actual game is just barely cap stable. Then see what the fitting tools have to say about it.

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Frozen fanfiction

kerradeph
Aliastra
Gallente Federation
#13 - 2012-09-07 19:41:28 UTC
last I had heard, EveHQ was not being supported anymore or something. also, have you checked to make sure PyFA is up to date?
Deicist
Center for Advanced Studies
Gallente Federation
#14 - 2012-09-07 19:47:03 UTC
this fit:

https://forums.eveonline.com/default.aspx?g=posts&t=151704&find=unread

shows stable at: 22.5% in eve, 57% in eft and 48% in Eve HQ.

I've imported my character skills into both tools.
Tippia
Sunshine and Lollipops
#15 - 2012-09-07 19:52:09 UTC
You can be pretty certain that none of them are correct. Pyfa and EFT use simplified models and the in-game fitting screen uses incorrect assumptions.
Deicist wrote:
this fit:

https://forums.eveonline.com/default.aspx?g=posts&t=151704&find=unread

shows stable at: 22.5% in eve, 57% in eft and 48% in Eve HQ.
The largest differentiator is that the fitting assumes that you are running the salvager and tractor beam constantly and that you fire the rails with whatever cap-eating ammo you've put into them at full tilt without ever reloading.

…none of that happens, and as such, your cap draw is much lower than the game thinks.
Cede Forster
Deep Core Mining Inc.
Caldari State
#16 - 2012-09-07 19:52:11 UTC
Roime wrote:
I'd pay a billion for a module to make my ship CAP STABLE

it's better than sex



being cap stable is like having an infinite supply of condoms

until you realize you sold you ____ to pay for them
ShahFluffers
Ice Fire Warriors
#17 - 2012-09-07 20:00:26 UTC
Cap stability is overrated!
Cede Forster
Deep Core Mining Inc.
Caldari State
#18 - 2012-09-07 20:03:28 UTC
ShahFluffers wrote:
Cap stability is overrated!


captain obvious, to the rescue
MinefieldS
1 Sick Duck Standss on something
#19 - 2012-09-07 20:04:04 UTC
All my ships that are cap stable above 33% in EFT are cap stable in EVE. Even when there was a visual bug that showed your capacitor draining to 0 then it becoming full then 12346754323456/3000 and you had a really long capacitor bar in your ship info.
Deicist
Center for Advanced Studies
Gallente Federation
#20 - 2012-09-07 20:14:44 UTC
Tippia wrote:
You can be pretty certain that none of them are correct. Pyfa and EFT use simplified models and the in-game fitting screen uses incorrect assumptions.
Deicist wrote:
this fit:

https://forums.eveonline.com/default.aspx?g=posts&t=151704&find=unread

shows stable at: 22.5% in eve, 57% in eft and 48% in Eve HQ.
The largest differentiator is that the fitting assumes that you are running the salvager and tractor beam constantly and that you fire the rails with whatever cap-eating ammo you've put into them at full tilt without ever reloading.

…none of that happens, and as such, your cap draw is much lower than the game thinks.


Putting all the high slots offline shows 32% in eve. Still way off the 48/57% of the tools.
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