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[Proposal] Shockwave Bombs - T2 Ammo

Author
GeeShizzle MacCloud
#1 - 2012-09-06 00:31:17 UTC  |  Edited by: GeeShizzle MacCloud
k so this is an idea i dont think has been proposed.. ive looked around but hadnt seen anything quite like this so here goes:

idea is to create a temporary bounding sphere when the bomb goes off of varying sizes and masses in order to utilise bumping as a tactic in null sec warfare.


Tech 2 Bomb Launcher ammo:

Type 1 - creates a small but extemely heavy temporary bounding sphere upon detonation
(1000m radius, 1.5T mass, 5.0sec duration)
Bomb should have a slow speed and regular flight time to make sniping with this less likely and getting in range more difficult.
For example:
10sec flight time @ 1,500m/sec (range 15km)


Type 2 - creates a large but relatively light temporary bounding sphere upon detonation
(10000m radius, 200M mass, 2.5sec duration)
Unsure of bomb characteristics to this, possibly a faster speed and slightly shorter flight time intended to overshoot the enemy and push ships into the damage profile of conventional bombs.
for example:
7.5sec flight time @ 7500m/sec speed (range 56.25km)
ShahFluffers
Ice Fire Warriors
#2 - 2012-09-06 22:16:33 UTC
i can totally see people using this on their own fleets to GTFO.
GeeShizzle MacCloud
#3 - 2012-09-07 08:28:24 UTC
would love to see u try that and watch 90% of ur fleet end up misaligned, drifting due to inertia and unable to get into warp for longer than if u hadnt have used it.
ShahFluffers
Ice Fire Warriors
#4 - 2012-09-07 08:36:56 UTC  |  Edited by: ShahFluffers
Actually... the way I see it... if an engagement goes south for your own side you have your own stealth bombers lob a couple of these at your own fleet and capitals... sending everyone flying and giving everyone a chance to warp off to random celestials.

Btw... have you SEEN how fast capital ships move when they are ejected from a POS shield? They make interceptors look slow.
GeeShizzle MacCloud
#5 - 2012-09-07 08:42:00 UTC  |  Edited by: GeeShizzle MacCloud
yahh but neither of my 2 ammo suggestions would work as effectively as POS shields.

POS shield r like 60km in diameter roughly, the largest version of mine is like 20km and even with that it'll only launch a BS equivalent to if another BS bumped it by cynoing right ontop of it.

the other more brutal one has a diameter of 2km... not exacly much in the vastness of space.. and no where near like a 60km POS shield.